/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include "menu_common.h" #include "../../performance.h" #include "../../driver.h" #include "../../file.h" #include "menu_context.h" #include "../../input/input_common.h" #include "../../compat/posix_string.h" rgui_handle_t *rgui; const menu_ctx_driver_t *menu_ctx; #ifdef HAVE_SHADER_MANAGER void shader_manager_init(rgui_handle_t *rgui) { memset(&rgui->shader, 0, sizeof(rgui->shader)); config_file_t *conf = NULL; // In a multi-config setting, we can't have conflicts on rgui.cgp/rgui.glslp. if (*g_extern.config_path) { fill_pathname_base(rgui->default_glslp, g_extern.config_path, sizeof(rgui->default_glslp)); path_remove_extension(rgui->default_glslp); strlcat(rgui->default_glslp, ".glslp", sizeof(rgui->default_glslp)); fill_pathname_base(rgui->default_cgp, g_extern.config_path, sizeof(rgui->default_cgp)); path_remove_extension(rgui->default_cgp); strlcat(rgui->default_cgp, ".cgp", sizeof(rgui->default_cgp)); } else { strlcpy(rgui->default_glslp, "rgui.glslp", sizeof(rgui->default_glslp)); strlcpy(rgui->default_cgp, "rgui.cgp", sizeof(rgui->default_cgp)); } char cgp_path[PATH_MAX]; const char *ext = path_get_extension(g_settings.video.shader_path); if (strcmp(ext, "glslp") == 0 || strcmp(ext, "cgp") == 0) { conf = config_file_new(g_settings.video.shader_path); if (conf) { if (gfx_shader_read_conf_cgp(conf, &rgui->shader)) gfx_shader_resolve_relative(&rgui->shader, g_settings.video.shader_path); config_file_free(conf); } } else if (strcmp(ext, "glsl") == 0 || strcmp(ext, "cg") == 0) { strlcpy(rgui->shader.pass[0].source.cg, g_settings.video.shader_path, sizeof(rgui->shader.pass[0].source.cg)); rgui->shader.passes = 1; } else { const char *shader_dir = *g_settings.video.shader_dir ? g_settings.video.shader_dir : g_settings.system_directory; fill_pathname_join(cgp_path, shader_dir, "rgui.glslp", sizeof(cgp_path)); conf = config_file_new(cgp_path); if (!conf) { fill_pathname_join(cgp_path, shader_dir, "rgui.cgp", sizeof(cgp_path)); conf = config_file_new(cgp_path); } if (conf) { if (gfx_shader_read_conf_cgp(conf, &rgui->shader)) gfx_shader_resolve_relative(&rgui->shader, cgp_path); config_file_free(conf); } } } void shader_manager_set_preset(struct gfx_shader *shader, enum rarch_shader_type type, const char *path) { RARCH_LOG("Setting RGUI shader: %s.\n", path ? path : "N/A (stock)"); bool ret = video_set_shader_func(type, path); if (ret) { // Makes sure that we use RGUI CGP shader on driver reinit. // Only do this when the cgp actually works to avoid potential errors. strlcpy(g_settings.video.shader_path, path ? path : "", sizeof(g_settings.video.shader_path)); g_settings.video.shader_enable = true; if (path && shader) { // Load stored CGP into RGUI menu on success. // Used when a preset is directly loaded. // No point in updating when the CGP was created from RGUI itself. config_file_t *conf = config_file_new(path); if (conf) { gfx_shader_read_conf_cgp(conf, shader); gfx_shader_resolve_relative(shader, path); config_file_free(conf); } rgui->need_refresh = true; } } else { RARCH_ERR("Setting RGUI CGP failed.\n"); g_settings.video.shader_enable = false; } } void shader_manager_get_str(struct gfx_shader *shader, char *type_str, size_t type_str_size, unsigned type) { if (type == RGUI_SETTINGS_SHADER_APPLY) *type_str = '\0'; else if (type == RGUI_SETTINGS_SHADER_PASSES) snprintf(type_str, type_str_size, "%u", shader->passes); else { unsigned pass = (type - RGUI_SETTINGS_SHADER_0) / 3; switch ((type - RGUI_SETTINGS_SHADER_0) % 3) { case 0: if (*shader->pass[pass].source.cg) fill_pathname_base(type_str, shader->pass[pass].source.cg, type_str_size); else strlcpy(type_str, "N/A", type_str_size); break; case 1: switch (shader->pass[pass].filter) { case RARCH_FILTER_LINEAR: