/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #import "RetroArch_Apple.h" #include "../../general.h" // Define compatibility symbols and categories #ifdef IOS #ifdef HAVE_CAMERA #include #include #include #include #include #include #endif #define APP_HAS_FOCUS ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive) #define GLContextClass EAGLContext #define GLAPIType GFX_CTX_OPENGL_ES_API #define GLFrameworkID CFSTR("com.apple.opengles") #define RAScreen UIScreen @interface EAGLContext (OSXCompat) @end @implementation EAGLContext (OSXCompat) + (void)clearCurrentContext { [EAGLContext setCurrentContext:nil]; } - (void)makeCurrentContext { [EAGLContext setCurrentContext:self]; } @end #elif defined(OSX) #define APP_HAS_FOCUS ([NSApp isActive]) #define GLContextClass NSOpenGLContext #define GLAPIType GFX_CTX_OPENGL_API #define GLFrameworkID CFSTR("com.apple.opengl") #define RAScreen NSScreen #define g_view g_instance // < RAGameView is a container on iOS; on OSX these are both the same object @interface NSScreen (IOSCompat) @end @implementation NSScreen (IOSCompat) - (CGRect)bounds { CGRect cgrect = (CGRect)NSRectToCGRect(self.frame); return CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect)); } - (float) scale { return 1.0f; } @end #endif #ifdef IOS #include #include "../iOS/views.h" #define ALMOST_INVISIBLE (.021f) static GLKView *g_view; static UIView *g_pause_indicator_view; #endif static RAGameView* g_instance; static GLContextClass* g_context; @implementation RAGameView + (RAGameView*)get { if (!g_instance) g_instance = [RAGameView new]; return g_instance; } #ifdef OSX - (id)init { self = [super init]; [self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; return self; } - (void)setFrame:(NSRect)frameRect { [super setFrame:frameRect]; if (g_view && g_context) [g_context update]; } - (void)display { [g_context flushBuffer]; } // Stop the annoying sound when pressing a key - (BOOL)acceptsFirstResponder { return YES; } - (BOOL)isFlipped { return YES; } - (void)keyDown:(NSEvent*)theEvent { } #elif defined(IOS) // < iOS Pause menu and lifecycle - (id)init { UINib *xib; self = [super init]; xib = (UINib*)[UINib nibWithNibName:BOXSTRING("PauseIndicatorView") bundle:nil]; g_pause_indicator_view = [[xib instantiateWithOwner:[RetroArch_iOS get] options:nil] lastObject]; g_view = [GLKView new]; g_view.multipleTouchEnabled = YES; g_view.enableSetNeedsDisplay = NO; [g_view addSubview:g_pause_indicator_view]; self.view = g_view; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(showPauseIndicator) name:UIApplicationWillEnterForegroundNotification object:nil]; return self; } // Pause Menus - (void)viewDidAppear:(BOOL)animated { [self showPauseIndicator]; } - (void)showPauseIndicator { g_pause_indicator_view.alpha = 1.0f; [NSObject cancelPreviousPerformRequestsWithTarget:g_instance]; [g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f]; } - (void)viewWillLayoutSubviews { UIInterfaceOrientation orientation = self.interfaceOrientation; CGRect screenSize = [[UIScreen mainScreen] bounds]; float width = ((int)orientation < 3) ? CGRectGetWidth(screenSize) : CGRectGetHeight(screenSize); float height = ((int)orientation < 3) ? CGRectGetHeight(screenSize) : CGRectGetWidth(screenSize); float tenpctw = width / 10.0f; float tenpcth = height / 10.0f; g_pause_indicator_view.frame = CGRectMake(tenpctw * 4.0f, 0.0f, tenpctw * 2.0f, tenpcth); [g_pause_indicator_view viewWithTag:1].frame = CGRectMake(0, 0, tenpctw * 2.0f, tenpcth); } - (void)hidePauseButton { [UIView animateWithDuration:0.2 animations:^{ g_pause_indicator_view.alpha = ALMOST_INVISIBLE; } completion:^(BOOL finished) { } ]; } // NOTE: This version runs on iOS6+ - (NSUInteger)supportedInterfaceOrientations { return apple_frontend_settings.orientation_flags; } // NOTE: This version runs on iOS2-iOS5, but not iOS6+ - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortrait); case UIInterfaceOrientationPortraitUpsideDown: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortraitUpsideDown); case UIInterfaceOrientationLandscapeLeft: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeLeft); case UIInterfaceOrientationLandscapeRight: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeRight); } return YES; } #ifdef HAVE_CAMERA #include "contentview_camera_ios.m.inl" #endif #endif #ifdef HAVE_LOCATION #include "contentview_location.m.inl" #endif @end #ifdef IOS void apple_bind_game_view_fbo(void) { if (g_context) [g_view bindDrawable]; } #ifdef HAVE_CAMERA #include "apple_camera_ios.c.inl" #endif #endif #ifdef HAVE_LOCATION #include "apple_location.c.inl" #endif #include "apple_gfx_context.c.inl"