/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * Copyright (C) 2012-2014 - OV2 * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "d3d.hpp" #include "render_chain.hpp" #include "../../file.h" #include "../gfx_common.h" #include "../context/win32_common.h" #define HAVE_MONITOR #define HAVE_WINDOW #include "../../compat/posix_string.h" #include "../../performance.h" #if defined(HAVE_CG) #define HAVE_SHADERS #endif #include "d3d_shared.h" #ifdef HAVE_MONITOR namespace Monitor { static HMONITOR last_hm; static HMONITOR all_hms[MAX_MONITORS]; static unsigned num_mons; } static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { Monitor::all_hms[Monitor::num_mons++] = hMonitor; return TRUE; } // Multi-monitor support. static RECT d3d_monitor_rect(d3d_video_t *d3d) { Monitor::num_mons = 0; EnumDisplayMonitors(NULL, NULL, monitor_enum_proc, 0); if (!Monitor::last_hm) Monitor::last_hm = MonitorFromWindow( GetDesktopWindow(), MONITOR_DEFAULTTONEAREST); HMONITOR hm_to_use = Monitor::last_hm; unsigned fs_monitor = g_settings.video.monitor_index; if (fs_monitor && fs_monitor <= Monitor::num_mons && Monitor::all_hms[fs_monitor - 1]) { hm_to_use = Monitor::all_hms[fs_monitor - 1]; d3d->cur_mon_id = fs_monitor - 1; } else { for (unsigned i = 0; i < Monitor::num_mons; i++) { if (Monitor::all_hms[i] == hm_to_use) { d3d->cur_mon_id = i; break; } } } MONITORINFOEX current_mon; memset(¤t_mon, 0, sizeof(current_mon)); current_mon.cbSize = sizeof(MONITORINFOEX); GetMonitorInfo(hm_to_use, (MONITORINFO*)¤t_mon); return current_mon.rcMonitor; } #endif static void d3d_recompute_pass_sizes(d3d_video_t *d3d) { LinkInfo link_info = {0}; link_info.pass = &d3d->shader.pass[0]; link_info.tex_w = link_info.tex_h = d3d->video_info.input_scale * RARCH_SCALE_BASE; unsigned current_width = link_info.tex_w; unsigned current_height = link_info.tex_h; unsigned out_width = 0; unsigned out_height = 0; if (!renderchain_set_pass_size(d3d->chain, 0, current_width, current_height)) { RARCH_ERR("[D3D]: Failed to set pass size.\n"); return; } for (unsigned i = 1; i < d3d->shader.passes; i++) { renderchain_convert_geometry(d3d->chain, &link_info, out_width, out_height, current_width, current_height, &d3d->final_viewport); link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); if (!renderchain_set_pass_size(d3d->chain, i, link_info.tex_w, link_info.tex_h)) { RARCH_ERR("[D3D]: Failed to set pass size.\n"); return; } current_width = out_width; current_height = out_height; link_info.pass = &d3d->shader.pass[i]; } } #ifndef DONT_HAVE_STATE_TRACKER static bool d3d_init_imports(d3d_video_t *d3d) { if (!d3d->shader.variables) return true; state_tracker_info tracker_info = {0}; tracker_info.wram = (uint8_t*) pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM); tracker_info.info = d3d->shader.variable; tracker_info.info_elem = d3d->shader.variables; #ifdef HAVE_PYTHON if (*d3d->shader.script_path) { tracker_info.script = d3d->shader.script_path; tracker_info.script_is_file = true; } tracker_info.script_class = *d3d->shader.script_class ? d3d->shader.script_class : NULL; #endif state_tracker_t *state_tracker = state_tracker_init(&tracker_info); if (!state_tracker) { RARCH_ERR("Failed to initialize state tracker.\n"); return false; } renderchain_add_state_tracker(d3d->chain, state_tracker); return true; } #endif static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info) { LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; /* Setup information for first pass. */ LinkInfo link_info = {0}; link_info.pass = &d3d->shader.pass[0]; link_info.tex_w = link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE; d3d_deinit_chain(d3d); d3d->chain = new renderchain_t(); if (!d3d->chain) return false; if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr, d3d->cgCtx, &d3d->final_viewport, &link_info, d3d->video_info.rgb32 ? ARGB : RGB565)) { RARCH_ERR("[D3D9]: Failed to init render chain.