strlcpy(type_str, "Linear", type_str_size); break; case RARCH_FILTER_NEAREST: strlcpy(type_str, "Nearest", type_str_size); break; case RARCH_FILTER_UNSPEC: strlcpy(type_str, "Don't care", type_str_size); break; } break; case 2: { unsigned scale = shader->pass[pass].fbo.scale_x; if (!scale) strlcpy(type_str, "Don't care", type_str_size); else snprintf(type_str, type_str_size, "%ux", scale); break; } } } } #endif void menu_rom_history_push(const char *path, const char *core_path, const char *core_name) { if (rgui->history) rom_history_push(rgui->history, path, core_path, core_name); } void menu_rom_history_push_current(void) { // g_extern.fullpath can be relative here. // Ensure we're pushing absolute path. char tmp[PATH_MAX]; // We loaded a zip, and fullpath points to the extracted file. // Look at basename instead. if (g_extern.rom_file_temporary) snprintf(tmp, sizeof(tmp), "%s.zip", g_extern.basename); else strlcpy(tmp, g_extern.fullpath, sizeof(tmp)); if (*tmp) path_resolve_realpath(tmp, sizeof(tmp)); if (g_extern.system.no_game || *tmp) menu_rom_history_push(*tmp ? tmp : NULL, g_settings.libretro, g_extern.system.info.library_name); } void load_menu_game_prepare(void) { if (*g_extern.fullpath || rgui->load_no_rom) { if (*g_extern.fullpath) { char tmp[PATH_MAX]; char str[PATH_MAX]; fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp)); snprintf(str, sizeof(str), "INFO - Loading %s ...", tmp); msg_queue_push(g_extern.msg_queue, str, 1, 1); } #ifdef RARCH_CONSOLE if (g_extern.system.no_game || *g_extern.fullpath) #endif menu_rom_history_push(*g_extern.fullpath ? g_extern.fullpath : NULL, g_settings.libretro, rgui->info.library_name ? rgui->info.library_name : ""); } #ifdef HAVE_RGUI // redraw RGUI frame rgui->old_input_state = rgui->trigger_state = 0; rgui->do_held = false; rgui->msg_force = true; if (menu_ctx && menu_ctx->iterate) menu_ctx->iterate(rgui, RGUI_ACTION_NOOP); #endif // Draw frame for loading message if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN); if (driver.video) rarch_render_cached_frame(); if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_enable(driver.video_data, false, MENU_TEXTURE_FULLSCREEN); } void load_menu_game_history(unsigned game_index) { const char *path = NULL; const char *core_path = NULL; const char *core_name = NULL; rom_history_get_index(rgui->history, game_index, &path, &core_path, &core_name); rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)core_path); if (path) rgui->load_no_rom = false; else rgui->load_no_rom = true; rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)path); #if defined(HAVE_DYNAMIC) libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info, NULL); #endif } static void menu_init_history(void) { if (rgui->history) { rom_history_free(rgui->history); rgui->history = NULL; } if (*g_extern.config_path) { char history_path[PATH_MAX]; if (*g_settings.game_history_path) strlcpy(history_path, g_settings.game_history_path, sizeof(history_path)); else { fill_pathname_resolve_relative(history_path, g_extern.config_path, ".retroarch-game-history.txt", sizeof(history_path)); } RARCH_LOG("[RGUI]: Opening history: %s.\n", history_path); rgui->history = rom_history_init(history_path, g_settings.game_history_size); } } static void menu_update_libretro_info(void) { *rgui->libretro_dir = '\0'; #ifdef HAVE_DYNAMIC libretro_free_system_info(&rgui->info); #endif if (path_is_directory(g_settings.libretro)) strlcpy(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir)); else if (*g_settings.libretro) { fill_pathname_basedir(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir)); #ifdef HAVE_DYNAMIC libretro_get_system_info(g_settings.libretro, &rgui->info, NULL); #endif } #ifndef HAVE_DYNAMIC retro_get_system_info(&rgui->info); #endif