/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include #include #include "../driver.h" #include "../general.h" #include "../libsnes.hpp" #include "xdk360_video.h" #include "shared.h" static XINPUT_STATE state[4]; static unsigned pads_connected; #define DEADZONE (16000) static void xdk360_input_poll(void *data) { (void)data; pads_connected = 0; for (unsigned i = 0; i < 4; i++) { unsigned long retval = XInputGetState(i, &state[i]); pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1; } } static int16_t xdk360_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id) { (void)data; unsigned player; uint64_t button; player = 0; if (device != SNES_DEVICE_JOYPAD) return 0; if (port == SNES_PORT_2) { if(pads_connected < 2) return 0; player = 1; if (device == SNES_DEVICE_MULTITAP) player += index; } button = binds[player][id].joykey; return (state[player].Gamepad.wButtons & button) ? 1 : 0; } static void xdk360_free_input(void *data) { (void)data; } static void* xdk360_input_init(void) { return (void*)-1; } static bool xdk360_key_pressed(void *data, int key) { (void)data; XInputGetState(0, &state[0]); bool retval; retval = false; switch(key) { case SSNES_FAST_FORWARD_HOLD_KEY: return ((state[0].Gamepad.sThumbRY < -DEADZONE) && !(state[0].Gamepad.bRightTrigger > 128)); case SSNES_LOAD_STATE_KEY: return ((state[0].Gamepad.sThumbRY > DEADZONE) && (state[0].Gamepad.bRightTrigger > 128)); case SSNES_SAVE_STATE_KEY: return ((state[0].Gamepad.sThumbRY < -DEADZONE) && (state[0].Gamepad.bRightTrigger > 128)); case SSNES_STATE_SLOT_PLUS: return ((state[0].Gamepad.sThumbRX > DEADZONE) && (state[0].Gamepad.bRightTrigger > 128)); case SSNES_STATE_SLOT_MINUS: return ((state[0].Gamepad.sThumbRX < -DEADZONE) && (state[0].Gamepad.bRightTrigger > 128)); case SSNES_FRAMEADVANCE: if(g_console.frame_advance_enable) { g_console.menu_enable = true; g_console.ingame_menu_enable = true; g_console.mode_switch = MODE_MENU; } return false; case SSNES_REWIND: return ((state[0].Gamepad.sThumbRY > DEADZONE) && !(state[0].Gamepad.bRightTrigger > 128)); case SSNES_QUIT_KEY: if(IS_TIMER_EXPIRED()) { uint32_t left_thumb_pressed = (state[0].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB); uint32_t right_thumb_pressed = (state[0].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB); g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED(); g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed; if(g_console.menu_enable || (g_console.ingame_menu_enable && !g_console.menu_enable)) { g_console.mode_switch = MODE_MENU; SET_TIMER_EXPIRATION(30); retval = g_console.menu_enable; } retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable; } } return retval; } const input_driver_t input_xdk360 = { xdk360_input_init, xdk360_input_poll, xdk360_input_state, xdk360_key_pressed, xdk360_free_input, "xdk360"};