/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2021 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include #include "../config.def.h" #include "video_driver.h" #include "video_filter.h" #include "video_display_server.h" #include "gfx_animation.h" #ifdef HAVE_GFX_WIDGETS #include "gfx_widgets.h" #endif #ifdef HAVE_THREADS #include "video_thread_wrapper.h" #endif #ifdef HAVE_MENU #include "../menu/menu_driver.h" #endif #ifdef _WIN32 #include "common/win32_common.h" #endif #include "../audio/audio_driver.h" #include "../frontend/frontend_driver.h" #include "../record/record_driver.h" #include "../ui/ui_companion_driver.h" #include "../driver.h" #include "../file_path_special.h" #include "../list_special.h" #include "../retroarch.h" #include "../verbosity.h" #define TIME_TO_FPS(last_time, new_time, frames) ((1000000.0f * (frames)) / ((new_time) - (last_time))) typedef struct { struct string_list *list; enum gfx_ctx_api api; } gfx_api_gpu_map; static gfx_api_gpu_map gpu_map[] = { { NULL, GFX_CTX_VULKAN_API }, { NULL, GFX_CTX_DIRECT3D10_API }, { NULL, GFX_CTX_DIRECT3D11_API }, { NULL, GFX_CTX_DIRECT3D12_API } }; static const video_display_server_t dispserv_null = { NULL, /* init */ NULL, /* destroy */ NULL, /* set_window_opacity */ NULL, /* set_window_progress */ NULL, /* set_window_decorations */ NULL, /* set_resolution */ NULL, /* get_resolution_list */ NULL, /* get_output_options */ NULL, /* set_screen_orientation */ NULL, /* get_screen_orientation */ NULL, /* get_flags */ "null" }; #ifdef HAVE_VULKAN static const gfx_ctx_driver_t *gfx_ctx_vk_drivers[] = { #if defined(__APPLE__) &gfx_ctx_cocoavk, #endif #if defined(_WIN32) && !defined(__WINRT__) &gfx_ctx_w_vk, #endif #if defined(ANDROID) &gfx_ctx_vk_android, #endif #if defined(HAVE_WAYLAND) &gfx_ctx_vk_wayland, #endif #if defined(HAVE_X11) &gfx_ctx_vk_x, #endif #if defined(HAVE_VULKAN_DISPLAY) &gfx_ctx_khr_display, #endif &gfx_ctx_null, NULL }; #endif static const gfx_ctx_driver_t *gfx_ctx_gl_drivers[] = { #if defined(ORBIS) &orbis_ctx, #endif #if defined(HAVE_VITAGL) | defined(HAVE_VITAGLES) &vita_ctx, #endif #if !defined(__PSL1GHT__) && defined(__PS3__) &gfx_ctx_ps3, #endif #if defined(HAVE_LIBNX) && defined(HAVE_OPENGL) &switch_ctx, #endif #if defined(HAVE_VIDEOCORE) &gfx_ctx_videocore, #endif #if defined(HAVE_MALI_FBDEV) &gfx_ctx_mali_fbdev, #endif #if defined(HAVE_VIVANTE_FBDEV) &gfx_ctx_vivante_fbdev, #endif #if defined(HAVE_OPENDINGUX_FBDEV) &gfx_ctx_opendingux_fbdev, #endif #if defined(_WIN32) && !defined(__WINRT__) && (defined(HAVE_OPENGL) || defined(HAVE_OPENGL1) || defined(HAVE_OPENGL_CORE)) &gfx_ctx_wgl, #endif #if defined(__WINRT__) && defined(HAVE_OPENGLES) &gfx_ctx_uwp, #endif #if defined(HAVE_WAYLAND) &gfx_ctx_wayland, #endif #if defined(HAVE_X11) && !defined(HAVE_OPENGLES) #if defined(HAVE_OPENGL) || defined(HAVE_OPENGL1) || defined(HAVE_OPENGL_CORE) &gfx_ctx_x, #endif #endif #if defined(HAVE_X11) && defined(HAVE_OPENGL) && defined(HAVE_EGL) &gfx_ctx_x_egl, #endif #if defined(HAVE_KMS) #if defined(HAVE_ODROIDGO2) &gfx_ctx_go2_drm, #endif &gfx_ctx_drm, #endif #if defined(ANDROID) &gfx_ctx_android, #endif #if defined(__QNX__) &gfx_ctx_qnx, #endif #if defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH) || defined(HAVE_COCOA_METAL) #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) &gfx_ctx_cocoagl, #endif #endif #if (defined(HAVE_SDL) || defined(HAVE_SDL2)) && (defined(HAVE_OPENGL) || defined(HAVE_OPENGL1) || defined(HAVE_OPENGL_CORE)) &gfx_ctx_sdl_gl, #endif #ifdef HAVE_OSMESA &gfx_ctx_osmesa, #endif #ifdef EMSCRIPTEN &gfx_ctx_emscripten, #endif &gfx_ctx_null, NULL }; struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = { { 4.0f / 3.0f , "4:3" }, { 16.0f / 9.0f , "16:9" }, { 16.0f / 10.0f, "16:10" }, { 16.0f / 15.0f, "16:15" }, { 21.0f / 9.0f , "21:9" }, { 1.0f / 1.0f , "1:1" }, { 2.0f / 1.0f , "2:1" }, { 3.0f / 2.0f , "3:2" }, { 3.0f / 4.0f , "3:4" }, { 4.0f / 1.0f , "4:1" }, { 9.0f / 16.0f , "9:16" }, { 5.0f / 4.0f , "5:4" }, { 6.0f / 5.0f , "6:5" }, { 7.0f / 9.0f , "7:9" }, { 8.0f / 3.0f , "8:3" }, { 8.0f / 7.0f , "8:7" }, { 19.0f / 12.0f, "19:12" }, { 19.0f / 14.0f, "19:14" }, { 30.0f / 17.0f, "30:17" }, { 32.0f / 9.0f , "32:9" }, { 0.0f , "Config" }, { 1.0f , "Square pixel" }, { 1.0f , "Core provided" }, { 0.0f , "Custom" }, { 4.0f / 3.0f , "Full" } }; static void *video_null_init(const video_info_t *video, input_driver_t **input, void **input_data) { *input = NULL; *input_data = NULL; frontend_driver_install_signal_handler(); return (void*)-1; } static bool video_null_frame(void *data, const void *frame, unsigned frame_width, unsigned frame_height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) { return true; } static void video_null_free(void *data) { } static void video_null_set_nonblock_state(void *a, bool b, bool c, unsigned d) { } static bool video_null_alive(void *data) { return frontend_driver_get_signal_handler_state() != 1; } static bool video_null_focus(void *data) { return true; } static bool video_null_has_windowed(void *data) { return true; } static bool video_null_suppress_screensaver(void *data, bool enable) { return false; } static bool video_null_set_shader(void *data, enum rarch_shader_type type, const char *path) { return false; } video_driver_t video_null = { video_null_init, video_null_frame, video_null_set_nonblock_state, video_null_alive, video_null_focus, video_null_suppress_screensaver, video_null_has_windowed, video_null_set_shader, video_null_free, "null", NULL, /* set_viewport */ NULL, /* set_rotation */ NULL, /* viewport_info */ NULL, /* read_viewport */ NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY NULL, /* overlay_interface */ #endif #ifdef HAVE_VIDEO_LAYOUT NULL, #endif NULL, /* get_poke_interface */ }; const video_driver_t *video_drivers[] = { #ifdef __PSL1GHT__ &video_gcm, #endif #ifdef HAVE_VITA2D &video_vita2d, #endif #ifdef HAVE_OPENGL &video_gl2, #endif #if defined(HAVE_OPENGL_CORE) &video_gl3, #endif #ifdef HAVE_OPENGL1 &video_gl1, #endif #ifdef HAVE_VULKAN &video_vulkan, #endif #ifdef HAVE_METAL &video_metal, #endif #ifdef XENON &video_xenon360, #endif #if defined(HAVE_D3D12) &video_d3d12, #endif #if defined(HAVE_D3D11) &video_d3d11, #endif #if defined(HAVE_D3D10) &video_d3d10, #endif #if defined(HAVE_D3D9) #if defined(HAVE_HLSL) &video_d3d9_hlsl, #endif #if defined(HAVE_CG) &video_d3d9_cg, #endif #endif #if defined(HAVE_D3D8) &video_d3d8, #endif #ifdef PSP &video_psp1, #endif #ifdef PS2 &video_ps2, #endif #ifdef _3DS &video_ctr, #endif #ifdef SWITCH &video_switch, #endif #ifdef HAVE_ODROIDGO2 &video_oga, #endif #if defined(HAVE_SDL) && !defined(HAVE_SDL_DINGUX) &video_sdl, #endif #ifdef HAVE_SDL2 &video_sdl2, #endif #ifdef HAVE_SDL_DINGUX #if defined(RS90) || defined(MIYOO) &video_sdl_rs90, #else &video_sdl_dingux, #endif #endif #ifdef HAVE_XVIDEO &video_xvideo, #endif #ifdef GEKKO &video_gx, #endif #ifdef WIIU &video_wiiu, #endif #ifdef HAVE_VG &video_vg, #endif #ifdef HAVE_OMAP &video_omap, #endif #ifdef HAVE_EXYNOS &video_exynos, #endif #ifdef HAVE_DISPMANX &video_dispmanx, #endif #ifdef HAVE_SUNXI &video_sunxi, #endif #ifdef HAVE_PLAIN_DRM &video_drm, #endif #ifdef HAVE_XSHM &video_xshm, #endif #if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__) #ifdef HAVE_GDI &video_gdi, #endif #endif #ifdef DJGPP &video_vga, #endif #ifdef HAVE_FPGA &video_fpga, #endif #ifdef HAVE_SIXEL &video_sixel, #endif #ifdef HAVE_CACA &video_caca, #endif #ifdef HAVE_NETWORK_VIDEO &video_network, #endif &video_null, NULL, }; static video_driver_state_t video_driver_st = { 0 }; static const video_display_server_t *current_display_server = &dispserv_null; struct retro_hw_render_callback *video_driver_get_hw_context(void) { video_driver_state_t *video_st = &video_driver_st; return VIDEO_DRIVER_GET_HW_CONTEXT_INTERNAL(video_st); } video_driver_state_t *video_state_get_ptr(void) { return &video_driver_st; } void crt_switch_driver_refresh(void) { video_driver_reinit(DRIVERS_CMD_ALL); } #ifdef HAVE_THREADS void *video_thread_get_ptr(video_driver_state_t *video_st) { const thread_video_t *thr = (const thread_video_t*)video_st->data; if (thr) return thr->driver_data; return NULL; } #endif /** * video_driver_get_ptr: * * Use this if you need the real video driver * and driver data pointers. * * Returns: video driver's userdata. **/ void *video_driver_get_ptr(void) { video_driver_state_t *video_st = &video_driver_st; return VIDEO_DRIVER_GET_PTR_INTERNAL(video_st); } video_driver_t *hw_render_context_driver( enum retro_hw_context_type type, int major, int minor) { switch (type) { case RETRO_HW_CONTEXT_OPENGL_CORE: #ifdef HAVE_OPENGL_CORE return &video_gl3; #else break; #endif case RETRO_HW_CONTEXT_OPENGL: #ifdef HAVE_OPENGL return &video_gl2; #else break; #endif case RETRO_HW_CONTEXT_DIRECT3D: #if defined(HAVE_D3D9) #if defined(HAVE_HLSL) if (major == 9) return &video_d3d9_hlsl; #endif #endif #if defined(HAVE_D3D11) if (major == 11) return &video_d3d11; #endif break; case RETRO_HW_CONTEXT_VULKAN: #if defined(HAVE_VULKAN) return &video_vulkan; #else break; #endif default: case RETRO_HW_CONTEXT_NONE: break; } return NULL; } const char *hw_render_context_name( enum retro_hw_context_type type, int major, int minor) { #ifdef HAVE_OPENGL_CORE if (type == RETRO_HW_CONTEXT_OPENGL_CORE) return "glcore"; #endif #ifdef HAVE_OPENGL switch (type) { case RETRO_HW_CONTEXT_OPENGLES2: case RETRO_HW_CONTEXT_OPENGLES3: case RETRO_HW_CONTEXT_OPENGLES_VERSION: case RETRO_HW_CONTEXT_OPENGL: #ifndef HAVE_OPENGL_CORE case RETRO_HW_CONTEXT_OPENGL_CORE: #endif return "gl"; default: break; } #endif #ifdef HAVE_VULKAN if (type == RETRO_HW_CONTEXT_VULKAN) return "vulkan"; #endif #ifdef HAVE_D3D11 if (type == RETRO_HW_CONTEXT_DIRECT3D && major == 11) return "d3d11"; #endif #ifdef HAVE_D3D9 #if defined(HAVE_HLSL) if (type == RETRO_HW_CONTEXT_DIRECT3D && major == 9) return "d3d9_hlsl"; #endif #endif return "N/A"; } enum retro_hw_context_type hw_render_context_type(const char *s) { #ifdef HAVE_OPENGL_CORE if (string_is_equal(s, "glcore")) return RETRO_HW_CONTEXT_OPENGL_CORE; #endif #ifdef HAVE_OPENGL if (string_is_equal(s, "gl")) return RETRO_HW_CONTEXT_OPENGL; #endif #ifdef HAVE_VULKAN if (string_is_equal(s, "vulkan")) return RETRO_HW_CONTEXT_VULKAN; #endif #ifdef HAVE_D3D11 if (string_is_equal(s, "d3d11")) return RETRO_HW_CONTEXT_DIRECT3D; #endif #ifdef HAVE_D3D11 if (string_is_equal(s, "d3d9_hlsl")) return RETRO_HW_CONTEXT_DIRECT3D; #endif return RETRO_HW_CONTEXT_NONE; } /* string list stays owned by the caller and must be available at * all times after the video driver is inited */ void video_driver_set_gpu_api_devices( enum gfx_ctx_api api, struct string_list *list) { int i; for (i = 0; i < ARRAY_SIZE(gpu_map); i++) { if (api == gpu_map[i].api) { gpu_map[i].list = list; break; } } } struct string_list* video_driver_get_gpu_api_devices(enum gfx_ctx_api api) { int i; for (i = 0; i < ARRAY_SIZE(gpu_map); i++) { if (api == gpu_map[i].api) return gpu_map[i].list; } return NULL; } /** * video_driver_translate_coord_viewport: * @mouse_x : Pointer X coordinate. * @mouse_y : Pointer Y coordinate. * @res_x : Scaled X coordinate. * @res_y : Scaled Y coordinate. * @res_screen_x : Scaled screen X coordinate. * @res_screen_y : Scaled screen Y coordinate. * * Translates pointer [X,Y] coordinates into scaled screen * coordinates based on viewport info. * * Returns: true (1) if successful, false if video driver doesn't support * viewport info. **/ bool video_driver_translate_coord_viewport( struct video_viewport *vp, int mouse_x, int mouse_y, int16_t *res_x, int16_t *res_y, int16_t *res_screen_x, int16_t *res_screen_y) { int norm_vp_width = (int)vp->width; int norm_vp_height = (int)vp->height; int norm_full_vp_width = (int)vp->full_width; int norm_full_vp_height = (int)vp->full_height; int scaled_screen_x = -0x8000; /* OOB */ int scaled_screen_y = -0x8000; /* OOB */ int scaled_x = -0x8000; /* OOB */ int scaled_y = -0x8000; /* OOB */ if (norm_vp_width <= 0 || norm_vp_height <= 0 || norm_full_vp_width <= 0 || norm_full_vp_height <= 0) return false; if (mouse_x >= 0 && mouse_x <= norm_full_vp_width) scaled_screen_x = ((2 * mouse_x * 0x7fff) / norm_full_vp_width) - 0x7fff; if (mouse_y >= 0 && mouse_y <= norm_full_vp_height) scaled_screen_y = ((2 * mouse_y * 0x7fff) / norm_full_vp_height) - 0x7fff; mouse_x -= vp->x; mouse_y -= vp->y; if (mouse_x >= 0 && mouse_x <= norm_vp_width) scaled_x = ((2 * mouse_x * 0x7fff) / norm_vp_width) - 0x7fff; else scaled_x = -0x8000; /* OOB */ if (mouse_y >= 0 && mouse_y <= norm_vp_height) scaled_y = ((2 * mouse_y * 0x7fff) / norm_vp_height) - 0x7fff; *res_x = scaled_x; *res_y = scaled_y; *res_screen_x = scaled_screen_x; *res_screen_y = scaled_screen_y; return true; } void video_monitor_compute_fps_statistics(uint64_t frame_time_count) { double avg_fps = 0.0; double stddev = 0.0; unsigned samples = 0; if (frame_time_count < (2 * MEASURE_FRAME_TIME_SAMPLES_COUNT)) { RARCH_LOG( "[Video]: Does not have enough samples for monitor refresh rate" " estimation. Requires to run for at least %u frames.\n", 2 * MEASURE_FRAME_TIME_SAMPLES_COUNT); return; } if (video_monitor_fps_statistics(&avg_fps, &stddev, &samples)) { RARCH_LOG("[Video]: Average monitor Hz: %.6f Hz. (%.3f %% frame time" " deviation, based on %u last samples).