/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * Copyright (C) 2012-2013 - Michael Lelli * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include "rgui.h" #include "menu_context.h" #include "file_list.h" #include "../../general.h" #include "../../gfx/gfx_common.h" #include "../../config.def.h" #include "../../file.h" #include "../../dynamic.h" #include "../../compat/posix_string.h" #include "../../gfx/shader_parse.h" #include "../../performance.h" #include "../../input/input_common.h" #ifdef HAVE_OPENGL #include "../../gfx/gl_common.h" #endif #include "../../screenshot.h" #include "../../gfx/fonts/bitmap.h" #if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL) #define HAVE_SHADER_MANAGER #endif static unsigned RGUI_WIDTH = 320; static unsigned RGUI_HEIGHT = 240; static uint16_t menu_framebuf[400 * 240]; #define TERM_START_X 15 #define TERM_START_Y 27 #define TERM_WIDTH (((RGUI_WIDTH - TERM_START_X - 15) / (FONT_WIDTH_STRIDE))) #define TERM_HEIGHT (((RGUI_HEIGHT - TERM_START_Y - 15) / (FONT_HEIGHT_STRIDE)) - 1) static void rgui_flush_menu_stack_type(rgui_handle_t *rgui, unsigned final_type) { rgui->need_refresh = true; unsigned type = 0; rgui_list_get_last(rgui->menu_stack, NULL, &type); while (type != final_type) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui_list_get_last(rgui->menu_stack, NULL, &type); } } static void rgui_copy_glyph(uint8_t *glyph, const uint8_t *buf) { int y, x; for (y = 0; y < FONT_HEIGHT; y++) { for (x = 0; x < FONT_WIDTH; x++) { uint32_t col = ((uint32_t)buf[3 * (-y * 256 + x) + 0] << 0) | ((uint32_t)buf[3 * (-y * 256 + x) + 1] << 8) | ((uint32_t)buf[3 * (-y * 256 + x) + 2] << 16); uint8_t rem = 1 << ((x + y * FONT_WIDTH) & 7); unsigned offset = (x + y * FONT_WIDTH) >> 3; if (col != 0xff) glyph[offset] |= rem; } } } static uint16_t gray_filler(unsigned x, unsigned y) { x >>= 1; y >>= 1; unsigned col = ((x + y) & 1) + 1; #ifdef GEKKO return (6 << 12) | (col << 8) | (col << 4) | (col << 0); #else return (col << 13) | (col << 9) | (col << 5) | (12 << 0); #endif } static uint16_t green_filler(unsigned x, unsigned y) { x >>= 1; y >>= 1; unsigned col = ((x + y) & 1) + 1; #ifdef GEKKO return (6 << 12) | (col << 8) | (col << 5) | (col << 0); #else return (col << 13) | (col << 10) | (col << 5) | (12 << 0); #endif } static void fill_rect(uint16_t *buf, unsigned pitch, unsigned x, unsigned y, unsigned width, unsigned height, uint16_t (*col)(unsigned x, unsigned y)) { unsigned j, i; for (j = y; j < y + height; j++) for (i = x; i < x + width; i++) buf[j * (pitch >> 1) + i] = col(i, j); } static void blit_line(rgui_handle_t *rgui, int x, int y, const char *message, bool green) { int j, i; while (*message) { for (j = 0; j < FONT_HEIGHT; j++) { for (i = 0; i < FONT_WIDTH; i++) { uint8_t rem = 1 << ((i + j * FONT_WIDTH) & 7); int offset = (i + j * FONT_WIDTH) >> 3; bool col = (rgui->font[FONT_OFFSET((unsigned char)*message) + offset] & rem); if (col) { rgui->frame_buf[(y + j) * (rgui->frame_buf_pitch >> 1) + (x + i)] = green ? #ifdef GEKKO (3 << 0) | (10 << 4) | (3 << 8) | (7 << 12) : 0x7FFF; #else (15 << 0) | (7 << 4) | (15 << 8) | (7 << 12) : 0xFFFF; #endif } } } x += FONT_WIDTH_STRIDE; message++; } } static void init_font(rgui_handle_t *rgui, const uint8_t *font_bmp_buf) { unsigned i; uint8_t *font = (uint8_t *) calloc(1, FONT_OFFSET(256)); rgui->alloc_font = true; for (i = 0; i < 256; i++) { unsigned y = i / 16; unsigned x = i % 16; rgui_copy_glyph(&font[FONT_OFFSET(i)], font_bmp_buf + 54 + 3 * (256 * (255 - 16 * y) + 16 * x)); } rgui->font = font; } static bool rguidisp_init_font(void *data) { rgui_handle_t *rgui = (rgui_handle_t*)data; const uint8_t *font_bmp_buf = NULL; const uint8_t *font_bin_buf = bitmap_bin; bool ret = true; if (font_bmp_buf) init_font(rgui, font_bmp_buf); else if (font_bin_buf) rgui->font = font_bin_buf; else ret = false; return ret; } static void render_background(rgui_handle_t *rgui) { fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, 0, 0, RGUI_WIDTH, RGUI_HEIGHT, gray_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, 5, 5, RGUI_WIDTH - 10, 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, 5, RGUI_HEIGHT - 10, RGUI_WIDTH - 10, 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, 5, 5, 5, RGUI_HEIGHT - 10, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, RGUI_WIDTH - 10, 5, 5, RGUI_HEIGHT - 10, green_filler); } static void render_messagebox(rgui_handle_t *rgui, const char *message) { size_t i; if (!message || !