/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2012-2014 - OV2 * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define CINTERFACE #ifdef _XBOX #include #include #endif #include #include #include #include #include #include #include #include "../../defines/d3d_defines.h" #include "../common/d3d_common.h" #include "../common/d3d9_common.h" #include "../video_coord_array.h" #include "../../configuration.h" #include "../../dynamic.h" #include "../../ui/ui_companion_driver.h" #include "../../frontend/frontend_driver.h" #ifdef HAVE_THREADS #include "../video_thread_wrapper.h" #endif #include "../common/win32_common.h" #ifdef _XBOX #define D3D9_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL #endif #define FS_PRESENTINTERVAL(pp) ((pp)->PresentationInterval) #ifdef HAVE_MENU #include "../../menu/menu_driver.h" #ifdef HAVE_MENU_WIDGETS #include "../../menu/widgets/menu_widgets.h" #endif #endif #include "../font_driver.h" #include "../../core.h" #include "../../verbosity.h" #include "../../retroarch.h" #ifdef __WINRT__ #error "UWP does not support D3D9" #endif static LPDIRECT3D9 g_pD3D9; void *dinput; #ifdef _XBOX static bool d3d9_widescreen_mode = false; #endif static bool d3d9_set_resize(d3d9_video_t *d3d, unsigned new_width, unsigned new_height) { /* No changes? */ if ( (new_width == d3d->video_info.width) && (new_height == d3d->video_info.height)) return false; RARCH_LOG("[D3D9]: Resize %ux%u.\n", new_width, new_height); d3d->video_info.width = new_width; d3d->video_info.height = new_height; video_driver_set_size(&new_width, &new_height); return true; } static bool d3d9_init_imports(d3d9_video_t *d3d) { retro_ctx_memory_info_t mem_info; state_tracker_t *state_tracker = NULL; struct state_tracker_info tracker_info = {0}; if (!d3d->shader.variables) return true; mem_info.id = RETRO_MEMORY_SYSTEM_RAM; core_get_memory(&mem_info); tracker_info.script_class = NULL; tracker_info.wram = (uint8_t*)mem_info.data; tracker_info.info = d3d->shader.variable; tracker_info.info_elem = d3d->shader.variables; tracker_info.script = NULL; tracker_info.script_is_file = false; #ifdef HAVE_PYTHON if (*d3d->shader.script_path) { tracker_info.script = d3d->shader.script_path; tracker_info.script_is_file = true; } if (*d3d->shader.script_class) tracker_info.script_class = d3d->shader.script_class; #endif state_tracker = state_tracker_init(&tracker_info); if (!state_tracker) { RARCH_ERR("[D3D9]: Failed to initialize state tracker.\n"); return false; } d3d->state_tracker = state_tracker; return true; } extern d3d9_renderchain_driver_t cg_d3d9_renderchain; extern d3d9_renderchain_driver_t hlsl_d3d9_renderchain; static bool renderchain_d3d_init_first( enum gfx_ctx_api api, const d3d9_renderchain_driver_t **renderchain_driver, void **renderchain_handle) { switch (api) { case GFX_CTX_DIRECT3D9_API: { static const d3d9_renderchain_driver_t *renderchain_d3d_drivers[] = { #if defined(_WIN32) && defined(HAVE_CG) &cg_d3d9_renderchain, #endif #if defined(_WIN32) && defined(HAVE_HLSL) &hlsl_d3d9_renderchain, #endif NULL }; unsigned i; for (i = 0; renderchain_d3d_drivers[i]; i++) { void *data = renderchain_d3d_drivers[i]->chain_new(); if (!data) continue; *renderchain_driver = renderchain_d3d_drivers[i]; *renderchain_handle = data; return true; } } break; case GFX_CTX_NONE: default: break; } return false; } static void d3d9_log_info(const struct LinkInfo *info) { RARCH_LOG("[D3D9]: Render pass info:\n"); RARCH_LOG("\tTexture width: %u\n", info->tex_w); RARCH_LOG("\tTexture height: %u\n", info->tex_h); RARCH_LOG("\tScale type (X): "); switch (info->pass->fbo.type_x) { case RARCH_SCALE_INPUT: RARCH_LOG("Relative @ %fx\n", info->pass->fbo.scale_x); break; case RARCH_SCALE_VIEWPORT: RARCH_LOG("Viewport @ %fx\n", info->pass->fbo.scale_x); break; case RARCH_SCALE_ABSOLUTE: RARCH_LOG("Absolute @ %u px\n", info->pass->fbo.abs_x); break; } RARCH_LOG("\tScale type (Y): "); switch (info->pass->fbo.type_y) { case RARCH_SCALE_INPUT: RARCH_LOG("Relative @ %fx\n", info->pass->fbo.scale_y); break; case RARCH_SCALE_VIEWPORT: RARCH_LOG("Viewport @ %fx\n", info->pass->fbo.scale_y); break; case RARCH_SCALE_ABSOLUTE: RARCH_LOG("Absolute @ %u px\n", info->pass->fbo.abs_y); break; } RARCH_LOG("\tBilinear filter: %s\n", info->pass->filter == RARCH_FILTER_LINEAR ? "true" : "false"); } static bool d3d9_init_chain(d3d9_video_t *d3d, const video_info_t *video_info) { struct LinkInfo link_info; unsigned current_width, current_height, out_width, out_height; unsigned i = 0; (void)i; (void)current_width; (void)current_height; (void)out_width; (void)out_height; /* Setup information for first pass. */ link_info.pass = NULL; link_info.tex_w = video_info->input_scale * RARCH_SCALE_BASE; link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE; link_info.pass = &d3d->shader.pass[0]; if (!renderchain_d3d_init_first(GFX_CTX_DIRECT3D9_API, &d3d->renderchain_driver, &d3d->renderchain_data)) { RARCH_ERR("[D3D9]: Renderchain could not be initialized.\n"); return false; } if (!d3d->renderchain_driver || !d3d->renderchain_data) return false; if ( !d3d->renderchain_driver->init( d3d, &d3d->video_info, d3d->dev, &d3d->final_viewport, &link_info, d3d->video_info.rgb32) ) { RARCH_ERR("[D3D9]: Failed to init render chain.\n"); return false; } RARCH_LOG("[D3D9]: Renderchain driver: %s\n", d3d->renderchain_driver->ident); d3d9_log_info(&link_info); #ifndef _XBOX current_width = link_info.tex_w; current_height = link_info.tex_h; out_width = 0; out_height = 0; for (i = 1; i < d3d->shader.passes; i++) { d3d9_convert_geometry( &link_info, &out_width, &out_height, current_width, current_height, &d3d->final_viewport); link_info.pass = &d3d->shader.pass[i]; link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); current_width = out_width; current_height = out_height; if (!d3d->renderchain_driver->add_pass( d3d->renderchain_data, &link_info)) { RARCH_ERR("[D3D9]: Failed to add pass.