/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2017 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "glslang_util.h" #include "../../verbosity.h" static void get_include_file( const char *line, char *include_file, size_t len) { char *end = NULL; char *start = (char*)strchr(line, '\"'); if (!start) return; start++; end = (char*)strchr(start, '\"'); if (!end) return; *end = '\0'; strlcpy(include_file, start, len); } bool slang_texture_semantic_is_array(enum slang_texture_semantic sem) { switch (sem) { case SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY: case SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT: case SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK: case SLANG_TEXTURE_SEMANTIC_USER: return true; default: break; } return false; } enum slang_texture_semantic slang_name_to_texture_semantic_array( const char *name, const char **names, unsigned *index) { unsigned i = 0; while (*names) { const char *n = *names; enum slang_texture_semantic semantic = (enum slang_texture_semantic)(i); if (slang_texture_semantic_is_array(semantic)) { size_t baselen = strlen(n); int cmp = strncmp(n, name, baselen); if (cmp == 0) { *index = (unsigned)strtoul(name + baselen, NULL, 0); return semantic; } } else if (string_is_equal(name, n)) { *index = 0; return semantic; } i++; names++; } return SLANG_INVALID_TEXTURE_SEMANTIC; } bool glslang_read_shader_file(const char *path, struct string_list *output, bool root_file) { size_t i; char tmp[PATH_MAX_LENGTH]; union string_list_elem_attr attr; const char *basename = NULL; uint8_t *buf = NULL; int64_t buf_len = 0; struct string_list lines = {0}; bool ret = false; tmp[0] = '\0'; attr.i = 0; /* Sanity check */ if (string_is_empty(path) || !output) return false; basename = path_basename_nocompression(path); if (string_is_empty(basename)) return false; /* Read file contents */ if (!filestream_read_file(path, (void**)&buf, &buf_len)) { RARCH_ERR("[slang]: Failed to open shader file: \"%s\".\n", path); return false; } if (buf_len > 0) { /* Remove Windows '\r' chars if we encounter them */ string_remove_all_chars((char*)buf, '\r'); /* Split into lines * (Blank lines must be included) */ string_list_initialize(&lines); ret = string_separate_noalloc(&lines, (char*)buf, "\n"); } /* Buffer is no longer required - clean up */ if (buf) free(buf); /* Sanity check */ if (!ret) return false; if (lines.size < 1) goto error; /* If this is the 'parent' shader file, ensure that first * line is a 'VERSION' string */ if (root_file) { const char *line = lines.elems[0].data; if (strncmp("#version ", line, STRLEN_CONST("#version "))) { RARCH_ERR("[slang]: First line of the shader must contain a valid " "#version string.\n"); goto error; } if (!string_list_append(output, line, attr)) goto error; /* Allows us to use #line to make dealing with shader * errors easier. * This is supported by glslang, but since we always * use glslang statically, this is fine. */ if (!string_list_append(output, "#extension GL_GOOGLE_cpp_style_line_directive : require", attr)) goto error; } /* At least VIM treats the first line as line #1, * so offset everything by one. */ snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", root_file ? 2 : 1, basename); if (!string_list_append(output, tmp, attr)) goto error; /* Loop through lines of file */ for (i = root_file ? 1 : 0; i < lines.size; i++) { const char *line = lines.elems[i].data; /* Check for 'include' statements */ if (!strncmp("#include ", line, STRLEN_CONST("#include "))) { char include_file[PATH_MAX_LENGTH]; char include_path[PATH_MAX_LENGTH]; include_file[0] = '\0'; include_path[0] = '\0'; /* Build include file path */ get_include_file(line, include_file, sizeof(include_file)); if (string_is_empty(include_file)) { RARCH_ERR("[slang]: Invalid include statement \"%s\".\n", line); goto error; } fill_pathname_resolve_relative( include_path, path, include_file, sizeof(include_path)); /* Parse include file */ if (!glslang_read_shader_file(include_path, output, false)) goto error; /* After including a file, use line directive * to pull it back to current file. */ snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", (unsigned)(i + 1), basename); if (!string_list_append(output, tmp, attr)) goto error; } else if (!strncmp("#endif", line, STRLEN_CONST("#endif")) || !strncmp("#pragma", line, STRLEN_CONST("#pragma"))) { /* #line seems to be ignored if preprocessor tests fail, * so we should reapply #line after each #endif. * Add extra offset here since we're setting #line * for the line after this one. */ if (!string_list_append(output, line, attr)) goto error; snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", (unsigned)(i + 2), basename); if (!string_list_append(output, tmp, attr)) goto error; } else if (!string_list_append(output, line, attr)) goto error; } string_list_deinitialize(&lines); return true; error: string_list_deinitialize(&lines); return false; } const char *glslang_format_to_string(enum glslang_format fmt) { static const char *glslang_formats[] = { "UNKNOWN", "R8_UNORM", "R8_UINT", "R8_SINT", "R8G8_UNORM", "R8G8_UINT", "R8G8_SINT", "R8G8B8A8_UNORM", "R8G8B8A8_UINT", "R8G8B8A8_SINT", "R8G8B8A8_SRGB", "A2B10G10R10_UNORM_PACK32", "A2B10G10R10_UINT_PACK32", "R16_UINT", "R16_SINT", "R16_SFLOAT", "R16G16_UINT", "R16G16_SINT", "R16G16_SFLOAT", "R16G16B16A16_UINT", "R16G16B16A16_SINT", "R16G16B16A16_SFLOAT", "R32_UINT", "R32_SINT", "R32_SFLOAT", "R32G32_UINT", "R32G32_SINT", "R32G32_SFLOAT", "R32G32B32A32_UINT", "R32G32B32A32_SINT", "R32G32B32A32_SFLOAT", }; return glslang_formats[fmt]; } enum glslang_format glslang_find_format(const char *fmt) { #undef FMT #define FMT(x) if (string_is_equal(fmt, #x)) return SLANG_FORMAT_ ## x FMT(R8_UNORM); FMT(R8_UINT); FMT(R8_SINT); FMT(R8G8_UNORM); FMT(R8G8_UINT); FMT(R8G8_SINT); FMT(R8G8B8A8_UNORM); FMT(R8G8B8A8_UINT); FMT(R8G8B8A8_SINT); FMT(R8G8B8A8_SRGB); FMT(A2B10G10R10_UNORM_PACK32); FMT(A2B10G10R10_UINT_PACK32); FMT(R16_UINT); FMT(R16_SINT); FMT(R16_SFLOAT); FMT(R16G16_UINT); FMT(R16G16_SINT); FMT(R16G16_SFLOAT); FMT(R16G16B16A16_UINT); FMT(R16G16B16A16_SINT); FMT(R16G16B16A16_SFLOAT); FMT(R32_UINT); FMT(R32_SINT); FMT(R32_SFLOAT); FMT(R32G32_UINT); FMT(R32G32_SINT); FMT(R32G32_SFLOAT); FMT(R32G32B32A32_UINT); FMT(R32G32B32A32_SINT); FMT(R32G32B32A32_SFLOAT); return SLANG_FORMAT_UNKNOWN; } unsigned glslang_num_miplevels(unsigned width, unsigned height) { unsigned size = MAX(width, height); unsigned levels = 0; while (size) { levels++; size >>= 1; } return levels; }