/* RetroArch - A frontend for libretro. * Copyright (C) 2015-2017 - Sergi Granell (xerpi) * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #ifdef HAVE_MENU #include "../../menu/menu_driver.h" #endif #ifdef HAVE_GFX_WIDGETS #include "../gfx_widgets.h" #endif #include "../font_driver.h" #include "../common/vita2d_common.h" #include "../../driver.h" #include "../video_coord_array.h" #include "../../verbosity.h" #include "../../configuration.h" #include #include /* * FORWARD DECLARATIONS */ extern void *memcpy_neon(void *dst, const void *src, size_t n); static void vita2d_update_viewport(vita_video_t* vita, video_frame_info_t *video_info); static void vita2d_set_viewport_wrapper(void *data, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate); /* * FONT DRIVER */ typedef struct { vita_video_t *vita; vita2d_texture *texture; const font_renderer_driver_t *font_driver; void *font_data; struct font_atlas *atlas; } vita_font_t; static void *vita2d_font_init(void *data, const char *font_path, float font_size, bool is_threaded) { unsigned int stride, pitch, j, k; const uint8_t *frame32 = NULL; uint8_t *tex32 = NULL; const struct font_atlas *atlas = NULL; vita_font_t *font = (vita_font_t*)calloc(1, sizeof(*font)); if (!font) return NULL; font->vita = (vita_video_t*)data; if (!font_renderer_create_default( &font->font_driver, &font->font_data, font_path, font_size)) goto error; font->atlas = font->font_driver->get_atlas(font->font_data); atlas = font->atlas; if (!atlas) goto error; font->texture = vita2d_create_empty_texture_format( atlas->width, atlas->height, SCE_GXM_TEXTURE_FORMAT_U8_R111); if (!font->texture) goto error; vita2d_texture_set_filters(font->texture, SCE_GXM_TEXTURE_FILTER_POINT, SCE_GXM_TEXTURE_FILTER_LINEAR); stride = vita2d_texture_get_stride(font->texture); tex32 = vita2d_texture_get_datap(font->texture); frame32 = atlas->buffer; pitch = atlas->width; for (j = 0; j < atlas->height; j++) for (k = 0; k < atlas->width; k++) tex32[k + j * stride] = frame32[k + j*pitch]; font->atlas->dirty = false; return font; error: free(font); return NULL; } static void vita2d_font_free(void *data, bool is_threaded) { vita_font_t *font = (vita_font_t*)data; if (!font) return; if (font->font_driver && font->font_data) font->font_driver->free(font->font_data); vita2d_wait_rendering_done(); vita2d_free_texture(font->texture); free(font); } static int vita2d_font_get_message_width(void *data, const char *msg, size_t msg_len, float scale) { int i; const struct font_glyph* glyph_q = NULL; int delta_x = 0; vita_font_t *font = (vita_font_t*)data; if (!font) return 0; glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { const struct font_glyph *glyph = NULL; const char *msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; delta_x += glyph->advance_x; } return delta_x * scale; } static void vita2d_font_render_line( vita_font_t *font, const char *msg, size_t msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { int i; const struct font_glyph* glyph_q = NULL; int x = roundf(pos_x * width); int y = roundf((1.0f - pos_y) * height); int delta_x = 0; int delta_y = 0; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= vita2d_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= vita2d_font_get_message_width(font, msg, msg_len, scale) / 2; break; } glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { int j, k; int off_x, off_y, tex_x, tex_y, width, height; const struct font_glyph *glyph = NULL; const char *msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; off_x = glyph->draw_offset_x; off_y = glyph->draw_offset_y; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; width = glyph->width; height = glyph->height; if (font->atlas->dirty) { unsigned int stride = vita2d_texture_get_stride(font->texture); uint8_t *tex32 = vita2d_texture_get_datap(font->texture); const uint8_t *frame32 = font->atlas->buffer; unsigned int pitch = font->atlas->width; for (j = 0; j < font->atlas->height; j++) for (k = 0; k < font->atlas->width; k++) tex32[k + j*stride] = frame32[k + j * pitch]; font->atlas->dirty = false; } vita2d_draw_texture_tint_part_scale(font->texture, x + (off_x + delta_x) * scale, y + (off_y + delta_y) * scale, tex_x, tex_y, width, height, scale, scale, color); delta_x += glyph->advance_x; delta_y += glyph->advance_y; } } static void vita2d_font_render_message( vita_font_t *font, const char *msg, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { struct font_line_metrics *line_metrics = NULL; int lines = 0; float line_height; if (!msg || !*msg) return; /* If font line metrics are not supported just draw as usual */ if (!font->font_driver->get_line_metrics || !font->font_driver->get_line_metrics(font->font_data, &line_metrics)) { vita2d_font_render_line(font, msg, strlen(msg), scale, color, pos_x, pos_y, width, height, text_align); return; } line_height = line_metrics->height * scale / font->vita->vp.height; for (;;) { const char *delim = strchr(msg, '\n'); size_t msg_len = (delim) ? (delim - msg) : strlen(msg); /* Draw the line */ vita2d_font_render_line(font, msg, msg_len, scale, color, pos_x, pos_y - (float)lines * line_height, width, height, text_align); if (!delim) break; msg += msg_len + 1; lines++; } } static void vita2d_font_render_msg( void *userdata, void *data, const char *msg, const struct font_params *params) { int drop_x, drop_y; unsigned color, r, g, b, alpha; enum text_alignment text_align; float x, y, scale, drop_mod, drop_alpha; bool full_screen = false; vita_video_t *vita = (vita_video_t *)userdata; vita_font_t *font = (vita_font_t *)data; unsigned width = vita->video_width; unsigned height = vita->video_height; if (!font || !msg || !*msg) return; if (params) { x = params->x; y = params->y; scale = params->scale; full_screen = params->full_screen; text_align = params->text_align; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; drop_alpha = params->drop_alpha; r = FONT_COLOR_GET_RED(params->color); g = FONT_COLOR_GET_GREEN(params->color); b = FONT_COLOR_GET_BLUE(params->color); alpha = FONT_COLOR_GET_ALPHA(params->color); color = RGBA8(r,g,b,alpha); } else { settings_t *settings = config_get_ptr(); float video_msg_pos_x = settings->floats.video_msg_pos_x; float video_msg_pos_y = settings->floats.video_msg_pos_y; float video_msg_color_r = settings->floats.video_msg_color_r; float video_msg_color_g = settings->floats.video_msg_color_g; float video_msg_color_b = settings->floats.video_msg_color_b; x = video_msg_pos_x; y = video_msg_pos_y; scale = 1.0f; full_screen = true; text_align = TEXT_ALIGN_LEFT; r = (video_msg_color_r * 255); g = (video_msg_color_g * 255); b = (video_msg_color_b * 255); alpha = 255; color = RGBA8(r,g,b,alpha); drop_x = -2; drop_y = -2; drop_mod = 0.3f; drop_alpha = 1.0f; } vita2d_set_viewport_wrapper(font->vita, width, height, full_screen, false); if (drop_x || drop_y) { unsigned r_dark = r * drop_mod; unsigned g_dark = g * drop_mod; unsigned b_dark = b * drop_mod; unsigned alpha_dark = alpha * drop_alpha; unsigned color_dark = RGBA8(r_dark,g_dark,b_dark,alpha_dark); vita2d_font_render_message(font, msg, scale, color_dark, x + scale * drop_x / width, y + scale * drop_y / height, width, height, text_align); } vita2d_font_render_message(font, msg, scale, color, x, y, width, height, text_align); } static