\n"); return false; } d3d9_log_info(&link_info); } #endif if (d3d->renderchain_driver) { if (d3d->renderchain_driver->add_lut) { unsigned i; settings_t *settings = config_get_ptr(); for (i = 0; i < d3d->shader.luts; i++) { if (!d3d->renderchain_driver->add_lut( d3d->renderchain_data, d3d->shader.lut[i].id, d3d->shader.lut[i].path, d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ? settings->bools.video_smooth : (d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR))) { RARCH_ERR("[D3D9]: Failed to init LUTs.\n"); return false; } } } if (!d3d9_init_imports(d3d)) { RARCH_ERR("[D3D9]: Failed to init imports.\n"); return false; } } return true; } static bool d3d9_init_singlepass(d3d9_video_t *d3d) { struct video_shader_pass *pass = NULL; if (!d3d) return false; memset(&d3d->shader, 0, sizeof(d3d->shader)); d3d->shader.passes = 1; pass = (struct video_shader_pass*) &d3d->shader.pass[0]; pass->fbo.valid = true; pass->fbo.scale_y = 1.0; pass->fbo.type_y = RARCH_SCALE_VIEWPORT; pass->fbo.scale_x = pass->fbo.scale_y; pass->fbo.type_x = pass->fbo.type_y; if (!string_is_empty(d3d->shader_path)) strlcpy(pass->source.path, d3d->shader_path, sizeof(pass->source.path)); return true; } static bool d3d9_init_multipass(d3d9_video_t *d3d, const char *shader_path) { unsigned i; bool use_extra_pass = false; struct video_shader_pass *pass = NULL; config_file_t *conf = config_file_new(shader_path); if (!conf) { RARCH_ERR("[D3D9]: Failed to load preset.\n"); return false; } memset(&d3d->shader, 0, sizeof(d3d->shader)); if (!video_shader_read_conf_preset(conf, &d3d->shader)) { config_file_free(conf); RARCH_ERR("[D3D9]: Failed to parse CGP file.\n"); return false; } config_file_free(conf); if (!string_is_empty(shader_path)) video_shader_resolve_relative(&d3d->shader, shader_path); RARCH_LOG("[D3D9]: Found %u shaders.\n", d3d->shader.passes); for (i = 0; i < d3d->shader.passes; i++) { if (d3d->shader.pass[i].fbo.valid) continue; d3d->shader.pass[i].fbo.scale_y = 1.0f; d3d->shader.pass[i].fbo.scale_x = 1.0f; d3d->shader.pass[i].fbo.type_x = RARCH_SCALE_INPUT; d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT; } use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS && d3d->shader.pass[d3d->shader.passes - 1].fbo.valid; if (use_extra_pass) { d3d->shader.passes++; pass = (struct video_shader_pass*) &d3d->shader.pass[d3d->shader.passes - 1]; pass->fbo.scale_x = 1.0f; pass->fbo.scale_y = 1.0f; pass->fbo.type_x = RARCH_SCALE_VIEWPORT; pass->fbo.type_y = RARCH_SCALE_VIEWPORT; pass->filter = RARCH_FILTER_UNSPEC; } else { pass = (struct video_shader_pass*) &d3d->shader.pass[d3d->shader.passes - 1]; pass->fbo.scale_x = 1.0f; pass->fbo.scale_y = 1.0f; pass->fbo.type_x = RARCH_SCALE_VIEWPORT; pass->fbo.type_y = RARCH_SCALE_VIEWPORT; } return true; } static bool d3d9_process_shader(d3d9_video_t *d3d) { const char *shader_path = d3d->shader_path; if (d3d && !string_is_empty(shader_path) && string_is_equal(path_get_extension(shader_path), "cgp")) return d3d9_init_multipass(d3d, shader_path); return d3d9_init_singlepass(d3d); } static void d3d9_viewport_info(void *data, struct video_viewport *vp) { unsigned width, height; d3d9_video_t *d3d = (d3d9_video_t*)data; if (!vp) return; video_driver_get_size(&width, &height); vp->x = d3d->final_viewport.X; vp->y = d3d->final_viewport.Y; vp->width = d3d->final_viewport.Width; vp->height = d3d->final_viewport.Height; vp->full_width = width; vp->full_height = height; } void d3d9_set_mvp(void *data, const void *mat_data) { LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; d3d9_set_vertex_shader_constantf(dev, 0, (const float*)mat_data, 4); } static void d3d9_overlay_render(d3d9_video_t *d3d, video_frame_info_t *video_info, overlay_t *overlay, bool force_linear) { D3DTEXTUREFILTERTYPE filter_type; LPDIRECT3DVERTEXDECLARATION9 vertex_decl; LPDIRECT3DDEVICE9 dev; struct video_viewport vp; void *verts; unsigned i; Vertex vert[4]; D3DVERTEXELEMENT9 vElems[4] = { {0, offsetof(Vertex, x), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, offsetof(Vertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {0, offsetof(Vertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; unsigned width = video_info->width; unsigned height = video_info->height; if (!d3d || !overlay || !overlay->tex) return; dev = d3d->dev; if (!overlay->vert_buf) { overlay->vert_buf = d3d9_vertex_buffer_new( dev, sizeof(vert), D3DUSAGE_WRITEONLY, #ifdef _XBOX 0, #else D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, #endif D3DPOOL_MANAGED, NULL); if (!overlay->vert_buf) return; } for (i = 0; i < 4; i++) { vert[i].z = 0.5f; vert[i].color = (((uint32_t)(overlay->alpha_mod * 0xFF)) << 24) | 0xFFFFFF; } d3d9_viewport_info(d3d, &vp); vert[0].x = overlay->vert_coords[0]; vert[1].x = overlay->vert_coords[0] + overlay->vert_coords[2]; vert[2].x = overlay->vert_coords[0]; vert[3].x = overlay->vert_coords[0] + overlay->vert_coords[2]; vert[0].y = overlay->vert_coords[1]; vert[1].y = overlay->vert_coords[1]; vert[2].y = overlay->vert_coords[1] + overlay->vert_coords[3]; vert[3].y = overlay->vert_coords[1] + overlay->vert_coords[3]; vert[0].u = overlay->tex_coords[0]; vert[1].u = overlay->tex_coords[0] + overlay->tex_coords[2]; vert[2].u = overlay->tex_coords[0]; vert[3].u = overlay->tex_coords[0] + overlay->tex_coords[2]; vert[0].v = overlay->tex_coords[1]; vert[1].v = overlay->tex_coords[1]; vert[2].v = overlay->tex_coords[1] + overlay->tex_coords[3]; vert[3].v = overlay->tex_coords[1] + overlay->tex_coords[3]; verts = d3d9_vertex_buffer_lock((LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf); memcpy(verts, vert, sizeof(vert)); d3d9_vertex_buffer_unlock((LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf); d3d9_enable_blend_func(d3d->dev); /* set vertex declaration for overlay. */ d3d9_vertex_declaration_new(dev, &vElems, (void**)&vertex_decl); d3d9_set_vertex_declaration(dev, vertex_decl); d3d9_vertex_declaration_free(vertex_decl); d3d9_set_stream_source(dev, 0, (LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf, 0, sizeof(*vert)); if (overlay->fullscreen) { D3DVIEWPORT9 vp_full; vp_full.X = 0; vp_full.Y = 0; vp_full.Width = width; vp_full.Height = height; vp_full.MinZ = 0.0f; vp_full.MaxZ = 1.0f; d3d9_set_viewports(dev, &vp_full); } filter_type = D3DTEXF_LINEAR; if (!force_linear) { settings_t *settings = config_get_ptr(); if (!settings->bools.menu_linear_filter) filter_type = D3DTEXF_POINT; } /* Render overlay. */ d3d9_set_texture(dev, 0, (LPDIRECT3DTEXTURE9)overlay->tex); d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_BORDER); d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_BORDER); d3d9_set_sampler_minfilter(dev, 0, filter_type); d3d9_set_sampler_magfilter(dev, 0, filter_type); d3d9_draw_primitive(dev, D3DPT_TRIANGLESTRIP, 0, 2); /* Restore previous state. */ d3d9_disable_blend_func(dev); d3d9_set_viewports(dev, &d3d->final_viewport); } static void d3d9_free_overlay(d3d9_video_t *d3d, overlay_t *overlay) { if (!d3d) return; d3d9_texture_free((LPDIRECT3DTEXTURE9)overlay->tex); d3d9_vertex_buffer_free(overlay->vert_buf, NULL); } static void d3d9_deinit_chain(d3d9_video_t *d3d) { if (!d3d || !d3d->renderchain_driver) return; if (d3d->renderchain_driver->chain_free) d3d->renderchain_driver->chain_free(d3d->renderchain_data); d3d->renderchain_driver = NULL; d3d->renderchain_data = NULL; } static void d3d9_deinitialize(d3d9_video_t *d3d) { if (!d3d) return; font_driver_free_osd(); d3d9_deinit_chain(d3d); d3d9_vertex_buffer_free(d3d->menu_display.buffer, d3d->menu_display.decl); if (d3d->state_tracker) state_tracker_free(d3d->state_tracker); d3d->state_tracker = NULL; d3d->menu_display.buffer = NULL; d3d->menu_display.decl = NULL; } static D3DFORMAT d3d9_get_color_format_backbuffer(bool rgb32, bool windowed) { D3DFORMAT fmt = D3DFMT_X8R8G8B8; #ifdef _XBOX if (!rgb32) fmt = d3d9_get_rgb565_format(); #else if (windowed) { D3DDISPLAYMODE display_mode; if (d3d9_get_adapter_display_mode(g_pD3D9, 0, &display_mode)) fmt = display_mode.Format; } #endif return fmt; } #ifdef _XBOX static D3DFORMAT d3d9_get_color_format_front_buffer(void) { return D3DFMT_LE_X8R8G8B8; } #endif static bool d3d9_is_windowed_enable(bool info_fullscreen) { #ifndef _XBOX settings_t *settings = config_get_ptr(); if (!info_fullscreen) return true; if (settings) return settings->bools.video_windowed_fullscreen; #endif return false; } #ifdef _XBOX static void d3d9_get_video_size(d3d9_video_t *d3d, unsigned *width, unsigned *height) { XVIDEO_MODE video_mode; XGetVideoMode(&video_mode); *width = video_mode.dwDisplayWidth; *height = video_mode.dwDisplayHeight; d3d->resolution_hd_enable = false; if(video_mode.fIsHiDef) { *width = 1280; *height = 720; d3d->resolution_hd_enable = true; } else { *width = 640; *height = 480; } d3d9_widescreen_mode = video_mode.fIsWideScreen; } #endif void d3d9_make_d3dpp(void *data, const video_info_t *info, void *_d3dpp) { d3d9_video_t *d3d = (d3d9_video_t*)data; D3DPRESENT_PARAMETERS *d3dpp = (D3DPRESENT_PARAMETERS*)_d3dpp; #ifdef _XBOX /* TODO/FIXME - get rid of global state dependencies. */ global_t *global = global_get_ptr(); bool gamma_enable = global ? global->console.screen.gamma_correction : false; #endif bool windowed_enable = d3d9_is_windowed_enable(info->fullscreen); memset(d3dpp, 0, sizeof(*d3dpp)); d3dpp->Windowed = windowed_enable; FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE; if (info->vsync) { settings_t *settings = config_get_ptr(); switch (settings->uints.video_swap_interval) { default: case 1: FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_ONE; break; case 2: FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_TWO; break; case 3: FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_THREE; break; case 4: FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_FOUR; break; } } d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp->BackBufferCount = 2; d3dpp->BackBufferFormat = d3d9_get_color_format_backbuffer( info->rgb32, windowed_enable); #ifdef _XBOX d3dpp->FrontBufferFormat = d3d9_get_color_format_front_buffer(); if (gamma_enable) { d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT( d3dpp->BackBufferFormat); d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT( d3dpp->FrontBufferFormat); } #else d3dpp->hDeviceWindow = win32_get_window(); #endif if (!windowed_enable) { #ifdef _XBOX unsigned width = 0; unsigned height = 0; d3d9_get_video_size(d3d, &width, &height); video_driver_set_size(&width, &height); #endif video_driver_get_size(&d3dpp->BackBufferWidth, &d3dpp->BackBufferHeight); } #ifdef _XBOX d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp->EnableAutoDepthStencil = FALSE; if (!d3d9_widescreen_mode) d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX; d3dpp->MultiSampleQuality = 0; #endif } static bool d3d9_init_base(void *data, const video_info_t *info) { D3DPRESENT_PARAMETERS d3dpp; HWND focus_window = NULL; d3d9_video_t *d3d = (d3d9_video_t*)data; #ifndef _XBOX focus_window = win32_get_window(); #endif memset(&d3dpp, 0, sizeof(d3dpp)); g_pD3D9 = (LPDIRECT3D9)d3d9_create(); /* this needs g_pD3D9 created first */ d3d9_make_d3dpp(d3d, info, &d3dpp); if (!g_pD3D9) { RARCH_ERR("[D3D9]: Failed to create D3D interface.