*message) return; struct string_list *list = string_split(message, "\n"); if (!list) return; if (list->elems == 0) { string_list_free(list); return; } unsigned width = 0; unsigned glyphs_width = 0; for (i = 0; i < list->size; i++) { char *msg = list->elems[i].data; unsigned msglen = strlen(msg); if (msglen > TERM_WIDTH) { msg[TERM_WIDTH - 2] = '.'; msg[TERM_WIDTH - 1] = '.'; msg[TERM_WIDTH - 0] = '.'; msg[TERM_WIDTH + 1] = '\0'; msglen = TERM_WIDTH; } unsigned line_width = msglen * FONT_WIDTH_STRIDE - 1 + 6 + 10; width = max(width, line_width); glyphs_width = max(glyphs_width, msglen); } unsigned height = FONT_HEIGHT_STRIDE * list->size + 6 + 10; int x = (RGUI_WIDTH - width) / 2; int y = (RGUI_HEIGHT - height) / 2; fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x + 5, y + 5, width - 10, height - 10, gray_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x, y, width - 5, 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x + width - 5, y, 5, height - 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x + 5, y + height - 5, width - 5, 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x, y + 5, 5, height - 5, green_filler); for (i = 0; i < list->size; i++) { const char *msg = list->elems[i].data; int offset_x = FONT_WIDTH_STRIDE * (glyphs_width - strlen(msg)) / 2; int offset_y = FONT_HEIGHT_STRIDE * i; blit_line(rgui, x + 8 + offset_x, y + 8 + offset_y, msg, false); } string_list_free(list); } static void render_text(void *data) { rgui_handle_t *rgui = (rgui_handle_t*)data; if (rgui->need_refresh && (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) && !rgui->msg_force) return; size_t begin = rgui->selection_ptr >= TERM_HEIGHT / 2 ? rgui->selection_ptr - TERM_HEIGHT / 2 : 0; size_t end = rgui->selection_ptr + TERM_HEIGHT <= rgui->selection_buf->size ? rgui->selection_ptr + TERM_HEIGHT : rgui->selection_buf->size; // Do not scroll if all items are visible. if (rgui->selection_buf->size <= TERM_HEIGHT) begin = 0; if (end - begin > TERM_HEIGHT) end = begin + TERM_HEIGHT; render_background(rgui); char title[256]; const char *dir = NULL; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (menu_type == RGUI_SETTINGS_CORE) snprintf(title, sizeof(title), "CORE SELECTION %s", dir); else if (menu_type == RGUI_SETTINGS_DEFERRED_CORE) snprintf(title, sizeof(title), "DETECTED CORES %s", dir); else if (menu_type == RGUI_SETTINGS_CONFIG) snprintf(title, sizeof(title), "CONFIG %s", dir); else if (menu_type == RGUI_SETTINGS_DISK_APPEND) snprintf(title, sizeof(title), "DISK APPEND %s", dir); else if (menu_type == RGUI_SETTINGS_VIDEO_OPTIONS) strlcpy(title, "VIDEO OPTIONS", sizeof(title)); else if (menu_type == RGUI_SETTINGS_DRIVERS) strlcpy(title, "DRIVER OPTIONS", sizeof(title)); #ifdef HAVE_SHADER_MANAGER else if (menu_type == RGUI_SETTINGS_SHADER_OPTIONS) strlcpy(title, "SHADER OPTIONS", sizeof(title)); #endif else if (menu_type == RGUI_SETTINGS_AUDIO_OPTIONS) strlcpy(title, "AUDIO OPTIONS", sizeof(title)); else if (menu_type == RGUI_SETTINGS_DISK_OPTIONS) strlcpy(title, "DISK OPTIONS", sizeof(title)); else if (menu_type == RGUI_SETTINGS_CORE_OPTIONS) strlcpy(title, "CORE OPTIONS", sizeof(title)); #ifdef HAVE_SHADER_MANAGER else if (menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS) snprintf(title, sizeof(title), "SHADER %s", dir); #endif else if ((menu_type == RGUI_SETTINGS_INPUT_OPTIONS) || (menu_type == RGUI_SETTINGS_PATH_OPTIONS) || (menu_type == RGUI_SETTINGS_OPTIONS) || (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT || menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) || menu_type == RGUI_SETTINGS_CUSTOM_BIND || menu_type == RGUI_START_SCREEN || menu_type == RGUI_SETTINGS) snprintf(title, sizeof(title), "MENU %s", dir); else if (menu_type == RGUI_SETTINGS_OPEN_HISTORY) strlcpy(title, "LOAD HISTORY", sizeof(title)); #ifdef HAVE_OVERLAY else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET) snprintf(title, sizeof(title), "OVERLAY %s", dir); #endif else if (menu_type == RGUI_BROWSER_DIR_PATH) snprintf(title, sizeof(title), "BROWSER DIR %s", dir); #ifdef HAVE_SCREENSHOTS else if (menu_type == RGUI_SCREENSHOT_DIR_PATH) snprintf(title, sizeof(title), "SCREENSHOT DIR %s", dir); #endif else if (menu_type == RGUI_SHADER_DIR_PATH) snprintf(title, sizeof(title), "SHADER DIR %s", dir); else if (menu_type == RGUI_SAVESTATE_DIR_PATH) snprintf(title, sizeof(title), "SAVESTATE DIR %s", dir); #ifdef HAVE_DYNAMIC else if (menu_type == RGUI_LIBRETRO_DIR_PATH) snprintf(title, sizeof(title), "LIBRETRO DIR %s", dir); #endif else if (menu_type == RGUI_CONFIG_DIR_PATH) snprintf(title, sizeof(title), "CONFIG DIR %s", dir); else if (menu_type == RGUI_SAVEFILE_DIR_PATH) snprintf(title, sizeof(title), "SAVEFILE DIR %s", dir); #ifdef HAVE_OVERLAY else if (menu_type == RGUI_OVERLAY_DIR_PATH) snprintf(title, sizeof(title), "OVERLAY DIR %s", dir); #endif else if (menu_type == RGUI_SYSTEM_DIR_PATH) snprintf(title, sizeof(title), "SYSTEM DIR %s", dir); else { if (rgui->defer_core) snprintf(title, sizeof(title), "GAME %s", dir); else { const char *core_name = rgui->info.library_name; if (!core_name) core_name = g_extern.system.info.library_name; if (!core_name) core_name = "No Core"; snprintf(title, sizeof(title), "GAME (%s) %s", core_name, dir); } } char title_buf[256]; menu_ticker_line(title_buf, TERM_WIDTH - 3, g_extern.frame_count / 15, title, true); blit_line(rgui, TERM_START_X + 15, 15, title_buf, true); char title_msg[64]; const char *core_name = rgui->info.library_name; if (!core_name) core_name = g_extern.system.info.library_name; if (!core_name) core_name = "No Core"; const char *core_version = rgui->info.library_version; if (!core_version) core_version = g_extern.system.info.library_version; if (!core_version) core_version = ""; snprintf(title_msg, sizeof(title_msg), "%s - %s %s", PACKAGE_VERSION, core_name, core_version); blit_line(rgui, TERM_START_X + 15, (TERM_HEIGHT * FONT_HEIGHT_STRIDE) + TERM_START_Y + 2, title_msg, true); unsigned x, y; size_t i; x = TERM_START_X; y = TERM_START_Y; for (i = begin; i < end; i++, y += FONT_HEIGHT_STRIDE) { const char *path = 0; unsigned type = 0; rgui_list_get_at_offset(rgui->selection_buf, i, &path, &type); char message[256]; char type_str[256]; unsigned w = 19; if (menu_type == RGUI_SETTINGS_INPUT_OPTIONS || menu_type == RGUI_SETTINGS_CUSTOM_BIND) w = 21; else if (menu_type == RGUI_SETTINGS_PATH_OPTIONS) w = 24; #ifdef HAVE_SHADER_MANAGER if (type >= RGUI_SETTINGS_SHADER_FILTER && type <= RGUI_SETTINGS_SHADER_LAST) { // HACK. Work around that we're using the menu_type as dir type to propagate state correctly. if ((menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS) && (menu_type_is(type) == RGUI_SETTINGS_SHADER_OPTIONS)) { type = RGUI_FILE_DIRECTORY; strlcpy(type_str, "(DIR)", sizeof(type_str)); w = 5; } else if (type == RGUI_SETTINGS_SHADER_OPTIONS || type == RGUI_SETTINGS_SHADER_PRESET) strlcpy(type_str, "...", sizeof(type_str)); else if (type == RGUI_SETTINGS_SHADER_FILTER) snprintf(type_str, sizeof(type_str), "%s", g_settings.video.smooth ? "Linear" : "Nearest"); else shader_manager_get_str(&rgui->shader, type_str, sizeof(type_str), type); } else #endif // Pretty-print libretro cores from menu. if (menu_type == RGUI_SETTINGS_CORE || menu_type == RGUI_SETTINGS_DEFERRED_CORE) { if (type == RGUI_FILE_PLAIN) { strlcpy(type_str, "(CORE)", sizeof(type_str)); rgui_list_get_alt_at_offset(rgui->selection_buf, i, &path); w = 6; } else { strlcpy(type_str, "(DIR)", sizeof(type_str)); type = RGUI_FILE_DIRECTORY; w = 5; } } else if (menu_type == RGUI_SETTINGS_CONFIG || #ifdef HAVE_OVERLAY menu_type == RGUI_SETTINGS_OVERLAY_PRESET || #endif menu_type == RGUI_SETTINGS_DISK_APPEND || menu_type_is(menu_type) == RGUI_FILE_DIRECTORY) { if (type == RGUI_FILE_PLAIN) { strlcpy(type_str, "(FILE)", sizeof(type_str)); w = 6; } else if (type == RGUI_FILE_USE_DIRECTORY) { *type_str = '\0'; w = 0; } else { strlcpy(type_str, "(DIR)", sizeof(type_str)); type = RGUI_FILE_DIRECTORY; w = 5; } } else if (menu_type == RGUI_SETTINGS_OPEN_HISTORY) { *type_str = '\0'; w = 0; } else if (type >= RGUI_SETTINGS_CORE_OPTION_START) strlcpy(type_str, core_option_get_val(g_extern.system.core_options, type - RGUI_SETTINGS_CORE_OPTION_START), sizeof(type_str)); else menu_set_settings_label(type_str, sizeof(type_str), &w, type); char entry_title_buf[256]; char type_str_buf[64]; bool selected = i == rgui->selection_ptr; strlcpy(entry_title_buf, path, sizeof(entry_title_buf)); strlcpy(type_str_buf, type_str, sizeof(type_str_buf)); if ((type == RGUI_FILE_PLAIN || type == RGUI_FILE_DIRECTORY)) menu_ticker_line(entry_title_buf, TERM_WIDTH - (w + 1 + 2), g_extern.frame_count / 15, path, selected); else menu_ticker_line(type_str_buf, w, g_extern.frame_count / 15, type_str, selected); snprintf(message, sizeof(message), "%c %-*.*s %-*s", selected ? '>' : ' ', TERM_WIDTH - (w + 1 + 2), TERM_WIDTH - (w + 1 + 2), entry_title_buf, w, type_str_buf); blit_line(rgui, x, y, message, selected); } #ifdef GEKKO const char *message_queue; if (rgui->msg_force) { message_queue = msg_queue_pull(g_extern.msg_queue); rgui->msg_force = false; } else message_queue = driver.current_msg; render_messagebox(rgui, message_queue); #endif } static void *rgui_init(void) { uint16_t *framebuf = menu_framebuf; size_t framebuf_pitch = RGUI_WIDTH * sizeof(uint16_t); rgui_handle_t *rgui = (rgui_handle_t*)calloc(1, sizeof(*rgui)); rgui->frame_buf = framebuf; rgui->frame_buf_pitch = framebuf_pitch; bool ret = rguidisp_init_font(rgui); if (!ret) { RARCH_ERR("No font bitmap or binary, abort"); /* TODO - should be refactored - perhaps don't do rarch_fail but instead * exit program */ g_extern.lifecycle_mode_state &= ~((1ULL << MODE_MENU) | (1ULL << MODE_GAME)); return NULL; } return rgui; } static void rgui_free(void *data) { rgui_handle_t *rgui = (rgui_handle_t*)data; if (rgui->alloc_font) free((uint8_t*)rgui->font); } static int rgui_core_setting_toggle(unsigned setting, rgui_action_t action) { unsigned index = setting - RGUI_SETTINGS_CORE_OPTION_START; switch (action) { case RGUI_ACTION_LEFT: core_option_prev(g_extern.system.core_options, index); break; case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: core_option_next(g_extern.system.core_options, index); break; case RGUI_ACTION_START: core_option_set_default(g_extern.system.core_options, index); break; default: break; } return 0; } #ifdef HAVE_SHADER_MANAGER static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action) { unsigned dist_shader = setting - RGUI_SETTINGS_SHADER_0; unsigned dist_filter = setting - RGUI_SETTINGS_SHADER_0_FILTER; unsigned dist_scale = setting - RGUI_SETTINGS_SHADER_0_SCALE; if (setting == RGUI_SETTINGS_SHADER_FILTER) { switch (action) { case RGUI_ACTION_START: g_settings.video.smooth = true; break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: g_settings.video.smooth = !g_settings.video.smooth; break; default: break; } } else if (setting == RGUI_SETTINGS_SHADER_APPLY || setting == RGUI_SETTINGS_SHADER_PASSES) return menu_set_settings(setting, action); else if ((dist_shader % 3) == 0 || setting == RGUI_SETTINGS_SHADER_PRESET) { dist_shader /= 3; struct gfx_shader_pass *pass = setting == RGUI_SETTINGS_SHADER_PRESET ? &rgui->shader.pass[dist_shader] : NULL; switch (action) { case RGUI_ACTION_OK: rgui_list_push(rgui->menu_stack, g_settings.video.shader_dir, setting, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_START: if (pass) *pass->source.cg = '\0'; break; default: break; } } else if ((dist_filter % 3) == 0) { dist_filter /= 3; struct gfx_shader_pass *pass = &rgui->shader.pass[dist_filter]; switch (action) { case RGUI_ACTION_START: rgui->shader.pass[dist_filter].filter = RARCH_FILTER_UNSPEC; break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: { unsigned delta = action == RGUI_ACTION_LEFT ? 2 : 1; pass->filter = (enum gfx_filter_type)((pass->filter + delta) % 3); break; } default: break; } } else if ((dist_scale % 3) == 0) { dist_scale /= 3; struct gfx_shader_pass *pass = &rgui->shader.pass[dist_scale]; switch (action) { case RGUI_ACTION_START: pass->fbo.scale_x = pass->fbo.scale_y = 0; pass->fbo.valid = false; break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: { unsigned current_scale = pass->fbo.scale_x; unsigned delta = action == RGUI_ACTION_LEFT ? 5 : 1; current_scale = (current_scale + delta) % 6; pass->fbo.valid = current_scale; pass->fbo.scale_x = pass->fbo.scale_y = current_scale; break; } default: break; } } return 0; } #endif static int rgui_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action, unsigned menu_type) { #ifdef HAVE_SHADER_MANAGER if (setting >= RGUI_SETTINGS_SHADER_FILTER && setting <= RGUI_SETTINGS_SHADER_LAST) return shader_manager_toggle_setting(rgui, setting, action); #endif if (setting >= RGUI_SETTINGS_CORE_OPTION_START) return rgui_core_setting_toggle(setting, action); return menu_set_settings(setting, action); } // This only makes sense for PC so far. // Consoles use set_keybind callbacks instead. static int rgui_custom_bind_iterate(rgui_handle_t *rgui, rgui_action_t action) { (void)action; // Have to ignore action here. Only bind that should work here is Quit RetroArch or something like that. render_text(rgui); char msg[256]; snprintf(msg, sizeof(msg), "[%s]\npress joypad\n(RETURN to skip)", input_config_bind_map[rgui->binds.begin - RGUI_SETTINGS_BIND_BEGIN].desc); render_messagebox(rgui, msg); struct rgui_bind_state binds = rgui->binds; menu_poll_bind_state(&binds); if ((binds.skip && !rgui->binds.skip) || menu_poll_find_trigger(&rgui->binds, &binds)) { binds.begin++; if (binds.begin <= binds.last) binds.target++; else rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); // Avoid new binds triggering things right away. rgui->trigger_state = 0; rgui->old_input_state = -1ULL; } rgui->binds = binds; return 0; } static int rgui_start_screen_iterate(rgui_handle_t *rgui, rgui_action_t action) { render_text(rgui); unsigned i; char msg[1024]; char desc[6][64]; static const unsigned binds[] = { RETRO_DEVICE_ID_JOYPAD_UP, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_B, RARCH_MENU_TOGGLE, RARCH_QUIT_KEY, }; for (i = 0; i < ARRAY_SIZE(binds); i++) { if (driver.input && driver.input->set_keybinds) { struct platform_bind key_label; strlcpy(key_label.desc, "Unknown", sizeof(key_label.desc)); key_label.joykey = g_settings.input.binds[0][binds[i]].joykey; driver.input->set_keybinds(&key_label, 0, 0, 0, 1ULL << KEYBINDS_ACTION_GET_BIND_LABEL); strlcpy(desc[i], key_label.desc, sizeof(desc[i])); } else { const struct retro_keybind *bind = &g_settings.input.binds[0][binds[i]]; input_get_bind_string(desc[i], bind, sizeof(desc[i])); } } snprintf(msg, sizeof(msg), "-- Welcome to RetroArch / RGUI --\n" " \n" // strtok_r doesn't split empty strings. "Basic RGUI controls:\n" " Scroll (Up): %-20s\n" " Scroll (Down): %-20s\n" " Accept/OK: %-20s\n" " Back: %-20s\n" "Enter/Exit RGUI: %-20s\n" " Exit RetroArch: %-20s\n" " \n" "To play a game:\n" "Load a libretro core (Core).