core_info_list_free(rgui->core_info); rgui->core_info = NULL; if (*rgui->libretro_dir) rgui->core_info = core_info_list_new(rgui->libretro_dir); } bool load_menu_game(void) { if (g_extern.main_is_init) rarch_main_deinit(); struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.config_path = *g_extern.config_path ? g_extern.config_path : NULL; args.sram_path = *g_extern.savefile_dir ? g_extern.savefile_dir : NULL; args.state_path = *g_extern.savestate_dir ? g_extern.savestate_dir : NULL; args.rom_path = *g_extern.fullpath ? g_extern.fullpath : NULL; args.libretro_path = *g_settings.libretro ? g_settings.libretro : NULL; args.no_rom = rgui->load_no_rom; rgui->load_no_rom = false; if (rarch_main_init_wrap(&args) == 0) { RARCH_LOG("rarch_main_init_wrap() succeeded.\n"); // Update menu state which depends on config. menu_update_libretro_info(); menu_init_history(); #ifdef HAVE_SHADER_MANAGER shader_manager_init(rgui); #endif return true; } else { char name[PATH_MAX]; char msg[PATH_MAX]; fill_pathname_base(name, g_extern.fullpath, sizeof(name)); snprintf(msg, sizeof(msg), "Failed to load %s.\n", name); msg_queue_push(g_extern.msg_queue, msg, 1, 90); rgui->msg_force = true; RARCH_ERR("rarch_main_init_wrap() failed.\n"); return false; } } void menu_init(void) { if (!menu_ctx_init_first(&menu_ctx, &rgui)) { RARCH_ERR("Could not initialize menu.\n"); rarch_fail(1, "menu_init()"); } rgui->trigger_state = 0; rgui->old_input_state = 0; rgui->do_held = false; rgui->frame_buf_show = true; rgui->current_pad = 0; menu_update_libretro_info(); #ifdef HAVE_FILEBROWSER if (!(strlen(g_settings.rgui_browser_directory) > 0)) strlcpy(g_settings.rgui_browser_directory, default_paths.filebrowser_startup_dir, sizeof(g_settings.rgui_browser_directory)); rgui->browser = (filebrowser_t*)calloc(1, sizeof(*(rgui->browser))); if (rgui->browser == NULL) { RARCH_ERR("Could not initialize filebrowser.\n"); rarch_fail(1, "menu_init()"); } // Look for zips to extract as well. if (*rgui->info.valid_extensions) { strlcpy(rgui->browser->current_dir.extensions, rgui->info.valid_extensions, sizeof(rgui->browser->current_dir.extensions)); strlcat(rgui->browser->current_dir.extensions, "|zip", sizeof(rgui->browser->current_dir.extensions)); } strlcpy(rgui->browser->current_dir.root_dir, g_settings.rgui_browser_directory, sizeof(rgui->browser->current_dir.root_dir)); filebrowser_iterate(rgui->browser, RGUI_ACTION_START); #endif #ifdef HAVE_SHADER_MANAGER shader_manager_init(rgui); #endif menu_init_history(); rgui->last_time = rarch_get_time_usec(); } void menu_free(void) { if (menu_ctx && menu_ctx->free) menu_ctx->free(rgui); #ifdef HAVE_FILEBROWSER filebrowser_free(rgui->browser); #endif rom_history_free(rgui->history); core_info_list_free(rgui->core_info); free(rgui); } void menu_ticker_line(char *buf, size_t len, unsigned index, const char *str, bool selected) { size_t str_len = strlen(str); if (str_len <= len) { strlcpy(buf, str, len + 1); return; } if (!selected) { strlcpy(buf, str, len + 1 - 3); strlcat(buf, "...", len + 1); } else { // Wrap long strings in options with some kind of ticker line. unsigned ticker_period = 2 * (str_len - len) + 4; unsigned phase = index % ticker_period; unsigned phase_left_stop = 2; unsigned phase_left_moving = phase_left_stop + (str_len - len); unsigned phase_right_stop = phase_left_moving + 2; unsigned left_offset = phase - phase_left_stop; unsigned right_offset = (str_len - len) - (phase - phase_right_stop); // Ticker period: [Wait at left (2 ticks), Progress to right (type_len - w), Wait at right (2 ticks), Progress to left]. if (phase < phase_left_stop) strlcpy(buf, str, len + 1); else if (phase < phase_left_moving) strlcpy(buf, str + left_offset, len + 1); else if (phase < phase_right_stop) strlcpy(buf, str + str_len - len, len + 1); else