static const char *stock_xmb_simple = "struct input\n" "{\n" " float time;\n" "};\n" "float iqhash(float n)\n" "{\n" "return frac(sin(n)*43758.5453);\n" "}\n" "float noise(float3 x)\n" "{\n" "float3 p = floor(x);\n" "float3 f = frac(x);\n" "f = f * f * (3.0 - 2.0 * f);\n" "float n = p.x + p.y * 57.0 + 113.0 * p.z;\n" "return lerp(lerp(lerp(iqhash(n+0.0), iqhash(n+1.0), f.x),\n" "lerp(iqhash(n+57.0), iqhash(n+58.0), f.x), f.y),\n" "lerp(lerp(iqhash(n+113.0), iqhash(n+114.0), f.x),\n" "lerp(iqhash(n+170.0), iqhash(n+171.0), f.x), f.y), f.z);\n" "}\n" "void main_vertex\n" "(\n" " float2 position : POSITION,\n" " float4 color : COLOR,\n" " float2 texCoord : TEXCOORD0,\n" " uniform input IN,\n" " out float4 oPosition : POSITION,\n" " out float4 oColor : COLOR,\n" " out float2 otexCoord : TEXCOORD\n" ")\n" "{\n" "float3 v = float3(position.x, 0.0, position.y);\n" "float3 v2 = v;\n" "v2.x = v2.x + IN.time / 2.0;\n" "v2.z = v.z * 3.0;\n" "v.y = -cos((v.x + v.z / 3.0 + IN.time) * 2.0) / 10.0 - noise(v2.xyz) / 3.0;\n" " oPosition = float4(v, 1.0);\n" " oColor = color;\n" " otexCoord = texCoord;\n" "}\n" "struct output\n" "{\n" " float4 color : COLOR;\n" "};\n" "output main_fragment(uniform input IN) \n" "{\n" " output OUT;\n" " OUT.color = float4(1.0, 1.0, 1.0, 0.05);\n" " return OUT;\n" "}\n" ;