void main ( float2 texcoord, float2 position, float4 color, uniform float4x4 modelViewProj, out float4 oPosition : POSITION, out float2 oTexCoord : TEXCOORD0, out float4 oColor : COLOR ) { oPosition = mul(float4(position, 0.0, 1.0), modelViewProj); oTexCoord = texcoord; oColor = color; }