strlcpy(buf, str + right_offset, len + 1); } } #if defined(HAVE_RMENU) || defined(HAVE_RGUI) || defined(HAVE_RMENU_XUI) static uint64_t rgui_input(void) { unsigned i; uint64_t input_state = 0; static const struct retro_keybind *binds[] = { g_settings.input.binds[0] }; for (i = 0; i < RETRO_DEVICE_ID_JOYPAD_R2; i++) { input_state |= input_input_state_func(binds, 0, RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0; #ifdef HAVE_OVERLAY input_state |= (driver.overlay_state.buttons & (UINT64_C(1) << i)) ? (1ULL << i) : 0; #endif } input_state |= input_key_pressed_func(RARCH_MENU_TOGGLE) ? (1ULL << RARCH_MENU_TOGGLE) : 0; rgui->trigger_state = input_state & ~rgui->old_input_state; rgui->do_held = (input_state & ( (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_L) | (1ULL << RETRO_DEVICE_ID_JOYPAD_R) )) && !(input_state & (1ULL << RARCH_MENU_TOGGLE)); return input_state; } bool menu_iterate(void) { rarch_time_t time, delta, target_msec, sleep_msec; rgui_action_t action; static bool initial_held = true; static bool first_held = false; uint64_t input_state = 0; int input_entry_ret = 0; if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_PREINIT)) { rgui->need_refresh = true; g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_PREINIT); rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE; } rarch_input_poll(); #ifdef HAVE_OVERLAY rarch_check_overlay(); #endif if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func()) { g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); goto deinit; } input_state = rgui_input(); if (rgui->do_held) { if (!first_held) { first_held = true; rgui->delay_timer = initial_held ? 12 : 6; rgui->delay_count = 0; } if (rgui->delay_count >= rgui->delay_timer) { first_held = false; rgui->trigger_state = input_state; rgui->scroll_accel = min(rgui->scroll_accel + 1, 64); } initial_held = false; } else { first_held = false; initial_held = true; rgui->scroll_accel = 0; } rgui->delay_count++; rgui->old_input_state = input_state; action = RGUI_ACTION_NOOP; // don't run anything first frame, only capture held inputs for old_input_state if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_UP)) action = RGUI_ACTION_UP; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)) action = RGUI_ACTION_DOWN; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)) action = RGUI_ACTION_LEFT; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT)) action = RGUI_ACTION_RIGHT; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L)) action = RGUI_ACTION_SCROLL_UP; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R)) action = RGUI_ACTION_SCROLL_DOWN; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_B)) action = RGUI_ACTION_CANCEL; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_A)) action = RGUI_ACTION_OK; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START)) action = RGUI_ACTION_START; if (menu_ctx && menu_ctx->iterate) input_entry_ret = menu_ctx->iterate(rgui, action); if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN); rarch_render_cached_frame(); // Throttle in case VSync is broken (avoid 1000+ FPS RGUI). time = rarch_get_time_usec(); delta = (time - rgui->last_time) / 1000; target_msec = 750 / g_settings.video.refresh_rate; // Try to sleep less, so we can hopefully rely on FPS logger. sleep_msec = target_msec - delta; if (sleep_msec > 0) rarch_sleep((unsigned int)sleep_msec); rgui->last_time = rarch_get_time_usec(); if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_enable(driver.video_data, false, MENU_TEXTURE_FULLSCREEN); if (rgui_input_postprocess(rgui, rgui->old_input_state) || input_entry_ret) goto deinit; return true; deinit: return false; } #endif // Quite intrusive and error prone. // Likely to have lots of small bugs. // Cleanly exit the main loop to ensure that