/** * RetroLaunch 2012 * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the * authors: Surreal64 CE Team (http://www.emuxtras.net) */ #pragma once #include "Global.h" #include "Surface.h" enum Align { Left, Center, Right }; class Font { public: Font(void); ~Font(void); bool Create(); void Render(const string &str, int x, int y, dword height, dword style = XFONT_NORMAL, D3DXCOLOR color = D3DCOLOR_XRGB(0, 0, 0), int dwMaxWidth = -1, bool fade = false, Align alignment = Left); void RenderToTexture(CSurface &texture, const string &str, dword height, dword style = XFONT_NORMAL, D3DXCOLOR color = D3DCOLOR_XRGB(0, 0, 0), int maxWidth = -1, bool fade = false); int GetRequiredWidth(const string &str, dword height, dword style); int GetRequiredHeight(const string &str, dword height, dword style); word *StringToWChar(const string &str); private: XFONT *m_pFont; }; extern Font g_font;