\n"); return false; } if (!d3d9_create_device(&d3d->dev, &d3dpp, g_pD3D9, focus_window, d3d->cur_mon_id) ) { RARCH_ERR("[D3D9]: Failed to initialize device.\n"); return false; } return true; } static void d3d9_calculate_rect(void *data, unsigned *width, unsigned *height, int *x, int *y, bool force_full, bool allow_rotate) { float device_aspect = (float)*width / *height; d3d9_video_t *d3d = (d3d9_video_t*)data; settings_t *settings = config_get_ptr(); video_driver_get_size(width, height); *x = 0; *y = 0; if (settings->bools.video_scale_integer && !force_full) { struct video_viewport vp; vp.x = 0; vp.y = 0; vp.width = 0; vp.height = 0; vp.full_width = 0; vp.full_height = 0; video_viewport_get_scaled_integer(&vp, *width, *height, video_driver_get_aspect_ratio(), d3d->keep_aspect); *x = vp.x; *y = vp.y; *width = vp.width; *height = vp.height; } else if (d3d->keep_aspect && !force_full) { float desired_aspect = video_driver_get_aspect_ratio(); #if defined(HAVE_MENU) if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { video_viewport_t *custom = video_viewport_get_custom(); *x = custom->x; *y = custom->y; *width = custom->width; *height = custom->height; } else #endif { float delta; if (fabsf(device_aspect - desired_aspect) < 0.0001f) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; *x = (int)(roundf(*width * (0.5f - delta))); *width = (unsigned)(roundf(2.0f * (*width) * delta)); } else { delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; *y = (int)(roundf(*height * (0.5f - delta))); *height = (unsigned)(roundf(2.0f * (*height) * delta)); } } } } static void d3d9_set_font_rect( d3d9_video_t *d3d, const struct font_params *params) { settings_t *settings = config_get_ptr(); float pos_x = settings->floats.video_msg_pos_x; float pos_y = settings->floats.video_msg_pos_y; float font_size = settings->floats.video_font_size; if (params) { pos_x = params->x; pos_y = params->y; font_size *= params->scale; } if (!d3d) return; d3d->font_rect.left = d3d->video_info.width * pos_x; d3d->font_rect.right = d3d->video_info.width; d3d->font_rect.top = (1.0f - pos_y) * d3d->video_info.height - font_size; d3d->font_rect.bottom = d3d->video_info.height; d3d->font_rect_shifted = d3d->font_rect; d3d->font_rect_shifted.left -= 2; d3d->font_rect_shifted.right -= 2; d3d->font_rect_shifted.top += 2; d3d->font_rect_shifted.bottom += 2; } static void d3d9_set_viewport(void *data, unsigned width, unsigned height, bool force_full, bool allow_rotate) { int x = 0; int y = 0; d3d9_video_t *d3d = (d3d9_video_t*)data; d3d9_calculate_rect(data, &width, &height, &x, &y, force_full, allow_rotate); /* D3D doesn't support negative X/Y viewports ... */ if (x < 0) x = 0; if (y < 0) y = 0; d3d->final_viewport.X = x; d3d->final_viewport.Y = y; d3d->final_viewport.Width = width; d3d->final_viewport.Height = height; d3d->final_viewport.MinZ = 0.0f; d3d->final_viewport.MaxZ = 1.0f; d3d9_set_font_rect(d3d, NULL); } static bool d3d9_initialize(d3d9_video_t *d3d, const video_info_t *info) { unsigned width, height; bool ret = true; settings_t *settings = config_get_ptr(); if (!d3d) return false; if (!g_pD3D9) ret = d3d9_init_base(d3d, info); else if (d3d->needs_restore) { D3DPRESENT_PARAMETERS d3dpp; d3d9_make_d3dpp(d3d, info, &d3dpp); /* the D3DX font driver uses POOL_DEFAULT resources * and will prevent a clean reset here * another approach would be to keep track of all created D3D * font objects and free/realloc them around the d3d_reset call */ #ifdef HAVE_MENU menu_driver_ctl(RARCH_MENU_CTL_DEINIT, NULL); #endif if (!d3d9_reset(d3d->dev, &d3dpp)) { d3d9_deinitialize(d3d); d3d9_device_free(NULL, g_pD3D9); g_pD3D9 = NULL; ret = d3d9_init_base(d3d, info); if (ret) RARCH_LOG("[D3D9]: Recovered from dead state.\n"); } #ifdef HAVE_MENU menu_driver_init(info->is_threaded); #endif } if (!ret) return ret; if (!d3d9_init_chain(d3d, info)) { RARCH_ERR("[D3D9]: Failed to initialize render chain.\n"); return false; } video_driver_get_size(&width, &height); d3d9_set_viewport(d3d, width, height, false, true); #ifdef _XBOX strlcpy(settings->paths.path_font, "game:\\media\\Arial_12.xpr", sizeof(settings->paths.path_font)); #endif font_driver_init_osd(d3d, false, info->is_threaded, FONT_DRIVER_RENDER_D3D9_API); { static const D3DVERTEXELEMENT9 VertexElements[4] = { {0, offsetof(Vertex, x), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, offsetof(Vertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {0, offsetof(Vertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; if (!d3d9_vertex_declaration_new(d3d->dev, (void*)VertexElements, (void**)&d3d->menu_display.decl)) return false; } d3d->menu_display.offset = 0; d3d->menu_display.size = 1024; d3d->menu_display.buffer = d3d9_vertex_buffer_new( d3d->dev, d3d->menu_display.size * sizeof(Vertex), D3DUSAGE_WRITEONLY, #ifdef _XBOX 0, #else D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, #endif D3DPOOL_DEFAULT, NULL); if (!d3d->menu_display.buffer) return false; d3d_matrix_ortho_off_center_lh(&d3d->mvp_transposed, 0, 1, 0, 1, 0, 1); d3d_matrix_transpose(&d3d->mvp, &d3d->mvp_transposed); d3d9_set_render_state(d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE); d3d9_set_render_state(d3d->dev, D3DRS_SCISSORTESTENABLE, TRUE); return true; } static bool d3d9_restore(void *data) { d3d9_video_t *d3d = (d3d9_video_t*)data; if (!d3d) return false; d3d9_deinitialize(d3d); if (!d3d9_initialize(d3d, &d3d->video_info)) { RARCH_ERR("[D3D9]: Restore error.