\n"); return false; } unsigned current_width = link_info.tex_w; unsigned current_height = link_info.tex_h; unsigned out_width = 0; unsigned out_height = 0; for (unsigned i = 1; i < d3d->shader.passes; i++) { renderchain_convert_geometry(d3d->chain, &link_info, out_width, out_height, current_width, current_height, &d3d->final_viewport); link_info.pass = &d3d->shader.pass[i]; link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); current_width = out_width; current_height = out_height; if (!renderchain_add_pass(d3d->chain, &link_info)) { RARCH_ERR("[D3D9]: Failed to add pass.\n"); return false; } } if (!d3d_init_luts(d3d)) { RARCH_ERR("[D3D9]: Failed to init LUTs.\n"); return false; } #ifndef DONT_HAVE_STATE_TRACKER if (!d3d_init_imports(d3d)) { RARCH_ERR("[D3D9]: Failed to init imports.\n"); return false; } #endif return true; } #ifdef HAVE_FBO static bool d3d_init_multipass(d3d_video_t *d3d) { config_file_t *conf = config_file_new(d3d->cg_shader.c_str()); if (!conf) { RARCH_ERR("Failed to load preset.\n"); return false; } memset(&d3d->shader, 0, sizeof(d3d->shader)); if (!gfx_shader_read_conf_cgp(conf, &d3d->shader)) { config_file_free(conf); RARCH_ERR("Failed to parse CGP file.\n"); return false; } config_file_free(conf); gfx_shader_resolve_relative(&d3d->shader, d3d->cg_shader.c_str()); RARCH_LOG("[D3D9 Meta-Cg] Found %u shaders.\n", d3d->shader.passes); for (unsigned i = 0; i < d3d->shader.passes; i++) { if (!d3d->shader.pass[i].fbo.valid) { d3d->shader.pass[i].fbo.scale_x = d3d->shader.pass[i].fbo.scale_y = 1.0f; d3d->shader.pass[i].fbo.type_x = d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT; } } bool use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS && d3d->shader.pass[d3d->shader.passes - 1].fbo.valid; if (use_extra_pass) { d3d->shader.passes++; gfx_shader_pass &dummy_pass = d3d->shader.pass[d3d->shader.passes - 1]; dummy_pass.fbo.scale_x = dummy_pass.fbo.scale_y = 1.0f; dummy_pass.fbo.type_x = dummy_pass.fbo.type_y = RARCH_SCALE_VIEWPORT; dummy_pass.filter = RARCH_FILTER_UNSPEC; } else { gfx_shader_pass &pass = d3d->shader.pass[d3d->shader.passes - 1]; pass.fbo.scale_x = pass.fbo.scale_y = 1.0f; pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT; } return true; } #endif static void d3d_set_font_rect(d3d_video_t *d3d, const struct font_params *params) { #ifndef _XBOX float pos_x = g_settings.video.msg_pos_x; float pos_y = g_settings.video.msg_pos_y; float font_size = g_settings.video.font_size; if (params) { pos_x = params->x; pos_y = params->y; font_size *= params->scale; } d3d->font_rect.left = d3d->final_viewport.X + d3d->final_viewport.Width * pos_x; d3d->font_rect.right = d3d->final_viewport.X + d3d->final_viewport.Width; d3d->font_rect.top = d3d->final_viewport.Y + (1.0f - pos_y) * d3d->final_viewport.Height - font_size; d3d->font_rect.bottom = d3d->final_viewport.Height; d3d->font_rect_shifted = d3d->font_rect; d3d->font_rect_shifted.left -= 2; d3d->font_rect_shifted.right -= 2; d3d->font_rect_shifted.top += 2; d3d->font_rect_shifted.bottom += 2; #endif } static bool d3d_init_singlepass(d3d_video_t *d3d) { memset(&d3d->shader, 0, sizeof(d3d->shader)); d3d->shader.passes = 1; gfx_shader_pass &pass = d3d->shader.pass[0]; pass.fbo.valid = true; pass.fbo.scale_x = pass.fbo.scale_y = 1.0; pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT; strlcpy(pass.source.path, d3d->cg_shader.c_str(), sizeof(pass.source.path)); return true; } static bool d3d_process_shader(d3d_video_t *d3d) { #ifdef HAVE_FBO if (strcmp(path_get_extension( d3d->cg_shader.c_str()), "cgp") == 0) return d3d_init_multipass(d3d); #endif return d3d_init_singlepass(d3d); } static bool d3d_init_luts(d3d_video_t *d3d) { for (unsigned i = 0; i < d3d->shader.luts; i++) { bool ret = renderchain_add_lut( d3d->chain, d3d->shader.lut[i].id, d3d->shader.lut[i].path, d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ? g_settings.video.smooth : (d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR)); if (!ret) return ret; } return true; } #ifdef HAVE_OVERLAY #include "d3d_overlays.cpp" #endif static bool d3d_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { D3DVIEWPORT screen_vp; d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; if (!frame) return true; RARCH_PERFORMANCE_INIT(d3d_frame); RARCH_PERFORMANCE_START(d3d_frame); #ifndef _XBOX /* We cannot recover in fullscreen. */ if (d3d->needs_restore && IsIconic(d3d->hWnd)) return true; #endif if (d3d->needs_restore && !d3d_restore(d3d)) { RARCH_ERR("[D3D]: Failed to restore.