const struct font_glyph *vita2d_font_get_glyph( void *data, uint32_t code) { vita_font_t *font = (vita_font_t*)data; if (font && font->font_driver && font->font_driver->ident) return font->font_driver->get_glyph((void*)font->font_driver, code); return NULL; } static bool vita2d_font_get_line_metrics(void* data, struct font_line_metrics **metrics) { vita_font_t *font = (vita_font_t*)data; if (font && font->font_driver && font->font_data) return font->font_driver->get_line_metrics(font->font_data, metrics); return false; } font_renderer_t vita2d_vita_font = { vita2d_font_init, vita2d_font_free, vita2d_font_render_msg, "vita2d", vita2d_font_get_glyph, NULL, /* bind_block */ NULL, /* flush */ vita2d_font_get_message_width, vita2d_font_get_line_metrics }; /* * VIDEO DRIVER */ static void *vita2d_init(const video_info_t *video, input_driver_t **input, void **input_data) { vita_video_t *vita = (vita_video_t *)calloc(1, sizeof(vita_video_t)); unsigned temp_width = PSP_FB_WIDTH; unsigned temp_height = PSP_FB_HEIGHT; vita2d_video_mode_data video_mode_data = {0}; if (!vita) return NULL; *input = NULL; *input_data = NULL; vita2d_init_advanced_with_msaa((1 * 1024 * 1024), SCE_GXM_MULTISAMPLE_4X, sceKernelGetModelForCDialog() == SCE_KERNEL_MODEL_VITATV? VITA2D_VIDEO_MODE_1280x720 : VITA2D_VIDEO_MODE_960x544 ); vita2d_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF)); vita2d_set_vblank_wait(video->vsync); if (video->rgb32) vita->format = SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB; else vita->format = SCE_GXM_TEXTURE_FORMAT_R5G6B5; video_mode_data = vita2d_get_video_mode_data(); temp_width = video_mode_data.width; temp_height = video_mode_data.height; vita->fullscreen = video->fullscreen; vita->texture = NULL; vita->menu.texture = NULL; vita->menu.active = 0; vita->menu.width = 0; vita->menu.height = 0; vita->vsync = video->vsync; vita->rgb32 = video->rgb32; vita->tex_filter = video->smooth ? SCE_GXM_TEXTURE_FILTER_LINEAR : SCE_GXM_TEXTURE_FILTER_POINT; vita->video_width = temp_width; vita->video_height = temp_height; video_driver_set_size(temp_width, temp_height); vita2d_set_viewport_wrapper(vita, temp_width, temp_height, false, true); if (input && input_data) { settings_t *settings = config_get_ptr(); void *pspinput = input_driver_init_wrap(&input_psp, settings->arrays.input_joypad_driver); *input = pspinput ? &input_psp : NULL; *input_data = pspinput; } vita->keep_aspect = true; vita->should_resize = true; #ifdef HAVE_OVERLAY vita->overlay_enable = false; #endif font_driver_init_osd(vita, video, false, video->is_threaded, FONT_DRIVER_RENDER_VITA2D); return vita; } #ifdef HAVE_OVERLAY static void vita2d_render_overlay(void *data); static void vita2d_free_overlay(vita_video_t *vita) { unsigned i; vita2d_wait_rendering_done(); for (i = 0; i < vita->overlays; i++) vita2d_free_texture(vita->overlay[i].tex); free(vita->overlay); vita->overlay = NULL; vita->overlays = 0; } #endif static bool vita2d_frame(void *data, const void *frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) { void *tex_p; vita_video_t *vita = (vita_video_t *)data; unsigned temp_width = PSP_FB_WIDTH; unsigned temp_height = PSP_FB_HEIGHT; vita2d_video_mode_data video_mode_data = {0}; #ifdef HAVE_MENU bool menu_is_alive = video_info->menu_is_alive; #endif #ifdef HAVE_GFX_WIDGETS bool widgets_active = video_info->widgets_active; #endif bool statistics_show = video_info->statistics_show; struct font_params *osd_params = (struct font_params*) &video_info->osd_stat_params; if (frame) { if (!