\n", avg_fps, 100.0f * stddev, samples); } } void video_monitor_set_refresh_rate(float hz) { char msg[128]; settings_t *settings = config_get_ptr(); /* TODO/FIXME - localize */ size_t _len = strlcpy(msg, "Setting refresh rate to", sizeof(msg)); msg[_len ] = ':'; msg[++_len] = ' '; msg[++_len] = '\0'; _len += snprintf(msg + _len, sizeof(msg) - _len, "%.3f", hz); msg[_len ] = ' '; msg[_len+1] = 'H'; msg[_len+2] = 'z'; msg[_len+3] = '.'; msg[_len+4] = '\0'; if (settings->bools.notification_show_refresh_rate) runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO); RARCH_LOG("[Video]: %s\n", msg); configuration_set_float(settings, settings->floats.video_refresh_rate, hz); } void video_driver_force_fallback(const char *driver) { settings_t *settings = config_get_ptr(); ui_msg_window_t *msg_window = NULL; configuration_set_string(settings, settings->arrays.video_driver, driver); command_event(CMD_EVENT_MENU_SAVE_CURRENT_CONFIG, NULL); #if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__) && !defined(WINAPI_FAMILY) /* UI companion driver is not inited yet, just call into it directly */ msg_window = &ui_msg_window_win32; #endif if (msg_window) { char text[PATH_MAX_LENGTH]; ui_msg_window_state window_state; char *title = strdup(msg_hash_to_str(MSG_ERROR)); text[0] = '\0'; snprintf(text, sizeof(text), msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_DRIVER_FALLBACK), driver); window_state.buttons = UI_MSG_WINDOW_OK; window_state.text = strdup(text); window_state.title = title; window_state.window = NULL; msg_window->error(&window_state); free(title); } exit(1); } static bool get_metrics_null(void *data, enum display_metric_types type, float *value) { return false; } static bool video_context_driver_get_metrics_null( void *data, enum display_metric_types type, float *value) { return false; } void video_context_driver_destroy(gfx_ctx_driver_t *ctx_driver) { if (!ctx_driver) return; ctx_driver->init = NULL; ctx_driver->bind_api = NULL; ctx_driver->swap_interval = NULL; ctx_driver->set_video_mode = NULL; ctx_driver->get_video_size = NULL; ctx_driver->get_video_output_size = NULL; ctx_driver->get_video_output_prev = NULL; ctx_driver->get_video_output_next = NULL; ctx_driver->get_metrics = video_context_driver_get_metrics_null; ctx_driver->translate_aspect = NULL; ctx_driver->update_window_title = NULL; ctx_driver->check_window = NULL; ctx_driver->set_resize = NULL; ctx_driver->suppress_screensaver = NULL; ctx_driver->swap_buffers = NULL; ctx_driver->input_driver = NULL; ctx_driver->get_proc_address = NULL; ctx_driver->image_buffer_init = NULL; ctx_driver->image_buffer_write = NULL; ctx_driver->show_mouse = NULL; ctx_driver->ident = NULL; ctx_driver->get_flags = NULL; ctx_driver->set_flags = NULL; ctx_driver->bind_hw_render = NULL; ctx_driver->get_context_data = NULL; ctx_driver->make_current = NULL; } const gfx_ctx_driver_t *video_context_driver_init( bool core_set_shared_context, settings_t *settings, void *data, const gfx_ctx_driver_t *ctx, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx, void **ctx_data) { if (!ctx->bind_api(data, api, major, minor)) { RARCH_WARN("Failed to bind API (#%u, version %u.%u)" " on context driver \"%s\".\n", (unsigned)api, major, minor, ctx->ident); return NULL; } if (!(*ctx_data = ctx->init(data))) return NULL; if (ctx->bind_hw_render) { bool video_shared_context = settings->bools.video_shared_context || core_set_shared_context; ctx->bind_hw_render(*ctx_data, video_shared_context && hw_render_ctx); } return ctx; } /** * config_get_video_driver_options: * * Get an enumerated list of all video driver names, separated by '|'. * * Returns: string listing of all video driver names, separated by '|'. **/ const char* config_get_video_driver_options(void) { return char_list_new_special(STRING_LIST_VIDEO_DRIVERS, NULL); } void video_driver_pixel_converter_free( video_pixel_scaler_t *scalr) { if (!scalr) return; if (scalr->scaler) { scaler_ctx_gen_reset(scalr->scaler); free(scalr->scaler); } if (scalr->scaler_out) free(scalr->scaler_out); scalr->scaler = NULL; scalr->scaler_out = NULL; free(scalr); } video_pixel_scaler_t *video_driver_pixel_converter_init( const enum retro_pixel_format video_driver_pix_fmt, struct retro_hw_render_callback *hwr, unsigned size) { void *scalr_out = NULL; video_pixel_scaler_t *scalr = NULL; struct scaler_ctx *scalr_ctx = NULL; /* If pixel format is not 0RGB1555, we don't need to do * any internal pixel conversion. */ if (video_driver_pix_fmt != RETRO_PIXEL_FORMAT_0RGB1555) return NULL; /* No need to perform pixel conversion for HW rendering contexts. */ if (hwr && hwr->context_type != RETRO_HW_CONTEXT_NONE) return NULL; RARCH_WARN("[Video]: 0RGB1555 pixel format is deprecated," " and will be slower. For 15/16-bit, RGB565" " format is preferred.\n"); if (!(scalr = (video_pixel_scaler_t*)malloc(sizeof(*scalr)))) goto error; scalr->scaler = NULL; scalr->scaler_out = NULL; if (!(scalr_ctx = (struct scaler_ctx*)calloc(1, sizeof(*scalr_ctx)))) goto error; scalr->scaler = scalr_ctx; scalr->scaler->scaler_type = SCALER_TYPE_POINT; scalr->scaler->in_fmt = SCALER_FMT_0RGB1555; /* TODO/FIXME: Pick either ARGB8888 or RGB565 depending on driver. */ scalr->scaler->out_fmt = SCALER_FMT_RGB565; if (!scaler_ctx_gen_filter(scalr_ctx)) goto error; if (!(scalr_out = calloc(sizeof(uint16_t), size * size))) goto error; scalr->scaler_out = scalr_out; return scalr; error: video_driver_pixel_converter_free(scalr); #ifdef HAVE_VIDEO_FILTER video_driver_filter_free(); #endif return NULL; } struct video_viewport *video_viewport_get_custom(void) { return &config_get_ptr()->video_viewport_custom; } bool video_driver_monitor_adjust_system_rates( float timing_skew_hz, float video_refresh_rate, bool vrr_runloop_enable, float audio_max_timing_skew, unsigned video_swap_interval, double input_fps) { float target_video_sync_rate = timing_skew_hz / (float)video_swap_interval; if (!vrr_runloop_enable) { float timing_skew = fabs( 1.0f - input_fps / target_video_sync_rate); /* We don't want to adjust pitch too much. If we have extreme cases, * just don't readjust at all. */ if (timing_skew <= audio_max_timing_skew) return true; RARCH_LOG("[Video]: Timings deviate too much. Will not adjust." " (Display = %.2f Hz, Game = %.2f Hz)\n", video_refresh_rate, (float)input_fps); } return input_fps <= target_video_sync_rate; } void video_driver_reset_custom_viewport(settings_t *settings) { struct video_viewport *custom_vp = &settings->video_viewport_custom; custom_vp->width = 0; custom_vp->height = 0; custom_vp->x = 0; custom_vp->y = 0; } struct retro_system_av_info *video_viewport_get_system_av_info(void) { return &video_driver_st.av_info; } void video_driver_gpu_record_deinit(void) { video_driver_state_t *video_st = &video_driver_st; if (video_st->record_gpu_buffer) free(video_st->record_gpu_buffer); video_st->record_gpu_buffer = NULL; } void recording_dump_frame( const void *data, unsigned width, unsigned height, size_t pitch, bool is_idle) { struct record_video_data ffemu_data; video_driver_state_t *video_st = &video_driver_st; recording_state_t *record_st = recording_state_get_ptr(); ffemu_data.data = data; ffemu_data.width = width; ffemu_data.height = height; ffemu_data.pitch = (int)pitch; ffemu_data.is_dupe = false; if (video_st->record_gpu_buffer) { struct video_viewport vp; vp.x = 0; vp.y = 0; vp.width = 0; vp.height = 0; vp.full_width = 0; vp.full_height = 0; video_driver_get_viewport_info(&vp); if (!vp.width || !vp.height) { RARCH_WARN("[Recording]: %s\n", msg_hash_to_str(MSG_VIEWPORT_SIZE_CALCULATION_FAILED)); video_driver_gpu_record_deinit(); recording_dump_frame( data, width, height, pitch, is_idle); return; } /* User has resized. We kinda have a problem now. */ if ( vp.width != record_st->gpu_width || vp.height != record_st->gpu_height) { const char *recording_failed_str = msg_hash_to_str(MSG_RECORDING_TERMINATED_DUE_TO_RESIZE); RARCH_WARN("[Recording]: %s\n", recording_failed_str); runloop_msg_queue_push(recording_failed_str, 1, 180, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO); command_event(CMD_EVENT_RECORD_DEINIT, NULL); return; } /* Big bottleneck. * Since we might need to do read-backs asynchronously, * it might take 3-4 times before this returns true. */ if (!video_driver_read_viewport(video_st->record_gpu_buffer, is_idle)) return; ffemu_data.pitch = (int)(record_st->gpu_width * 3); ffemu_data.width = (unsigned)record_st->gpu_width; ffemu_data.height = (unsigned)record_st->gpu_height; ffemu_data.data = video_st->record_gpu_buffer + (ffemu_data.height - 1) * ffemu_data.pitch; ffemu_data.pitch = -ffemu_data.pitch; } else ffemu_data.is_dupe = !data; record_st->driver->push_video(record_st->data, &ffemu_data); } const char *video_display_server_get_ident(void) { if (!current_display_server) return FILE_PATH_UNKNOWN; return current_display_server->ident; } void* video_display_server_init(enum rarch_display_type type) { video_driver_state_t *video_st = &video_driver_st; video_display_server_destroy(); switch (type) { case RARCH_DISPLAY_WIN32: #if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__) current_display_server = &dispserv_win32; #endif break; case RARCH_DISPLAY_X11: #if defined(HAVE_X11) current_display_server = &dispserv_x11; #endif break; default: #if defined(ANDROID) current_display_server = &dispserv_android; #else current_display_server = &dispserv_null; #endif break; } if (current_display_server) { if (current_display_server->init) video_st->current_display_server_data = current_display_server->init(); if (!string_is_empty(current_display_server->ident)) { RARCH_LOG("[Video]: Found display server: \"%s\".\n", current_display_server->ident); } } video_st->initial_screen_orientation = video_display_server_get_screen_orientation(); video_st->current_screen_orientation = video_st->initial_screen_orientation; return video_st->current_display_server_data; } void video_display_server_destroy(void) { video_driver_state_t *video_st = &video_driver_st; const enum rotation initial_screen_orientation = video_st->initial_screen_orientation; const enum rotation current_screen_orientation = video_st->current_screen_orientation; if (initial_screen_orientation != current_screen_orientation) video_display_server_set_screen_orientation(initial_screen_orientation); if (current_display_server) if (video_st->current_display_server_data) current_display_server->destroy(video_st->current_display_server_data); } bool video_display_server_set_window_opacity(unsigned opacity) { video_driver_state_t *video_st = &video_driver_st; if (current_display_server && current_display_server->set_window_opacity) return current_display_server->set_window_opacity( video_st->current_display_server_data, opacity); return false; } bool video_display_server_set_window_progress(int progress, bool finished) { video_driver_state_t *video_st = &video_driver_st; if (current_display_server && current_display_server->set_window_progress) return current_display_server->set_window_progress( video_st->current_display_server_data, progress, finished); return false; } bool video_display_server_set_window_decorations(bool on) { video_driver_state_t *video_st = &video_driver_st; if (current_display_server && current_display_server->set_window_decorations) return current_display_server->set_window_decorations( video_st->current_display_server_data, on); return false; } bool video_display_server_set_resolution(unsigned width, unsigned height, int int_hz, float hz, int center, int monitor_index, int xoffset, int padjust) { video_driver_state_t *video_st = &video_driver_st; if (current_display_server && current_display_server->set_resolution) return current_display_server->set_resolution( video_st->current_display_server_data, width, height, int_hz, hz, center, monitor_index, xoffset, padjust); return false; } bool video_display_server_has_resolution_list(void) { return (current_display_server && current_display_server->get_resolution_list); } void *video_display_server_get_resolution_list(unsigned *size) { video_driver_state_t *video_st = &video_driver_st; if (video_display_server_has_resolution_list()) return current_display_server->get_resolution_list( video_st->current_display_server_data, size); return NULL; } bool video_display_server_has_refresh_rate(float hz) { unsigned i, size = 0; bool rate_exists = false; struct video_display_config *video_list = (struct video_display_config*) video_display_server_get_resolution_list(&size); if (video_list) { video_driver_state_t *video_st = &video_driver_st; unsigned video_driver_width = video_st->width; unsigned video_driver_height = video_st->height; for (i = 0; i < size && !rate_exists; i++) { if (video_list[i].width == video_driver_width && video_list[i].height == video_driver_height && video_list[i].refreshrate == floor(hz)) rate_exists = true; } free(video_list); } return rate_exists; } void video_switch_refresh_rate_maybe( float *refresh_rate_suggest, bool *video_switch_refresh_rate) { settings_t *settings = config_get_ptr(); video_driver_state_t *video_st = video_state_get_ptr(); float refresh_rate = *refresh_rate_suggest; float video_refresh_rate = settings->floats.video_refresh_rate; unsigned crt_switch_resolution = settings->uints.crt_switch_resolution; unsigned autoswitch_refresh_rate = settings->uints.video_autoswitch_refresh_rate; unsigned video_swap_interval = runloop_get_video_swap_interval( settings->uints.video_swap_interval); unsigned video_bfi = settings->uints.video_black_frame_insertion; bool vrr_runloop_enable = settings->bools.vrr_runloop_enable; bool exclusive_fullscreen = settings->bools.video_fullscreen && !settings->bools.video_windowed_fullscreen; bool windowed_fullscreen = settings->bools.video_fullscreen && settings->bools.video_windowed_fullscreen; bool all_fullscreen = settings->bools.video_fullscreen || settings->bools.video_windowed_fullscreen; /* Roundings to PAL & NTSC standards */ if (refresh_rate > 54 && refresh_rate < 60) refresh_rate = 59.94f; else if (refresh_rate > 49 && refresh_rate < 55) refresh_rate = 50.00f; /* Black frame insertion + swap interval multiplier */ refresh_rate = (refresh_rate * (video_bfi + 1.0f) * video_swap_interval); /* Fallback when target refresh rate is not exposed or when below standards */ if (!video_display_server_has_refresh_rate(refresh_rate) || refresh_rate < 50) refresh_rate = video_refresh_rate; *refresh_rate_suggest = refresh_rate; /* Store original refresh rate on automatic change, and * restore it in deinit_core and main_quit, because not all * cores announce refresh rate via SET_SYSTEM_AV_INFO */ if (!video_st->video_refresh_rate_original) video_st->video_refresh_rate_original = video_refresh_rate; /* Try to switch display rate for the desired screen mode(s) when: * - Not already at correct rate * - 'CRT SwitchRes' OFF & 'Sync to Exact Content Framerate' OFF * - Automatic refresh rate switching not OFF */ if ( refresh_rate != video_refresh_rate && !crt_switch_resolution && !vrr_runloop_enable && (autoswitch_refresh_rate != AUTOSWITCH_REFRESH_RATE_OFF)) { *video_switch_refresh_rate = ( ((autoswitch_refresh_rate == AUTOSWITCH_REFRESH_RATE_EXCLUSIVE_FULLSCREEN) && exclusive_fullscreen) || ((autoswitch_refresh_rate == AUTOSWITCH_REFRESH_RATE_WINDOWED_FULLSCREEN) && windowed_fullscreen) || ((autoswitch_refresh_rate == AUTOSWITCH_REFRESH_RATE_ALL_FULLSCREEN) && all_fullscreen)); } } bool video_display_server_set_refresh_rate(float hz) { video_driver_state_t *video_st = &video_driver_st; if (current_display_server && current_display_server->set_resolution) return current_display_server->set_resolution( video_st->current_display_server_data, 0, 0, (int)hz, hz, 0, 0, 0, 0); return false; } void video_display_server_restore_refresh_rate(void) { video_driver_state_t *video_st = &video_driver_st; settings_t *settings = config_get_ptr(); float refresh_rate_original = video_st->video_refresh_rate_original; float refresh_rate_current = settings->floats.video_refresh_rate; if (!refresh_rate_original || refresh_rate_current == refresh_rate_original) return; video_monitor_set_refresh_rate(refresh_rate_original); video_display_server_set_refresh_rate(refresh_rate_original); } const char *video_display_server_get_output_options(void) { video_driver_state_t *video_st = &video_driver_st; if (current_display_server && current_display_server->get_output_options) return current_display_server->get_output_options( video_st->current_display_server_data); return NULL; } void video_display_server_set_screen_orientation(enum rotation rotation) { video_driver_state_t *video_st = &video_driver_st; if (current_display_server && current_display_server->set_screen_orientation) { RARCH_LOG("[Video]: Setting screen orientation to %d.\n", rotation); video_st->current_screen_orientation = rotation; current_display_server->set_screen_orientation(video_st->current_display_server_data, rotation); } } bool video_display_server_can_set_screen_orientation(void) { return (current_display_server && current_display_server->set_screen_orientation); } enum rotation video_display_server_get_screen_orientation(void) { video_driver_state_t *video_st = &video_driver_st; if (current_display_server && current_display_server->get_screen_orientation) return current_display_server->get_screen_orientation( video_st->current_display_server_data); return ORIENTATION_NORMAL; } bool video_display_server_get_flags(gfx_ctx_flags_t *flags) { video_driver_state_t *video_st = &video_driver_st; if (!flags || !current_display_server || !current_display_server->get_flags) return false; flags->flags = current_display_server->get_flags( video_st->current_display_server_data); return true; } bool video_driver_is_threaded(void) { #ifdef HAVE_THREADS video_driver_state_t *video_st = &video_driver_st; return VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st); #else return false; #endif } bool *video_driver_get_threaded(void) { video_driver_state_t *video_st = &video_driver_st; #if defined(__MACH__) && defined(__APPLE__) /* TODO/FIXME - force threaded video to disabled on Apple for now * until NSWindow/UIWindow concurrency issues are taken care of */ video_st->threaded = false; #endif return &video_st->threaded; } void video_driver_set_threaded(bool val) { video_driver_state_t *video_st = &video_driver_st; #if defined(__MACH__) && defined(__APPLE__) /* TODO/FIXME - force threaded video to disabled on Apple for now * until NSWindow/UIWindow concurrency issues are taken care of */ video_st->threaded = false; #else video_st->threaded = val; #endif } const char *video_driver_get_ident(void) { video_driver_state_t *video_st = &video_driver_st; if (!video_st->current_video) return NULL; #ifdef HAVE_THREADS if (VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st)) { const thread_video_t *thr = (const thread_video_t*)video_st->data; if (!thr || !thr->driver) return NULL; return thr->driver->ident; } #endif return video_st->current_video->ident; } void video_context_driver_reset(void) { video_driver_state_t *video_st = &video_driver_st; if (!video_st->current_video_context.get_metrics) video_st->current_video_context.get_metrics = get_metrics_null; } bool video_context_driver_set(const gfx_ctx_driver_t *data) { video_driver_state_t *video_st = &video_driver_st; if (!data) return false; video_st->current_video_context = *data; video_context_driver_reset(); return true; } uintptr_t video_driver_get_current_framebuffer(void) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->get_current_framebuffer) return video_st->poke->get_current_framebuffer(video_st->data); return 0; } retro_proc_address_t video_driver_get_proc_address(const char *sym) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->get_proc_address) return video_st->poke->get_proc_address(video_st->data, sym); return NULL; } #ifdef HAVE_VIDEO_FILTER void video_driver_filter_free(void) { video_driver_state_t *video_st = &video_driver_st; if (video_st->state_filter) rarch_softfilter_free(video_st->state_filter); video_st->state_filter = NULL; if (video_st->state_buffer) { #ifdef _3DS linearFree(video_st->state_buffer); #else free(video_st->state_buffer); #endif } video_st->state_buffer = NULL; video_st->state_scale = 0; video_st->state_out_bpp = 0; video_st->state_out_rgb32 = false; } void video_driver_init_filter(enum retro_pixel_format colfmt_int, settings_t *settings) { unsigned pow2_x, pow2_y, maxsize; void *buf = NULL; video_driver_state_t *video_st = &video_driver_st; struct retro_game_geometry *geom = &video_st->av_info.geometry; unsigned width = geom->max_width; unsigned height = geom->max_height; /* Deprecated format. Gets pre-converted. */ enum retro_pixel_format colfmt = (colfmt_int == RETRO_PIXEL_FORMAT_0RGB1555) ? RETRO_PIXEL_FORMAT_RGB565 : colfmt_int; if (video_driver_is_hw_context()) { RARCH_WARN("[Video]: Cannot use CPU filters when hardware rendering is used.\n"); return; } video_st->state_filter = rarch_softfilter_new( settings->paths.path_softfilter_plugin, RARCH_SOFTFILTER_THREADS_AUTO, colfmt, width, height); if (!video_st->state_filter) { RARCH_ERR("[Video]: Failed to load filter.\n"); return; } rarch_softfilter_get_max_output_size( video_st->state_filter, &width, &height); pow2_x = next_pow2(width); pow2_y = next_pow2(height); maxsize = MAX(pow2_x, pow2_y); #ifdef _3DS /* On 3DS, video is disabled if the output resolution * exceeds 2048x2048. To avoid the user being presented * with a black screen, we therefore have to check that * the filter upscaling buffer fits within this limit. */ if (maxsize >= 2048) { RARCH_ERR("[Video]: Softfilter initialization failed." " Upscaling buffer exceeds hardware limitations.\n"); video_driver_filter_free(); return; } #endif video_st->state_scale = maxsize / RARCH_SCALE_BASE; video_st->state_out_rgb32 = rarch_softfilter_get_output_format( video_st->state_filter) == RETRO_PIXEL_FORMAT_XRGB8888; video_st->state_out_bpp = video_st->state_out_rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); /* TODO: Aligned output. */ #ifdef _3DS buf = linearMemAlign( width * height * video_st->state_out_bpp, 0x80); #else buf = malloc( width * height * video_st->state_out_bpp); #endif if (!buf) { RARCH_ERR("[Video]: Softfilter initialization failed.\n"); video_driver_filter_free(); return; } video_st->state_buffer = buf; } #endif void video_driver_free_hw_context(void) { video_driver_state_t *video_st = &video_driver_st; VIDEO_DRIVER_CONTEXT_LOCK(video_st); if (video_st->hw_render.context_destroy) video_st->hw_render.context_destroy(); memset(&video_st->hw_render, 0, sizeof(video_st->hw_render)); VIDEO_DRIVER_CONTEXT_UNLOCK(video_st); video_st->hw_render_context_negotiation = NULL; } void video_driver_free_internal(void) { input_driver_state_t *input_st = input_state_get_ptr(); video_driver_state_t *video_st = &video_driver_st; #ifdef HAVE_THREADS bool is_threaded = VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st); #endif #ifdef HAVE_VIDEO_LAYOUT video_layout_deinit(); #endif command_event(CMD_EVENT_OVERLAY_DEINIT, NULL); if (!video_driver_is_video_cache_context()) video_driver_free_hw_context(); if (!(input_st->current_data == video_st->data)) { if (input_st->current_driver) if (input_st->current_driver->free) input_st->current_driver->free(input_st->current_data); if (input_st->primary_joypad) { const input_device_driver_t *tmp = input_st->primary_joypad; input_st->primary_joypad = NULL; tmp->destroy(); } #ifdef HAVE_MFI if (input_st->secondary_joypad) { const input_device_driver_t *tmp = input_st->secondary_joypad; input_st->secondary_joypad = NULL; tmp->destroy(); } #endif input_st->keyboard_mapping_blocked = false; input_st->current_data = NULL; } if ( video_st->data && video_st->current_video && video_st->current_video->free) video_st->current_video->free(video_st->data); if (video_st->scaler_ptr) video_driver_pixel_converter_free(video_st->scaler_ptr); video_st->scaler_ptr = NULL; #ifdef HAVE_VIDEO_FILTER video_driver_filter_free(); #endif #if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL) dir_free_shader( (struct rarch_dir_shader_list*)&video_st->dir_shader_list, config_get_ptr()->bools.video_shader_remember_last_dir); #endif #ifdef HAVE_THREADS if (is_threaded) return; #endif if (video_st->data) video_monitor_compute_fps_statistics(video_st->frame_time_count); } void video_driver_set_viewport_config( struct retro_game_geometry *geom, float video_aspect_ratio, bool video_aspect_ratio_auto) { if (video_aspect_ratio < 0.0f) { if (geom->aspect_ratio > 0.0f && video_aspect_ratio_auto) aspectratio_lut[ASPECT_RATIO_CONFIG].value = geom->aspect_ratio; else { unsigned base_width = geom->base_width; unsigned base_height = geom->base_height; /* Get around division by zero errors */ if (base_width == 0) base_width = 1; if (base_height == 0) base_height = 1; aspectratio_lut[ASPECT_RATIO_CONFIG].value = (float)base_width / base_height; /* 1:1 PAR. */ } } else aspectratio_lut[ASPECT_RATIO_CONFIG].value = video_aspect_ratio; } void video_driver_set_viewport_square_pixel(struct retro_game_geometry *geom) { unsigned len, i, aspect_x, aspect_y; unsigned int rotation = 0; unsigned highest = 1; unsigned width = geom->base_width; unsigned height = geom->base_height; if (width == 0 || height == 0) return; rotation = retroarch_get_rotation(); len = MIN(width, height); for (i = 1; i < len; i++) { if ((width % i) == 0 && (height % i) == 0) highest = i; } if (rotation % 2) { aspect_x = height / highest; aspect_y = width / highest; } else { aspect_x = width / highest; aspect_y = height / highest; } snprintf(aspectratio_lut[ASPECT_RATIO_SQUARE].name, sizeof(aspectratio_lut[ASPECT_RATIO_SQUARE].name), "1:1 PAR (%u:%u DAR)", aspect_x, aspect_y); aspectratio_lut[ASPECT_RATIO_SQUARE].value = (float)aspect_x / aspect_y; } void video_driver_set_viewport(unsigned width, unsigned height, bool force_fullscreen, bool allow_rotate) { video_driver_state_t *video_st = &video_driver_st; if (video_st->current_video && video_st->current_video->set_viewport) video_st->current_video->set_viewport( video_st->data, width, height, force_fullscreen, allow_rotate); } bool video_driver_set_rotation(unsigned rotation) { video_driver_state_t *video_st = &video_driver_st; if (!video_st->current_video || !video_st->current_video->set_rotation) return false; video_st->current_video->set_rotation(video_st->data, rotation); return true; } bool video_driver_set_video_mode(unsigned width, unsigned height, bool fullscreen) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->set_video_mode) { video_st->poke->set_video_mode(video_st->data, width, height, fullscreen); return true; } return false; } bool video_driver_get_video_output_size(unsigned *width, unsigned *height, char *desc, size_t desc_len) { video_driver_state_t *video_st = &video_driver_st; if (!video_st->poke || !video_st->poke->get_video_output_size) return false; video_st->poke->get_video_output_size(video_st->data, width, height, desc, desc_len); return true; } void video_driver_set_texture_enable(bool enable, bool fullscreen) { video_driver_state_t *video_st = &video_driver_st; if (video_st->poke && video_st->poke->set_texture_enable) video_st->poke->set_texture_enable(video_st->data, enable, fullscreen); } void video_driver_set_texture_frame(const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->set_texture_frame) video_st->poke->set_texture_frame(video_st->data, frame, rgb32, width, height, alpha); } #ifdef HAVE_VIDEO_LAYOUT const video_layout_render_interface_t *video_driver_layout_render_interface(void) { video_driver_state_t *video_st = &video_driver_st; if ( !video_st->current_video || !video_st->current_video->video_layout_render_interface) return NULL; return video_st->current_video->video_layout_render_interface( video_st->data); } #endif void *video_driver_read_frame_raw(unsigned *width, unsigned *height, size_t *pitch) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->current_video && video_st->current_video->read_frame_raw) return video_st->current_video->read_frame_raw( video_st->data, width, height, pitch); return NULL; } void video_driver_set_filtering(unsigned index, bool smooth, bool ctx_scaling) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->set_filtering) video_st->poke->set_filtering( video_st->data, index, smooth, ctx_scaling); } void video_driver_set_hdr_max_nits(float max_nits) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->set_hdr_max_nits) video_st->poke->set_hdr_max_nits(video_st->data, max_nits); } void video_driver_set_hdr_paper_white_nits(float