/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2016-2017 - Gregor Richards * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __RARCH_NETPLAY_H #define __RARCH_NETPLAY_H #include #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include #include #include "netplay_defines.h" #include "../../msg_hash.h" #include "../natt.h" typedef struct netplay netplay_t; typedef struct netplay_client_info { uint32_t protocol; uint32_t devices; uint32_t slowdowns; int32_t ping; int id; enum rarch_netplay_connection_mode mode; char name[NETPLAY_NICK_LEN]; } netplay_client_info_t; typedef struct mitm_server { const char *name; enum msg_hash_enums description; } mitm_server_t; #ifndef HAVE_DYNAMIC struct netplay_fork_args { size_t size; char args[PATH_MAX_LENGTH]; }; #endif struct netplay_room { struct netplay_room *next; int id; int gamecrc; int port; int mitm_port; int host_method; char nickname[NETPLAY_NICK_LEN]; char frontend[NETPLAY_HOST_STR_LEN]; char corename[NETPLAY_HOST_STR_LEN]; char coreversion[NETPLAY_HOST_STR_LEN]; char retroarch_version[NETPLAY_HOST_STR_LEN]; char gamename[NETPLAY_HOST_LONGSTR_LEN]; char subsystem_name[NETPLAY_HOST_LONGSTR_LEN]; char country[3]; char address[NETPLAY_HOST_LONGSTR_LEN]; char mitm_handle[NETPLAY_HOST_STR_LEN]; char mitm_address[NETPLAY_HOST_LONGSTR_LEN]; char mitm_session[NETPLAY_HOST_STR_LEN]; bool has_password; bool has_spectate_password; bool connectable; bool is_retroarch; bool lan; }; struct netplay_rooms { struct netplay_room *head; struct netplay_room *cur; }; struct netplay_host { int content_crc; int port; char address[16]; char nick[NETPLAY_NICK_LEN]; char frontend[NETPLAY_HOST_STR_LEN]; char core[NETPLAY_HOST_STR_LEN]; char core_version[NETPLAY_HOST_STR_LEN]; char retroarch_version[NETPLAY_HOST_STR_LEN]; char content[NETPLAY_HOST_LONGSTR_LEN]; char subsystem_name[NETPLAY_HOST_LONGSTR_LEN]; bool has_password; bool has_spectate_password; }; struct netplay_host_list { struct netplay_host *hosts; size_t allocated; size_t size; }; struct netplay_chat_buffer { struct { uint8_t alpha; char nick[NETPLAY_NICK_LEN]; char msg[NETPLAY_CHAT_MAX_SIZE]; } messages[NETPLAY_CHAT_MAX_MESSAGES]; uint32_t color_name; uint32_t color_msg; }; typedef struct { #ifndef HAVE_DYNAMIC struct netplay_fork_args fork_args; #endif /* NAT traversal info (if NAT traversal is used and serving) */ struct nat_traversal_data nat_traversal_request; #ifdef HAVE_NETPLAYDISCOVERY /* List of discovered hosts */ struct netplay_host_list discovered_hosts; #endif struct netplay_chat_buffer chat_buffer; struct netplay_room host_room; struct netplay_room *room_list; struct netplay_rooms *rooms_data; struct retro_netpacket_callback *core_netpacket_interface; /* Used while Netplay is running */ netplay_t *data; netplay_client_info_t *client_info; size_t client_info_count; #ifdef HAVE_NETPLAYDISCOVERY /* LAN discovery sockets */ int lan_ad_server_fd; int lan_ad_client_fd; #endif int room_count; int latest_ping; unsigned server_port_deferred; uint8_t flags; char server_address_deferred[256]; char server_session_deferred[32]; } net_driver_state_t; net_driver_state_t *networking_state_get_ptr(void); bool netplay_compatible_version(const char *version); bool netplay_decode_hostname(const char *hostname, char *address, unsigned *port, char *session, size_t len); int netplay_rooms_parse(const char *buf, size_t len); int netplay_rooms_get_count(void); struct netplay_room *netplay_room_get(int index); void netplay_rooms_free(void); /** * init_netplay * @server : server address to connect to (client only) * @port : TCP port to host on/connect to * @mitm_session : Session id for MITM/tunnel (client only). * * Initializes netplay. * * If netplay is already initialized, will return false (0). * * Returns: true (1) if successful, otherwise false (0). **/ bool init_netplay(const char *server, unsigned port, const char *mitm_session); bool init_netplay_deferred(const char *server, unsigned port, const char *mitm_session); void deinit_netplay(void); bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data); bool netplay_is_spectating(void); #ifdef HAVE_NETPLAYDISCOVERY /** Initialize Netplay discovery */ bool init_netplay_discovery(void); /** Deinitialize and free Netplay discovery */ void deinit_netplay_discovery(void); /** Discovery control */ bool netplay_discovery_driver_ctl(enum rarch_netplay_discovery_ctl_state state, void *data); #endif extern const mitm_server_t netplay_mitm_server_list[NETPLAY_MITM_SERVERS]; #endif