(vita->texture&&vita2d_texture_get_datap(vita->texture)==frame)) { unsigned i; unsigned int stride; if ((width != vita->width || height != vita->height) && vita->texture) { vita2d_wait_rendering_done(); vita2d_free_texture(vita->texture); vita->texture = NULL; } if (!vita->texture) { vita->width = width; vita->height = height; vita->texture = vita2d_create_empty_texture_format(width, height, vita->format); vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter); } tex_p = vita2d_texture_get_datap(vita->texture); stride = vita2d_texture_get_stride(vita->texture); if (vita->format == SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB) { stride /= 4; pitch /= 4; uint32_t *tex32 = tex_p; const uint32_t *frame32 = frame; for (i = 0; i < height; i++) memcpy_neon(&tex32[i*stride],&frame32[i*pitch],pitch*sizeof(uint32_t)); } else { stride /= 2; pitch /= 2; uint16_t *tex16 = tex_p; const uint16_t *frame16 = frame; for (i = 0; i < height; i++) memcpy_neon(&tex16[i*stride],&frame16[i*pitch],width*sizeof(uint16_t)); } } } if (vita->should_resize) vita2d_update_viewport(vita, video_info); video_mode_data = vita2d_get_video_mode_data(); temp_width = video_mode_data.width; temp_height = video_mode_data.height; vita2d_start_drawing(); vita2d_draw_rectangle(0,0,temp_width,temp_height,vita2d_get_clear_color()); if (vita->texture) { if (vita->fullscreen) vita2d_draw_texture_scale(vita->texture, 0, 0, temp_width / (float)vita->width, temp_height / (float)vita->height); else { const float radian = 270 * 0.0174532925f; const float rad = vita->rotation * radian; float scalex = vita->vp.width / (float)vita->width; float scaley = vita->vp.height / (float)vita->height; vita2d_draw_texture_scale_rotate(vita->texture,vita->vp.x, vita->vp.y, scalex, scaley, rad); } } if (vita->menu.active) { #ifdef HAVE_MENU menu_driver_frame(menu_is_alive, video_info); #endif if (vita->menu.texture) { if (vita->fullscreen) vita2d_draw_texture_scale(vita->menu.texture, 0, 0, temp_width / (float)vita->menu.width, temp_height / (float)vita->menu.height); else { if (vita->menu.width > vita->menu.height) { float scale = temp_height / (float)vita->menu.height; float w = vita->menu.width * scale; vita2d_draw_texture_scale(vita->menu.texture, temp_width / 2.0f - w/2.0f, 0.0f, scale, scale); } else { float scale = temp_width / (float)vita->menu.width; float h = vita->menu.height * scale; vita2d_draw_texture_scale(vita->menu.texture, 0.0f, temp_height / 2.0f - h/2.0f, scale, scale); } } } } else if (statistics_show) { if (osd_params) font_driver_render_msg(vita, video_info->stat_text, osd_params, NULL); } #ifdef HAVE_OVERLAY if (vita->overlay_enable) vita2d_render_overlay(vita); #endif #ifdef HAVE_GFX_WIDGETS if (widgets_active) gfx_widgets_frame(video_info); #endif if (!string_is_empty(msg)) font_driver_render_msg(vita, msg, NULL, NULL); vita2d_end_drawing(); vita2d_swap_buffers(); return true; } static void vita2d_set_nonblock_state(void *data, bool toggle, bool c, unsigned d) { vita_video_t *vita = (vita_video_t *)data; if (vita) { vita->vsync = !toggle; vita2d_set_vblank_wait(vita->vsync); } } static bool vita2d_alive(void *data) { return true; } static bool vita2d_focus(void *data) { return true; } static bool vita2d_suppress_screensaver(void *a, bool b) { return false; } static void vita2d_free(void *data) { vita_video_t *vita = (vita_video_t *)data; vita2d_fini(); if (vita->menu.texture) { vita2d_free_texture(vita->menu.texture); vita->menu.texture = NULL; } if (vita->texture) { vita2d_free_texture(vita->texture); vita->texture = NULL; } font_driver_free_osd(); } static bool vita2d_set_shader(void *data, enum rarch_shader_type type, const char *path) { return