/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __RARCH_IMAGE_CONTEXT_H #define __RARCH_IMAGE_CONTEXT_H #include #include #ifdef _WIN32 #include "../context/win32_common.h" #ifdef _XBOX1 #include "../d3d/d3d_defines.h" #endif #endif struct texture_image { unsigned width; unsigned height; #ifdef _XBOX1 unsigned x; unsigned y; LPDIRECT3DTEXTURE pixels; LPDIRECT3DVERTEXBUFFER vertex_buf; #else uint32_t *pixels; #endif }; bool texture_image_load(struct texture_image *img, const char *path); void texture_image_free(struct texture_image *img); #endif