\n"); return false; } if (d3d->should_resize) { d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio); renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport); d3d_recompute_pass_sizes(d3d); d3d->should_resize = false; } /* render_chain() only clears out viewport, clear out everything. */ screen_vp.X = 0; screen_vp.Y = 0; screen_vp.MinZ = 0; screen_vp.MaxZ = 1; screen_vp.Width = d3d->screen_width; screen_vp.Height = d3d->screen_height; d3dr->SetViewport(&screen_vp); d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0); // Insert black frame first, so we can screenshot, etc. if (g_settings.video.black_frame_insertion) { D3DDevice_Presents(d3d, d3dr); if (d3d->needs_restore) return true; d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0); } if (!renderchain_render(d3d->chain, frame, width, height, pitch, d3d->dev_rotation)) { RARCH_ERR("[D3D]: Failed to render scene.\n"); return false; } if (d3d->font_ctx && d3d->font_ctx->render_msg && msg) { struct font_params font_parms = {0}; #ifdef _XBOX #if defined(_XBOX1) float msg_width = 60; float msg_height = 365; #elif defined(_XBOX360) float msg_width = (g_extern.lifecycle_state & (1ULL << MODE_MENU_HD)) ? 160 : 100; float msg_height = 120; #endif font_parms.x = msg_width; font_parms.y = msg_height; font_parms.scale = 21; #endif d3d->font_ctx->render_msg(d3d, msg, &font_parms); } #ifdef HAVE_MENU if (d3d->menu && d3d->menu->enabled) d3d_overlay_render(d3d, d3d->menu); #endif #ifdef HAVE_OVERLAY if (d3d->overlays_enabled) { for (unsigned i = 0; i < d3d->overlays.size(); i++) d3d_overlay_render(d3d, &d3d->overlays[i]); } #endif #ifdef HAVE_MENU if (g_extern.lifecycle_state & (1ULL << MODE_MENU) && driver.menu_ctx && driver.menu_ctx->frame) driver.menu_ctx->frame(); #endif RARCH_PERFORMANCE_STOP(d3d_frame); if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title) d3d->ctx_driver->update_window_title(d3d); if (d3d && d3d->ctx_driver && d3d->ctx_driver->swap_buffers) d3d->ctx_driver->swap_buffers(d3d); return true; } static void d3d_free(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; d3d_deinitialize(d3d); #ifdef HAVE_OVERLAY d3d_free_overlays(d3d); #endif #ifdef HAVE_MENU d3d_free_overlay(d3d, d3d->menu); #endif if (d3d->dev) d3d->dev->Release(); if (d3d->g_pD3D) d3d->g_pD3D->Release(); #ifdef HAVE_MONITOR Monitor::last_hm = MonitorFromWindow(d3d->hWnd, MONITOR_DEFAULTTONEAREST); DestroyWindow(d3d->hWnd); #endif if (d3d) delete d3d; #ifndef _XBOX UnregisterClass("RetroArch", GetModuleHandle(NULL)); #endif } static bool d3d_read_viewport(void *data, uint8_t *buffer) { d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; RARCH_PERFORMANCE_INIT(d3d_read_viewport); RARCH_PERFORMANCE_START(d3d_read_viewport); bool ret = true; LPDIRECT3DSURFACE target = NULL; LPDIRECT3DSURFACE dest = NULL; if (FAILED(d3d->d3d_err = d3dr->GetRenderTarget(0, &target))) { ret = false; goto end; } if (FAILED(d3d->d3d_err = d3dr->CreateOffscreenPlainSurface( d3d->screen_width, d3d->screen_height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &dest, NULL))) { ret = false; goto end; } if (FAILED(d3d->d3d_err = d3dr->GetRenderTargetData(target, dest))) { ret = false; goto end; } D3DLOCKED_RECT rect; if (SUCCEEDED(dest->LockRect(&rect, NULL, D3DLOCK_READONLY))) { unsigned pitchpix = rect.Pitch / 4; const uint32_t *pixels = (const uint32_t*)rect.pBits; pixels += d3d->final_viewport.X; pixels += (d3d->final_viewport.Height - 1) * pitchpix; pixels -= d3d->final_viewport.Y * pitchpix; for (unsigned y = 0; y < d3d->final_viewport.Height; y++, pixels -= pitchpix) { for (unsigned x = 0; x < d3d->final_viewport.Width; x++) { *buffer++ = (pixels[x] >> 0) & 0xff; *buffer++ = (pixels[x] >> 8) & 0xff; *buffer++ = (pixels[x] >> 16) & 0xff; } } dest->UnlockRect(); } else ret = false; end: RARCH_PERFORMANCE_STOP(d3d_read_viewport); if (target) target->Release(); if (dest) dest->Release(); return ret; } static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *path) { d3d_video_t *d3d = (d3d_video_t*)data; std::string shader = ""; if (path && type == RARCH_SHADER_CG) shader = path; std::string old_shader = d3d->cg_shader; bool restore_old = false; d3d->cg_shader = shader; if (!d3d_process_shader(d3d) || !d3d_restore(d3d)) { RARCH_ERR("[D3D]: Setting shader failed.\n"); restore_old = true; } if (restore_old) { d3d->cg_shader = old_shader; d3d_process_shader(d3d); d3d_restore(d3d); } return !restore_old; } #ifdef HAVE_MENU static void d3d_get_poke_interface(void *data, const video_poke_interface_t **iface); #endif #ifdef HAVE_MENU static void d3d_set_menu_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { d3d_video_t *d3d = (d3d_video_t*)data; if (!d3d->menu->tex || d3d->menu->tex_w != width || d3d->menu->tex_h != height) { if (d3d->menu && d3d->menu->tex) d3d->menu->tex->Release(); if (FAILED(d3d->dev->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &d3d->menu->tex, NULL))) { RARCH_ERR("[D3D]: Failed to create menu texture.\n"); return; } d3d->menu->tex_w = width; d3d->menu->tex_h = height; } d3d->menu->alpha_mod = alpha; D3DLOCKED_RECT d3dlr; if (SUCCEEDED(d3d->menu->tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) { if (rgb32) { uint8_t *dst = (uint8_t*)d3dlr.pBits; const uint32_t *src = (const uint32_t*)frame; for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch, src += width) { memcpy(dst, src, width * sizeof(uint32_t)); memset(dst + width * sizeof(uint32_t), 0, d3dlr.Pitch - width * sizeof(uint32_t)); } } else { uint32_t *dst = (uint32_t*)d3dlr.pBits; const uint16_t *src = (const uint16_t*)frame; for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width) { for (unsigned w = 0; w < width; w++) { uint16_t c = src[w]; uint32_t r = (c >> 12) & 0xf; uint32_t g = (c >> 8) & 0xf; uint32_t b = (c >> 4) & 0xf; uint32_t a = (c >> 0) & 0xf; r = ((r << 4) | r) << 16; g = ((g << 4) | g) << 8; b = ((b << 4) | b) << 0; a = ((a << 4) | a) << 24; dst[w] = r | g | b | a; } } } if (d3d->menu) d3d->menu->tex->UnlockRect(0); } } static void d3d_set_menu_texture_enable(void *data, bool state, bool full_screen) { d3d_video_t *d3d = (d3d_video_t*)data; if (!d3d || !d3d->menu) return; d3d->menu->enabled = state; d3d->menu->fullscreen = full_screen; } #endif static const video_poke_interface_t d3d_poke_interface = { NULL, #ifdef HAVE_FBO NULL, NULL, #endif d3d_set_aspect_ratio, d3d_apply_state_changes, #ifdef HAVE_MENU d3d_set_menu_texture_frame, d3d_set_menu_texture_enable, #endif d3d_set_osd_msg, d3d_show_mouse, }; static void d3d_get_poke_interface(void *data, const video_poke_interface_t **iface) { (void)data; *iface = &d3d_poke_interface; } static void *d3d_init(const video_info_t *info, const input_driver_t **input, void **input_data) { d3d_video_t *vid = new d3d_video_t(); if (!vid) return NULL; vid->ctx_driver = d3d_get_context(NULL); if (!vid->ctx_driver) { delete vid; return NULL; } /* default values */ vid->g_pD3D = NULL; vid->dev = NULL; #ifndef _XBOX vid->font = NULL; #endif vid->dev_rotation = 0; vid->needs_restore = false; #ifdef HAVE_CG vid->cgCtx = NULL; #endif #ifdef HAVE_OVERLAY vid->overlays_enabled = false; #endif vid->chain = NULL; vid->menu = NULL; if (!d3d_construct(vid, info, input, input_data)) { RARCH_ERR("[D3D]: Failed to init D3D.\n"); delete vid; return NULL; } return vid; } video_driver_t video_d3d = { d3d_init, d3d_frame, d3d_set_nonblock_state, d3d_alive, d3d_focus, d3d_set_shader, d3d_free, "d3d", d3d_set_rotation, d3d_viewport_info, d3d_read_viewport, #ifdef HAVE_OVERLAY d3d_get_overlay_interface, #endif d3d_get_poke_interface };