all the tiny details get set properly. // This should mitigate most of the smaller bugs. bool menu_replace_config(const char *path) { if (strcmp(path, g_extern.config_path) == 0) return false; if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); strlcpy(g_extern.config_path, path, sizeof(g_extern.config_path)); g_extern.block_config_read = false; // Load dummy core. *g_extern.fullpath = '\0'; *g_settings.libretro = '\0'; // Load core in new config. g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); rgui->load_no_rom = false; return true; } // Save a new config to a file. Filename is based on heuristics to avoid typing. bool menu_save_new_config(void) { char config_dir[PATH_MAX]; *config_dir = '\0'; if (*g_settings.rgui_config_directory) strlcpy(config_dir, g_settings.rgui_config_directory, sizeof(config_dir)); else if (*g_extern.config_path) // Fallback fill_pathname_basedir(config_dir, g_extern.config_path, sizeof(config_dir)); else { const char *msg = "Config directory not set. Cannot save new config."; msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_ERR("%s\n", msg); return false; } bool found_path = false; char config_name[PATH_MAX]; char config_path[PATH_MAX]; if (*g_settings.libretro && !path_is_directory(g_settings.libretro) && path_file_exists(g_settings.libretro)) // Infer file name based on libretro core. { unsigned i; // In case of collision, find an alternative name. for (i = 0; i < 16; i++) { fill_pathname_base(config_name, g_settings.libretro, sizeof(config_name)); path_remove_extension(config_name); fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path)); char tmp[64]; *tmp = '\0'; if (i) snprintf(tmp, sizeof(tmp), "-%u.cfg", i); else strlcpy(tmp, ".cfg", sizeof(tmp)); strlcat(config_path, tmp, sizeof(config_path)); if (!path_file_exists(config_path)) { found_path = true; break; } } } // Fallback to system time ... if (!found_path) { RARCH_WARN("Cannot infer new config path. Use current time.\n"); fill_dated_filename(config_name, "cfg", sizeof(config_name)); fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path)); } char msg[512]; bool ret; if (config_save_file(config_path)) { strlcpy(g_extern.config_path, config_path, sizeof(g_extern.config_path)); snprintf(msg, sizeof(msg), "Saved new config to \"%s\".", config_path); RARCH_LOG("%s\n", msg); ret = true; } else { snprintf(msg, sizeof(msg), "Failed saving config to \"%s\".", config_path); RARCH_ERR("%s\n", msg); ret = false; } msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, msg, 1, 180); return ret; } void menu_poll_bind_state(struct rgui_bind_state *state) { unsigned p, b, a, h; memset(state->state, 0, sizeof(state->state)); state->skip = input_input_state_func(NULL, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RETURN); const rarch_joypad_driver_t *joypad = NULL; if (driver.input && driver.input_data && driver.input->get_joypad_driver) joypad = driver.input->get_joypad_driver(driver.input_data); if (!joypad) { RARCH_ERR("Cannot poll raw joypad state."); return; } input_joypad_poll(joypad); for (p = 0; p < MAX_PLAYERS; p++) { for (b = 0; b < RGUI_MAX_BUTTONS; b++) state->state[p].buttons[b] = input_joypad_button_raw(joypad, p, b); for (a = 0; a < RGUI_MAX_AXES; a++) state->state[p].axes[a] = input_joypad_axis_raw(joypad, p, a); for (h = 0; h < RGUI_MAX_HATS; h++) { state->state[p].hats[h] |= input_joypad_hat_raw(joypad, p, HAT_UP_MASK, h) ? HAT_UP_MASK : 0; state->state[p].hats[h] |= input_joypad_hat_raw(joypad, p, HAT_DOWN_MASK, h) ? HAT_DOWN_MASK : 0; state->state[p].hats[h] |= input_joypad_hat_raw(joypad, p, HAT_LEFT_MASK, h) ? HAT_LEFT_MASK : 0; state->state[p].hats[h] |= input_joypad_hat_raw(joypad, p, HAT_RIGHT_MASK, h) ? HAT_RIGHT_MASK : 0; } } } void menu_poll_bind_get_rested_axes(struct rgui_bind_state *state) { unsigned p, a; const rarch_joypad_driver_t *joypad = NULL; if (driver.input && driver.input_data && driver.input->get_joypad_driver) joypad = driver.input->get_joypad_driver(driver.input_data); if (!joypad) { RARCH_ERR("Cannot poll raw joypad state."); return; } for (p = 0; p < MAX_PLAYERS; p++) for (a = 0; a < RGUI_MAX_AXES; a++) state->axis_state[p].rested_axes[a] = input_joypad_axis_raw(joypad, p, a); } static bool menu_poll_find_trigger_pad(struct rgui_bind_state *state, struct rgui_bind_state *new_state, unsigned p) { unsigned a, b, h; const struct rgui_bind_state_port *n = &new_state->state[p]; const struct rgui_bind_state_port *o = &state->state[p]; for (b = 0; b < RGUI_MAX_BUTTONS; b++) { if (n->buttons[b] && !o->buttons[b]) { state->target->joykey = b; state->target->joyaxis = AXIS_NONE; return true; } } // Axes are a bit tricky ... for (a = 0; a < RGUI_MAX_AXES; a++) { int locked_distance = abs(n->axes[a] - new_state->axis_state[p].locked_axes[a]); int rested_distance = abs(n->axes[a] - new_state->axis_state[p].rested_axes[a]); if (abs(n->axes[a]) >= 20000 && locked_distance >= 20000 && rested_distance >= 20000) // Take care of case where axis rests on +/- 0x7fff (e.g. 360 controller on Linux) { state->target->joyaxis = n->axes[a] > 0 ? AXIS_POS(a) : AXIS_NEG(a); state->target->joykey = NO_BTN; // Lock the current axis. new_state->axis_state[p].locked_axes[a] = n->axes[a] > 0 ? 0x7fff : -0x7fff; return true; } if (locked_distance >= 20000) // Unlock the axis. new_state->axis_state[p].locked_axes[a] = 0; } for (h = 0; h < RGUI_MAX_HATS; h++) { uint16_t trigged = n->hats[h] & (~o->hats[h]); uint16_t sane_trigger = 0; if (trigged & HAT_UP_MASK) sane_trigger = HAT_UP_MASK; else if (trigged & HAT_DOWN_MASK) sane_trigger = HAT_DOWN_MASK; else if (trigged & HAT_LEFT_MASK) sane_trigger = HAT_LEFT_MASK; else if (trigged & HAT_RIGHT_MASK) sane_trigger = HAT_RIGHT_MASK; if (sane_trigger) { state->target->joykey = HAT_MAP(h, sane_trigger); state->target->joyaxis = AXIS_NONE; return true; } } return false; } bool menu_poll_find_trigger(struct rgui_bind_state *state, struct rgui_bind_state *new_state) { unsigned p; for (p = 0; p < MAX_PLAYERS; p++) { if (menu_poll_find_trigger_pad(state, new_state, p)) { g_settings.input.joypad_map[state->player] = p; // Update the joypad mapping automatically. More friendly that way. return true; } } return false; } void menu_key_event(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers) { // TODO: Do something with this. Stub for now. (void)down; (void)keycode; (void)character; (void)key_modifiers; } void menu_resolve_libretro_names(rgui_list_t *list, const char *dir) { size_t i; for (i = 0; i < list->size; i++) { const char *path; unsigned type = 0; rgui_list_get_at_offset(list, i, &path, &type); if (type != RGUI_FILE_PLAIN) continue; char core_path[PATH_MAX]; fill_pathname_join(core_path, dir, path, sizeof(core_path)); char display_name[256]; if (rgui->core_info && core_info_list_get_display_name(rgui->core_info, core_path, display_name, sizeof(display_name))) rgui_list_set_alt_at_offset(list, i, display_name); } rgui_list_sort_on_alt(rgui->selection_buf); } void menu_resolve_supported_cores(rgui_handle_t *rgui) { size_t i; const core_info_t *info = NULL; size_t cores = 0; core_info_list_get_supported_cores(rgui->core_info, rgui->deferred_path, &info, &cores); for (i = 0; i < cores; i++) { rgui_list_push(rgui->selection_buf, info[i].path, RGUI_FILE_PLAIN, 0); rgui_list_set_alt_at_offset(rgui->selection_buf, i, info[i].display_name); } rgui_list_sort_on_alt(rgui->selection_buf); } void menu_init_core_info(rgui_handle_t *rgui) { core_info_list_free(rgui->core_info); rgui->core_info = NULL; if (*rgui->libretro_dir) rgui->core_info = core_info_list_new(rgui->libretro_dir); }