\n" "Load a ROM (Load Game). \n" " \n" "See Path Options to set directories\n" "for faster access to files.\n" " \n" "Press Accept/OK to continue.", desc[0], desc[1], desc[2], desc[3], desc[4], desc[5]); render_messagebox(rgui, msg); if (action == RGUI_ACTION_OK) rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); return 0; } static int rgui_viewport_iterate(rgui_handle_t *rgui, rgui_action_t action) { rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, NULL, &menu_type); struct retro_game_geometry *geom = &g_extern.system.av_info.geometry; int stride_x = g_settings.video.scale_integer ? geom->base_width : 1; int stride_y = g_settings.video.scale_integer ? geom->base_height : 1; switch (action) { case RGUI_ACTION_UP: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->y -= stride_y; custom->height += stride_y; } else if (custom->height >= (unsigned)stride_y) custom->height -= stride_y; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_DOWN: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->y += stride_y; if (custom->height >= (unsigned)stride_y) custom->height -= stride_y; } else custom->height += stride_y; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_LEFT: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->x -= stride_x; custom->width += stride_x; } else if (custom->width >= (unsigned)stride_x) custom->width -= stride_x; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_RIGHT: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->x += stride_x; if (custom->width >= (unsigned)stride_x) custom->width -= stride_x; } else custom->width += stride_x; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_CANCEL: rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) { rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_VIEWPORT, rgui->selection_ptr); } break; case RGUI_ACTION_OK: rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT && !g_settings.video.scale_integer) { rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_VIEWPORT_2, rgui->selection_ptr); } break; case RGUI_ACTION_START: if (!g_settings.video.scale_integer) { rarch_viewport_t vp; driver.video->viewport_info(driver.video_data, &vp); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->width += custom->x; custom->height += custom->y; custom->x = 0; custom->y = 0; } else { custom->width = vp.full_width - custom->x; custom->height = vp.full_height - custom->y; } if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); } break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } rgui_list_get_last(rgui->menu_stack, NULL, &menu_type); render_text(rgui); const char *base_msg = NULL; char msg[64]; if (g_settings.video.scale_integer) { custom->x = 0; custom->y = 0; custom->width = ((custom->width + geom->base_width - 1) / geom->base_width) * geom->base_width; custom->height = ((custom->height + geom->base_height - 1) / geom->base_height) * geom->base_height; base_msg = "Set scale"; snprintf(msg, sizeof(msg), "%s (%4ux%4u, %u x %u scale)", base_msg, custom->width, custom->height, custom->width / geom->base_width, custom->height / geom->base_height); } else { if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) base_msg = "Set Upper-Left Corner"; else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) base_msg = "Set Bottom-Right Corner"; snprintf(msg, sizeof(msg), "%s (%d, %d : %4ux%4u)", base_msg, custom->x, custom->y, custom->width, custom->height); } render_messagebox(rgui, msg); if (!custom->width) custom->width = stride_x; if (!custom->height) custom->height = stride_y; aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (float)custom->width / custom->height; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); return 0; } static int rgui_settings_iterate(rgui_handle_t *rgui, rgui_action_t action) { rgui->frame_buf_pitch = RGUI_WIDTH * 2; unsigned type = 0; const char *label = NULL; if (action != RGUI_ACTION_REFRESH) rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &label, &type); if (type == RGUI_SETTINGS_CORE) { #if defined(HAVE_DYNAMIC) label = rgui->libretro_dir; #elif defined(HAVE_LIBRETRO_MANAGEMENT) label = default_paths.core_dir; #else label = ""; // Shouldn't