\n"); return false; } d3d->needs_restore = false; return true; } static void d3d9_set_nonblock_state(void *data, bool state) { int interval = 0; d3d9_video_t *d3d = (d3d9_video_t*)data; if (!d3d) return; if (!state) interval = 1; d3d->video_info.vsync = !state; (void)interval; #ifdef _XBOX d3d9_set_render_state(d3d->dev, D3D9_PRESENTATIONINTERVAL, interval ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE ); #else d3d->needs_restore = true; d3d9_restore(d3d); #endif } static bool d3d9_alive(void *data) { unsigned temp_width = 0; unsigned temp_height = 0; bool ret = false; bool quit = false; bool resize = false; d3d9_video_t *d3d = (d3d9_video_t*)data; /* Needed because some context drivers don't track their sizes */ video_driver_get_size(&temp_width, &temp_height); #ifndef _XBOX win32_check_window(&quit, &resize, &temp_width, &temp_height); #endif if (quit) d3d->quitting = quit; if (resize) { d3d->should_resize = true; d3d9_set_resize(d3d, temp_width, temp_height); d3d9_restore(d3d); } ret = !quit; if ( temp_width != 0 && temp_height != 0) video_driver_set_size(&temp_width, &temp_height); return ret; } static bool d3d9_suppress_screensaver(void *data, bool enable) { #ifdef _XBOX return true; #else return win32_suppress_screensaver(data, enable); #endif } static void d3d9_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) { d3d9_video_t *d3d = (d3d9_video_t*)data; switch (aspect_ratio_idx) { case ASPECT_RATIO_SQUARE: video_driver_set_viewport_square_pixel(); break; case ASPECT_RATIO_CORE: video_driver_set_viewport_core(); break; case ASPECT_RATIO_CONFIG: video_driver_set_viewport_config(); break; default: break; } video_driver_set_aspect_ratio_value( aspectratio_lut[aspect_ratio_idx].value); if (!d3d) return; d3d->keep_aspect = true; d3d->should_resize = true; } static void d3d9_apply_state_changes(void *data) { d3d9_video_t *d3d = (d3d9_video_t*)data; if (d3d) d3d->should_resize = true; } static void d3d9_set_osd_msg(void *data, video_frame_info_t *video_info, const char *msg, const void *params, void *font) { d3d9_video_t *d3d = (d3d9_video_t*)data; LPDIRECT3DDEVICE9 dev = d3d->dev; const struct font_params *d3d_font_params = (const struct font_params*)params; d3d9_set_font_rect(d3d, d3d_font_params); d3d9_begin_scene(dev); font_driver_render_msg(video_info, font, msg, d3d_font_params); d3d9_end_scene(dev); } static bool d3d9_init_internal(d3d9_video_t *d3d, const video_info_t *info, const input_driver_t **input, void **input_data) { #ifdef HAVE_MONITOR bool windowed_full; RECT mon_rect; MONITORINFOEX current_mon; HMONITOR hm_to_use; #endif #ifdef HAVE_WINDOW DWORD style; unsigned win_width = 0; unsigned win_height = 0; RECT rect = {0}; #endif unsigned full_x = 0; unsigned full_y = 0; settings_t *settings = config_get_ptr(); overlay_t *menu = (overlay_t*)calloc(1, sizeof(*menu)); if (!menu) return false; d3d->menu = menu; d3d->cur_mon_id = 0; d3d->menu->tex_coords[0] = 0; d3d->menu->tex_coords[1] = 0; d3d->menu->tex_coords[2] = 1; d3d->menu->tex_coords[3] = 1; d3d->menu->vert_coords[0] = 0; d3d->menu->vert_coords[1] = 1; d3d->menu->vert_coords[2] = 1; d3d->menu->vert_coords[3] = -1; #ifdef HAVE_WINDOW memset(&d3d->windowClass, 0, sizeof(d3d->windowClass)); d3d->windowClass.lpfnWndProc = WndProcD3D; win32_window_init(&d3d->windowClass, true, NULL); #endif #ifdef HAVE_MONITOR win32_monitor_info(¤t_mon, &hm_to_use, &d3d->cur_mon_id); mon_rect = current_mon.rcMonitor; g_win32_resize_width = info->width; g_win32_resize_height = info->height; windowed_full = settings->bools.video_windowed_fullscreen; full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width; full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height; RARCH_LOG("[D3D9]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top)); #else { d3d9_get_video_size(d3d, &full_x, &full_y); } #endif { unsigned new_width = info->fullscreen ? full_x : info->width; unsigned new_height = info->fullscreen ? full_y : info->height; video_driver_set_size(&new_width, &new_height); } #ifdef HAVE_WINDOW video_driver_get_size(&win_width, &win_height); win32_set_style(¤t_mon, &hm_to_use, &win_width, &win_height, info->fullscreen, windowed_full, &rect, &mon_rect, &style); win32_window_create(d3d, style, &mon_rect, win_width, win_height, info->fullscreen); win32_set_window(&win_width, &win_height, info->fullscreen, windowed_full, &rect); #endif /* This should only be done once here * to avoid set_shader() to be overridden * later. */ if (settings->bools.video_shader_enable) { enum rarch_shader_type type = video_shader_parse_type(retroarch_get_shader_preset()); switch (type) { case RARCH_SHADER_CG: if (!string_is_empty(d3d->shader_path)) free(d3d->shader_path); if (!string_is_empty(retroarch_get_shader_preset())) d3d->shader_path = strdup(retroarch_get_shader_preset()); break; default: break; } } if (!d3d9_process_shader(d3d)) return false; d3d->video_info = *info; if (!d3d9_initialize(d3d, &d3d->video_info)) return false; d3d_input_driver(settings->arrays.input_joypad_driver, settings->arrays.input_joypad_driver, input, input_data); { char version_str[128]; D3DADAPTER_IDENTIFIER9 ident = {0}; IDirect3D9_GetAdapterIdentifier(g_pD3D9, 0, 0, &ident); version_str[0] = '\0'; snprintf(version_str, sizeof(version_str), "%u.%u.%u.