/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * Copyright (C) 2012 - OV2 * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ // This driver is merged from the external RetroArch-D3D9 driver. // It is written in C++11 (should be compat with MSVC 2010). // Might get rewritten in C99 if I have lots of time to burn. #ifdef _MSC_VER #pragma comment( lib, "d3d9" ) #pragma comment( lib, "d3dx9" ) #pragma comment( lib, "cgd3d9" ) #pragma comment( lib, "dxguid" ) #endif #include "d3d9.hpp" #include "render_chain.hpp" #include "config_file.hpp" #include "../gfx_common.h" #include "../../compat/posix_string.h" #include "../../performance.h" #include #include #include #include #include #include #include #include #define IDI_ICON 1 #define MAX_MONITORS 9 /* TODO: Make Cg optional - same as in the GL driver where we can either bake in * Cg or HLSL shader support */ namespace Monitor { static HMONITOR last_hm; static HMONITOR all_hms[MAX_MONITORS]; static unsigned num_mons; static unsigned cur_mon_id; } namespace Callback { static bool quit = false; static D3DVideo *curD3D = nullptr; static HRESULT d3d_err; LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CREATE: LPCREATESTRUCT p_cs; p_cs = (LPCREATESTRUCT)lParam; curD3D = (D3DVideo*)p_cs->lpCreateParams; break; case WM_SYSKEYDOWN: switch (wParam) { case VK_F10: case VK_RSHIFT: return 0; } break; case WM_DESTROY: quit = true; return 0; case WM_SIZE: unsigned new_width, new_height; new_width = LOWORD(lParam); new_height = HIWORD(lParam); if (new_width && new_height) curD3D->resize(new_width, new_height); return 0; default: return DefWindowProc(hWnd, message, wParam, lParam); } return DefWindowProc(hWnd, message, wParam, lParam); } } void D3DVideo::init_base(const video_info_t &info) { D3DPRESENT_PARAMETERS d3dpp; make_d3dpp(info, d3dpp); g_pD3D = Direct3DCreate9(D3D_SDK_VERSION); if (!g_pD3D) throw std::runtime_error("Failed to create D3D9 interface!"); if (FAILED(Callback::d3d_err = g_pD3D->CreateDevice( Monitor::cur_mon_id, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &dev))) { RARCH_WARN("[D3D9]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n", (unsigned)Callback::d3d_err); if (FAILED(Callback::d3d_err = g_pD3D->CreateDevice( Monitor::cur_mon_id, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &dev))) { throw std::runtime_error("Failed to init device"); } } } void D3DVideo::make_d3dpp(const video_info_t &info, D3DPRESENT_PARAMETERS &d3dpp) { std::memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = g_settings.video.windowed_fullscreen || !info.fullscreen; d3dpp.PresentationInterval = info.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.hDeviceWindow = hWnd; d3dpp.BackBufferCount = 2; d3dpp.BackBufferFormat = !d3dpp.Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN; if (!d3dpp.Windowed) { d3dpp.BackBufferWidth = screen_width; d3dpp.BackBufferHeight = screen_height; } } void D3DVideo::init(const video_info_t &info) { if (!g_pD3D) init_base(info); else if (needs_restore) { D3DPRESENT_PARAMETERS d3dpp; make_d3dpp(info, d3dpp); if (dev->Reset(&d3dpp) != D3D_OK) { HRESULT res = dev->TestCooperativeLevel(); const char *err; switch (res) { case D3DERR_DEVICELOST: err = "DEVICELOST"; break; case D3DERR_DEVICENOTRESET: err = "DEVICENOTRESET"; break; case D3DERR_DRIVERINTERNALERROR: err = "DRIVERINTERNALERROR"; break; default: err = "Unknown"; } // Try to recreate the device completely ... RARCH_WARN("[D3D9]: Attempting to recover from dead state (%s).\n", err); deinit(); g_pD3D->Release(); g_pD3D = nullptr; init_base(info); RARCH_LOG("[D3D9]: Recovered from dead state.