happen ... #endif } else if (type == RGUI_SETTINGS_CONFIG) label = g_settings.rgui_config_directory; else if (type == RGUI_SETTINGS_DISK_APPEND) label = rgui->base_path; const char *dir = NULL; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh) action = RGUI_ACTION_NOOP; switch (action) { case RGUI_ACTION_UP: if (rgui->selection_ptr > 0) rgui->selection_ptr--; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_DOWN: if (rgui->selection_ptr + 1 < rgui->selection_buf->size) rgui->selection_ptr++; else rgui->selection_ptr = 0; break; case RGUI_ACTION_CANCEL: if (rgui->menu_stack->size > 1) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui->need_refresh = true; } break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: case RGUI_ACTION_START: if ((type == RGUI_SETTINGS_OPEN_FILEBROWSER || type == RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE) && action == RGUI_ACTION_OK) { rgui->defer_core = type == RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE; rgui_list_push(rgui->menu_stack, rgui->base_path, RGUI_FILE_DIRECTORY, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if ((type == RGUI_SETTINGS_OPEN_HISTORY || menu_type_is(type) == RGUI_FILE_DIRECTORY) && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if ((menu_type_is(type) == RGUI_SETTINGS || type == RGUI_SETTINGS_CORE || type == RGUI_SETTINGS_CONFIG || type == RGUI_SETTINGS_DISK_APPEND) && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, label, type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if (type == RGUI_SETTINGS_CUSTOM_VIEWPORT && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr); // Start with something sane. rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp; driver.video->viewport_info(driver.video_data, custom); aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (float)custom->width / custom->height; g_settings.video.aspect_ratio_idx = ASPECT_RATIO_CUSTOM; if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); } else { int ret = rgui_settings_toggle_setting(rgui, type, action, menu_type); if (ret) return ret; } break; case RGUI_ACTION_REFRESH: rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh && !(menu_type == RGUI_FILE_DIRECTORY || menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS|| menu_type_is(menu_type) == RGUI_FILE_DIRECTORY || menu_type == RGUI_SETTINGS_OVERLAY_PRESET || menu_type == RGUI_SETTINGS_CORE || menu_type == RGUI_SETTINGS_CONFIG || menu_type == RGUI_SETTINGS_DISK_APPEND || menu_type == RGUI_SETTINGS_OPEN_HISTORY)) { rgui->need_refresh = false; if ( menu_type == RGUI_SETTINGS_INPUT_OPTIONS || menu_type == RGUI_SETTINGS_PATH_OPTIONS || menu_type == RGUI_SETTINGS_OPTIONS || menu_type == RGUI_SETTINGS_DRIVERS || menu_type == RGUI_SETTINGS_CORE_OPTIONS || menu_type == RGUI_SETTINGS_AUDIO_OPTIONS || menu_type == RGUI_SETTINGS_DISK_OPTIONS || menu_type == RGUI_SETTINGS_VIDEO_OPTIONS || menu_type == RGUI_SETTINGS_SHADER_OPTIONS ) menu_populate_entries(rgui, menu_type); else menu_populate_entries(rgui, RGUI_SETTINGS); } render_text(rgui); // Have to defer it so we let settings refresh. if (rgui->push_start_screen) { rgui->push_start_screen = false; rgui_list_push(rgui->menu_stack, "", RGUI_START_SCREEN, 0); } return 0; } static inline void rgui_descend_alphabet(rgui_handle_t *rgui, size_t *ptr_out) { if (!rgui->scroll_indices_size) return; size_t ptr = *ptr_out; if (ptr == 0) return; size_t i = rgui->scroll_indices_size - 1; while (i && rgui->scroll_indices[i - 1] >= ptr) i--; *ptr_out = rgui->scroll_indices[i - 1]; } static inline void rgui_ascend_alphabet(rgui_handle_t *rgui, size_t *ptr_out) { if (!rgui->scroll_indices_size) return; size_t ptr = *ptr_out; if (ptr == rgui->scroll_indices[rgui->scroll_indices_size - 1]) return; size_t i = 0; while (i < rgui->scroll_indices_size - 1 && rgui->scroll_indices[i + 1] <= ptr) i++; *ptr_out = rgui->scroll_indices[i + 1]; } static int rgui_iterate(void *data, unsigned action) { rgui_handle_t *rgui = (rgui_handle_t*)data; const char *dir = 0; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); int ret = 0; if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_frame(driver.video_data, menu_framebuf, false, RGUI_WIDTH, RGUI_HEIGHT, 1.0f); if (menu_type == RGUI_START_SCREEN) return rgui_start_screen_iterate(rgui, action); else if (menu_type_is(menu_type) == RGUI_SETTINGS) return rgui_settings_iterate(rgui, action); else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT || menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) return rgui_viewport_iterate(rgui, action); else if (menu_type == RGUI_SETTINGS_CUSTOM_BIND) return rgui_custom_bind_iterate(rgui, action); if (rgui->need_refresh && action != RGUI_ACTION_MESSAGE) action = RGUI_ACTION_NOOP; unsigned scroll_speed = (max(rgui->scroll_accel, 2) - 2) / 4 + 1; unsigned fast_scroll_speed = 4 + 4 * scroll_speed; switch (action) { case RGUI_ACTION_UP: if (rgui->selection_ptr >= scroll_speed) rgui->selection_ptr -= scroll_speed; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_DOWN: if (rgui->selection_ptr + scroll_speed < rgui->selection_buf->size) rgui->selection_ptr += scroll_speed; else rgui->selection_ptr = 0; break; case RGUI_ACTION_LEFT: if (rgui->selection_ptr > fast_scroll_speed) rgui->selection_ptr -= fast_scroll_speed; else rgui->selection_ptr = 0; break; case RGUI_ACTION_RIGHT: if (rgui->selection_ptr + fast_scroll_speed < rgui->selection_buf->size) rgui->selection_ptr += fast_scroll_speed; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_SCROLL_UP: rgui_descend_alphabet(rgui, &rgui->selection_ptr); break; case RGUI_ACTION_SCROLL_DOWN: rgui_ascend_alphabet(rgui, &rgui->selection_ptr); break; case RGUI_ACTION_CANCEL: if (rgui->menu_stack->size > 1) { rgui->need_refresh = true; rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); } break; case RGUI_ACTION_OK: { if (rgui->selection_buf->size == 0) return 0; const char *path = 0; unsigned type = 0; rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &path, &type); if ( menu_type_is(type) == RGUI_SETTINGS_SHADER_OPTIONS || menu_type_is(type) == RGUI_FILE_DIRECTORY || type == RGUI_SETTINGS_OVERLAY_PRESET || type == RGUI_SETTINGS_CORE || type == RGUI_SETTINGS_CONFIG || type == RGUI_SETTINGS_DISK_APPEND || type == RGUI_FILE_DIRECTORY) { char cat_path[PATH_MAX]; fill_pathname_join(cat_path, dir, path, sizeof(cat_path)); rgui_list_push(rgui->menu_stack, cat_path, type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else { #ifdef HAVE_SHADER_MANAGER if (menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS) { if (menu_type == RGUI_SETTINGS_SHADER_PRESET) { char shader_path[PATH_MAX]; fill_pathname_join(shader_path, dir, path, sizeof(shader_path)); shader_manager_set_preset(&rgui->shader, gfx_shader_parse_type(shader_path, RARCH_SHADER_NONE), shader_path); } else { unsigned pass = (menu_type - RGUI_SETTINGS_SHADER_0) / 3; fill_pathname_join(rgui->shader.pass[pass].source.cg, dir, path, sizeof(rgui->shader.pass[pass].source.cg)); } // Pop stack until we hit shader manager again. rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_SHADER_OPTIONS); } else #endif if (menu_type == RGUI_SETTINGS_DEFERRED_CORE) { // FIXME: Add for consoles. strlcpy(g_settings.libretro, path, sizeof(g_settings.libretro)); strlcpy(g_extern.fullpath, rgui->deferred_path, sizeof(g_extern.fullpath)); #ifdef HAVE_DYNAMIC libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info, &rgui->load_no_rom); g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); #else rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro); rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath); #endif rgui->msg_force = true; ret = -1; rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); } else if (menu_type == RGUI_SETTINGS_CORE) { #if defined(HAVE_DYNAMIC) fill_pathname_join(g_settings.libretro, dir, path, sizeof(g_settings.libretro)); libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info, &rgui->load_no_rom); // No ROM needed for this core, load game immediately. if (rgui->load_no_rom) { g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); *g_extern.fullpath = '\0'; rgui->msg_force = true; ret = -1; } // Core selection on non-console just updates directory listing. // Will take affect on new ROM load. #elif defined(GEKKO) && defined(HW_RVL) rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)path); fill_pathname_join(g_extern.fullpath, default_paths.core_dir, SALAMANDER_FILE, sizeof(g_extern.fullpath)); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); g_extern.lifecycle_mode_state |= (1ULL << MODE_EXITSPAWN); ret = -1; #endif rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); } else if (menu_type == RGUI_SETTINGS_CONFIG) { char config[PATH_MAX]; fill_pathname_join(config, dir, path, sizeof(config)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); rgui->msg_force = true; if (menu_replace_config(config)) { rgui->selection_ptr = 0; // Menu can shrink. ret = -1; } } #ifdef HAVE_OVERLAY else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET) { fill_pathname_join(g_settings.input.overlay, dir, path, sizeof(g_settings.input.overlay)); if (driver.overlay) input_overlay_free(driver.overlay); driver.overlay = input_overlay_new(g_settings.input.overlay); if (!driver.overlay) RARCH_ERR("Failed to load overlay.