%u", HIWORD(ident.DriverVersion.HighPart), LOWORD(ident.DriverVersion.HighPart), HIWORD(ident.DriverVersion.LowPart), LOWORD(ident.DriverVersion.LowPart)); RARCH_LOG("[D3D9]: Using GPU: %s\n", ident.Description); RARCH_LOG("[D3D9]: GPU API Version: %s\n", version_str); video_driver_set_gpu_device_string(ident.Description); video_driver_set_gpu_api_version_string(version_str); } RARCH_LOG("[D3D9]: Init complete.\n"); return true; } static void d3d9_set_rotation(void *data, unsigned rot) { d3d9_video_t *d3d = (d3d9_video_t*)data; struct video_ortho ortho = {0, 1, 0, 1, -1, 1}; if (!d3d) return; d3d->dev_rotation = rot; } static void d3d9_show_mouse(void *data, bool state) { #ifndef XBOX win32_show_cursor(state); #endif } static void *d3d9_init(const video_info_t *info, const input_driver_t **input, void **input_data) { d3d9_video_t *d3d = (d3d9_video_t*)calloc(1, sizeof(*d3d)); if (!d3d) return NULL; if (!d3d9_initialize_symbols(GFX_CTX_DIRECT3D9_API)) { free(d3d); return NULL; } #ifndef _XBOX win32_window_reset(); win32_monitor_init(); #endif /* Default values */ d3d->dev = NULL; d3d->dev_rotation = 0; d3d->needs_restore = false; #ifdef HAVE_OVERLAY d3d->overlays_enabled = false; #endif d3d->should_resize = false; d3d->menu = NULL; if (!d3d9_init_internal(d3d, info, input, input_data)) { RARCH_ERR("[D3D9]: Failed to init D3D.\n"); free(d3d); return NULL; } d3d->keep_aspect = info->force_aspect; return d3d; } #ifdef HAVE_OVERLAY static void d3d9_free_overlays(d3d9_video_t *d3d) { unsigned i; if (!d3d) return; for (i = 0; i < d3d->overlays_size; i++) d3d9_free_overlay(d3d, &d3d->overlays[i]); free(d3d->overlays); d3d->overlays = NULL; d3d->overlays_size = 0; } #endif static void d3d9_free(void *data) { d3d9_video_t *d3d = (d3d9_video_t*)data; if (!d3d) return; #ifdef HAVE_OVERLAY d3d9_free_overlays(d3d); if (d3d->overlays) free(d3d->overlays); d3d->overlays = NULL; d3d->overlays_size = 0; #endif d3d9_free_overlay(d3d, d3d->menu); if (d3d->menu) free(d3d->menu); d3d->menu = NULL; d3d9_deinitialize(d3d); if (!string_is_empty(d3d->shader_path)) free(d3d->shader_path); d3d->shader_path = NULL; d3d9_device_free(d3d->dev, g_pD3D9); d3d->dev = NULL; g_pD3D9 = NULL; d3d9_deinitialize_symbols(); #ifndef _XBOX win32_monitor_from_window(); win32_destroy_window(); #endif free(d3d); } #ifdef HAVE_OVERLAY static void d3d9_overlay_tex_geom( void *data, unsigned index, float x, float y, float w, float h) { d3d9_video_t *d3d = (d3d9_video_t*)data; if (!d3d) return; d3d->overlays[index].tex_coords[0] = x; d3d->overlays[index].tex_coords[1] = y; d3d->overlays[index].tex_coords[2] = w; d3d->overlays[index].tex_coords[3] = h; } static void d3d9_overlay_vertex_geom( void *data, unsigned index, float x, float y, float w, float h) { d3d9_video_t *d3d = (d3d9_video_t*)data; if (!d3d) return; y = 1.0f - y; h = -h; d3d->overlays[index].vert_coords[0] = x; d3d->overlays[index].vert_coords[1] = y; d3d->overlays[index].vert_coords[2] = w; d3d->overlays[index].vert_coords[3] = h; } static bool d3d9_overlay_load(void *data, const void *image_data, unsigned num_images) { unsigned i, y; overlay_t *new_overlays = NULL; d3d9_video_t *d3d = (d3d9_video_t*)data; const struct texture_image *images = (const struct texture_image*) image_data; if (!d3d) return false; d3d9_free_overlays(d3d); d3d->overlays = (overlay_t*)calloc(num_images, sizeof(*d3d->overlays)); d3d->overlays_size = num_images; for (i = 0; i < num_images; i++) { D3DLOCKED_RECT d3dlr; unsigned width = images[i].width; unsigned height = images[i].height; overlay_t *overlay = (overlay_t*)&d3d->overlays[i]; overlay->tex = d3d9_texture_new(d3d->dev, NULL, width, height, 1, 0, d3d9_get_argb8888_format(), D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false); if (!overlay->tex) { RARCH_ERR("[D3D9]: Failed to create overlay texture\n"); return false; } if (d3d9_lock_rectangle((LPDIRECT3DTEXTURE9)overlay->tex, 0, &d3dlr, NULL, 0, D3DLOCK_NOSYSLOCK)) { uint32_t *dst = (uint32_t*)(d3dlr.pBits); const uint32_t *src = images[i].pixels; unsigned pitch = d3dlr.Pitch >> 2; for (y = 0; y < height; y++, dst += pitch, src += width) memcpy(dst, src, width << 2); d3d9_unlock_rectangle((LPDIRECT3DTEXTURE9)overlay->tex); } overlay->tex_w = width; overlay->tex_h = height; /* Default. Stretch to whole screen. */ d3d9_overlay_tex_geom(d3d, i, 0, 0, 1, 1); d3d9_overlay_vertex_geom(d3d, i, 0, 0, 1, 1); } return true; } static void d3d9_overlay_enable(void *data, bool state) { unsigned i; d3d9_video_t *d3d = (d3d9_video_t*)data; if (!d3d) return; for (i = 0; i < d3d->overlays_size; i++) d3d->overlays_enabled = state; d3d9_show_mouse(d3d, state); } static void d3d9_overlay_full_screen(void *data, bool enable) { unsigned i; d3d9_video_t *d3d = (d3d9_video_t*)data; for (i = 0; i < d3d->overlays_size; i++) d3d->overlays[i].fullscreen = enable; } static void d3d9_overlay_set_alpha(void *data, unsigned index, float mod) { d3d9_video_t *d3d = (d3d9_video_t*)data; if (d3d) d3d->overlays[index].alpha_mod = mod; } static const video_overlay_interface_t d3d9_overlay_interface = { d3d9_overlay_enable, d3d9_overlay_load, d3d9_overlay_tex_geom, d3d9_overlay_vertex_geom, d3d9_overlay_full_screen, d3d9_overlay_set_alpha, }; static void d3d9_get_overlay_interface(void *data, const video_overlay_interface_t **iface) { (void)data; *iface = &d3d9_overlay_interface; } #endif static void d3d9_update_title(video_frame_info_t *video_info) { const settings_t *settings = config_get_ptr(); #ifdef _XBOX const ui_window_t *window = NULL; #else const ui_window_t *window = ui_companion_driver_get_window_ptr(); #endif if (settings->bools.video_memory_show) { #ifndef __WINRT__ uint64_t mem_bytes_used = frontend_driver_get_used_memory(); uint64_t mem_bytes_total = frontend_driver_get_total_memory(); char mem[128]; mem[0] = '\0'; snprintf( mem, sizeof(mem), " || MEM: %.2f/%.2fMB", mem_bytes_used / (1024.0f * 1024.0f), mem_bytes_total / (1024.0f * 1024.0f)); strlcat(video_info->fps_text, mem, sizeof(video_info->fps_text)); #endif } #ifndef _XBOX if (window) { char title[128]; title[0] = '\0'; video_driver_get_window_title(title, sizeof(title)); if (title[0]) window->set_title(&main_window, title); } #endif } static bool d3d9_frame(void *data, const void *frame, unsigned frame_width, unsigned frame_height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) { D3DVIEWPORT9 screen_vp; unsigned i = 0; d3d9_video_t *d3d = (d3d9_video_t*)data; unsigned width = video_info->width; unsigned height = video_info->height; (void)i; if (!frame) return true; /* We cannot recover in fullscreen. */ if (d3d->needs_restore) { #ifndef _XBOX HWND window = win32_get_window(); if (IsIconic(window)) return true; #endif if (!d3d9_restore(d3d)) { RARCH_ERR("[D3D9]: Failed to restore.\n"); return false; } } if (d3d->should_resize) { d3d9_set_viewport(d3d, width, height, false, true); if (d3d->renderchain_driver->set_final_viewport) d3d->renderchain_driver->set_final_viewport(d3d, d3d->renderchain_data, &d3d->final_viewport); d3d->should_resize = false; } /* render_chain() only clears out viewport, * clear out everything. */ screen_vp.X = 0; screen_vp.Y = 0; screen_vp.MinZ = 0; screen_vp.MaxZ = 1; screen_vp.Width = width; screen_vp.Height = height; d3d9_set_viewports(d3d->dev, &screen_vp); d3d9_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0); /* Insert black frame first, so we * can screenshot, etc. */ if (video_info->black_frame_insertion) { if (!d3d9_swap(d3d, d3d->dev) || d3d->needs_restore) return true; d3d9_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0); } if (!d3d->renderchain_driver->render( d3d, video_info, d3d->state_tracker, frame, frame_width, frame_height, pitch, d3d->dev_rotation)) { RARCH_ERR("[D3D9]: Failed to render scene.\n"); return false; } #ifdef HAVE_MENU if (d3d->menu && d3d->menu->enabled) { d3d9_set_mvp(d3d->dev, &d3d->mvp); d3d9_overlay_render(d3d, video_info, d3d->menu, false); d3d->menu_display.offset = 0; d3d9_set_vertex_declaration(d3d->dev, (LPDIRECT3DVERTEXDECLARATION9)d3d->menu_display.decl); d3d9_set_stream_source(d3d->dev, 0, (LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer, 0, sizeof(Vertex)); d3d9_set_viewports(d3d->dev, &screen_vp); menu_driver_frame(video_info); } else if (video_info->statistics_show) { struct font_params *osd_params = (struct font_params*) &video_info->osd_stat_params; if (osd_params) { d3d9_set_viewports(d3d->dev, &screen_vp); d3d9_begin_scene(d3d->dev); font_driver_render_msg(video_info, NULL, video_info->stat_text, (const struct font_params*)&video_info->osd_stat_params); d3d9_end_scene(d3d->dev); } } #endif #ifdef HAVE_OVERLAY if (d3d->overlays_enabled) { d3d9_set_mvp(d3d->dev, &d3d->mvp); for (i = 0; i < d3d->overlays_size; i++) d3d9_overlay_render(d3d, video_info, &d3d->overlays[i], true); } #endif #ifdef HAVE_MENU #ifdef HAVE_MENU_WIDGETS menu_widgets_frame(video_info); #endif #endif if (msg && *msg) { d3d9_set_viewports(d3d->dev, &screen_vp); d3d9_begin_scene(d3d->dev); font_driver_render_msg(video_info, NULL, msg, NULL); d3d9_end_scene(d3d->dev); } d3d9_update_title(video_info); d3d9_swap(d3d, d3d->dev); return true; } static bool d3d9_read_viewport(void *data, uint8_t *buffer, bool is_idle) { unsigned width, height; D3DLOCKED_RECT rect; LPDIRECT3DSURFACE9 target = NULL; LPDIRECT3DSURFACE9 dest = NULL; bool ret = true; d3d9_video_t *d3d = (d3d9_video_t*)data; LPDIRECT3DDEVICE9 d3dr = d3d->dev; video_driver_get_size(&width, &height); if ( !d3d9_device_get_render_target(d3dr, 0, (void**)&target) || !d3d9_device_create_offscreen_plain_surface(d3dr, width, height, d3d9_get_xrgb8888_format(), D3DPOOL_SYSTEMMEM, (void**)&dest, NULL) || !d3d9_device_get_render_target_data(d3dr, target, dest) ) { ret = false; goto end; } if (d3d9_surface_lock_rect(dest, &rect)) { unsigned x, y; unsigned pitchpix = rect.Pitch / 4; const uint32_t *pixels = (const uint32_t*)rect.pBits; pixels += d3d->final_viewport.X; pixels += (d3d->final_viewport.Height - 1) * pitchpix; pixels -= d3d->final_viewport.Y * pitchpix; for (y = 0; y < d3d->final_viewport.Height; y++, pixels -= pitchpix) { for (x = 0; x < d3d->final_viewport.Width; x++) { *buffer++ = (pixels[x] >> 0) & 0xff; *buffer++ = (pixels[x] >> 8) & 0xff; *buffer++ = (pixels[x] >> 16) & 0xff; } } d3d9_surface_unlock_rect(dest); } else ret = false; end: if (target) d3d9_surface_free(target); if (dest) d3d9_surface_free(dest); return ret; } static bool d3d9_set_shader(void *data, enum rarch_shader_type type, const char *path) { d3d9_video_t *d3d = (d3d9_video_t*)data; char *old_shader = (d3d && !string_is_empty(d3d->shader_path)) ? strdup(d3d->shader_path) : NULL; if (!string_is_empty(d3d->shader_path)) free(d3d->shader_path); d3d->shader_path = NULL; switch (type) { case RARCH_SHADER_CG: case RARCH_SHADER_HLSL: if (!string_is_empty(path)) d3d->shader_path = strdup(path); break; default: break; } if (!d3d9_process_shader(d3d) || !d3d9_restore(d3d)) { RARCH_ERR("[D3D9]: Setting shader failed.