paper_white_nits) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->set_hdr_paper_white_nits) video_st->poke->set_hdr_paper_white_nits(video_st->data, paper_white_nits); } void video_driver_set_hdr_contrast(float contrast) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->set_hdr_contrast) video_st->poke->set_hdr_contrast(video_st->data, VIDEO_HDR_MAX_CONTRAST - contrast); } void video_driver_set_hdr_expand_gamut(bool expand_gamut) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->set_hdr_expand_gamut) video_st->poke->set_hdr_expand_gamut(video_st->data, expand_gamut); } /* Use this value as a replacement for anywhere * where a pure white colour value is used in the UI. * * When HDR is turned on 1,1,1,1 should never really * be used as this is peak brightness and could cause * damage to displays over long periods of time * and be quite hard to look at on really bright displays. * * Use paper white instead which is always defined as * 0.5, 0.5, 0.5, 1.0 or in other words is the top of * the old SDR (Standard Dynamic Range) range */ unsigned video_driver_get_hdr_paper_white(void) { /* 0.5, 0.5, 0.5, 1 */ if ( video_driver_supports_hdr() && config_get_ptr()->bools.video_hdr_enable) return 0x7f7f7fff; return 0xffffffff; } /* Same as above but returns the white value in floats */ float *video_driver_get_hdr_paper_white_float(void) { static float paper_white[4] = { 0.5f, 0.5f, 0.5f, 1.0f}; static float sdr_white [4] = { 1.0f, 1.0f, 1.0f, 1.0f}; if( video_driver_supports_hdr() && config_get_ptr()->bools.video_hdr_enable) return paper_white; return sdr_white; } /* This is useful to create a HDR (High Dynamic Range) white * based off of some passed in nit level - say you want a * slightly brighter than paper white value for some parts * of the UI */ float video_driver_get_hdr_luminance(float nits) { settings_t *settings = config_get_ptr(); if(video_driver_supports_hdr() && settings->bools.video_hdr_enable) { float luminance = nits / settings->floats.video_hdr_paper_white_nits; return luminance / (1.0f + luminance); } return nits; } /* Get reinhard tone mapped colour value for UI elements * when using HDR and its inverse tonemapper - normally don't use * but useful if you want a specific colour to look the same * after inverse tonemapping has been applied */ unsigned video_driver_get_hdr_color(unsigned color) { if( video_driver_supports_hdr() && config_get_ptr()->bools.video_hdr_enable) { float luminance; float rgb[3]; float yxy[3]; rgb[0] = (float)((color >> 24) & 0xFF) / 255.0f; rgb[1] = (float)((color >> 16) & 0xFF) / 255.0f; rgb[2] = (float)((color >> 8 ) & 0xFF) / 255.0f; convert_rgb_to_yxy(rgb, yxy); /* TODO: We should probably scale this by average luminance */ luminance = yxy[0]; yxy[0] = luminance / (1.0f + luminance); convert_yxy_to_rgb(rgb, yxy); return ( (unsigned)(saturate_value(rgb[0]) * 255.0f) << 24) | ((unsigned)(saturate_value(rgb[1]) * 255.0f) << 16) | ((unsigned)(saturate_value(rgb[2]) * 255.0f) << 8) | (color & 0xFF); } return color; } void video_driver_cached_frame_set(const void *data, unsigned width, unsigned height, size_t pitch) { video_driver_state_t *video_st= &video_driver_st; if (data) video_st->frame_cache_data = data; video_st->frame_cache_width = width; video_st->frame_cache_height = height; video_st->frame_cache_pitch = pitch; } void video_driver_cached_frame_get(const void **data, unsigned *width, unsigned *height, size_t *pitch) { video_driver_state_t *video_st= &video_driver_st; if (data) *data = video_st->frame_cache_data; if (width) *width = video_st->frame_cache_width; if (height) *height = video_st->frame_cache_height; if (pitch) *pitch = video_st->frame_cache_pitch; } void video_driver_get_size(unsigned *width, unsigned *height) { video_driver_state_t *video_st = &video_driver_st; #ifdef HAVE_THREADS bool is_threaded = VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st); VIDEO_DRIVER_THREADED_LOCK(video_st, is_threaded); #endif if (width) *width = video_st->width; if (height) *height = video_st->height; #ifdef HAVE_THREADS VIDEO_DRIVER_THREADED_UNLOCK(video_st, is_threaded); #endif } void video_driver_set_size(unsigned width, unsigned height) { video_driver_state_t *video_st = &video_driver_st; #ifdef HAVE_THREADS bool is_threaded = VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st); VIDEO_DRIVER_THREADED_LOCK(video_st, is_threaded); #endif video_st->width = width; video_st->height = height; #ifdef HAVE_THREADS VIDEO_DRIVER_THREADED_UNLOCK(video_st, is_threaded); #endif } /** * video_monitor_fps_statistics * @refresh_rate : Monitor refresh rate. * @deviation : Deviation from measured refresh rate. * @sample_points : Amount of sampled points. * * Gets the monitor FPS statistics based on the current * runtime. * * Returns: true (1) on success. * false (0) if: * a) threaded video mode is enabled * b) less than 2 frame time samples. * c) FPS monitor enable is off. **/ bool video_monitor_fps_statistics(double *refresh_rate, double *deviation, unsigned *sample_points) { unsigned i; retro_time_t accum = 0; retro_time_t avg = 0; retro_time_t accum_var = 0; unsigned samples = 0; video_driver_state_t *video_st = &video_driver_st; #ifdef HAVE_THREADS if (VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st)) return false; #endif if ((samples = MIN(MEASURE_FRAME_TIME_SAMPLES_COUNT, (unsigned)video_st->frame_time_count)) < 2) return false; /* Measure statistics on frame time (microsecs), *not* FPS. */ for (i = 0; i < samples; i++) { accum += video_st->frame_time_samples[i]; #if 0 RARCH_LOG("[Video]: Interval #%u: %d usec / frame.\n", i, (int)frame_time_samples[i]); #endif } avg = accum / samples; /* Drop first measurement. It is likely to be bad. */ for (i = 0; i < samples; i++) { retro_time_t diff = video_st->frame_time_samples[i] - avg; accum_var += diff * diff; } *deviation = sqrt((double)accum_var / (samples - 1)) / avg; if (refresh_rate) *refresh_rate = 1000000.0 / avg; if (sample_points) *sample_points = samples; return true; } float video_driver_get_aspect_ratio(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->aspect_ratio; } void video_driver_set_aspect_ratio_value(float value) { video_driver_state_t *video_st = &video_driver_st; video_st->aspect_ratio = value; } enum retro_pixel_format video_driver_get_pixel_format(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->pix_fmt; } void video_driver_lock_new(void) { #ifdef HAVE_THREADS video_driver_state_t *video_st = &video_driver_st; #endif VIDEO_DRIVER_LOCK_FREE(video_st); #ifdef HAVE_THREADS if (!video_st->display_lock) video_st->display_lock = slock_new(); retro_assert(video_st->display_lock); if (!video_st->context_lock) video_st->context_lock = slock_new(); retro_assert(video_st->context_lock); #endif } void video_driver_set_cached_frame_ptr(const void *data) { video_driver_state_t *video_st = &video_driver_st; video_st->frame_cache_data = data; } void video_driver_set_stub_frame(void) { video_driver_state_t *video_st = &video_driver_st; video_st->frame_bak = video_st->current_video->frame; video_st->current_video->frame = video_null.frame; } void video_driver_unset_stub_frame(void) { video_driver_state_t *video_st = &video_driver_st; if (video_st->frame_bak) video_st->current_video->frame = video_st->frame_bak; video_st->frame_bak = NULL; } bool video_driver_supports_viewport_read(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->current_video->read_viewport && video_st->current_video->viewport_info; } bool video_driver_prefer_viewport_read(void) { video_driver_state_t *video_st = &video_driver_st; settings_t *settings = config_get_ptr(); #ifdef HAVE_SCREENSHOTS bool video_gpu_screenshot = settings->bools.video_gpu_screenshot; if (video_gpu_screenshot) return true; #endif return (video_driver_is_hw_context() && !video_st->current_video->read_frame_raw); } bool video_driver_supports_read_frame_raw(void) { video_driver_state_t *video_st = &video_driver_st; if (video_st->current_video->read_frame_raw) return true; return false; } void video_driver_set_viewport_core(void) { video_driver_state_t *video_st = &video_driver_st; struct retro_game_geometry *geom = &video_st->av_info.geometry; if (!geom || geom->base_width <= 0.0f || geom->base_height <= 0.0f) return; /* Fallback to 1:1 pixel ratio if none provided */ if (geom->aspect_ratio > 0.0f) aspectratio_lut[ASPECT_RATIO_CORE].value = geom->aspect_ratio; else aspectratio_lut[ASPECT_RATIO_CORE].value = (float)geom->base_width / geom->base_height; } void video_driver_set_rgba(void) { video_driver_state_t *video_st = &video_driver_st; VIDEO_DRIVER_LOCK(video_st); video_st->use_rgba = true; VIDEO_DRIVER_UNLOCK(video_st); } void video_driver_unset_rgba(void) { video_driver_state_t *video_st = &video_driver_st; VIDEO_DRIVER_LOCK(video_st); video_st->use_rgba = false; VIDEO_DRIVER_UNLOCK(video_st); } bool video_driver_supports_rgba(void) { bool tmp; video_driver_state_t *video_st = &video_driver_st; VIDEO_DRIVER_LOCK(video_st); tmp = video_st->use_rgba; VIDEO_DRIVER_UNLOCK(video_st); return tmp; } void video_driver_set_hdr_support(void) { video_driver_state_t *video_st = &video_driver_st; VIDEO_DRIVER_LOCK(video_st); video_st->hdr_support = true; VIDEO_DRIVER_UNLOCK(video_st); } void video_driver_unset_hdr_support(void) { video_driver_state_t *video_st = &video_driver_st; VIDEO_DRIVER_LOCK(video_st); video_st->hdr_support = false; VIDEO_DRIVER_UNLOCK(video_st); } bool video_driver_supports_hdr(void) { bool tmp; video_driver_state_t *video_st = &video_driver_st; VIDEO_DRIVER_LOCK(video_st); tmp = video_st->hdr_support; VIDEO_DRIVER_UNLOCK(video_st); return tmp; } bool video_driver_get_next_video_out(void) { video_driver_state_t *video_st = &video_driver_st; if ( !video_st->poke || !video_st->poke->get_video_output_next ) return false; video_st->poke->get_video_output_next(video_st->data); return true; } bool video_driver_get_prev_video_out(void) { video_driver_state_t *video_st = &video_driver_st; if ( !video_st->poke || !video_st->poke->get_video_output_prev ) return false; video_st->poke->get_video_output_prev(video_st->data); return true; } void video_driver_monitor_reset(void) { video_driver_state_t *video_st = &video_driver_st; video_st->frame_time_count = 0; } void video_driver_set_aspect_ratio(void) { settings_t *settings = config_get_ptr(); video_driver_state_t *video_st = &video_driver_st; unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; switch (aspect_ratio_idx) { case ASPECT_RATIO_SQUARE: video_driver_set_viewport_square_pixel(&video_st->av_info.geometry); break; case ASPECT_RATIO_CORE: video_driver_set_viewport_core(); break; case ASPECT_RATIO_CONFIG: video_driver_set_viewport_config( &video_st->av_info.geometry, settings->floats.video_aspect_ratio, settings->bools.video_aspect_ratio_auto); break; case ASPECT_RATIO_FULL: { unsigned width = video_st->width; unsigned height = video_st->height; if (width != 0 && height != 0) aspectratio_lut[ASPECT_RATIO_FULL].value = (float)width / (float)height; } break; default: break; } video_driver_set_aspect_ratio_value( aspectratio_lut[aspect_ratio_idx].value); if ( video_st->poke && video_st->poke->set_aspect_ratio) video_st->poke->set_aspect_ratio(video_st->data, aspect_ratio_idx); } void video_driver_update_viewport( struct video_viewport* vp, bool force_full, bool keep_aspect) { float device_aspect = (float)vp->full_width / vp->full_height; settings_t *settings = config_get_ptr(); bool video_scale_integer = settings->bools.video_scale_integer; unsigned video_aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; video_driver_state_t *video_st = &video_driver_st; float video_driver_aspect_ratio = video_st->aspect_ratio; vp->x = 0; vp->y = 0; vp->width = vp->full_width; vp->height = vp->full_height; if (video_scale_integer && !force_full) video_viewport_get_scaled_integer( vp, vp->full_width, vp->full_height, video_driver_aspect_ratio, keep_aspect); else if (keep_aspect && !force_full) { float desired_aspect = video_driver_aspect_ratio; #if defined(HAVE_MENU) if (video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { const struct video_viewport *custom = &settings->video_viewport_custom; vp->x = custom->x; vp->y = custom->y; vp->width = custom->width; vp->height = custom->height; } else #endif { float delta; if (fabsf(device_aspect - desired_aspect) < 0.0001f) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; vp->x = (int)roundf(vp->full_width * (0.5f - delta)); vp->width = (unsigned)roundf(2.0f * vp->full_width * delta); vp->y = 0; vp->height = vp->full_height; } else { vp->x = 0; vp->width = vp->full_width; delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; vp->y = (int)roundf(vp->full_height * (0.5f - delta)); vp->height = (unsigned)roundf(2.0f * vp->full_height * delta); } } } #if defined(RARCH_MOBILE) /* In portrait mode, we want viewport to gravitate to top of screen. */ if (device_aspect < 1.0f) vp->y = 0; #endif } void video_driver_show_mouse(void) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->show_mouse) video_st->poke->show_mouse(video_st->data, true); } void video_driver_hide_mouse(void) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->show_mouse) video_st->poke->show_mouse(video_st->data, false); } void video_driver_restore_cached(void *settings_data) { settings_t *settings = (settings_t*)settings_data; video_driver_state_t *video_st = &video_driver_st; if (video_st->cached_driver_id[0]) { configuration_set_string(settings, settings->arrays.video_driver, video_st->cached_driver_id); video_st->cached_driver_id[0] = 0; RARCH_LOG("[Video]: Restored video driver to \"%s\".