\n"); } } calculate_rect(screen_width, screen_height, info.force_aspect, g_extern.system.aspect_ratio); #ifdef HAVE_CG if (!init_cg()) throw std::runtime_error("Failed to init Cg"); #endif if (!init_chain(info)) throw std::runtime_error("Failed to init render chain"); if (!init_font()) throw std::runtime_error("Failed to init Font"); } void D3DVideo::set_viewport(unsigned x, unsigned y, unsigned width, unsigned height) { D3DVIEWPORT9 viewport; viewport.X = x; viewport.Y = y; viewport.Width = width; viewport.Height = height; viewport.MinZ = 0.0f; viewport.MaxZ = 1.0f; font_rect.left = x + width * g_settings.video.msg_pos_x; font_rect.right = x + width; font_rect.top = y + (1.0f - g_settings.video.msg_pos_y) * height - g_settings.video.font_size; font_rect.bottom = height; font_rect_shifted = font_rect; font_rect_shifted.left -= 2; font_rect_shifted.right -= 2; font_rect_shifted.top += 2; font_rect_shifted.bottom += 2; final_viewport = viewport; } void D3DVideo::set_rotation(unsigned rot) { rotation = rot; } void D3DVideo::viewport_info(rarch_viewport &vp) { vp.x = final_viewport.X; vp.y = final_viewport.Y; vp.width = final_viewport.Width; vp.height = final_viewport.Height; vp.full_width = screen_width; vp.full_height = screen_height; } bool D3DVideo::read_viewport(uint8_t *buffer) { RARCH_PERFORMANCE_INIT(d3d_read_viewport); RARCH_PERFORMANCE_START(d3d_read_viewport); bool ret = true; IDirect3DSurface9 *target = nullptr; IDirect3DSurface9 *dest = nullptr; if (FAILED(Callback::d3d_err = dev->GetRenderTarget(0, &target))) { ret = false; goto end; } if (FAILED(Callback::d3d_err = dev->CreateOffscreenPlainSurface(screen_width, screen_height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &dest, nullptr))) { ret = false; goto end; } if (FAILED(Callback::d3d_err = dev->GetRenderTargetData(target, dest))) { ret = false; goto end; } D3DLOCKED_RECT rect; if (SUCCEEDED(dest->LockRect(&rect, nullptr, D3DLOCK_READONLY))) { unsigned pitchpix = rect.Pitch / 4; const uint32_t *pixels = (const uint32_t*)rect.pBits; pixels += final_viewport.X; pixels += (final_viewport.Height - 1) * pitchpix; pixels -= final_viewport.Y * pitchpix; for (unsigned y = 0; y < final_viewport.Height; y++, pixels -= pitchpix) { for (unsigned x = 0; x < final_viewport.Width; x++) { *buffer++ = (pixels[x] >> 0) & 0xff; *buffer++ = (pixels[x] >> 8) & 0xff; *buffer++ = (pixels[x] >> 16) & 0xff; } } dest->UnlockRect(); } else { ret = false; goto end; } end: RARCH_PERFORMANCE_STOP(d3d_read_viewport); if (target) target->Release(); if (dest) dest->Release(); return ret; } void D3DVideo::calculate_rect(unsigned width, unsigned height, bool keep, float desired_aspect) { if (g_settings.video.scale_integer) { struct rarch_viewport vp = {0}; gfx_scale_integer(&vp, width, height, desired_aspect, keep); set_viewport(vp.x, vp.y, vp.width, vp.height); } else if (!keep) set_viewport(0, 0, width, height); else { float device_aspect = static_cast(width) / static_cast(height); if (fabs(device_aspect - desired_aspect) < 0.001) set_viewport(0, 0, width, height); else if (device_aspect > desired_aspect) { float delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5; set_viewport(width * (0.5 - delta), 0, 2.0 * width * delta, height); } else { float delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5; set_viewport(0, height * (0.5 - delta), width, 2.0 * height * delta); } } } static void show_cursor(bool show) { if (show) while (ShowCursor(TRUE) < 0); else while (ShowCursor(FALSE) >= 0); } static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { Monitor::all_hms[Monitor::num_mons++] = hMonitor; return TRUE; } // Multi-monitor support. RECT D3DVideo::monitor_rect() { Monitor::num_mons = 0; EnumDisplayMonitors(nullptr, nullptr, monitor_enum_proc, 0); if (!Monitor::last_hm) Monitor::last_hm = MonitorFromWindow(GetDesktopWindow(), MONITOR_DEFAULTTONEAREST); HMONITOR hm_to_use = Monitor::last_hm; unsigned fs_monitor = g_settings.video.monitor_index; if (fs_monitor && fs_monitor <= Monitor::num_mons && Monitor::all_hms[fs_monitor - 1]) { hm_to_use = Monitor::all_hms[fs_monitor - 1]; Monitor::cur_mon_id = fs_monitor - 1; } else { for (unsigned i = 0; i < Monitor::num_mons; i++) { if (Monitor::all_hms[i] == hm_to_use) { Monitor::cur_mon_id = i; break; } } } MONITORINFOEX current_mon; std::memset(¤t_mon, 0, sizeof(current_mon)); current_mon.cbSize = sizeof(MONITORINFOEX); GetMonitorInfo(hm_to_use, (MONITORINFO*)¤t_mon); return current_mon.rcMonitor; } D3DVideo::D3DVideo(const video_info_t *info) : g_pD3D(nullptr), dev(nullptr), font(nullptr), rotation(0), needs_restore(false), cgCtx(nullptr) { gfx_set_dwm(); #ifdef HAVE_OVERLAY std::memset(&overlay, 0, sizeof(overlay)); #endif std::memset(&windowClass, 0, sizeof(windowClass)); windowClass.cbSize = sizeof(windowClass); windowClass.style = CS_HREDRAW | CS_VREDRAW; windowClass.lpfnWndProc = Callback::WindowProc; windowClass.hInstance = nullptr; windowClass.hCursor = LoadCursor(nullptr, IDC_ARROW); windowClass.lpszClassName = "RetroArch"; windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON)); windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0); if (!info->fullscreen) windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW; RegisterClassEx(&windowClass); RECT mon_rect = monitor_rect(); bool windowed_full = g_settings.video.windowed_fullscreen; unsigned full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width; unsigned full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height; RARCH_LOG("[D3D9]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top)); screen_width = info->fullscreen ? full_x : info->width; screen_height = info->fullscreen ? full_y : info->height; unsigned win_width = screen_width; unsigned win_height = screen_height; if (!info->fullscreen) { RECT rect = {0}; rect.right = screen_width; rect.bottom = screen_height; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); win_width = rect.right - rect.left; win_height = rect.bottom - rect.top; } gfx_window_title_reset(); char buffer[128]; gfx_get_fps(buffer, sizeof(buffer), false); std::string title = buffer; title += " || Direct3D9"; hWnd = CreateWindowEx(0, "RetroArch", title.c_str(), info->fullscreen ? (WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW, info->fullscreen ? mon_rect.left : CW_USEDEFAULT, info->fullscreen ? mon_rect.top : CW_USEDEFAULT, win_width, win_height, nullptr, nullptr, nullptr, this); driver.display_type = RARCH_DISPLAY_WIN32; driver.video_display = 0; driver.video_window = (uintptr_t)hWnd; show_cursor(!info->fullscreen #ifdef HAVE_OVERLAY || overlay.overlay_enabled #endif ); Callback::quit = false; ShowWindow(hWnd, SW_RESTORE); UpdateWindow(hWnd); SetForegroundWindow(hWnd); SetFocus(hWnd); // This should only be done once here // to avoid set_shader() to be overridden // later. #ifdef HAVE_CG auto shader_type = g_settings.video.shader_type; if ((shader_type == RARCH_SHADER_CG || shader_type == RARCH_SHADER_AUTO) && *g_settings.video.cg_shader_path) cg_shader = g_settings.video.cg_shader_path; #endif video_info = *info; init(video_info); RARCH_LOG("[D3D9]: Init complete.\n"); } void D3DVideo::deinit() { deinit_font(); deinit_chain(); deinit_cg(); needs_restore = false; } D3DVideo::~D3DVideo() { deinit(); #ifdef HAVE_OVERLAY if (overlay.tex) overlay.tex->Release(); if (overlay.vert_buf) overlay.vert_buf->Release(); #endif if (dev) dev->Release(); if (g_pD3D) g_pD3D->Release(); Monitor::last_hm = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST); DestroyWindow(hWnd); UnregisterClass("RetroArch", GetModuleHandle(nullptr)); } bool D3DVideo::restore() { deinit(); try { needs_restore = true; init(video_info); needs_restore = false; } catch (const std::exception &e) { RARCH_ERR("[D3D9]: Restore error: (%s).\n", e.what()); needs_restore = true; } return !needs_restore; } bool D3DVideo::frame(const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { if (!frame) return true; RARCH_PERFORMANCE_INIT(d3d_frame); RARCH_PERFORMANCE_START(d3d_frame); // We cannot recover in fullscreen. if (needs_restore && IsIconic(hWnd)) return true; if (needs_restore && !restore()) { RARCH_ERR("[D3D9]: Failed to restore.\n"); return false; } if (!chain->render(frame, width, height, pitch, rotation)) { RARCH_ERR("[D3D9]: Failed to render scene.\n"); return false; } if (msg && SUCCEEDED(dev->BeginScene())) { font->DrawTextA(nullptr, msg, -1, &font_rect_shifted, DT_LEFT, ((font_color >> 2) & 0x3f3f3f) | 0xff000000); font->DrawTextA(nullptr, msg, -1, &font_rect, DT_LEFT, font_color | 0xff000000); dev->EndScene(); } #ifdef HAVE_OVERLAY if (overlay.overlay_enabled) overlay_render(); #endif RARCH_PERFORMANCE_STOP(d3d_frame); if (dev->Present(nullptr, nullptr, nullptr, nullptr) != D3D_OK) { needs_restore = true; return true; } update_title(); return true; } void D3DVideo::set_nonblock_state(bool state) { video_info.vsync = !state; restore(); } bool D3DVideo::alive() { process(); return !Callback::quit; } bool D3DVideo::focus() const { return GetFocus() == hWnd; } void D3DVideo::process() { MSG msg; while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } #ifdef HAVE_CG bool D3DVideo::init_cg() { cgCtx = cgCreateContext(); if (cgCtx == nullptr) return false; RARCH_LOG("[D3D9 Cg]: Created context.