/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * Copyright (C) 2012-2013 - Michael Lelli * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../general.h" #include "../conf/config_file.h" #include "../file.h" #ifdef HAVE_MENU #include "../frontend/menu/menu_common.h" #endif static bool menuloop; int apple_rarch_iterate_once(void) { if (g_extern.system.shutdown) { g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); return 1; } else if (menuloop) { if (!menu_iterate()) { menuloop = false; driver_set_nonblock_state(driver.nonblock_state); if (driver.audio_data && !audio_start_func()) { RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n"); g_extern.audio_active = false; } g_extern.lifecycle_state &= ~(1ULL << MODE_MENU); } } else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_state |= (1ULL << MODE_GAME); else return 2; g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_state & (1ULL << MODE_GAME)) { bool r; if (g_extern.is_paused && !g_extern.is_oneshot) r = rarch_main_idle_iterate(); else r = rarch_main_iterate(); if (!r) g_extern.lifecycle_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_state |= 1ULL << MODE_MENU_PREINIT; // Menu should always run with vsync on. video_set_nonblock_state_func(false); if (driver.audio_data) audio_stop_func(); menuloop = true; } else { g_extern.system.shutdown = true; } return 0; }