\n", settings->arrays.video_driver); } } bool video_driver_find_driver( void *settings_data, const char *prefix, bool verbosity_enabled) { int i; settings_t *settings = (settings_t*)settings_data; video_driver_state_t *video_st = &video_driver_st; if (video_driver_is_hw_context()) { struct retro_hw_render_callback *hwr = VIDEO_DRIVER_GET_HW_CONTEXT_INTERNAL(video_st); int rdr_major = hwr->version_major; int rdr_minor = hwr->version_minor; const char *rdr_context_name = hw_render_context_name(hwr->context_type, rdr_major, rdr_minor); enum retro_hw_context_type rdr_type = hw_render_context_type(rdr_context_name); video_st->current_video = NULL; if (hwr) { switch (rdr_type) { case RETRO_HW_CONTEXT_OPENGL_CORE: case RETRO_HW_CONTEXT_VULKAN: case RETRO_HW_CONTEXT_DIRECT3D: #if defined(HAVE_VULKAN) || defined(HAVE_D3D11) || defined(HAVE_D3D9) || defined(HAVE_OPENGL_CORE) RARCH_LOG("[Video]: Using HW render, %s driver forced.\n", rdr_context_name); if (!string_is_equal(settings->arrays.video_driver, rdr_context_name)) { strlcpy(video_st->cached_driver_id, settings->arrays.video_driver, sizeof(video_st->cached_driver_id)); configuration_set_string(settings, settings->arrays.video_driver, rdr_context_name); RARCH_LOG("[Video]: \"%s\" saved as cached driver.\n", settings->arrays.video_driver); } video_st->current_video = hw_render_context_driver(rdr_type, rdr_major, rdr_minor); return true; #else break; #endif case RETRO_HW_CONTEXT_OPENGL: #if defined(HAVE_OPENGL) RARCH_LOG("[Video]: Using HW render, OpenGL driver forced.\n"); /* If we have configured one of the HW render * capable GL drivers, go with that. */ #if defined(HAVE_OPENGL_CORE) if ( !string_is_equal(settings->arrays.video_driver, "gl") && !string_is_equal(settings->arrays.video_driver, "glcore")) { strlcpy(video_st->cached_driver_id, settings->arrays.video_driver, sizeof(video_st->cached_driver_id)); configuration_set_string(settings, settings->arrays.video_driver, "glcore"); RARCH_LOG("[Video]: \"%s\" saved as cached driver.\n", settings->arrays.video_driver); video_st->current_video = &video_gl3; return true; } #else if ( !string_is_equal(settings->arrays.video_driver, "gl")) { strlcpy(video_st->cached_driver_id, settings->arrays.video_driver, sizeof(video_st->cached_driver_id)); configuration_set_string(settings, settings->arrays.video_driver, "gl"); RARCH_LOG("[Video]: \"%s\" saved as cached driver.\n", settings->arrays.video_driver); video_st->current_video = &video_gl2; return true; } #endif RARCH_LOG("[Video]: Using configured \"%s\"" " driver for GL HW render.\n", settings->arrays.video_driver); break; #endif default: case RETRO_HW_CONTEXT_NONE: break; } } } if (frontend_driver_has_get_video_driver_func()) { if ((video_st->current_video = (video_driver_t*) frontend_driver_get_video_driver())) return true; RARCH_WARN("[Video]: Frontend supports get_video_driver() but did not specify one.\n"); } i = (int)driver_find_index( "video_driver", settings->arrays.video_driver); if (i >= 0) video_st->current_video = (video_driver_t*)video_drivers[i]; else { if (verbosity_enabled) { unsigned d; RARCH_ERR("Couldn't find any %s named \"%s\"\n", prefix, settings->arrays.video_driver); RARCH_LOG_OUTPUT("Available %ss are:\n", prefix); for (d = 0; video_drivers[d]; d++) RARCH_LOG_OUTPUT("\t%s\n", video_drivers[d]->ident); RARCH_WARN("Going to default to first %s...\n", prefix); } if (!(video_st->current_video = (video_driver_t*)video_drivers[0])) return false; } return true; } void video_driver_apply_state_changes(void) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->poke && video_st->poke->apply_state_changes) video_st->poke->apply_state_changes(video_st->data); } bool video_driver_read_viewport(uint8_t *buffer, bool is_idle) { video_driver_state_t *video_st = &video_driver_st; if ( video_st->current_video->read_viewport && video_st->current_video->read_viewport( video_st->data, buffer, is_idle)) return true; return false; } bool video_driver_is_hw_context(void) { bool is_hw_context = false; video_driver_state_t *video_st = &video_driver_st; VIDEO_DRIVER_CONTEXT_LOCK(video_st); is_hw_context = (video_st->hw_render.context_type != RETRO_HW_CONTEXT_NONE); VIDEO_DRIVER_CONTEXT_UNLOCK(video_st); return is_hw_context; } const struct retro_hw_render_context_negotiation_interface * video_driver_get_context_negotiation_interface(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->hw_render_context_negotiation; } bool video_driver_is_video_cache_context(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->cache_context; } void video_driver_set_video_cache_context_ack(void) { video_driver_state_t *video_st = &video_driver_st; video_st->cache_context_ack = true; } bool video_driver_get_viewport_info(struct video_viewport *viewport) { video_driver_state_t *video_st = &video_driver_st; if (!video_st->current_video || !video_st->current_video->viewport_info) return false; video_st->current_video->viewport_info(video_st->data, viewport); return true; } /** * video_viewport_get_scaled_integer: * @vp : Viewport handle * @width : Width. * @height : Height. * @aspect_ratio : Aspect ratio (in float). * @keep_aspect : Preserve aspect ratio? * * Gets viewport scaling dimensions based on * scaled integer aspect ratio. **/ void video_viewport_get_scaled_integer(struct video_viewport *vp, unsigned width, unsigned height, float aspect_ratio, bool keep_aspect) { int padding_x = 0; int padding_y = 0; settings_t *settings = config_get_ptr(); video_driver_state_t *video_st = &video_driver_st; unsigned video_aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; bool overscale = settings->bools.video_scale_integer_overscale; if (video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { struct video_viewport *custom = &settings->video_viewport_custom; if (custom) { padding_x = width - custom->width; padding_y = height - custom->height; width = custom->width; height = custom->height; } } else { unsigned base_width; /* Use system reported sizes as these define the * geometry for the "normal" case. */ unsigned base_height = video_st->av_info.geometry.base_height; unsigned int rotation = retroarch_get_rotation(); if (rotation % 2) base_height = video_st->av_info.geometry.base_width; if (base_height == 0) base_height = 1; /* Account for non-square pixels. * This is sort of contradictory with the goal of integer scale, * but it is desirable in some cases. * * If square pixels are used, base_height will be equal to * system->av_info.base_height. */ base_width = (unsigned)roundf(base_height * aspect_ratio); /* Make sure that we don't get 0x scale ... */ if (width >= base_width && height >= base_height) { if (keep_aspect) { /* X/Y scale must be same. */ unsigned max_scale = 1; if (overscale) max_scale = MIN((width / base_width) + !!(width % base_width), (height / base_height) + !!(height % base_height)); else max_scale = MIN(width / base_width, height / base_height); padding_x = width - base_width * max_scale; padding_y = height - base_height * max_scale; } else { /* X/Y can be independent, each scaled as much as possible. */ padding_x = width % base_width; padding_y = height % base_height; } } width -= padding_x; height -= padding_y; } vp->width = width; vp->height = height; vp->x = padding_x / 2; vp->y = padding_y / 2; } void video_driver_display_type_set(enum rarch_display_type type) { video_driver_state_t *video_st = &video_driver_st; video_st->display_type = type; } uintptr_t video_driver_display_get(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->display; } uintptr_t video_driver_display_userdata_get(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->display_userdata; } void video_driver_display_userdata_set(uintptr_t idx) { video_driver_state_t *video_st = &video_driver_st; video_st->display_userdata = idx; } void video_driver_display_set(uintptr_t idx) { video_driver_state_t *video_st = &video_driver_st; video_st->display = idx; } enum rarch_display_type video_driver_display_type_get(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->display_type; } void video_driver_window_set(uintptr_t idx) { video_driver_state_t *video_st = &video_driver_st; video_st->window = idx; } uintptr_t video_driver_window_get(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->window; } bool video_driver_texture_load(void *data, enum texture_filter_type filter_type, uintptr_t *id) { video_driver_state_t *video_st = &video_driver_st; if ( !id || !video_st->poke || !video_st->poke->load_texture) return false; *id = video_st->poke->load_texture( video_st->data, data, VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st), filter_type); return true; } bool video_driver_texture_unload(uintptr_t *id) { video_driver_state_t *video_st = &video_driver_st; if ( !video_st->poke || !video_st->poke->unload_texture) return false; video_st->poke->unload_texture( video_st->data, VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st), *id); *id = 0; return true; } /** * video_driver_cached_frame: * * Renders the current video frame. **/ void video_driver_cached_frame(void) { runloop_state_t *runloop_st = runloop_state_get_ptr(); recording_state_t *recording_st= recording_state_get_ptr(); video_driver_state_t *video_st = &video_driver_st; void *recording = recording_st->data; struct retro_callbacks *cbs = &runloop_st->retro_ctx; /* Cannot allow recording when pushing duped frames. */ recording_st->data = NULL; if (runloop_st->current_core.inited) cbs->frame_cb( (video_st->frame_cache_data != RETRO_HW_FRAME_BUFFER_VALID) ? video_st->frame_cache_data : NULL, video_st->frame_cache_width, video_st->frame_cache_height, video_st->frame_cache_pitch); recording_st->data = recording; } bool video_driver_has_focus(void) { video_driver_state_t *video_st = &video_driver_st; return VIDEO_HAS_FOCUS(video_st); } size_t video_driver_get_window_title(char *buf, unsigned len) { video_driver_state_t *video_st = &video_driver_st; if (buf && video_st->window_title_update) { strlcpy(buf, video_st->window_title, len); video_st->window_title_update = false; } return video_st->window_title_len; } void video_driver_build_info(video_frame_info_t *video_info) { video_viewport_t *custom_vp = NULL; runloop_state_t *runloop_st = runloop_state_get_ptr(); settings_t *settings = config_get_ptr(); video_driver_state_t *video_st = &video_driver_st; input_driver_state_t *input_st = input_state_get_ptr(); #ifdef HAVE_MENU struct menu_state *menu_st = menu_state_get_ptr(); #endif #ifdef HAVE_GFX_WIDGETS dispgfx_widget_t *p_dispwidget = dispwidget_get_ptr(); #endif #ifdef HAVE_THREADS bool is_threaded = VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st); VIDEO_DRIVER_THREADED_LOCK(video_st, is_threaded); #endif custom_vp = &settings->video_viewport_custom; #ifdef HAVE_GFX_WIDGETS video_info->widgets_active = p_dispwidget->active; #else video_info->widgets_active = false; #endif #ifdef HAVE_MENU video_info->notifications_hidden = settings->bools.notification_show_when_menu_is_alive && !menu_st->alive; #endif video_info->refresh_rate = settings->floats.video_refresh_rate; video_info->crt_switch_resolution = settings->uints.crt_switch_resolution; video_info->crt_switch_resolution_super = settings->uints.crt_switch_resolution_super; video_info->crt_switch_center_adjust = settings->ints.crt_switch_center_adjust; video_info->crt_switch_porch_adjust = settings->ints.crt_switch_porch_adjust; video_info->crt_switch_hires_menu = settings->bools.crt_switch_hires_menu; video_info->black_frame_insertion = settings->uints.video_black_frame_insertion; video_info->hard_sync = settings->bools.video_hard_sync; video_info->hard_sync_frames = settings->uints.video_hard_sync_frames; video_info->fps_show = settings->bools.video_fps_show; video_info->memory_show = settings->bools.video_memory_show; video_info->statistics_show = settings->bools.video_statistics_show; video_info->framecount_show = settings->bools.video_framecount_show; video_info->core_status_msg_show = runloop_st->core_status_msg.set; video_info->aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; video_info->post_filter_record = settings->bools.video_post_filter_record; video_info->input_menu_swap_ok_cancel_buttons = settings->bools.input_menu_swap_ok_cancel_buttons; video_info->max_swapchain_images = settings->uints.video_max_swapchain_images; video_info->windowed_fullscreen = settings->bools.video_windowed_fullscreen; video_info->fullscreen = settings->bools.video_fullscreen || video_st->force_fullscreen; video_info->menu_mouse_enable = settings->bools.menu_mouse_enable; video_info->monitor_index = settings->uints.video_monitor_index; video_info->font_enable = settings->bools.video_font_enable; video_info->font_msg_pos_x = settings->floats.video_msg_pos_x; video_info->font_msg_pos_y = settings->floats.video_msg_pos_y; video_info->font_msg_color_r = settings->floats.video_msg_color_r; video_info->font_msg_color_g = settings->floats.video_msg_color_g; video_info->font_msg_color_b = settings->floats.video_msg_color_b; video_info->custom_vp_x = custom_vp->x; video_info->custom_vp_y = custom_vp->y; video_info->custom_vp_width = custom_vp->width; video_info->custom_vp_height = custom_vp->height; video_info->custom_vp_full_width = custom_vp->full_width; video_info->custom_vp_full_height = custom_vp->full_height; #if defined(HAVE_GFX_WIDGETS) video_info->widgets_userdata = p_dispwidget; video_info->widgets_is_paused = video_st->widgets_paused; video_info->widgets_is_fast_forwarding = video_st->widgets_fast_forward; video_info->widgets_is_rewinding = video_st->widgets_rewinding; #else video_info->widgets_userdata = NULL; video_info->widgets_is_paused = false; video_info->widgets_is_fast_forwarding = false; video_info->widgets_is_rewinding = false; #endif video_info->width = video_st->width; video_info->height = video_st->height; video_info->use_rgba = video_st->use_rgba; video_info->hdr_enable = settings->bools.video_hdr_enable; video_info->libretro_running = false; video_info->msg_bgcolor_enable = settings->bools.video_msg_bgcolor_enable; video_info->fps_update_interval = settings->uints.fps_update_interval; video_info->memory_update_interval = settings->uints.memory_update_interval; #ifdef HAVE_MENU video_info->menu_is_alive = menu_st->alive; video_info->menu_screensaver_active = menu_st->screensaver_active; video_info->menu_footer_opacity = settings->floats.menu_footer_opacity; video_info->menu_header_opacity = settings->floats.menu_header_opacity; video_info->materialui_color_theme = settings->uints.menu_materialui_color_theme; video_info->ozone_color_theme = settings->uints.menu_ozone_color_theme; video_info->menu_shader_pipeline = settings->uints.menu_xmb_shader_pipeline; video_info->xmb_theme = settings->uints.menu_xmb_theme; video_info->xmb_color_theme = settings->uints.menu_xmb_color_theme; video_info->timedate_enable = settings->bools.menu_timedate_enable; video_info->battery_level_enable = settings->bools.menu_battery_level_enable; video_info->xmb_shadows_enable = settings->bools.menu_xmb_shadows_enable; video_info->xmb_alpha_factor = settings->uints.menu_xmb_alpha_factor; video_info->menu_wallpaper_opacity = settings->floats.menu_wallpaper_opacity; video_info->menu_framebuffer_opacity = settings->floats.menu_framebuffer_opacity; video_info->overlay_behind_menu = settings->bools.input_overlay_behind_menu; video_info->libretro_running = runloop_st->current_core.game_loaded; #else video_info->menu_is_alive = false; video_info->menu_screensaver_active = false; video_info->menu_footer_opacity = 0.0f; video_info->menu_header_opacity = 0.0f; video_info->materialui_color_theme = 0; video_info->menu_shader_pipeline = 0; video_info->xmb_color_theme = 0; video_info->xmb_theme = 0; video_info->timedate_enable = false; video_info->battery_level_enable = false; video_info->xmb_shadows_enable = false; video_info->xmb_alpha_factor = 0.0f; video_info->menu_framebuffer_opacity = 0.0f; video_info->menu_wallpaper_opacity = 0.0f; video_info->overlay_behind_menu = false; #endif video_info->runloop_is_paused = runloop_st->paused; video_info->runloop_is_slowmotion = runloop_st->slowmotion; video_info->fastforward_frameskip = settings->bools.fastforward_frameskip; video_info->input_driver_nonblock_state = input_st ? input_st->nonblocking_flag : false; video_info->input_driver_grab_mouse_state = input_st->grab_mouse_state; video_info->disp_userdata = disp_get_ptr(); video_info->userdata = VIDEO_DRIVER_GET_PTR_INTERNAL(video_st); #ifdef HAVE_THREADS VIDEO_DRIVER_THREADED_UNLOCK(video_st, is_threaded); #endif } #ifdef HAVE_VULKAN static const gfx_ctx_driver_t *vk_context_driver_init_first( runloop_state_t *runloop_st, settings_t *settings, void *data, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx, void **ctx_data) { unsigned j; int i = -1; video_driver_state_t *video_st = &video_driver_st; for (j = 0; gfx_ctx_vk_drivers[j]; j++) { if (string_is_equal_noncase(ident, gfx_ctx_vk_drivers[j]->ident)) { i = j; break; } } if (i >= 0) { const gfx_ctx_driver_t *ctx = video_context_driver_init( runloop_st->core_set_shared_context, settings, data, gfx_ctx_vk_drivers[i], ident, api, major, minor, hw_render_ctx, ctx_data); if (ctx) { video_st->context_data = *ctx_data; return ctx; } } for (i = 0; gfx_ctx_vk_drivers[i]; i++) { const gfx_ctx_driver_t *ctx = video_context_driver_init( runloop_st->core_set_shared_context, settings, data, gfx_ctx_vk_drivers[i], ident, api, major, minor, hw_render_ctx, ctx_data); if (ctx) { video_st->context_data = *ctx_data; return ctx; } } return NULL; } #endif static const gfx_ctx_driver_t *gl_context_driver_init_first( runloop_state_t *runloop_st, settings_t *settings, void *data, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx, void **ctx_data) { unsigned j; int i = -1; video_driver_state_t *video_st = &video_driver_st; for (j = 0; gfx_ctx_gl_drivers[j]; j++) { if (string_is_equal_noncase(ident, gfx_ctx_gl_drivers[j]->ident)) { i = j; break; } } if (i >= 0) { const gfx_ctx_driver_t *ctx = video_context_driver_init( runloop_st->core_set_shared_context, settings, data, gfx_ctx_gl_drivers[i], ident, api, major, minor, hw_render_ctx, ctx_data); if (ctx) { video_st->context_data = *ctx_data; return ctx; } } for (i = 0; gfx_ctx_gl_drivers[i]; i++) { const gfx_ctx_driver_t *ctx = video_context_driver_init( runloop_st->core_set_shared_context, settings, data, gfx_ctx_gl_drivers[i], ident, api, major, minor, hw_render_ctx, ctx_data); if (ctx) { video_st->context_data = *ctx_data; return ctx; } } return NULL; } /** * video_context_driver_init_first: * @data : Input data. * @ident : Identifier of graphics context driver to find. * @api : API of higher-level graphics API. * @major : Major version number of higher-level graphics API. * @minor : Minor version number of higher-level graphics API. * @hw_render_ctx : Request a graphics context driver capable of * hardware rendering? * * Finds first suitable graphics context driver and initializes. * * Returns: graphics context driver if found, otherwise NULL. **/ const gfx_ctx_driver_t *video_context_driver_init_first(void *data, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx, void **ctx_data) { runloop_state_t *runloop_st = runloop_state_get_ptr(); settings_t *settings = config_get_ptr(); switch (api) { case GFX_CTX_VULKAN_API: #ifdef HAVE_VULKAN { const gfx_ctx_driver_t *ptr = vk_context_driver_init_first( runloop_st, settings, data, ident, api, major, minor, hw_render_ctx, ctx_data); if (ptr && !string_is_equal(ptr->ident, "null")) return ptr; /* fall-through if no valid driver was found */ } #endif case GFX_CTX_OPENGL_API: case GFX_CTX_OPENGL_ES_API: case GFX_CTX_OPENVG_API: case GFX_CTX_METAL_API: case GFX_CTX_RSX_API: return gl_context_driver_init_first( runloop_st, settings, data, ident, api, major, minor, hw_render_ctx, ctx_data); case GFX_CTX_NONE: default: break; } return NULL; } void video_context_driver_free(void) { video_driver_state_t *video_st = &video_driver_st; video_context_driver_destroy(&video_st->current_video_context); video_st->context_data = NULL; } bool video_context_driver_get_metrics(gfx_ctx_metrics_t *metrics) { video_driver_state_t *video_st = &video_driver_st; if (video_st->current_video_context.get_metrics) return video_st->current_video_context.get_metrics( video_st->context_data, metrics->type, metrics->value); return false; } bool video_context_driver_get_refresh_rate(float *refresh_rate) { video_driver_state_t *video_st = &video_driver_st; if (!video_st->current_video_context.get_refresh_rate || !refresh_rate) return false; if (!video_st->context_data) return false; if (!video_st->crt_switching_active) { if (refresh_rate) *refresh_rate = video_st->current_video_context.get_refresh_rate( video_st->context_data); } else { float refresh_holder = 0; if (refresh_rate) refresh_holder = video_st->current_video_context.get_refresh_rate( video_st->context_data); /* Fix for incorrect interlacing detection -- * HARD SET VSYNC TO REQUIRED REFRESH FOR CRT*/ if (refresh_holder != video_st->core_hz) *refresh_rate = video_st->core_hz; } return true; } bool video_context_driver_get_ident(gfx_ctx_ident_t *ident) { video_driver_state_t *video_st = &video_driver_st; if (!ident) return false; ident->ident = video_st->current_video_context.ident; return true; } bool video_context_driver_get_flags(gfx_ctx_flags_t *flags) { video_driver_state_t *video_st = &video_driver_st; if (!video_st->current_video_context.get_flags) return false; if (video_st->deferred_video_context_driver_set_flags) { flags->flags = video_st->deferred_flag_data.flags; video_st->deferred_video_context_driver_set_flags = false; return true; } flags->flags = video_st->current_video_context.get_flags( video_st->context_data); return true; } static bool video_driver_get_flags(gfx_ctx_flags_t *flags) { video_driver_state_t *video_st = &video_driver_st; if (!video_st->poke || !video_st->poke->get_flags) return false; flags->flags = video_st->poke->get_flags(video_st->data); return true; } gfx_ctx_flags_t video_driver_get_flags_wrapper(void) { gfx_ctx_flags_t flags; flags.flags = 0; if (!video_driver_get_flags(&flags)) video_context_driver_get_flags(&flags); return flags; } /** * video_driver_test_all_flags: * @testflag : flag to test * * Poll both the video and context driver's flags and test * whether @testflag is set or not. **/ bool video_driver_test_all_flags(enum display_flags testflag) { gfx_ctx_flags_t flags; if (video_driver_get_flags(&flags)) if (BIT32_GET(flags.flags, testflag)) return true; if (video_context_driver_get_flags(&flags)) if (BIT32_GET(flags.flags, testflag)) return true; return false; } bool video_context_driver_set_flags(gfx_ctx_flags_t *flags) { video_driver_state_t *video_st = &video_driver_st; if (!flags) return false; if (video_st->current_video_context.set_flags) { video_st->current_video_context.set_flags( video_st->context_data, flags->flags); return true; } video_st->deferred_flag_data.flags = flags->flags; video_st->deferred_video_context_driver_set_flags = true; return false; } enum gfx_ctx_api video_context_driver_get_api(void) { video_driver_state_t *video_st = &video_driver_st; enum gfx_ctx_api ctx_api = video_st->context_data ? video_st->current_video_context.get_api( video_st->context_data) : GFX_CTX_NONE; if (ctx_api == GFX_CTX_NONE) { const char *video_ident = (video_st->current_video) ? video_st->current_video->ident : NULL; if (string_starts_with_size(video_ident, "d3d", STRLEN_CONST("d3d"))) { if (string_is_equal(video_ident, "d3d9_hlsl")) return GFX_CTX_DIRECT3D9_API; else if (string_is_equal(video_ident, "d3d10")) return GFX_CTX_DIRECT3D10_API; else if (string_is_equal(video_ident, "d3d11")) return GFX_CTX_DIRECT3D11_API; else if (string_is_equal(video_ident, "d3d12")) return GFX_CTX_DIRECT3D12_API; } if (string_starts_with_size(video_ident, "gl", STRLEN_CONST("gl"))) { if (string_is_equal(video_ident, "gl")) return GFX_CTX_OPENGL_API; else if (string_is_equal(video_ident, "gl1")) return GFX_CTX_OPENGL_API; else if (string_is_equal(video_ident, "glcore")) return GFX_CTX_OPENGL_API; } else if (string_is_equal(video_ident, "vulkan")) return GFX_CTX_VULKAN_API; else if (string_is_equal(video_ident, "metal")) return GFX_CTX_METAL_API; return GFX_CTX_NONE; } return ctx_api; } bool video_driver_has_windowed(void) { #if !(defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)) video_driver_state_t *video_st = &video_driver_st; if (video_st->data && video_st->current_video->has_windowed) return video_st->current_video->has_windowed(video_st->data); #endif return false; } bool video_driver_cached_frame_has_valid_framebuffer(void) { video_driver_state_t *video_st = &video_driver_st; if (video_st->frame_cache_data) return (video_st->frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID); return false; } bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader) { video_driver_state_t *video_st = &video_driver_st; void *video_driver = video_st->data; const video_poke_interface_t *video_poke = video_st->poke; shader->data = NULL; if (!video_poke || !video_driver || !video_poke->get_current_shader) return false; shader->data = video_poke->get_current_shader(video_driver); return true; } float video_driver_get_refresh_rate(void) { video_driver_state_t *video_st = &video_driver_st; if (video_st->poke && video_st->poke->get_refresh_rate) return video_st->poke->get_refresh_rate(video_st->data); return 0.0f; } #if defined(HAVE_GFX_WIDGETS) bool video_driver_has_widgets(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->current_video && video_st->current_video->gfx_widgets_enabled && video_st->current_video->gfx_widgets_enabled(video_st->data); } #endif void video_driver_set_gpu_device_string(const char *str) { video_driver_state_t *video_st = &video_driver_st; strlcpy(video_st->gpu_device_string, str, sizeof(video_st->gpu_device_string)); } const char* video_driver_get_gpu_device_string(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->gpu_device_string; } void video_driver_set_gpu_api_version_string(const char *str) { video_driver_state_t *video_st = &video_driver_st; strlcpy(video_st->gpu_api_version_string, str, sizeof(video_st->gpu_api_version_string)); } const char* video_driver_get_gpu_api_version_string(void) { video_driver_state_t *video_st = &video_driver_st; return video_st->gpu_api_version_string; } bool video_driver_init_internal(bool *video_is_threaded, bool verbosity_enabled) { video_info_t video; unsigned max_dim, scale, width, height; video_viewport_t *custom_vp = NULL; input_driver_t *tmp = NULL; static uint16_t dummy_pixels[32] = {0}; runloop_state_t *runloop_st = runloop_state_get_ptr(); settings_t *settings = config_get_ptr(); input_driver_state_t *input_st = input_state_get_ptr(); video_driver_state_t *video_st = &video_driver_st; struct retro_game_geometry *geom = &video_st->av_info.geometry; const enum retro_pixel_format video_driver_pix_fmt = video_st->pix_fmt; #ifdef HAVE_VIDEO_FILTER const char *path_softfilter_plugin = settings->paths.path_softfilter_plugin; if (!string_is_empty(path_softfilter_plugin)) video_driver_init_filter(video_driver_pix_fmt, settings); #endif max_dim = MAX(geom->max_width, geom->max_height); scale = next_pow2(max_dim) / RARCH_SCALE_BASE; scale = MAX(scale, 1); #ifdef HAVE_VIDEO_FILTER if (video_st->state_filter) scale = video_st->state_scale; #endif /* Update core-dependent aspect ratio values. */ video_driver_set_viewport_square_pixel(geom); video_driver_set_viewport_core(); video_driver_set_viewport_config(geom, settings->floats.video_aspect_ratio, settings->bools.video_aspect_ratio_auto); /* Update CUSTOM viewport. */ custom_vp = &settings->video_viewport_custom; if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { float default_aspect = aspectratio_lut[ASPECT_RATIO_CORE].value; aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (custom_vp->width && custom_vp->height) ? (float)custom_vp->width / custom_vp->height : default_aspect; } { /* Guard against aspect ratio index possibly being out of bounds */ unsigned new_aspect_idx = settings->uints.video_aspect_ratio_idx; if (new_aspect_idx > ASPECT_RATIO_END) new_aspect_idx = settings->uints.video_aspect_ratio_idx = 