\n"); HRESULT ret = cgD3D9SetDevice(dev); if (FAILED(ret)) return false; return true; } void D3DVideo::deinit_cg() { if (cgCtx) { cgD3D9UnloadAllPrograms(); cgD3D9SetDevice(nullptr); cgDestroyContext(cgCtx); cgCtx = nullptr; } } #endif void D3DVideo::init_chain_singlepass(const video_info_t &video_info) { LinkInfo info = {0}; LinkInfo info_second = {0}; #ifdef HAVE_CG info.shader_path = cg_shader; #endif bool second_pass = g_settings.video.render_to_texture; if (second_pass) { info.scale_x = g_settings.video.fbo.scale_x; info.scale_y = g_settings.video.fbo.scale_y; info.filter_linear = video_info.smooth; info.tex_w = next_pow2(RARCH_SCALE_BASE * video_info.input_scale); info.tex_h = next_pow2(RARCH_SCALE_BASE * video_info.input_scale); info.scale_type_x = info.scale_type_y = LinkInfo::Relative; info_second.scale_x = info_second.scale_y = 1.0f; info_second.scale_type_x = info_second.scale_type_y = LinkInfo::Viewport; info_second.filter_linear = g_settings.video.second_pass_smooth; info_second.tex_w = next_pow2(info.tex_w * info.scale_x); info_second.tex_h = next_pow2(info.tex_h * info.scale_y); info_second.shader_path = g_settings.video.second_pass_shader; } else { info.scale_x = info.scale_y = 1.0f; info.filter_linear = video_info.smooth; info.tex_w = info.tex_h = RARCH_SCALE_BASE * video_info.input_scale; info.scale_type_x = info.scale_type_y = LinkInfo::Viewport; } chain = std::unique_ptr(new RenderChain( video_info, dev, cgCtx, info, video_info.rgb32 ? RenderChain::ARGB : RenderChain::RGB565, final_viewport)); if (second_pass) chain->add_pass(info_second); } static std::vector tokenize(const std::string &str) { std::vector list; char *elem = strdup(str.c_str()); char *save; const char *tex = strtok_r(elem, ";", &save); while (tex) { list.push_back(tex); tex = strtok_r(nullptr, ";", &save); } free(elem); return list; } void D3DVideo::init_imports(ConfigFile &conf, const std::string &basedir) { std::string imports; if (!conf.get("imports", imports)) return; std::vector list = tokenize(imports); state_tracker_info tracker_info = {0}; std::vector uniforms; for (auto itr = list.begin(); itr != list.end(); ++itr) { auto &elem = *itr; state_tracker_uniform_info info; std::memset(&info, 0, sizeof(info)); std::string semantic, wram, input_slot, mask, equal; state_tracker_type tracker_type; state_ram_type ram_type = RARCH_STATE_NONE; conf.get(elem + "_semantic", semantic); if (semantic == "capture") tracker_type = RARCH_STATE_CAPTURE; else if (semantic == "transition") tracker_type = RARCH_STATE_TRANSITION; else if (semantic == "transition_count") tracker_type = RARCH_STATE_TRANSITION_COUNT; else if (semantic == "capture_previous") tracker_type = RARCH_STATE_CAPTURE_PREV; else if (semantic == "transition_previous") tracker_type = RARCH_STATE_TRANSITION_PREV; #ifdef HAVE_PYTHON else if (semantic == "python") tracker_type = RARCH_STATE_PYTHON; #endif else throw std::logic_error("Invalid semantic."); unsigned addr = 0; #ifdef HAVE_PYTHON if (tracker_type != RARCH_STATE_PYTHON) #endif { unsigned input_slot = 0; if (conf.get_hex(elem + "_input_slot", input_slot)) { switch (input_slot) { case 1: ram_type = RARCH_STATE_INPUT_SLOT1; break; case 2: ram_type = RARCH_STATE_INPUT_SLOT2; break; default: throw std::logic_error("Invalid input slot for import."); } } else if (conf.get_hex(elem + "_wram", addr)) ram_type = RARCH_STATE_WRAM; else throw std::logic_error("No address assigned to semantic."); } unsigned memtype; switch (ram_type) { case RARCH_STATE_WRAM: memtype = RETRO_MEMORY_SYSTEM_RAM; break; default: memtype = -1u; } if ((memtype != -1u) && (addr >= pretro_get_memory_size(memtype))) throw std::logic_error("Semantic address out of bounds."); unsigned bitmask = 0, bitequal = 0; conf.get_hex(elem + "_mask", bitmask); conf.get_hex(elem + "_equal", bitequal); strlcpy(info.id, elem.c_str(), sizeof(info.id)); info.addr = addr; info.type = tracker_type; info.ram_type = ram_type; info.mask = bitmask; info.equal = bitequal; uniforms.push_back(info); } tracker_info.wram = (uint8_t*)pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM); tracker_info.info = uniforms.data(); tracker_info.info_elem = uniforms.size(); std::string py_path; std::string py_class; #ifdef HAVE_PYTHON conf.get("import_script", py_path); conf.get("import_script_class", py_class); tracker_info.script_is_file = true; #endif state_tracker_t *state_tracker = state_tracker_init(&tracker_info); if (!state_tracker) throw std::runtime_error("Failed to initialize state tracker."); std::shared_ptr tracker(state_tracker, [](state_tracker_t *tracker) { state_tracker_free(tracker); }); chain->add_state_tracker(tracker); } void D3DVideo::init_luts(ConfigFile &conf, const std::string &basedir) { std::string textures; if (!conf.get("textures", textures)) return; std::vector list = tokenize(textures); for (unsigned i = 0; i < list.size(); i++) { const std::string &id = list[i]; bool smooth = true; conf.get(id + "_filter", smooth); std::string path; if (!conf.get(id, path)) throw std::runtime_error("Failed to get LUT texture path!"); chain->add_lut(id, basedir + path, smooth); } } void D3DVideo::init_chain_multipass(const video_info_t &info) { ConfigFile conf(cg_shader); int shaders = 0; if (!conf.get("shaders", shaders)) throw std::runtime_error("Couldn't find \"shaders\" in meta-shader"); if (shaders < 1) throw std::runtime_error("Must have at least one shader!"); RARCH_LOG("[D3D9 Meta-Cg] Found %d shaders.\n", shaders); std::string basedir = cg_shader; size_t pos = basedir.rfind('/'); if (pos == std::string::npos) pos = basedir.rfind('\\'); if (pos != std::string::npos) basedir.replace(basedir.begin() + pos + 1, basedir.end(), ""); else basedir = "./"; bool use_extra_pass = false; bool use_first_pass_only = false; std::vector shader_paths; std::vector scale_types_x; std::vector scale_types_y; std::vector scales_x; std::vector scales_y; std::vector abses_x; std::vector abses_y; std::vector filters; std::vector frame_count_mods; std::vector float_fbos; // Shader paths. for (int i = 0; i < shaders; i++) { char buf[256]; snprintf(buf, sizeof(buf), "shader%d", i); std::string relpath; if (!conf.get(buf, relpath)) throw std::runtime_error("Couldn't locate shader path in meta-shader"); shader_paths.push_back(basedir); shader_paths.back() += relpath; } // Dimensions. for (int i = 0; i < shaders; i++) { char attr_type[64]; char attr_type_x[64]; char attr_type_y[64]; char attr_scale[64]; char attr_scale_x[64]; char attr_scale_y[64]; int abs_x = RARCH_SCALE_BASE * info.input_scale; int abs_y = RARCH_SCALE_BASE * info.input_scale; double scale_x = 1.0f; double scale_y = 1.0f; std::string attr = "source"; std::string attr_x = "source"; std::string attr_y = "source"; snprintf(attr_type, sizeof(attr_type), "scale_type%d", i); snprintf(attr_type_x, sizeof(attr_type_x), "scale_type_x%d", i); snprintf(attr_type_y, sizeof(attr_type_x), "scale_type_y%d", i); snprintf(attr_scale, sizeof(attr_scale), "scale%d", i); snprintf(attr_scale_x, sizeof(attr_scale_x), "scale_x%d", i); snprintf(attr_scale_y, sizeof(attr_scale_y), "scale_y%d", i); bool has_scale = false; if (conf.get(attr_type, attr)) { attr_x = attr_y = attr; has_scale = true; } else { if (conf.get(attr_type_x, attr)) has_scale = true; if (conf.get(attr_type_y, attr)) has_scale = true; } if (attr_x == "source") scale_types_x.push_back(LinkInfo::Relative); else if (attr_x == "viewport") scale_types_x.push_back(LinkInfo::Viewport); else if (attr_x == "absolute") scale_types_x.push_back(LinkInfo::Absolute); else throw std::runtime_error("Invalid scale_type_x!"); if (attr_y == "source") scale_types_y.push_back(LinkInfo::Relative); else if (attr_y == "viewport") scale_types_y.push_back(LinkInfo::Viewport); else if (attr_y == "absolute") scale_types_y.push_back(LinkInfo::Absolute); else throw std::runtime_error("Invalid scale_type_y!"); double scale = 0.0; if (conf.get(attr_scale, scale)) scale_x = scale_y = scale; else { conf.get(attr_scale_x, scale_x); conf.get(attr_scale_y, scale_y); } int absolute = 0; if (conf.get(attr_scale, absolute)) abs_x = abs_y = absolute; else { conf.get(attr_scale_x, abs_x); conf.get(attr_scale_y, abs_y); } scales_x.push_back(scale_x); scales_y.push_back(scale_y); abses_x.push_back(abs_x); abses_y.push_back(abs_y); if (has_scale && i == shaders - 1) use_extra_pass = true; else if (!has_scale && i == 0) use_first_pass_only = true; else if (i > 0) use_first_pass_only = false; } // Filter options. for (int i = 0; i < shaders; i++) { char attr_filter[64]; snprintf(attr_filter, sizeof(attr_filter), "filter_linear%d", i); bool filter = info.smooth; conf.get(attr_filter, filter); filters.push_back(filter); } // Frame counter modulo. for (int i = 0; i < shaders; i++) { char attr_frame_count_mod[64]; snprintf(attr_frame_count_mod, sizeof(attr_frame_count_mod), "frame_count_mod%d", i); unsigned frame_count_mod = 0; conf.get(attr_frame_count_mod, frame_count_mod); frame_count_mods.push_back(frame_count_mod); } // Floating point framebuffers. for (int i = 0; i < shaders; i++) { char attr_float_framebuffer[64]; snprintf(attr_float_framebuffer, sizeof(attr_float_framebuffer), "float_framebuffer%d", i); bool float_framebuffer = false; conf.get(attr_float_framebuffer, float_framebuffer); float_fbos.push_back(float_framebuffer); } // Setup information for first pass. LinkInfo link_info = {0}; link_info.shader_path = shader_paths[0]; if (use_first_pass_only) { link_info.scale_x = link_info.scale_y = 1.0f; link_info.scale_type_x = link_info.scale_type_y = LinkInfo::Viewport; } else { link_info.scale_x = scales_x[0]; link_info.scale_y = scales_y[0]; link_info.abs_x = abses_x[0]; link_info.abs_y = abses_y[0]; link_info.scale_type_x = scale_types_x[0]; link_info.scale_type_y = scale_types_y[0]; } link_info.filter_linear = filters[0]; link_info.tex_w = link_info.tex_h = info.input_scale * RARCH_SCALE_BASE; link_info.frame_count_mod = frame_count_mods[0]; link_info.float_framebuffer = false; chain = std::unique_ptr( new RenderChain( video_info, dev, cgCtx, link_info, info.rgb32 ? RenderChain::ARGB : RenderChain::RGB565, final_viewport)); unsigned current_width = link_info.tex_w; unsigned current_height = link_info.tex_h; unsigned out_width = 0; unsigned out_height = 0; for (int i = 1; i < shaders; i++) { RenderChain::convert_geometry(link_info, out_width, out_height, current_width, current_height, final_viewport); link_info.scale_x = scales_x[i]; link_info.scale_y = scales_y[i]; link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); link_info.scale_type_x = scale_types_x[i]; link_info.scale_type_y = scale_types_y[i]; link_info.filter_linear = filters[i]; link_info.shader_path = shader_paths[i]; link_info.frame_count_mod = frame_count_mods[i]; link_info.float_framebuffer = float_fbos[i-1]; current_width = out_width; current_height = out_height; if (i == shaders - 1 && !use_extra_pass) { link_info.scale_x = link_info.scale_y = 1.0f; link_info.scale_type_x = link_info.scale_type_y = LinkInfo::Viewport; } chain->add_pass(link_info); } if (use_extra_pass) { RenderChain::convert_geometry(link_info, out_width, out_height, current_width, current_height, final_viewport); link_info.scale_x = link_info.scale_y = 1.0f; link_info.scale_type_x = link_info.scale_type_y = LinkInfo::Viewport; link_info.filter_linear = info.smooth; link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); link_info.shader_path = ""; link_info.float_framebuffer = float_fbos.back(); chain->add_pass(link_info); } init_luts(conf, basedir); init_imports(conf, basedir); } bool D3DVideo::set_shader(const std::string &path) { auto old_shader = cg_shader; bool restore_old = false; try { cg_shader = path; restore(); } catch (const std::exception &e) { RARCH_ERR("[D3D9]: Setting shader failed: (%s).\n", e.what()); restore_old = true; } if (restore_old) { cg_shader = old_shader; restore(); } return !restore_old; } bool D3DVideo::init_chain(const video_info_t &video_info) { try { if (cg_shader.find(".cgp") != std::string::npos) init_chain_multipass(video_info); else init_chain_singlepass(video_info); } catch (const std::exception &e) { RARCH_ERR("[D3D9]: Render chain error: (%s).