/** * Adopted from WiiMC (Tantric 2009-2012) and WiiFlow (http://code.google.com/p/wiiflow/) */ #include #include #include #include "../gfx/drivers/ppc_asm.h" #include #include #include #include "mem2_manager.h" // Forbid the use of MEM2 through malloc u32 MALLOC_MEM2 = 0; /*** from libogc (lwp_heap.inl) ****/ static inline heap_block *__lwp_heap_blockat(heap_block *block, u32 offset) { return (heap_block *) ((char *) block + offset); } static inline heap_block *__lwp_heap_usrblockat(void *ptr) { u32 offset = *(((u32 *) ptr) - 1); return __lwp_heap_blockat(ptr, -offset + -HEAP_BLOCK_USED_OVERHEAD); } static inline bool __lwp_heap_blockin(heap_cntrl *heap, heap_block *block) { return ((u32) block >= (u32) heap->start && (u32) block <= (u32) heap->final); } static inline bool __lwp_heap_blockfree(heap_block *block) { return !(block->front_flag & HEAP_BLOCK_USED); } static inline u32 __lwp_heap_blocksize(heap_block *block) { return (block->front_flag & ~HEAP_BLOCK_USED); } /*** end from libogc (lwp_heap.inl) ****/ static u32 __lwp_heap_block_size(heap_cntrl *theheap, void *ptr) { heap_block *block; u32 dsize, level; (void)level; _CPU_ISR_Disable(level); block = __lwp_heap_usrblockat(ptr); if(!__lwp_heap_blockin(theheap, block) || __lwp_heap_blockfree(block)) { _CPU_ISR_Restore(level); return 0; } dsize = __lwp_heap_blocksize(block); _CPU_ISR_Restore(level); return dsize; } #define ROUNDUP32(v) (((u32)(v) + 0x1f) & ~0x1f) static heap_cntrl gx_mem2_heap; bool gx_init_mem2(void) { void *heap_ptr; u32 level, size; _CPU_ISR_Disable(level); /* BIG NOTE: MEM2 on the Wii is 64MB, but a portion * of that is reserved for IOS. * * libogc by default defines the "safe" area for MEM2 * to go from 0x90002000 to 0x933E0000. * * However, from my testing, I've found I need to * reserve about 256KB for stuff like network and USB to work correctly. * However, other sources says these functions need at least 0xE0000 bytes, * 7/8 of a megabyte, of reserved memory to do this. My initial testing * shows that we can work with only 128KB, but we use 256KB becuse testing * has shown some stuff being iffy with only 128KB, mainly Wiimote stuff. * If some stuff mysteriously stops working, try fiddling with this size. */ size = SYS_GetArena2Size() - 1024 * 256; heap_ptr = (void *) ROUNDUP32(((u32) SYS_GetArena2Hi() - size)); SYS_SetArena2Hi(heap_ptr); __lwp_heap_init(&gx_mem2_heap, heap_ptr, size, 32); _CPU_ISR_Restore(level); return true; } void *_mem2_memalign(u8 align, u32 size) { if(size == 0) return NULL; return __lwp_heap_allocate(&gx_mem2_heap, size); } void *_mem2_malloc(u32 size) { return _mem2_memalign(32, size); } void _mem2_free(void *ptr) { if (ptr) __lwp_heap_free(&gx_mem2_heap, ptr); } void *_mem2_realloc(void *ptr, u32 newsize) { u32 size; void *newptr = NULL; if (!ptr) return _mem2_malloc(newsize); if (newsize == 0) { _mem2_free(ptr); return NULL; } size = __lwp_heap_block_size(&gx_mem2_heap, ptr); if (size > newsize) size = newsize; newptr = _mem2_malloc(newsize); if (!newptr) return NULL; memcpy(newptr, ptr, size); _mem2_free(ptr); return newptr; } void *_mem2_calloc(u32 num, u32 size) { void *ptr = _mem2_malloc(num * size); if (!ptr) return NULL; memset(ptr, 0, num * size); return ptr; } char *_mem2_strdup(const char *s) { char *ptr = NULL; if (s) { int len = strlen(s) + 1; ptr = _mem2_calloc(1, len); if (ptr) memcpy(ptr, s, len); } return ptr; } char *_mem2_strndup(const char *s, size_t n) { char *ptr = NULL; if (s) { int len = n + 1; ptr = _mem2_calloc(1, len); if (ptr) memcpy(ptr, s, len); } return ptr; } u32 gx_mem2_used(void) { heap_iblock info; __lwp_heap_getinfo(&gx_mem2_heap, &info); return info.used_size; } u32 gx_mem2_total(void) { heap_iblock info; __lwp_heap_getinfo(&gx_mem2_heap, &info); return info.used_size + info.free_size; } void *__real_malloc(size_t size); void *__real_calloc(size_t n, size_t size); void *__real_memalign(size_t a, size_t size); void __real_free(void *p); void *__real_realloc(void *p, size_t size); void *__real_strdup(const char *s); void *__real_strndup(const char *s, size_t n); size_t __real_malloc_usable_size(void *p); __attribute__ ((used)) void *__wrap_malloc(size_t size) { void *p = __real_malloc(size); if (p == 0) return _mem2_malloc(size); return p; } __attribute__ ((used)) void *__wrap_calloc(size_t n, size_t size) { void *p = __real_calloc(n, size); if (p == 0) return _mem2_calloc(n, size); return p; } __attribute__ ((used)) void *__wrap_memalign(size_t a, size_t size) { void *p = __real_memalign(a, size); if (p == 0) return _mem2_memalign(a, size); return p; } __attribute__ ((used)) void __wrap_free(void *p) { if (!p) return; if (((u32)p & 0x10000000) != 0) _mem2_free(p); else __real_free(p); } __attribute__ ((used)) void *__wrap_realloc(void *p, size_t size) { void *n; /* ptr from mem2 */ if (((u32) p & 0x10000000) != 0) { n = _mem2_realloc(p, size); if (n != 0) return n; n = __real_malloc(size); if (n == 0) return 0; if (p != 0) { size_t heap_size = __lwp_heap_block_size(&gx_mem2_heap, p); memcpy(n, p, heap_size < size ? heap_size : size); _mem2_free(p); } return n; } // ptr from malloc n = __real_realloc(p, size); if (n != 0) return n; n = _mem2_malloc(size); if (n == 0) return 0; if (p != 0) { size_t heap_size = __real_malloc_usable_size(p); memcpy(n, p, heap_size < size ? heap_size : size); __real_free(p); } return n; } __attribute__ ((used)) void *__wrap_strdup(const char *s) { void *p = __real_strdup(s); if (p == 0) return _mem2_strdup(s); return p; } __attribute__ ((used)) void *__wrap_strndup(const char *s, size_t n) { void *p = __real_strndup(s, n); if (p == 0) return _mem2_strndup(s, n); return p; } __attribute__ ((used)) size_t __wrap_malloc_usable_size(void *p) { if (((u32) p & 0x10000000) != 0) return __lwp_heap_block_size(&gx_mem2_heap, p); return __real_malloc_usable_size(p); }