/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2016-2017 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "video_display_server.h" #include "video_driver.h" #include "../verbosity.h" static const video_display_server_t *current_display_server = NULL; static void *current_display_server_data = NULL; void* video_display_server_init(void) { enum rarch_display_type type = video_driver_display_type_get(); video_display_server_destroy(); switch (type) { case RARCH_DISPLAY_WIN32: #if defined(_WIN32) && !defined(_XBOX) current_display_server = &dispserv_win32; #endif break; case RARCH_DISPLAY_X11: #if defined(HAVE_X11) current_display_server = &dispserv_x11; #endif break; default: current_display_server = &dispserv_null; break; } current_display_server_data = current_display_server->init(); RARCH_LOG("[Video]: Found display server: %s\n", current_display_server->ident); return current_display_server_data; } void video_display_server_destroy(void) { if (current_display_server && current_display_server->destroy) if (current_display_server_data) current_display_server->destroy(current_display_server_data); } bool video_display_server_set_window_opacity(unsigned opacity) { if (current_display_server && current_display_server->set_window_opacity) return current_display_server->set_window_opacity(current_display_server_data, opacity); return false; } bool video_display_server_set_window_progress(int progress, bool finished) { if (current_display_server && current_display_server->set_window_progress) return current_display_server->set_window_progress(current_display_server_data, progress, finished); return false; } bool video_display_server_set_window_decorations(bool on) { if (current_display_server && current_display_server->set_window_decorations) return current_display_server->set_window_decorations(current_display_server_data, on); return false; }