0; video_driver_set_aspect_ratio_value( aspectratio_lut[new_aspect_idx].value); } if (settings->bools.video_fullscreen || video_st->force_fullscreen) { width = settings->uints.video_fullscreen_x; height = settings->uints.video_fullscreen_y; } else { #ifdef __WINRT__ if (is_running_on_xbox()) { width = uwp_get_width(); height = uwp_get_height(); } else #endif { #if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__) bool window_custom_size_enable = settings->bools.video_window_save_positions; #else bool window_custom_size_enable = settings->bools.video_window_custom_size_enable; #endif /* TODO: remove when the new window resizing core is hooked */ if (window_custom_size_enable && settings->uints.window_position_width && settings->uints.window_position_height) { width = settings->uints.window_position_width; height = settings->uints.window_position_height; } else { unsigned video_scale = settings->uints.video_scale; /* Determine maximum allowed window dimensions * NOTE: We cannot read the actual display * metrics here, because the context driver * has not yet been initialised... */ /* > Try explicitly configured values */ unsigned max_win_width = settings->uints.window_auto_width_max; unsigned max_win_height = settings->uints.window_auto_height_max; /* > Handle invalid settings */ if ((max_win_width == 0) || (max_win_height == 0)) { /* > Try configured fullscreen width/height */ max_win_width = settings->uints.video_fullscreen_x; max_win_height = settings->uints.video_fullscreen_y; if ((max_win_width == 0) || (max_win_height == 0)) { /* Maximum window width/size *must* be non-zero; * if all else fails, used defined default * maximum window size */ max_win_width = DEFAULT_WINDOW_AUTO_WIDTH_MAX; max_win_height = DEFAULT_WINDOW_AUTO_HEIGHT_MAX; } } /* Determine nominal window size based on * core geometry */ if (settings->bools.video_force_aspect) { /* Do rounding here to simplify integer * scale correctness. */ unsigned base_width = roundf(geom->base_height * video_st->aspect_ratio); width = base_width * video_scale; } else width = geom->base_width * video_scale; height = geom->base_height * video_scale; /* Cap window size to maximum allowed values */ if ((width > max_win_width) || (height > max_win_height)) { unsigned geom_width = (width > 0) ? width : 1; unsigned geom_height = (height > 0) ? height : 1; float geom_aspect = (float)geom_width / (float)geom_height; float max_win_aspect = (float)max_win_width / (float)max_win_height; if (geom_aspect > max_win_aspect) { width = max_win_width; height = geom_height * max_win_width / geom_width; /* Account for any possible rounding errors... */ if (height < 1) height = 1; else if (height > max_win_height) height = max_win_height; } else { height = max_win_height; width = geom_width * max_win_height / geom_height; /* Account for any possible rounding errors... */ if (width < 1) width = 1; else if (width > max_win_width) width = max_win_width; } } } } } if (width && height) RARCH_LOG("[Video]: Set video size to: %ux%u.\n", width, height); else RARCH_LOG("[Video]: Set video size to: fullscreen.\n"); video_st->display_type = RARCH_DISPLAY_NONE; video_st->display = 0; video_st->display_userdata = 0; video_st->window = 0; video_st->scaler_ptr = video_driver_pixel_converter_init( video_st->pix_fmt, VIDEO_DRIVER_GET_HW_CONTEXT_INTERNAL(video_st), RARCH_SCALE_BASE * scale); video.width = width; video.height = height; video.fullscreen = settings->bools.video_fullscreen || video_st->force_fullscreen; video.vsync = settings->bools.video_vsync && !runloop_st->force_nonblock; video.force_aspect = settings->bools.video_force_aspect; video.font_enable = settings->bools.video_font_enable; video.swap_interval = runloop_get_video_swap_interval( settings->uints.video_swap_interval); video.adaptive_vsync = settings->bools.video_adaptive_vsync; #ifdef GEKKO video.viwidth = settings->uints.video_viwidth; video.vfilter = settings->bools.video_vfilter; #endif video.smooth = settings->bools.video_smooth; video.ctx_scaling = settings->bools.video_ctx_scaling; video.input_scale = scale; video.font_size = settings->floats.video_font_size; video.path_font = settings->paths.path_font; #ifdef HAVE_VIDEO_FILTER video.rgb32 = video_st->state_filter ? video_st->state_out_rgb32 : (video_driver_pix_fmt == RETRO_PIXEL_FORMAT_XRGB8888); #else video.rgb32 = (video_driver_pix_fmt == RETRO_PIXEL_FORMAT_XRGB8888); #endif video.parent = 0; video_st->started_fullscreen = video.fullscreen; /* Reset video frame count */ video_st->frame_count = 0; tmp = input_state_get_ptr()->current_driver; /* Need to grab the "real" video driver interface on a reinit. */ video_driver_find_driver(settings, "video driver", verbosity_enabled); #ifdef HAVE_THREADS video.is_threaded = VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st); *video_is_threaded = video.is_threaded; if (video.is_threaded) { bool ret; /* Can't do hardware rendering with threaded driver currently. */ RARCH_LOG("[Video]: Starting threaded video driver ...\n"); ret = video_init_thread( (const video_driver_t**)&video_st->current_video, &video_st->data, &input_state_get_ptr()->current_driver, (void**)&input_state_get_ptr()->current_data, video_st->current_video, video); if (!ret) { RARCH_ERR("[Video]: Cannot open threaded video driver ... Exiting ...\n"); return false; } } else #endif video_st->data = video_st->current_video->init( &video, &input_state_get_ptr()->current_driver, (void**)&input_state_get_ptr()->current_data); if (!video_st->data) { RARCH_ERR("[Video]: Cannot open video driver ... Exiting ...\n"); return false; } video_st->poke = NULL; if (video_st->current_video->poke_interface) video_st->current_video->poke_interface( video_st->data, &video_st->poke); if (video_st->current_video->viewport_info && (!custom_vp->width || !custom_vp->height)) { /* Force custom viewport to have sane parameters. */ custom_vp->width = width; custom_vp->height = height; video_driver_get_viewport_info(custom_vp); } video_driver_set_rotation(retroarch_get_rotation() % 4); video_st->current_video->suppress_screensaver(video_st->data, settings->bools.ui_suspend_screensaver_enable); if (!video_driver_init_input(tmp, settings, verbosity_enabled)) return false; #ifdef HAVE_OVERLAY input_overlay_deinit(); input_overlay_init(); #endif #ifdef HAVE_VIDEO_LAYOUT if (settings->bools.video_layout_enable) { video_layout_init(video_st->data, video_driver_layout_render_interface()); video_layout_load(settings->paths.path_video_layout); video_layout_view_select(settings->uints.video_layout_selected_view); } #endif if (!runloop_st->current_core.game_loaded) video_driver_cached_frame_set(&dummy_pixels, 4, 4, 8); #if defined(PSP) video_driver_set_texture_frame(&dummy_pixels, false, 1, 1, 1.0f); #endif video_context_driver_reset(); video_display_server_init(video_st->display_type); if ((enum rotation)settings->uints.screen_orientation != ORIENTATION_NORMAL) video_display_server_set_screen_orientation((enum rotation)settings->uints.screen_orientation); /* Ensure that we preserve the 'grab mouse' * state if it was enabled prior to driver * (re-)initialisation */ if (input_st->grab_mouse_state) { video_driver_hide_mouse(); if (input_driver_grab_mouse()) input_st->grab_mouse_state = true; } else if (video.fullscreen) { video_driver_hide_mouse(); if (!settings->bools.video_windowed_fullscreen) if (input_driver_grab_mouse()) input_st->grab_mouse_state = true; } return true; } void video_driver_frame(const void *data, unsigned width, unsigned height, size_t pitch) { char status_text[128]; static char video_driver_msg[256]; static retro_time_t last_time; static retro_time_t curr_time; static retro_time_t fps_time; static retro_time_t frame_time_accumulator; static float last_fps, frame_time; static uint64_t last_used_memory, last_total_memory; /* Mark the start of nonblock state for * ignoring initial previous frame time */ static int8_t nonblock_active; /* Initialise 'last_frame_duped' to 'true' * to ensure that the first frame is rendered */ static bool last_frame_duped = true; bool render_frame = true; retro_time_t new_time; video_frame_info_t video_info; size_t buf_pos = 0; video_driver_state_t *video_st= &video_driver_st; runloop_state_t *runloop_st = runloop_state_get_ptr(); const enum retro_pixel_format video_driver_pix_fmt = video_st->pix_fmt; bool runloop_idle = runloop_st->idle; bool video_driver_active = video_st->active; #if defined(HAVE_GFX_WIDGETS) bool widgets_active = dispwidget_get_ptr()->active; #endif recording_state_t *recording_st = recording_state_get_ptr(); status_text[0] = '\0'; video_driver_msg[0] = '\0'; if (!video_driver_active) return; new_time = cpu_features_get_time_usec(); if (data) video_st->frame_cache_data = data; video_st->frame_cache_width = width; video_st->frame_cache_height = height; video_st->frame_cache_pitch = pitch; if ( video_st->scaler_ptr && data && (video_driver_pix_fmt == RETRO_PIXEL_FORMAT_0RGB1555) && (data != RETRO_HW_FRAME_BUFFER_VALID) && video_pixel_frame_scale( video_st->scaler_ptr->scaler, video_st->scaler_ptr->scaler_out, data, width, height, pitch) ) { data = video_st->scaler_ptr->scaler_out; pitch = video_st->scaler_ptr->scaler->out_stride; } video_driver_build_info(&video_info); /* If fast forward is active and fast forward * frame skipping is enabled, drop any frames * that occur at a rate higher than the core-set * refresh rate. However: We must always render * the current frame when: * - The menu is open * - The last frame was NULL and the * current frame is not (i.e. if core was * previously sending duped frames, ensure * that the next frame update is captured) */ if (video_info.input_driver_nonblock_state && video_info.fastforward_frameskip && !(video_info.menu_is_alive || (last_frame_duped && !!data))) { retro_time_t frame_time_accumulator_prev = frame_time_accumulator; retro_time_t frame_time_delta = new_time - last_time; /* Ignore initial previous frame time * to prevent rubber band startup */ if (!nonblock_active) nonblock_active = -1; else if (nonblock_active < 0) nonblock_active = 1; /* Accumulate the elapsed time since the * last frame */ if (nonblock_active > 0) frame_time_accumulator += frame_time_delta; /* Render frame if the accumulated time is * greater than or equal to the expected * core frame time */ render_frame = frame_time_accumulator >= video_st->core_frame_time; /* If frame is to be rendered, subtract * expected frame time from accumulator */ if (render_frame) { frame_time_accumulator -= video_st->core_frame_time; /* Prevent external frame limiters from * pushing fast forward ratio down to 1x */ if (frame_time_accumulator + frame_time_accumulator_prev < video_st->core_frame_time) frame_time_accumulator -= frame_time_delta; /* If fast forward is working correctly, * the actual frame time will always be * less than the expected frame time. * But if the host cannot run the core * fast enough to achieve at least 1x * speed then the frame time accumulator * will never empty and may potentially * overflow. If a 'runaway' accumulator * is detected, we simply reset it */ if (frame_time_accumulator > video_st->core_frame_time) frame_time_accumulator = 0; } } else { nonblock_active = 0; frame_time_accumulator = 0; } last_time = new_time; last_frame_duped = !data; /* Get the amount of frames per seconds. */ if (video_st->frame_count) { unsigned fps_update_interval = video_info.fps_update_interval; unsigned memory_update_interval = video_info.memory_update_interval; /* set this to 1 to avoid an offset issue */ unsigned write_index = video_st->frame_time_count++ & (MEASURE_FRAME_TIME_SAMPLES_COUNT - 1); frame_time = new_time - fps_time; video_st->frame_time_samples [write_index] = frame_time; fps_time = new_time; if (video_info.fps_show) { status_text[0] = 'F'; status_text[1] = 'P'; status_text[2] = 'S'; status_text[3] = ':'; status_text[4] = ' '; status_text[5] = '\0'; buf_pos = snprintf( status_text + 5, sizeof(status_text) - 5, "%6.2f", last_fps) + 5; } if (video_info.framecount_show) { if (status_text[buf_pos-1] != '\0') { status_text[buf_pos ] = ' '; status_text[buf_pos+1] = '|'; status_text[buf_pos+2] = '|'; status_text[buf_pos+3] = ' '; status_text[buf_pos+4] = '\0'; } buf_pos = strlcat(status_text, msg_hash_to_str(MSG_FRAMES), sizeof(status_text)); status_text[buf_pos ] = ':'; status_text[++buf_pos] = ' '; status_text[++buf_pos] = '\0'; buf_pos += snprintf( status_text + buf_pos, sizeof(status_text) - buf_pos, "%" PRIu64, (uint64_t)video_st->frame_count); } if (video_info.memory_show) { if ((video_st->frame_count % memory_update_interval) == 0) { last_total_memory = frontend_driver_get_total_memory(); last_used_memory = last_total_memory - frontend_driver_get_free_memory(); } if (status_text[buf_pos-1] != '\0') { status_text[buf_pos] = ' '; status_text[++buf_pos] = '|'; status_text[++buf_pos] = '|'; status_text[++buf_pos] = ' '; status_text[++buf_pos] = '\0'; } status_text[buf_pos ] = 'M'; status_text[++buf_pos] = 'E'; status_text[++buf_pos] = 'M'; status_text[++buf_pos] = ':'; status_text[++buf_pos] = ' '; status_text[++buf_pos] = '\0'; buf_pos += snprintf( status_text + buf_pos, sizeof(status_text) - buf_pos, "%.2f/%.2f", last_used_memory / (1024.0f * 1024.0f), last_total_memory / (1024.0f * 1024.0f)); status_text[buf_pos ] = 'M'; status_text[++buf_pos] = 'B'; status_text[++buf_pos] = '\0'; } if ((video_st->frame_count % fps_update_interval) == 0) { last_fps = TIME_TO_FPS(curr_time, new_time, fps_update_interval); video_st->window_title_len = strlcpy(video_st->window_title, video_st->title_buf, sizeof(video_st->window_title)); if (!string_is_empty(status_text)) { video_st->window_title[video_st->window_title_len ] = ' '; video_st->window_title[video_st->window_title_len+1] = '|'; video_st->window_title[video_st->window_title_len+2] = '|'; video_st->window_title[video_st->window_title_len+3] = ' '; video_st->window_title[video_st->window_title_len+4] = '\0'; video_st->window_title_len = strlcat(video_st->window_title, status_text, sizeof(video_st->window_title)); } curr_time = new_time; video_st->window_title_update = true; } } else { curr_time = fps_time = new_time; video_st->window_title_len = strlcpy( video_st->window_title, video_st->title_buf, sizeof(video_st->window_title)); if (video_info.fps_show) buf_pos = strlcpy(status_text, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE), sizeof(status_text)); video_st->window_title_update = true; } /* Add core status message to status text */ if (video_info.core_status_msg_show) { /* Note: We need to lock a mutex here. Strictly * speaking, runloop_core_status_msg is not part * of the message queue, but: * - It may be implemented as a queue in the future * - It seems unnecessary to create a new slock_t * object for this type of message when * _runloop_msg_queue_lock is already available * We therefore just call runloop_msg_queue_lock()/ * runloop_msg_queue_unlock() in this case */ RUNLOOP_MSG_QUEUE_LOCK(runloop_st); /* Check whether duration timer has elapsed */ runloop_st->core_status_msg.duration -= anim_get_ptr()->delta_time; if (runloop_st->core_status_msg.duration < 0.0f) { runloop_st->core_status_msg.str[0] = '\0'; runloop_st->core_status_msg.priority = 0; runloop_st->core_status_msg.duration = 0.0f; runloop_st->core_status_msg.set = false; } else { /* If status text is already set, add status * message at the end */ if (!string_is_empty(status_text)) { status_text[buf_pos ] = ' '; status_text[buf_pos+1] = '|'; status_text[buf_pos+2] = '|'; status_text[buf_pos+3] = ' '; status_text[buf_pos+4] = '\0'; buf_pos = strlcat(status_text, runloop_st->core_status_msg.str, sizeof(status_text)); } else buf_pos = strlcpy(status_text, runloop_st->core_status_msg.str, sizeof(status_text)); } RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st); } /* Slightly messy code, * but we really need to do processing before blocking on VSync * for best possible scheduling. */ if ( ( #ifdef HAVE_VIDEO_FILTER !video_st->state_filter || #endif !video_info.post_filter_record || !data || video_st->record_gpu_buffer ) && recording_st->data && recording_st->driver && recording_st->driver->push_video) recording_dump_frame( data, width, height, pitch, runloop_idle); #ifdef HAVE_VIDEO_FILTER if (render_frame && data && video_st->state_filter) { unsigned output_width = 0; unsigned output_height = 0; unsigned output_pitch = 0; rarch_softfilter_get_output_size(video_st->state_filter, &output_width, &output_height, width, height); output_pitch = (output_width) * video_st->state_out_bpp; rarch_softfilter_process(video_st->state_filter, video_st->state_buffer, output_pitch, data, width, height, pitch); if (video_info.post_filter_record && recording_st->data && recording_st->driver && recording_st->driver->push_video) recording_dump_frame( video_st->state_buffer, output_width, output_height, output_pitch, runloop_idle); data = video_st->state_buffer; width = output_width; height = output_height; pitch = output_pitch; } #endif if (runloop_st->msg_queue_size > 0) { /* If widgets are currently enabled, then * messages were pushed to the queue before * widgets were initialised - in this case, the * first item in the message queue should be * extracted and pushed to the widget message * queue instead */ #if defined(HAVE_GFX_WIDGETS) if (widgets_active) { msg_queue_entry_t msg_entry; bool msg_found = false; RUNLOOP_MSG_QUEUE_LOCK(runloop_st); msg_found = msg_queue_extract( &runloop_st->msg_queue, &msg_entry); runloop_st->msg_queue_size = msg_queue_size( &runloop_st->msg_queue); RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st); if (msg_found) gfx_widgets_msg_queue_push( NULL, msg_entry.msg, roundf((float)msg_entry.duration / 60.0f * 1000.0f), msg_entry.title, msg_entry.icon, msg_entry.category, msg_entry.prio, false, video_info.menu_is_alive ); } /* ...otherwise, just output message via * regular OSD notification text (if enabled) */ else if (video_info.font_enable) #else if (video_info.font_enable) #endif { const char *msg = NULL; RUNLOOP_MSG_QUEUE_LOCK(runloop_st); msg = msg_queue_pull(&runloop_st->msg_queue); runloop_st->msg_queue_size = msg_queue_size(&runloop_st->msg_queue); if (msg) strlcpy(video_driver_msg, msg, sizeof(video_driver_msg)); RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st); } } if (render_frame && video_info.statistics_show) { audio_statistics_t audio_stats; double stddev = 0.0; struct retro_system_av_info *av_info = &video_st->av_info; unsigned red = 255; unsigned green = 255; unsigned blue = 255; unsigned alpha = 255; audio_stats.samples = 0; audio_stats.average_buffer_saturation = 0.0f; audio_stats.std_deviation_percentage = 0.0f; audio_stats.close_to_underrun = 0.0f; audio_stats.close_to_blocking = 0.0f; video_monitor_fps_statistics(NULL, &stddev, NULL); video_info.osd_stat_params.x = 0.010f; video_info.osd_stat_params.y = 0.950f; video_info.osd_stat_params.scale = 1.0f; video_info.osd_stat_params.full_screen = true; video_info.osd_stat_params.drop_x = -2; video_info.osd_stat_params.drop_y = -2; video_info.osd_stat_params.drop_mod = 0.3f; video_info.osd_stat_params.drop_alpha = 1.0f; video_info.osd_stat_params.color = COLOR_ABGR( red, green, blue, alpha); audio_compute_buffer_statistics(&audio_stats); snprintf(video_info.stat_text, sizeof(video_info.stat_text), "Video Statistics:\n -Frame rate: %6.2f fps\n -Frame time: %6.2f ms\n -Frame time deviation: %.3f %%\n" " -Frame delay (target/effective): %u/%u ms\n -Frame count: %" PRIu64"\n -Viewport: %d x %d x %3.2f\n" "Audio Statistics:\n -Average buffer saturation: %.2f %%\n -Standard deviation: %.2f %%\n -Time spent close to underrun: %.2f %%\n -Time spent close to blocking: %.2f %%\n -Sample count: %d\n" "Core Geometry:\n -Size: %u x %u\n -Max Size: %u x %u\n -Aspect: %3.2f\nCore Timing:\n -FPS: %3.2f\n -Sample Rate: %6.2f\n", last_fps, frame_time / 1000.0f, 100.0f * stddev, video_st->frame_delay_target, video_st->frame_delay_effective, video_st->frame_count, video_info.width, video_info.height, video_info.refresh_rate, audio_stats.average_buffer_saturation, audio_stats.std_deviation_percentage, audio_stats.close_to_underrun, audio_stats.close_to_blocking, audio_stats.samples, av_info->geometry.base_width, av_info->geometry.base_height, av_info->geometry.max_width, av_info->geometry.max_height, av_info->geometry.aspect_ratio, av_info->timing.fps, av_info->timing.sample_rate); /* TODO/FIXME - add OSD chat text here */ } if (render_frame && video_st->current_video && video_st->current_video->frame) video_st->active = video_st->current_video->frame( video_st->data, data, width, height, video_st->frame_count, (unsigned)pitch, video_info.menu_screensaver_active || video_info.notifications_hidden ? "" : video_driver_msg, &video_info); video_st->frame_count++; /* Display the status text, with a higher priority. */ if ( ( video_info.fps_show || video_info.framecount_show || video_info.memory_show || video_info.core_status_msg_show ) && !video_info.menu_screensaver_active && !video_info.notifications_hidden ) { #if defined(HAVE_GFX_WIDGETS) if (widgets_active) strlcpy( dispwidget_get_ptr()->gfx_widgets_status_text, status_text, sizeof(dispwidget_get_ptr()->gfx_widgets_status_text) ); else #endif { runloop_msg_queue_push(status_text, 2, 1, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO); } } #if defined(HAVE_CRTSWITCHRES) /* trigger set resolution*/ if (video_info.crt_switch_resolution) { unsigned native_width = width; bool dynamic_super_width = false; video_st->crt_switching_active = true; switch (video_info.crt_switch_resolution_super) { case 2560: case 3840: case 1920: width = video_info.crt_switch_resolution_super; dynamic_super_width = false; break; case 1: dynamic_super_width = true; break; default: break; } crt_switch_res_core( &video_st->crt_switch_st, native_width, width, height, video_st->core_hz, video_info.crt_switch_resolution, video_info.crt_switch_center_adjust, video_info.crt_switch_porch_adjust, video_info.monitor_index, dynamic_super_width, video_info.crt_switch_resolution_super, video_info.crt_switch_hires_menu); } else if (!video_info.crt_switch_resolution) #endif video_st->crt_switching_active = false; } static void video_driver_reinit_context(settings_t *settings, int flags) { /* RARCH_DRIVER_CTL_UNINIT clears the callback struct so we * need to make sure to keep a copy */ struct retro_hw_render_callback hwr_copy; video_driver_state_t *video_st = &video_driver_st; struct retro_hw_render_callback *hwr = VIDEO_DRIVER_GET_HW_CONTEXT_INTERNAL(video_st); const struct retro_hw_render_context_negotiation_interface *iface = video_st->hw_render_context_negotiation; memcpy(&hwr_copy, hwr, sizeof(hwr_copy)); driver_uninit(flags); memcpy(hwr, &hwr_copy, sizeof(*hwr)); video_st->hw_render_context_negotiation = iface; drivers_init(settings, flags, verbosity_is_enabled()); } void video_driver_reinit(int flags) { settings_t *settings = config_get_ptr(); video_driver_state_t *video_st = &video_driver_st; struct retro_hw_render_callback *hwr = VIDEO_DRIVER_GET_HW_CONTEXT_INTERNAL(video_st); video_st->cache_context = (hwr->cache_context != false); video_st->cache_context_ack = false; video_driver_reinit_context(settings, flags); video_st->cache_context = false; } #define FRAME_DELAY_AUTO_DEBUG 0 void video_frame_delay_auto(video_driver_state_t *video_st, video_frame_delay_auto_t *vfda) { unsigned i = 0; unsigned frame_time = 0; unsigned frame_time_frames = vfda->frame_time_interval; unsigned frame_time_target = 1000000.0f / vfda->refresh_rate; unsigned frame_time_limit_min = frame_time_target * 1.30f; unsigned frame_time_limit_med = frame_time_target * 1.50f; unsigned frame_time_limit_max = frame_time_target * 1.90f; unsigned frame_time_limit_cap = frame_time_target * 3.00f; unsigned frame_time_limit_ign = frame_time_target * 3.50f; retro_time_t frame_time_min = frame_time_target; retro_time_t frame_time_max = frame_time_target; unsigned frame_time_count_pos = 0; unsigned frame_time_count_min = 0; unsigned frame_time_count_med = 0; unsigned frame_time_count_max = 0; unsigned frame_time_count_ign = 0; unsigned frame_time_index = (video_st->frame_time_count & (MEASURE_FRAME_TIME_SAMPLES_COUNT - 1)); /* Calculate average frame time */ for (i = 1; i < frame_time_frames + 1; i++) { retro_time_t frame_time_i = 0; if (i > frame_time_index) continue; frame_time_i = video_st->frame_time_samples[frame_time_index - i]; if (frame_time_max < frame_time_i) frame_time_max = frame_time_i; if (frame_time_min > frame_time_i) frame_time_min = frame_time_i; /* Count frames over the target */ if (frame_time_i > frame_time_target) { frame_time_count_pos++; if (frame_time_i > frame_time_limit_min) frame_time_count_min++; if (frame_time_i > frame_time_limit_med) frame_time_count_med++; if (frame_time_i > frame_time_limit_max) frame_time_count_max++; if (frame_time_i > frame_time_limit_ign) frame_time_count_ign++; /* Limit maximum to prevent false positives */ if (frame_time_i > frame_time_limit_cap) frame_time_i = frame_time_limit_cap; } frame_time += frame_time_i; } frame_time /= frame_time_frames; /* Ignore values when core is doing internal frame skipping */ if (frame_time_count_ign > 0) frame_time = 0; /* Special handlings for different video driver frame timings */ if (frame_time < frame_time_limit_med && frame_time > frame_time_target) { retro_time_t frame_time_frames_half = frame_time_frames / 2; retro_time_t frame_time_delta = frame_time_max - frame_time_min; /* Ensure outcome on certain conditions */ int mode = 0; /* All frames are above the target */ if (frame_time_count_pos == frame_time_frames) mode = 1; /* At least half of interval frames are above minimum level */ else if (frame_time_count_min >= frame_time_frames_half) mode = 2; /* D3Dx stripe equalizer */ else if ( frame_time_count_pos == frame_time_frames_half && (( ( frame_time_count_min > 1 || frame_time_count_med > 0) && frame_time_delta > (frame_time_target / 3) && frame_time_delta < (frame_time_target / 2) ) || (frame_time_count_min > 2) ) && frame_time > frame_time_target ) mode = 3; /* Boost med/max spikes */ else if ( frame_time_count_pos >= frame_time_frames_half && ( frame_time_count_max > 0 || frame_time_count_med > 1) && frame_time_count_max == frame_time_count_med && frame_time_delta < frame_time_target ) mode = 4; /* Ignore */ else if ( frame_time_delta > frame_time_target && frame_time_count_med == 0 ) mode = -1; if (mode > 0) { #if FRAME_DELAY_AUTO_DEBUG RARCH_LOG("[Video]: Frame delay nudge %d by mode %d.\n", frame_time, mode); #endif frame_time = frame_time_limit_med; } else if (mode < 0) { #if FRAME_DELAY_AUTO_DEBUG RARCH_LOG("[Video]: Frame delay ignore %d.\n", frame_time); #endif frame_time = 0; } } /* Final output decision */ if (frame_time > frame_time_limit_min) { unsigned delay_decrease = 1; /* Increase decrease the more frame time is off target */ if (frame_time > frame_time_limit_med && video_st->frame_delay_effective > delay_decrease) { delay_decrease++; if (frame_time > frame_time_limit_max && video_st->frame_delay_effective > delay_decrease) delay_decrease++; } vfda->decrease = delay_decrease; } vfda->time = frame_time; vfda->target = frame_time_target; #if FRAME_DELAY_AUTO_DEBUG if (frame_time_index > frame_time_frames) RARCH_LOG("[Video]: %5d / pos:%d min:%d med:%d max:%d / delta:%5d = %5d %5d %5d %5d %5d %5d %5d %5d\n", frame_time, frame_time_count_pos, frame_time_count_min, frame_time_count_med, frame_time_count_max, frame_time_max - frame_time_min, video_st->frame_time_samples[frame_time_index - 1], video_st->frame_time_samples[frame_time_index - 2], video_st->frame_time_samples[frame_time_index - 3], video_st->frame_time_samples[frame_time_index - 4], video_st->frame_time_samples[frame_time_index - 5], video_st->frame_time_samples[frame_time_index - 6], video_st->frame_time_samples[frame_time_index - 7], video_st->frame_time_samples[frame_time_index - 8] ); #endif }