false; } static void vita2d_set_projection(vita_video_t *vita, struct video_ortho *ortho, bool allow_rotate) { static math_matrix_4x4 rot = { { 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 1.0f } }; float radians, cosine, sine; /* Calculate projection. */ matrix_4x4_ortho(vita->mvp_no_rot, ortho->left, ortho->right, ortho->bottom, ortho->top, ortho->znear, ortho->zfar); if (!allow_rotate) { vita->mvp = vita->mvp_no_rot; return; } radians = M_PI * vita->rotation / 180.0f; cosine = cosf(radians); sine = sinf(radians); MAT_ELEM_4X4(rot, 0, 0) = cosine; MAT_ELEM_4X4(rot, 0, 1) = -sine; MAT_ELEM_4X4(rot, 1, 0) = sine; MAT_ELEM_4X4(rot, 1, 1) = cosine; matrix_4x4_multiply(vita->mvp, rot, vita->mvp_no_rot); } static void vita2d_update_viewport(vita_video_t* vita, video_frame_info_t *video_info) { vita2d_video_mode_data video_mode_data = vita2d_get_video_mode_data(); unsigned temp_width = video_mode_data.width; unsigned temp_height = video_mode_data.height; int x = 0; int y = 0; float device_aspect = ((float)temp_width) / temp_height; float width = temp_width; float height = temp_height; settings_t *settings = config_get_ptr(); bool video_scale_integer = settings->bools.video_scale_integer; unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; if (video_scale_integer) { video_viewport_get_scaled_integer(&vita->vp, temp_width, temp_height, video_driver_get_aspect_ratio(), vita->keep_aspect); width = vita->vp.width; height = vita->vp.height; } else if (vita->keep_aspect) { float desired_aspect = video_driver_get_aspect_ratio(); if ( (vita->rotation == ORIENTATION_VERTICAL) || (vita->rotation == ORIENTATION_FLIPPED_ROTATED)) { device_aspect = 1.0 / device_aspect; width = temp_height; height = temp_width; } #if defined(HAVE_MENU) if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { x = video_info->custom_vp_x; y = video_info->custom_vp_y; width = video_info->custom_vp_width; height = video_info->custom_vp_height; } else #endif { float delta; if ((fabsf(device_aspect - desired_aspect) < 0.0001f)) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; x = (int)roundf(width * (0.5f - delta)); width = (unsigned)roundf(2.0f * width * delta); } else { delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; y = (int)roundf(height * (0.5f - delta)); height = (unsigned)roundf(2.0f * height * delta); } if ( (vita->rotation == ORIENTATION_VERTICAL) || (vita->rotation == ORIENTATION_FLIPPED_ROTATED) ) { x = (temp_width - width) * 0.5f; y = (temp_height - height) * 0.5f; } } vita->vp.x = x; vita->vp.y = y; vita->vp.width = width; vita->vp.height = height; } else { vita->vp.x = 0; vita->vp.y = 0; vita->vp.width = width; vita->vp.height = height; } vita->vp.width += vita->vp.width&0x1; vita->vp.height += vita->vp.height&0x1; vita->should_resize = false; } static void vita2d_set_viewport_wrapper(void *data, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate) { int x = 0; int y = 0; float device_aspect = (float)viewport_width / viewport_height; struct video_ortho ortho = {0, 1, 0, 1, -1, 1}; settings_t *settings = config_get_ptr(); vita_video_t *vita = (vita_video_t*)data; bool video_scale_integer = settings->bools.video_scale_integer; unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; if (video_scale_integer && !force_full) { video_viewport_get_scaled_integer(&vita->vp, viewport_width, viewport_height, video_driver_get_aspect_ratio(), vita->keep_aspect); viewport_width = vita->vp.width; viewport_height = vita->vp.height; } else if (vita->keep_aspect && !force_full) { float desired_aspect = video_driver_get_aspect_ratio(); #if defined(HAVE_MENU) if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { video_viewport_t *custom_vp = &settings->video_viewport_custom; x = custom_vp->x; y = custom_vp->y; viewport_width = custom_vp->width; viewport_height = custom_vp->height; } else #endif { float delta; if (fabsf(device_aspect - desired_aspect) < 0.0001f) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; x = (int)roundf(viewport_width * (0.5f - delta)); viewport_width = (unsigned)roundf(2.0f * viewport_width * delta); } else { delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; y = (int)roundf(viewport_height * (0.5f - delta)); viewport_height = (unsigned)roundf(2.0f * viewport_height * delta); } } vita->vp.x = x; vita->vp.y = y; vita->vp.width = viewport_width; vita->vp.height = viewport_height; } else { vita->vp.x = 0; vita->vp.y = 0; vita->vp.width = viewport_width; vita->vp.height = viewport_height; } vita2d_set_viewport(vita->vp.x, vita->vp.y, vita->vp.width, vita->vp.height); vita2d_set_projection(vita, &ortho, allow_rotate); /* Set last backbuffer viewport. */ if (!force_full) { vita->vp.width = viewport_width; vita->vp.height = viewport_height; } } static void vita2d_set_rotation(void *data, unsigned rotation) { vita_video_t *vita = (vita_video_t*)data; struct video_ortho ortho = {0, 1, 0, 1, -1, 1}; if (!vita) return; vita->rotation = rotation; vita->should_resize = true; vita2d_set_projection(vita, &ortho, true); } static void vita2d_viewport_info(void *data, struct video_viewport *vp) { vita_video_t *vita = (vita_video_t*)data; if (vita) *vp = vita->vp; } static void vita2d_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling) { vita_video_t *vita = (vita_video_t *)data; if (vita) { vita->tex_filter = smooth ? SCE_GXM_TEXTURE_FILTER_LINEAR : SCE_GXM_TEXTURE_FILTER_POINT; vita2d_texture_set_filters(vita->texture,vita->tex_filter, vita->tex_filter); } } static void vita2d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) { vita_video_t *vita = (vita_video_t*)data; if (!vita) return; vita->keep_aspect = true; vita->should_resize = true; } static void vita2d_apply_state_changes(void *data) { vita_video_t *vita = (vita_video_t*)data; if (vita) vita->should_resize = true; } static void vita2d_set_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { int i, j; void *tex_p; unsigned int stride; vita_video_t *vita = (vita_video_t*)data; if ( (width != vita->menu.width) && (height != vita->menu.height) && vita->menu.texture) { vita2d_wait_rendering_done(); vita2d_free_texture(vita->menu.texture); vita->menu.texture = NULL; } if (!vita->menu.texture) { if (rgb32) vita->menu.texture = vita2d_create_empty_texture(width, height); else vita->menu.texture = vita2d_create_empty_texture_format( width, height, SCE_GXM_TEXTURE_FORMAT_U4U4U4U4_RGBA); vita->menu.width = width; vita->menu.height = height; } vita2d_texture_set_filters(vita->menu.texture, SCE_GXM_TEXTURE_FILTER_LINEAR, SCE_GXM_TEXTURE_FILTER_LINEAR); tex_p = vita2d_texture_get_datap(vita->menu.texture); stride = vita2d_texture_get_stride(vita->menu.texture); if (rgb32) { uint32_t *tex32 = tex_p; const uint32_t *frame32 = frame; stride /= 4; for (i = 0; i < height; i++) for (j = 0; j < width; j++) tex32[j + i*stride] = frame32[j + i*width]; } else { uint16_t *tex16 = tex_p; const uint16_t *frame16 = frame; stride /= 2; for (i = 0; i < height; i++) for (j = 0; j < width; j++) tex16[j + i*stride] = frame16[j + i*width]; } } static void vita2d_set_texture_enable(void *data, bool state, bool full_screen) { vita_video_t *vita = (vita_video_t*)data; vita->menu.active = state; } static uintptr_t vita2d_load_texture(void *video_data, void *data, bool threaded, enum