\n", e.what()); return false; } return true; } void D3DVideo::deinit_chain() { chain.reset(); } bool D3DVideo::init_font() { D3DXFONT_DESC desc = { static_cast(g_settings.video.font_size), 0, 400, 0, false, DEFAULT_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_PITCH, "Verdana" // Hardcode ftl :( }; uint32_t r = static_cast(g_settings.video.msg_color_r * 255) & 0xff; uint32_t g = static_cast(g_settings.video.msg_color_g * 255) & 0xff; uint32_t b = static_cast(g_settings.video.msg_color_b * 255) & 0xff; font_color = D3DCOLOR_XRGB(r, g, b); return SUCCEEDED(D3DXCreateFontIndirect(dev, &desc, &font)); } void D3DVideo::deinit_font() { if (font) font->Release(); font = nullptr; } void D3DVideo::update_title() { char buffer[128]; if (gfx_get_fps(buffer, sizeof(buffer), false)) { std::string title = buffer; title += " || Direct3D9"; SetWindowText(hWnd, title.c_str()); } } void D3DVideo::resize(unsigned new_width, unsigned new_height) { if (!dev) return; RARCH_LOG("[D3D9]: Resize %ux%u.\n", new_width, new_height); if (new_width != video_info.width || new_height != video_info.height) { video_info.width = screen_width = new_width; video_info.height = screen_height = new_height; restore(); } } #ifdef HAVE_OVERLAY bool D3DVideo::overlay_load(const uint32_t *image, unsigned width, unsigned height) { if (overlay.tex) overlay.tex->Release(); if (FAILED(dev->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &overlay.tex, nullptr))) { RARCH_ERR("[D3D9]: Failed to create overlay texture\n"); return false; } D3DLOCKED_RECT d3dlr; if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr, nullptr, D3DLOCK_NOSYSLOCK))) { std::memcpy(d3dlr.pBits, image, height * d3dlr.Pitch); overlay.tex->UnlockRect(0); } overlay_tex_geom(0, 0, 1, 1); // Default. Stretch to whole screen. overlay_vertex_geom(0, 0, 1, 1); return true; } void D3DVideo::overlay_tex_geom(float x, float y, float w, float h) { overlay.tex_coords.x = x; overlay.tex_coords.y = y; overlay.tex_coords.w = w; overlay.tex_coords.h = h; } void D3DVideo::overlay_vertex_geom(float x, float y, float w, float h) { y = 1.0f - y; h = -h; overlay.vert_coords.x = x; overlay.vert_coords.y = y; overlay.vert_coords.w = w; overlay.vert_coords.h = h; } void D3DVideo::overlay_enable(bool state) { overlay.overlay_enabled = state; show_cursor(state); } void D3DVideo::overlay_full_screen(bool enable) { overlay.overlay_fullscreen = enable; } void D3DVideo::overlay_set_alpha(float mod) { overlay.overlay_alpha_mod = mod; } void D3DVideo::overlay_render() { struct overlay_vertex { float x, y, z; float u, v; float r, g, b, a; } vert[4]; if (!overlay.vert_buf) { dev->CreateVertexBuffer( sizeof(vert), dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0, 0, D3DPOOL_MANAGED, &overlay.vert_buf, nullptr); } for (unsigned i = 0; i < 4; i++) { vert[i].z = 0.5f; vert[i].r = vert[i].g = vert[i].b = 1.0f; vert[i].a = overlay.overlay_alpha_mod; } float overlay_width = final_viewport.Width; float overlay_height = final_viewport.Height; vert[0].x = overlay.vert_coords.x * overlay_width; vert[1].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width; vert[2].x = overlay.vert_coords.x * overlay_width; vert[3].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width; vert[0].y = overlay.vert_coords.y * overlay_height; vert[1].y = overlay.vert_coords.y * overlay_height; vert[2].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height; vert[3].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height; vert[0].u = overlay.tex_coords.x; vert[1].u = overlay.tex_coords.x + overlay.tex_coords.w; vert[2].u = overlay.tex_coords.x; vert[3].u = overlay.tex_coords.x + overlay.tex_coords.w; vert[0].v = overlay.tex_coords.y; vert[1].v = overlay.tex_coords.y; vert[2].v = overlay.tex_coords.y + overlay.tex_coords.h; vert[3].v = overlay.tex_coords.y + overlay.tex_coords.h; // Align texels and vertices. for (unsigned i = 0; i < 4; i++) { vert[i].x -= 0.5f; vert[i].y += 0.5f; } void *verts; overlay.vert_buf->Lock(0, sizeof(vert), &verts, 0); std::memcpy(verts, vert, sizeof(vert)); overlay.vert_buf->Unlock(); // enable alpha dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); // set vertex decl for overlay D3DVERTEXELEMENT9 vElems[4] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; IDirect3DVertexDeclaration9 * vertex_decl; dev->CreateVertexDeclaration(vElems, &vertex_decl); dev->SetVertexDeclaration(vertex_decl); vertex_decl->Release(); dev->SetStreamSource(0, overlay.vert_buf, 0, sizeof(overlay_vertex)); if (overlay.overlay_fullscreen) { // set viewport to full window D3DVIEWPORT9 vp_full; vp_full.X = 0; vp_full.Y = 0; vp_full.Width = screen_width; vp_full.Height = screen_height; vp_full.MinZ = 0.0f; vp_full.MaxZ = 1.0f; dev->SetViewport(&vp_full); // clear new area D3DRECT clear_rects[2]; clear_rects[0].y2 = clear_rects[1].y2 = vp_full.Height; clear_rects[0].y1 = clear_rects[1].y1 = 0; clear_rects[0].x1 = 0; clear_rects[0].x2 = final_viewport.X; clear_rects[1].x1 = final_viewport.X + final_viewport.Width; clear_rects[1].x2 = vp_full.Width; dev->Clear(2, clear_rects, D3DCLEAR_TARGET, 0, 1, 0); } // render overlay dev->SetTexture(0, overlay.tex); dev->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); dev->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); dev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); dev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); if (SUCCEEDED(dev->BeginScene())) { dev->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); dev->EndScene(); } //restore previous state dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); dev->SetViewport(&final_viewport); } #endif static void *d3d9_init(const video_info_t *info, const input_driver_t **input, void **input_data) { try { D3DVideo *vid = new D3DVideo(info); if (!vid) return nullptr; if (input && input_data) { void *dinput = input_dinput.init(); *input = dinput ? &input_dinput : nullptr; *input_data = dinput; } return vid; } catch (const std::exception &e) { RARCH_ERR("[D3D9]: Failed to init D3D9 (%s, code: 0x%x).\n", e.what(), (unsigned)Callback::d3d_err); return nullptr; } } static bool d3d9_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { return reinterpret_cast(data)->frame(frame, width, height, pitch, msg); } static void d3d9_set_nonblock_state(void *data, bool state) { reinterpret_cast(data)->set_nonblock_state(state); } static bool d3d9_alive(void *data) { return reinterpret_cast(data)->alive(); } static bool d3d9_focus(void *data) { return reinterpret_cast(data)->focus(); } static void d3d9_set_rotation(void *data, unsigned rot) { reinterpret_cast(data)->set_rotation(rot); } static void d3d9_free(void *data) { delete reinterpret_cast(data); } static void d3d9_viewport_info(void *data, struct rarch_viewport *vp) { reinterpret_cast(data)->viewport_info(*vp); } static bool d3d9_read_viewport(void *data, uint8_t *buffer) { return reinterpret_cast(data)->read_viewport(buffer); } static bool d3d9_set_shader(void *data, enum rarch_shader_type type, const char *path, unsigned index) { // TODO: Add support for directly setting this param. if (index != RARCH_SHADER_INDEX_MULTIPASS) return false; #ifdef HAVE_CG if (type != RARCH_SHADER_CG) { RARCH_ERR("[D3D9]: Only Cg shaders supported.\n"); return false; } #endif return reinterpret_cast(data)->set_shader(path); } #ifdef HAVE_OVERLAY static bool d3d9_overlay_load(void *data, const uint32_t *image, unsigned width, unsigned height) { return reinterpret_cast(data)->overlay_load(image, width, height); } static void d3d9_overlay_tex_geom(void *data, float x, float y, float w, float h) { return reinterpret_cast(data)->overlay_tex_geom(x, y, w, h); } static void d3d9_overlay_vertex_geom(void *data, float x, float y, float w, float h) { return reinterpret_cast(data)->overlay_vertex_geom(x, y, w, h); } static void d3d9_overlay_enable(void *data, bool state) { return reinterpret_cast(data)->overlay_enable(state); } static void d3d9_overlay_full_screen(void *data, bool enable) { return reinterpret_cast(data)->overlay_full_screen(enable); } static void d3d9_overlay_set_alpha(void *data, float mod) { return reinterpret_cast(data)->overlay_set_alpha(mod); } static const video_overlay_interface_t d3d9_overlay_interface = { d3d9_overlay_enable, d3d9_overlay_load, d3d9_overlay_tex_geom, d3d9_overlay_vertex_geom, d3d9_overlay_full_screen, d3d9_overlay_set_alpha, }; static void d3d9_get_overlay_interface(void *data, const video_overlay_interface_t **iface) { (void)data; *iface = &d3d9_overlay_interface; } #endif const video_driver_t video_d3d9 = { d3d9_init, d3d9_frame, d3d9_set_nonblock_state, d3d9_alive, d3d9_focus, d3d9_set_shader, d3d9_free, "d3d9", #ifdef HAVE_RGUI NULL, NULL, NULL, #endif d3d9_set_rotation, d3d9_viewport_info, d3d9_read_viewport, #ifdef HAVE_OVERLAY d3d9_get_overlay_interface, #endif };