/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "../driver.h" #include "pad_input.h" #include #include "../libsnes.hpp" #include "gl_debug.h" #include static uint64_t state = 0; static void ps3_input_poll(void *data) { (void)data; state = cell_pad_input_poll_device(0); } static int16_t ps3_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id) { (void)data; (void)binds; // Hardcoded binds (void)index; if (device != SNES_DEVICE_JOYPAD) return 0; if (port == SNES_PORT_2) return 0; uint64_t button = 0; switch (id) { case SNES_DEVICE_ID_JOYPAD_A: button = CTRL_CIRCLE_MASK; break; case SNES_DEVICE_ID_JOYPAD_B: button = CTRL_CROSS_MASK; break; case SNES_DEVICE_ID_JOYPAD_X: button = CTRL_TRIANGLE_MASK; break; case SNES_DEVICE_ID_JOYPAD_Y: button = CTRL_SQUARE_MASK; break; case SNES_DEVICE_ID_JOYPAD_LEFT: button = CTRL_LEFT_MASK; break; case SNES_DEVICE_ID_JOYPAD_RIGHT: button = CTRL_RIGHT_MASK; break; case SNES_DEVICE_ID_JOYPAD_UP: button = CTRL_UP_MASK; break; case SNES_DEVICE_ID_JOYPAD_DOWN: button = CTRL_DOWN_MASK; break; case SNES_DEVICE_ID_JOYPAD_START: button = CTRL_START_MASK; break; case SNES_DEVICE_ID_JOYPAD_SELECT: button = CTRL_SELECT_MASK; break; case SNES_DEVICE_ID_JOYPAD_L: button = CTRL_L1_MASK; break; case SNES_DEVICE_ID_JOYPAD_R: button = CTRL_R1_MASK; break; default: button = 0; } return CTRL_MASK(state, button) ? 1 : 0; } static void ps3_free_input(void *data) { free(data); cell_pad_input_deinit(); } static void* ps3_input_init(void) { cell_pad_input_init(); return malloc(sizeof(void*)); } const input_driver_t input_ps3 = { .init = ps3_input_init, .poll = ps3_input_poll, .input_state = ps3_input_state, .free = ps3_free_input, .ident = "ps3", };