texture_filter_type filter_type) { unsigned int stride, pitch, j; uint32_t *tex32 = NULL; const uint32_t *frame32 = NULL; struct texture_image *image = (struct texture_image*)data; struct vita2d_texture *texture = vita2d_create_empty_texture_format(image->width, image->height,SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB); if (!texture) return 0; if ( (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR) || (filter_type == TEXTURE_FILTER_LINEAR)) vita2d_texture_set_filters(texture, SCE_GXM_TEXTURE_FILTER_LINEAR, SCE_GXM_TEXTURE_FILTER_LINEAR); stride = vita2d_texture_get_stride(texture); stride /= 4; tex32 = vita2d_texture_get_datap(texture); frame32 = image->pixels; pitch = image->width; for (j = 0; j < image->height; j++) memcpy_neon( &tex32[j*stride], &frame32[j*pitch], pitch * sizeof(uint32_t)); return (uintptr_t)texture; } static void vita2d_unload_texture(void *data, bool threaded, uintptr_t handle) { struct vita2d_texture *texture = (struct vita2d_texture*)handle; if (!texture) return; /* TODO: We really want to defer this deletion instead, * but this will do for now. */ vita2d_wait_rendering_done(); vita2d_free_texture(texture); #if 0 free(texture); #endif } static bool vita2d_get_current_sw_framebuffer(void *data, struct retro_framebuffer *framebuffer) { vita_video_t *vita = (vita_video_t*)data; if ( !vita->texture || (vita->width != framebuffer->width) || (vita->height != framebuffer->height)) { if (vita->texture) { vita2d_wait_rendering_done(); vita2d_free_texture(vita->texture); vita->texture = NULL; } vita->width = framebuffer->width; vita->height = framebuffer->height; vita->texture = vita2d_create_empty_texture_format( vita->width, vita->height, vita->format); vita2d_texture_set_filters(vita->texture, vita->tex_filter,vita->tex_filter); } framebuffer->data = vita2d_texture_get_datap(vita->texture); framebuffer->pitch = vita2d_texture_get_stride(vita->texture); framebuffer->format = vita->rgb32 ? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565; framebuffer->memory_flags = 0; return true; } static uint32_t vita2d_get_flags(void *data) { uint32_t flags = 0; BIT32_SET(flags, GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED); return flags; } static const video_poke_interface_t vita_poke_interface = { vita2d_get_flags, vita2d_load_texture, vita2d_unload_texture, NULL, NULL, /* get_refresh_rate */ vita2d_set_filtering, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ NULL, /* get_current_framebuffer */ NULL, /* get_proc_address */ vita2d_set_aspect_ratio, vita2d_apply_state_changes, vita2d_set_texture_frame, vita2d_set_texture_enable, font_driver_render_msg, NULL, NULL, NULL, vita2d_get_current_sw_framebuffer, NULL, NULL, /* set_hdr_max_nits */ NULL, /* set_hdr_paper_white_nits */ NULL, /* set_hdr_contrast */ NULL /* set_hdr_expand_gamut */ }; static void vita2d_get_poke_interface(void *data, const video_poke_interface_t **iface) { *iface = &vita_poke_interface; } #ifdef HAVE_GFX_WIDGETS static bool vita2d_widgets_enabled(void *data) { return true; } #endif #ifdef HAVE_OVERLAY static void vita2d_overlay_tex_geom(void *data, unsigned image, float x, float y, float w, float h); static void vita2d_overlay_vertex_geom(void *data, unsigned image, float x, float y, float w, float h); static bool vita2d_overlay_load(void *data, const void *image_data, unsigned num_images) { unsigned i,j,k; unsigned int stride, pitch; vita_video_t *vita = (vita_video_t*)data; const struct texture_image *images = (const struct texture_image*)image_data; vita2d_free_overlay(vita); vita->overlay = (struct vita_overlay_data*)calloc(num_images, sizeof(*vita->overlay)); if (!vita->overlay) return false; vita->overlays = num_images; for (i = 0; i < num_images; i++) { uint32_t *tex32; const uint32_t *frame32; struct vita_overlay_data *o = (struct vita_overlay_data*)&vita->overlay[i]; o->width = images[i].width; o->height = images[i].height; o->tex = vita2d_create_empty_texture_format(o->width , o->height, SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB); vita2d_texture_set_filters(o->tex,SCE_GXM_TEXTURE_FILTER_LINEAR,SCE_GXM_TEXTURE_FILTER_LINEAR); stride = vita2d_texture_get_stride(o->tex); stride /= 4; tex32 = vita2d_texture_get_datap(o->tex); frame32 = images[i].pixels; pitch = o->width; for (j = 0; j < o->height; j++) for (k = 0; k < o->width; k++) tex32[k + j*stride] = frame32[k + j*pitch]; vita2d_overlay_tex_geom(vita, i, 0, 0, 1, 1); /* Default. Stretch to whole screen. */ vita2d_overlay_vertex_geom(vita, i, 0, 0, 1, 1); vita->overlay[i].alpha_mod = 1.0f; } return true; } static void vita2d_overlay_tex_geom(void *data, unsigned image, float x, float y, float w, float h) { vita_video_t *vita = (vita_video_t*)data; struct vita_overlay_data *o = NULL; if (vita) o = (struct vita_overlay_data*)&vita->overlay[image]; if (o) { o->tex_x = x; o->tex_y = y; o->tex_w = w*o->width; o->tex_h = h*o->height; } } static void vita2d_overlay_vertex_geom(void *data, unsigned image, float x, float y, float w, float h) { vita_video_t *vita = (vita_video_t*)data; struct vita_overlay_data *o = NULL; /* Flipped, so we preserve top-down semantics. */ /* y = 1.0f - y; h = -h; */ if (vita) o = (struct vita_overlay_data*)&vita->overlay[image]; if (o) { vita2d_video_mode_data video_mode_data = vita2d_get_video_mode_data(); o->w = w * video_mode_data.width / o->width; o->h = h * video_mode_data.height / o->height; o->x = video_mode_data.width * (1 - w) / 2 + x; o->y = video_mode_data.height * (1 - h) / 2 + y; } } static void vita2d_overlay_enable(void *data, bool state) { vita_video_t *vita = (vita_video_t*)data; vita->overlay_enable = state; } static void vita2d_overlay_full_screen(void *data, bool enable) { vita_video_t *vita = (vita_video_t*)data; vita->overlay_full_screen = enable; } static void vita2d_overlay_set_alpha(void *data, unsigned image, float mod) { vita_video_t *vita = (vita_video_t*)data; vita->overlay[image].alpha_mod = mod; } static void vita2d_render_overlay(void *data) { unsigned i; vita_video_t *vita = (vita_video_t*)data; for (i = 0; i < vita->overlays; i++) { vita2d_draw_texture_tint_part_scale(vita->overlay[i].tex, vita->overlay[i].x, vita->overlay[i].y, vita->overlay[i].tex_x, vita->overlay[i].tex_y, vita->overlay[i].tex_w, vita->overlay[i].tex_h, vita->overlay[i].w, vita->overlay[i].h, RGBA8(0xFF,0xFF,0xFF,(uint8_t)(vita->overlay[i].alpha_mod * 255.0f))); } } static const video_overlay_interface_t vita2d_overlay_interface = { vita2d_overlay_enable, vita2d_overlay_load, vita2d_overlay_tex_geom, vita2d_overlay_vertex_geom, vita2d_overlay_full_screen, vita2d_overlay_set_alpha, }; static void vita2d_get_overlay_interface(void *data, const video_overlay_interface_t **iface) { *iface = &vita2d_overlay_interface; } #endif video_driver_t video_vita2d = { vita2d_init, vita2d_frame, vita2d_set_nonblock_state, vita2d_alive, vita2d_focus, vita2d_suppress_screensaver, NULL, /* has_windowed */ vita2d_set_shader, vita2d_free, "vita2d", vita2d_set_viewport_wrapper, vita2d_set_rotation, vita2d_viewport_info, NULL, /* read_viewport */ NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY vita2d_get_overlay_interface, #endif vita2d_get_poke_interface, NULL, #ifdef HAVE_GFX_WIDGETS vita2d_widgets_enabled #endif };