/* RetroArch - A frontend for libretro. * Copyright (C) 2018 - Francisco Javier Trujillo Mata * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../video_driver.h" #include "../../driver.h" #include "../../verbosity.h" #include #include #include #include #define GS_TEXT GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00) // turn white GS Screen #define GS_BLACK GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00) // turn white GS Screen typedef struct ps2_video { GSGLOBAL *gsGlobal; GSTEXTURE *menuTexture; GSTEXTURE *coreTexture; bool menuVisible; bool fullscreen; bool rgb32; bool force_aspect; int menu_filter; int core_filter; } ps2_video_t; // PRIVATE METHODS static GSGLOBAL *init_GSGlobal(void) { GSGLOBAL *gsGlobal = gsKit_init_global() gsGlobal->PSM = GS_PSM_CT24; gsGlobal->PSMZ = GS_PSMZ_16S; gsGlobal->DoubleBuffering = GS_SETTING_ON; gsGlobal->ZBuffering = GS_SETTING_OFF; gsGlobal->PrimAlphaEnable = GS_SETTING_OFF; dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); // Initialize the DMAC dmaKit_chan_init(DMA_CHANNEL_GIF); gsKit_init_screen(gsGlobal); gsKit_mode_switch(gsGlobal, GS_ONESHOT); gsKit_clear(gsGlobal, GS_BLACK); return gsGlobal; } static void init_ps2_video(ps2_video_t *ps2) { ps2->gsGlobal = init_GSGlobal(); ps2->menuTexture = malloc(sizeof *ps2->menuTexture); ps2->coreTexture = malloc(sizeof *ps2->coreTexture); } static void deinitTexture(GSTEXTURE *texture) { free(texture->Mem); free(texture->Clut); texture->Mem = NULL; texture->Clut = NULL; } static void color_correction32(uint32_t *buffer, uint32_t dimensions) { uint32_t i; uint32_t x32; for (i = 0; i < dimensions; i++) { x32 = buffer[i]; buffer[i] = ((x32 >> 16) & 0xFF) | ((x32 << 16) & 0xFF0000) | (x32 & 0xFF00FF00); } } static void color_correction16(uint16_t *buffer, uint32_t dimensions) { uint32_t i; uint16_t x16; for (i = 0; i < dimensions; i++) { x16 = buffer[i]; buffer[i] = (x16 & 0x8000) | ((x16 << 10) & 0x7C00) | (x16 & 0x3E0) | ((x16 >> 10) & 0x1F); } } static void transfer_texture(GSTEXTURE *texture, const void *frame, int width, int height, bool rgb32, int filter, bool color_correction) { int PSM = rgb32 ? GS_PSM_CT32 : GS_PSM_CT16; size_t size = gsKit_texture_size_ee(width, height, PSM); if ( !texture->Mem || texture->Width != width || texture->Height != height || texture->PSM != PSM ) { deinitTexture(texture); texture->Width = width; texture->Height = height; texture->PSM = PSM; texture->Filter = filter; texture->Mem = memalign(128, size); } if (color_correction) { int pixels = width * height; if (rgb32) { uint32_t *buffer = (uint32_t *)frame; color_correction32(buffer, pixels); } else { uint16_t *buffer = (uint16_t *)frame; color_correction16(buffer, pixels); } } memcpy(texture->Mem, frame, size); } static void vram_alloc(GSGLOBAL *gsGlobal, GSTEXTURE *texture) { uint32_t size = gsKit_texture_size(texture->Width, texture->Height, texture->PSM); texture->Vram=gsKit_vram_alloc(gsGlobal, size, GSKIT_ALLOC_USERBUFFER); if(texture->Vram == GSKIT_ALLOC_ERROR) { printf("VRAM Allocation Failed. Will not upload texture.\n"); } } static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition, bool force_aspect) { float x1, y1, x2, y2; if (force_aspect) { float delta = 1.0f; float texture_aspect_ratio = texture->Width / texture->Height; float gsGlobal_aspect_ratio = gsGlobal->Width / gsGlobal->Height; if (texture_aspect_ratio < gsGlobal_aspect_ratio) { //height delta = gsGlobal->Height / texture->Height; } else { //width delta = gsGlobal->Width / texture->Width; } float newWidth = texture->Width * delta; float newHeight = texture->Height * delta; x1 = (gsGlobal->Width - newWidth) / 2.0f; y1 = (gsGlobal->Height - newHeight) / 2.0f; x2 = newWidth + x1; y2 = newHeight + y1; } else { x1 = 0.0f; y1 = 0.0f; x2 = gsGlobal->Width; y2 = gsGlobal->Height; } gsKit_prim_sprite_texture( gsGlobal, texture, x1, //X1 y1, // Y1 0.0f, // U1 0.0f, // V1 x2, // X2 y2, // Y2 texture->Width, // U2 texture->Height, // V2 zPosition, GS_TEXT); } static void *ps2_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data) { void *ps2input = NULL; *input_data = NULL; (void)video; ps2_video_t *ps2 = (ps2_video_t*)calloc(1, sizeof(ps2_video_t)); if (!ps2) return NULL; init_ps2_video(ps2); ps2->rgb32 = video->rgb32; ps2->fullscreen = video->fullscreen; ps2->core_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST; ps2->force_aspect = video->force_aspect; if (input && input_data) { settings_t *settings = config_get_ptr(); ps2input = input_ps2.init(settings->arrays.input_joypad_driver); *input = ps2input ? &input_ps2 : NULL; *input_data = ps2input; } return ps2; } static bool ps2_gfx_frame(void *data, const void *frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) { #ifdef DISPLAY_FPS uint32_t diff; static uint64_t currentTick,lastTick; static int frames; static float fps = 0.0; #endif ps2_video_t *ps2 = (ps2_video_t*)data; if (!width || !height) return false; if (frame_count%120==0) { printf("ps2_gfx_frame %i\n", frame_count); } gsKit_vram_clear(ps2->gsGlobal); if (frame) { transfer_texture(ps2->coreTexture, frame, width, height, ps2->rgb32, ps2->core_filter, 1); vram_alloc(ps2->gsGlobal, ps2->coreTexture); gsKit_texture_upload(ps2->gsGlobal, ps2->coreTexture); prim_texture(ps2->gsGlobal, ps2->coreTexture, 1, ps2->force_aspect); } if (ps2->menuVisible) { vram_alloc(ps2->gsGlobal, ps2->menuTexture); gsKit_texture_upload(ps2->gsGlobal, ps2->menuTexture); prim_texture(ps2->gsGlobal, ps2->menuTexture, 2, ps2->fullscreen); } gsKit_sync_flip(ps2->gsGlobal); gsKit_queue_exec(ps2->gsGlobal); return true; } static void ps2_gfx_set_nonblock_state(void *data, bool toggle) { (void)data; (void)toggle; } static bool ps2_gfx_alive(void *data) { (void)data; return true; } static bool ps2_gfx_focus(void *data) { (void)data; return true; } static bool ps2_gfx_suppress_screensaver(void *data, bool enable) { (void)data; (void)enable; return false; } static bool ps2_gfx_has_windowed(void *data) { (void)data; return true; } static void ps2_gfx_free(void *data) { ps2_video_t *ps2 = (ps2_video_t*)data; gsKit_clear(ps2->gsGlobal, GS_BLACK); gsKit_vram_clear(ps2->gsGlobal); deinitTexture(ps2->menuTexture); deinitTexture(ps2->coreTexture); gsKit_deinit_global(ps2->gsGlobal); free(data); } static bool ps2_gfx_set_shader(void *data, enum rarch_shader_type type, const char *path) { (void)data; (void)type; (void)path; return false; } static void ps2_gfx_set_rotation(void *data, unsigned rotation) { (void)data; (void)rotation; } static void ps2_gfx_viewport_info(void *data, struct video_viewport *vp) { (void)data; (void)vp; } static bool ps2_gfx_read_viewport(void *data, uint8_t *buffer, bool is_idle) { (void)data; (void)buffer; return true; } static void ps2_set_filtering(void *data, unsigned index, bool smooth) { ps2_video_t *ps2 = (ps2_video_t*)data; ps2->menu_filter = smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST; } static void ps2_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) { ps2_video_t *ps2 = (ps2_video_t*)data; } static void ps2_apply_state_changes(void *data) { ps2_video_t *ps2 = (ps2_video_t*)data; } static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { ps2_video_t *ps2 = (ps2_video_t*)data; transfer_texture(ps2->menuTexture, frame, width, height, rgb32, ps2->menu_filter, 0); } static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen) { ps2_video_t *ps2 = (ps2_video_t*)data; ps2->menuVisible = enable; ps2->fullscreen = fullscreen; } static const video_poke_interface_t ps2_poke_interface = { NULL, /* get_flags */ NULL, /* set_coords */ NULL, /* set_mvp */ NULL, NULL, NULL, NULL, /* get_refresh_rate */ ps2_set_filtering, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ NULL, /* get_current_framebuffer */ NULL, /* get_proc_address */ ps2_set_aspect_ratio, ps2_apply_state_changes, ps2_set_texture_frame, ps2_set_texture_enable, NULL, /* set_osd_msg */ NULL, /* show_mouse */ NULL, /* grab_mouse_toggle */ NULL, /* get_current_shader */ NULL, /* get_current_software_framebuffer */ NULL /* get_hw_render_interface */ }; static void ps2_gfx_get_poke_interface(void *data, const video_poke_interface_t **iface) { (void)data; *iface = &ps2_poke_interface; } video_driver_t video_ps2 = { ps2_gfx_init, ps2_gfx_frame, ps2_gfx_set_nonblock_state, ps2_gfx_alive, ps2_gfx_focus, ps2_gfx_suppress_screensaver, ps2_gfx_has_windowed, ps2_gfx_set_shader, ps2_gfx_free, "ps2", NULL, /* set_viewport */ ps2_gfx_set_rotation, ps2_gfx_viewport_info, ps2_gfx_read_viewport, NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY NULL, /* overlay_interface */ #endif ps2_gfx_get_poke_interface, };