/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2017 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include "video_display_server.h"
#include "video_driver.h"
#include "../verbosity.h"
static const video_display_server_t *current_display_server = NULL;
static void *current_display_server_data = NULL;
void* video_display_server_init(void)
{
enum rarch_display_type type = video_driver_display_type_get();
video_display_server_destroy();
switch (type)
{
case RARCH_DISPLAY_WIN32:
#if defined(_WIN32) && !defined(_XBOX)
current_display_server = &dispserv_win32;
#endif
break;
case RARCH_DISPLAY_X11:
#if defined(HAVE_X11)
current_display_server = &dispserv_x11;
#endif
break;
default:
current_display_server = &dispserv_null;
break;
}
current_display_server_data = current_display_server->init();
RARCH_LOG("[Video]: Found display server: %s\n",
current_display_server->ident);
return current_display_server_data;
}
void video_display_server_destroy(void)
{
if (current_display_server && current_display_server->destroy)
if (current_display_server_data)
current_display_server->destroy(current_display_server_data);
}
bool video_display_server_set_window_opacity(unsigned opacity)
{
if (current_display_server && current_display_server->set_window_opacity)
return current_display_server->set_window_opacity(current_display_server_data, opacity);
return false;
}
bool video_display_server_set_window_progress(int progress, bool finished)
{
if (current_display_server && current_display_server->set_window_progress)
return current_display_server->set_window_progress(current_display_server_data, progress, finished);
return false;
}
bool video_display_server_set_window_decorations(bool on)
{
if (current_display_server && current_display_server->set_window_decorations)
return current_display_server->set_window_decorations(current_display_server_data, on);
return false;
}