\n"); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_INPUT_OPTIONS); } #endif else if (menu_type == RGUI_SETTINGS_DISK_APPEND) { char image[PATH_MAX]; fill_pathname_join(image, dir, path, sizeof(image)); rarch_disk_control_append_image(image); g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); ret = -1; } else if (menu_type == RGUI_SETTINGS_OPEN_HISTORY) { load_menu_game_history(rgui->selection_ptr); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); ret = -1; } else if (menu_type == RGUI_BROWSER_DIR_PATH) { strlcpy(g_settings.rgui_browser_directory, dir, sizeof(g_settings.rgui_browser_directory)); strlcpy(rgui->base_path, dir, sizeof(rgui->base_path)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #ifdef HAVE_SCREENSHOTS else if (menu_type == RGUI_SCREENSHOT_DIR_PATH) { strlcpy(g_settings.screenshot_directory, dir, sizeof(g_settings.screenshot_directory)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #endif else if (menu_type == RGUI_SAVEFILE_DIR_PATH) { strlcpy(g_extern.savefile_dir, dir, sizeof(g_extern.savefile_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #ifdef HAVE_OVERLAY else if (menu_type == RGUI_OVERLAY_DIR_PATH) { strlcpy(g_extern.overlay_dir, dir, sizeof(g_extern.overlay_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #endif else if (menu_type == RGUI_SAVESTATE_DIR_PATH) { strlcpy(g_extern.savestate_dir, dir, sizeof(g_extern.savestate_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #ifdef HAVE_DYNAMIC else if (menu_type == RGUI_LIBRETRO_DIR_PATH) { strlcpy(rgui->libretro_dir, dir, sizeof(rgui->libretro_dir)); menu_init_core_info(rgui); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else if (menu_type == RGUI_CONFIG_DIR_PATH) { strlcpy(g_settings.rgui_config_directory, dir, sizeof(g_settings.rgui_config_directory)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #endif else if (menu_type == RGUI_LIBRETRO_INFO_DIR_PATH) { strlcpy(g_settings.libretro_info_path, dir, sizeof(g_settings.libretro_info_path)); menu_init_core_info(rgui); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else if (menu_type == RGUI_SHADER_DIR_PATH) { strlcpy(g_settings.video.shader_dir, dir, sizeof(g_settings.video.shader_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else if (menu_type == RGUI_SYSTEM_DIR_PATH) { strlcpy(g_settings.system_directory, dir, sizeof(g_settings.system_directory)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else { if (rgui->defer_core) { fill_pathname_join(rgui->deferred_path, dir, path, sizeof(rgui->deferred_path)); const core_info_t *info = NULL; size_t supported = 0; if (rgui->core_info) core_info_list_get_supported_cores(rgui->core_info, rgui->deferred_path, &info, &supported); if (supported == 1) // Can make a decision right now. { strlcpy(g_extern.fullpath, rgui->deferred_path, sizeof(g_extern.fullpath)); strlcpy(g_settings.libretro, info->path, sizeof(g_settings.libretro)); #ifdef HAVE_DYNAMIC libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info, &rgui->load_no_rom); #else rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro); rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath); #endif g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); rgui->msg_force = true; ret = -1; } else // Present a selection. { rgui_list_push(rgui->menu_stack, rgui->libretro_dir, RGUI_SETTINGS_DEFERRED_CORE, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } } else { fill_pathname_join(g_extern.fullpath, dir, path, sizeof(g_extern.fullpath)); g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); rgui->msg_force = true; ret = -1; } } } break; } case RGUI_ACTION_REFRESH: rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } // refresh values in case the stack changed rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh && (menu_type == RGUI_FILE_DIRECTORY || menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS || menu_type_is(menu_type) == RGUI_FILE_DIRECTORY || menu_type == RGUI_SETTINGS_OVERLAY_PRESET || menu_type == RGUI_SETTINGS_DEFERRED_CORE || menu_type == RGUI_SETTINGS_CORE || menu_type == RGUI_SETTINGS_CONFIG || menu_type == RGUI_SETTINGS_OPEN_HISTORY || menu_type == RGUI_SETTINGS_DISK_APPEND)) { rgui->need_refresh = false; menu_parse_and_resolve(rgui, menu_type); } render_text(rgui); return ret; } int rgui_input_postprocess(void *data, uint64_t old_state) { (void)data; int ret = 0; if ((rgui->trigger_state & (1ULL << RARCH_MENU_TOGGLE)) && g_extern.main_is_init && !g_extern.libretro_dummy) { g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); ret = -1; } if (ret < 0) { unsigned type = 0; rgui_list_get_last(rgui->menu_stack, NULL, &type); while (type != RGUI_SETTINGS) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui_list_get_last(rgui->menu_stack, NULL, &type); } } return ret; } const menu_ctx_driver_t menu_ctx_rgui = { rgui_iterate, rgui_init, rgui_free, "rgui", };