\n"); if (!string_is_empty(old_shader)) { d3d->shader_path = strdup(old_shader); d3d9_process_shader(d3d); d3d9_restore(d3d); } free(old_shader); return false; } return true; } static void d3d9_set_menu_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { D3DLOCKED_RECT d3dlr; d3d9_video_t *d3d = (d3d9_video_t*)data; (void)d3dlr; (void)frame; (void)rgb32; (void)width; (void)height; (void)alpha; if (!d3d || !d3d->menu) return; if ( !d3d->menu->tex || d3d->menu->tex_w != width || d3d->menu->tex_h != height) { d3d9_texture_free((LPDIRECT3DTEXTURE9)d3d->menu->tex); d3d->menu->tex = d3d9_texture_new(d3d->dev, NULL, width, height, 1, 0, d3d9_get_argb8888_format(), D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false); if (!d3d->menu->tex) { RARCH_ERR("[D3D9]: Failed to create menu texture.\n"); return; } d3d->menu->tex_w = width; d3d->menu->tex_h = height; } d3d->menu->alpha_mod = alpha; if (d3d9_lock_rectangle((LPDIRECT3DTEXTURE9)d3d->menu->tex, 0, &d3dlr, NULL, 0, D3DLOCK_NOSYSLOCK)) { unsigned h, w; if (rgb32) { uint8_t *dst = (uint8_t*)d3dlr.pBits; const uint32_t *src = (const uint32_t*)frame; for (h = 0; h < height; h++, dst += d3dlr.Pitch, src += width) { memcpy(dst, src, width * sizeof(uint32_t)); memset(dst + width * sizeof(uint32_t), 0, d3dlr.Pitch - width * sizeof(uint32_t)); } } else { uint32_t *dst = (uint32_t*)d3dlr.pBits; const uint16_t *src = (const uint16_t*)frame; for (h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width) { for (w = 0; w < width; w++) { uint16_t c = src[w]; uint32_t r = (c >> 12) & 0xf; uint32_t g = (c >> 8) & 0xf; uint32_t b = (c >> 4) & 0xf; uint32_t a = (c >> 0) & 0xf; r = ((r << 4) | r) << 16; g = ((g << 4) | g) << 8; b = ((b << 4) | b) << 0; a = ((a << 4) | a) << 24; dst[w] = r | g | b | a; } } } if (d3d->menu) d3d9_unlock_rectangle((LPDIRECT3DTEXTURE9)d3d->menu->tex); } } static void d3d9_set_menu_texture_enable(void *data, bool state, bool full_screen) { d3d9_video_t *d3d = (d3d9_video_t*)data; if (!d3d || !d3d->menu) return; d3d->menu->enabled = state; d3d->menu->fullscreen = full_screen; } struct d3d9_texture_info { void *userdata; void *data; enum texture_filter_type type; }; static void d3d9_video_texture_load_d3d( struct d3d9_texture_info *info, uintptr_t *id) { D3DLOCKED_RECT d3dlr; LPDIRECT3DTEXTURE9 tex = NULL; unsigned usage = 0; bool want_mipmap = false; d3d9_video_t *d3d = (d3d9_video_t*)info->userdata; struct texture_image *ti = (struct texture_image*)info->data; if (!ti) return; if((info->type == TEXTURE_FILTER_MIPMAP_LINEAR) || (info->type == TEXTURE_FILTER_MIPMAP_NEAREST)) want_mipmap = true; tex = (LPDIRECT3DTEXTURE9)d3d9_texture_new(d3d->dev, NULL, ti->width, ti->height, 0, usage, d3d9_get_argb8888_format(), D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, want_mipmap); if (!tex) { RARCH_ERR("[D3D9]: Failed to create texture\n"); return; } if (d3d9_lock_rectangle(tex, 0, &d3dlr, NULL, 0, D3DLOCK_NOSYSLOCK)) { unsigned i; uint32_t *dst = (uint32_t*)(d3dlr.pBits); const uint32_t *src = ti->pixels; unsigned pitch = d3dlr.Pitch >> 2; for (i = 0; i < ti->height; i++, dst += pitch, src += ti->width) memcpy(dst, src, ti->width << 2); d3d9_unlock_rectangle(tex); } *id = (uintptr_t)tex; } static int d3d9_video_texture_load_wrap_d3d(void *data) { uintptr_t id = 0; struct d3d9_texture_info *info = (struct d3d9_texture_info*)data; if (!info) return 0; d3d9_video_texture_load_d3d(info, &id); return id; } static uintptr_t d3d9_load_texture(void *video_data, void *data, bool threaded, enum texture_filter_type filter_type) { uintptr_t id = 0; struct d3d9_texture_info info; info.userdata = video_data; info.data = data; info.type = filter_type; if (threaded) return video_thread_texture_load(&info, d3d9_video_texture_load_wrap_d3d); d3d9_video_texture_load_d3d(&info, &id); return id; } static void d3d9_unload_texture(void *data, uintptr_t id) { LPDIRECT3DTEXTURE9 texid; if (!id) return; texid = (LPDIRECT3DTEXTURE9)id; d3d9_texture_free(texid); } static void d3d9_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen) { #ifndef _XBOX win32_show_cursor(!fullscreen); #endif } static uint32_t d3d9_get_flags(void *data) { uint32_t flags = 0; BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION); BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING); return flags; } static const video_poke_interface_t d3d9_poke_interface = { d3d9_get_flags, d3d9_load_texture, d3d9_unload_texture, d3d9_set_video_mode, #if defined(_XBOX) || defined(__WINRT__) NULL, #else /* UWP does not expose this information easily */ win32_get_refresh_rate, #endif NULL, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ NULL, /* get_current_framebuffer */ NULL, /* get_proc_address */ d3d9_set_aspect_ratio, d3d9_apply_state_changes, d3d9_set_menu_texture_frame, d3d9_set_menu_texture_enable, d3d9_set_osd_msg, d3d9_show_mouse, NULL, /* grab_mouse_toggle */ NULL, /* get_current_shader */ NULL, /* get_current_software_framebuffer */ NULL /* get_hw_render_interface */ }; static void d3d9_get_poke_interface(void *data, const video_poke_interface_t **iface) { (void)data; *iface = &d3d9_poke_interface; } static bool d3d9_has_windowed(void *data) { #ifdef _XBOX return false; #else return true; #endif } #if defined(HAVE_MENU) && defined(HAVE_MENU_WIDGETS) static bool d3d9_menu_widgets_enabled(void *data) { (void)data; return true; } #endif video_driver_t video_d3d9 = { d3d9_init, d3d9_frame, d3d9_set_nonblock_state, d3d9_alive, NULL, /* focus */ d3d9_suppress_screensaver, d3d9_has_windowed, d3d9_set_shader, d3d9_free, "d3d9", d3d9_set_viewport, d3d9_set_rotation, d3d9_viewport_info, d3d9_read_viewport, NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY d3d9_get_overlay_interface, #endif #ifdef HAVE_VIDEO_LAYOUT NULL, #endif d3d9_get_poke_interface, NULL, /* wrap_type_to_enum */ #if defined(HAVE_MENU) && defined(HAVE_MENU_WIDGETS) d3d9_menu_widgets_enabled #endif };