/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2014-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include "joypad_connection.h" struct hidpad_ps4_data { struct pad_connection* connection; send_control_t send_control; uint8_t data[512]; uint64_t buttonstate; uint32_t slot; bool have_led; uint16_t motors[2]; }; struct ps4buttons { uint8_t dpad : 4; uint8_t square : 1; uint8_t cross : 1; uint8_t circle : 1; uint8_t triangle : 1; uint8_t l1 : 1; uint8_t r1 : 1; uint8_t l2 : 1; uint8_t r2 : 1; uint8_t share : 1; uint8_t options : 1; uint8_t l3 : 1; uint8_t r3 : 1; uint8_t ps : 1; uint8_t touchpad : 1; uint8_t reportcounter : 6; }__attribute__((packed)); struct ps4 { uint8_t hatvalue[4]; struct ps4buttons btn; uint8_t trigger[2]; }; static void hidpad_ps4_send_control(struct hidpad_ps4_data* device) { /* TODO: Can this be modified to turn off motion tracking? */ static uint8_t report_buffer[79] = { 0x52, 0x11, 0xB0, 0x00, 0x0F }; #if 0 uint8_t rgb[4][3] = { { 0xFF, 0, 0 }, { 0, 0xFF, 0 }, { 0, 0, 0xFF }, { 0xFF, 0xFF, 0xFF } }; report_buffer[ 9] = rgb[(device->slot % 4)][0]; report_buffer[10] = rgb[(device->slot % 4)][1]; report_buffer[11] = rgb[(device->slot % 4)][2]; #endif device->send_control(device->connection, report_buffer, sizeof(report_buffer)); } static void* hidpad_ps4_init(void *data, uint32_t slot, send_control_t ptr) { uint8_t magic_data[0x25]; struct pad_connection* connection = (struct pad_connection*)data; struct hidpad_ps4_data* device = (struct hidpad_ps4_data*) calloc(1, sizeof(struct hidpad_ps4_data)); if (!device) return NULL; if (!connection) { free(device); return NULL; } device->connection = connection; device->slot = slot; device->send_control = ptr; #if 0 /* TODO - unsure of this */ /* This is needed to get full input packet over bluetooth. */ device->send_control(device->connection, magic_data, 0x2); #endif /* Without this, the digital buttons won't be reported. */ hidpad_ps4_send_control(device); (void)magic_data; return device; } static void hidpad_ps4_deinit(void *data) { struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; if (device) free(device); } static uint64_t hidpad_ps4_get_buttons(void *data) { struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; if (!device) return 0; return device->buttonstate; } static int16_t hidpad_ps4_get_axis(void *data, unsigned axis) { struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; if (device && (axis < 4)) { int val = device->data[7 + axis]; val = (val << 8) - 0x8000; return (abs(val) > 0x1000) ? val : 0; } return 0; } enum connect_ps4_dpad_states { DPAD_UP = 0x0, DPAD_UP_RIGHT = 0x1, DPAD_RIGHT = 0x2, DPAD_RIGHT_DOWN = 0x3, DPAD_DOWN = 0x4, DPAD_DOWN_LEFT = 0x5, DPAD_LEFT = 0x6, DPAD_LEFT_UP = 0x7, DPAD_OFF = 0x8, }; static bool hidpad_ps4_check_dpad(struct ps4 *rpt, unsigned id) { switch (id) { case RETRO_DEVICE_ID_JOYPAD_UP: return rpt->btn.dpad == DPAD_LEFT_UP || rpt->btn.dpad == DPAD_UP || rpt->btn.dpad == DPAD_UP_RIGHT; case RETRO_DEVICE_ID_JOYPAD_RIGHT: return rpt->btn.dpad == DPAD_UP_RIGHT || rpt->btn.dpad == DPAD_RIGHT || rpt->btn.dpad == DPAD_RIGHT_DOWN; case RETRO_DEVICE_ID_JOYPAD_DOWN: return rpt->btn.dpad == DPAD_RIGHT_DOWN | rpt->btn.dpad == DPAD_DOWN || rpt->btn.dpad == DPAD_DOWN_LEFT; case RETRO_DEVICE_ID_JOYPAD_LEFT: return rpt->btn.dpad == DPAD_DOWN_LEFT || rpt->btn.dpad == DPAD_LEFT || rpt->btn.dpad == DPAD_LEFT_UP; } return false; } static void hidpad_ps4_packet_handler(void *data, uint8_t *packet, uint16_t size) { struct ps4 *rpt = NULL; struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; if (!device) return; #if 0 if (!device->have_led) { hidpad_ps4_send_control(device); device->have_led = true; } #endif rpt = (struct ps4*)&packet[2]; device->buttonstate = 0; //RARCH_LOG("Left stick X: %d\n", rpt_ptr[0]); //RARCH_LOG("Left stick Y: %d\n", rpt_ptr[1]); //RARCH_LOG("Right stick X: %d\n", rpt_ptr[2]); //RARCH_LOG("Right stick Y: %d\n", rpt_ptr[3]); //RARCH_LOG("Digital buttons: %d\n", rpt_ptr[4]); //RARCH_LOG("Start/share: %d\n", rpt_ptr[5]); //RARCH_LOG("Test: %d\n", rpt_ptr[6] & 0x01); //RARCH_LOG("L2 button: %d\n", rpt_ptr[7]); //RARCH_LOG("R2 button: %d\n", rpt_ptr[8]); device->buttonstate |= (rpt->btn.r3 ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0); device->buttonstate |= (rpt->btn.l3 ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0); device->buttonstate |= (rpt->btn.options ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0); device->buttonstate |= (rpt->btn.share ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0); device->buttonstate |= (rpt->btn.r2 ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0); device->buttonstate |= (rpt->btn.l2 ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0); device->buttonstate |= ((rpt->btn.r1 == 2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0); device->buttonstate |= ((rpt->btn.l1 == 1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); device->buttonstate |= (rpt->btn.triangle ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0); device->buttonstate |= (rpt->btn.circle ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0); device->buttonstate |= (rpt->btn.cross ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0); device->buttonstate |= (rpt->btn.square ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0); device->buttonstate |= ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_LEFT)) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0); device->buttonstate |= ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_DOWN)) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0); device->buttonstate |= ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_RIGHT)) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0); device->buttonstate |= ((hidpad_ps4_check_dpad(rpt, RETRO_DEVICE_ID_JOYPAD_UP)) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0); device->buttonstate |= ((rpt->btn.ps & 0x01)? (1ULL << RARCH_MENU_TOGGLE) : 0); } static void hidpad_ps4_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength) { /* TODO */ #if 0 struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data; unsigned idx = (effect == RETRO_RUMBLE_STRONG) ? 0 : 1; if (device && (device->motors[idx] != strength)) { device->motors[idx] = strength; hidpad_ps4_send_control(device); } #endif } pad_connection_interface_t pad_connection_ps4 = { hidpad_ps4_init, hidpad_ps4_deinit, hidpad_ps4_packet_handler, hidpad_ps4_set_rumble, hidpad_ps4_get_buttons, hidpad_ps4_get_axis, };