/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2010-2014 - OV2 * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ /* Kinda stripped down. Only contains the bare essentials used in RetroArch. */ #ifndef XAUDIO2_STRIPPED_H #define XAUDIO2_STRIPPED_H #include #include /* All structures defined in this file use tight field packing */ #pragma pack(push, 1) #if defined(__cplusplus) && !defined(CINTERFACE) #define X2DEFAULT(x) = (x) #else #define X2DEFAULT(x) #endif #ifdef _XBOX #include #ifndef __cplusplus #define OPAQUE interface #endif #define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ DEFINE_GUID(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8) #define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ DEFINE_GUID(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8) DEFINE_CLSID(XAudio2, 3eda9b49, 2085, 498b, 9b, b2, 39, a6, 77, 84, 93, de); DEFINE_CLSID(XAudio2_Debug, 47199894, 7cc2, 444d, 98, 73, ce, d2, 56, 2c, c6, 0e); DEFINE_IID(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb); #include /* Basic audio data types and constants */ #else #define WIN32_LEAN_AND_MEAN #include #include #include #include #ifndef __cplusplus #undef OPAQUE #define OPAQUE struct #endif #define DEFINE_GUID_X(n, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ static const GUID n = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } #define DEFINE_CLSID_X(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ DEFINE_GUID_X(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8) #define DEFINE_IID_X(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ DEFINE_GUID_X(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8) #ifndef __cplusplus #ifndef INTERFACE #define INTERFACE void #endif #endif DEFINE_CLSID_X(XAudio2, 5a508685, a254, 4fba, 9b, 82, 9a, 24, b0, 03, 06, af); /* 2.7 */ DEFINE_IID_X(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb); #endif #ifdef _XBOX #define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f #else #define XAUDIO2_DEFAULT_FREQ_RATIO 4.0f #endif #define XAUDIO2_COMMIT_NOW 0 #define XAUDIO2_DEFAULT_CHANNELS 0 #define XAUDIO2_DEFAULT_SAMPLERATE 0 #define XAUDIO2_DEBUG_ENGINE 0x0001 #define XAUDIO2_VOICE_NOSRC 0x0004 typedef enum XAUDIO2_DEVICE_ROLE { NotDefaultDevice = 0x0, DefaultConsoleDevice = 0x1, DefaultMultimediaDevice = 0x2, DefaultCommunicationsDevice = 0x4, DefaultGameDevice = 0x8, GlobalDefaultDevice = 0xf, InvalidDeviceRole = ~GlobalDefaultDevice } XAUDIO2_DEVICE_ROLE; #ifdef _XBOX typedef enum XAUDIO2_XBOX_HWTHREAD_SPECIFIER { XboxThread0 = 0x01, XboxThread1 = 0x02, XboxThread2 = 0x04, XboxThread3 = 0x08, XboxThread4 = 0x10, XboxThread5 = 0x20, XAUDIO2_ANY_PROCESSOR = XboxThread4, XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR } XAUDIO2_XBOX_HWTHREAD_SPECIFIER, XAUDIO2_PROCESSOR; #else typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER { #if defined(__STDC_C89__) XAUDIO2_ANY_PROCESSOR = 0xffff, #else XAUDIO2_ANY_PROCESSOR = 0xffffffff, #endif XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR } XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR; #endif typedef enum XAUDIO2_FILTER_TYPE { LowPassFilter, BandPassFilter, HighPassFilter } XAUDIO2_FILTER_TYPE; typedef struct XAUDIO2_DEVICE_DETAILS { WCHAR DeviceID[256]; WCHAR DisplayName[256]; XAUDIO2_DEVICE_ROLE Role; WAVEFORMATEXTENSIBLE OutputFormat; } XAUDIO2_DEVICE_DETAILS; /* Forward declarations. */ #ifdef __cplusplus struct XAUDIO2_VOICE_DETAILS; struct XAUDIO2_VOICE_SENDS; struct XAUDIO2_EFFECT_DESCRIPTOR; struct XAUDIO2_EFFECT_CHAIN; struct XAUDIO2_FILTER_PARAMETERS; struct XAUDIO2_BUFFER_WMA; struct XAUDIO2_VOICE_STATE; struct XAUDIO2_PERFORMANCE_DATA; struct XAUDIO2_DEBUG_CONFIGURATION; struct IXAudio2EngineCallback; struct IXAudio2SubmixVoice; #else typedef OPAQUE XAUDIO2_VOICE_DETAILS XAUDIO2_VOICE_DETAILS; typedef OPAQUE XAUDIO2_VOICE_SENDS XAUDIO2_VOICE_SENDS; typedef OPAQUE XAUDIO2_EFFECT_DESCRIPTOR XAUDIO2_EFFECT_DESCRIPTOR; typedef OPAQUE XAUDIO2_EFFECT_CHAIN XAUDIO2_EFFECT_CHAIN; typedef OPAQUE XAUDIO2_FILTER_PARAMETERS XAUDIO2_FILTER_PARAMETERS; typedef OPAQUE XAUDIO2_BUFFER_WMA XAUDIO2_BUFFER_WMA; typedef OPAQUE XAUDIO2_VOICE_STATE XAUDIO2_VOICE_STATE; typedef OPAQUE XAUDIO2_PERFORMANCE_DATA XAUDIO2_PERFORMANCE_DATA; typedef OPAQUE XAUDIO2_DEBUG_CONFIGURATION XAUDIO2_DEBUG_CONFIGURATION; typedef OPAQUE IXAudio2EngineCallback IXAudio2EngineCallback; typedef OPAQUE IXAudio2SubmixVoice IXAudio2SubmixVoice; #endif typedef struct XAUDIO2_BUFFER { UINT32 Flags; UINT32 AudioBytes; const BYTE* pAudioData; UINT32 PlayBegin; UINT32 PlayLength; UINT32 LoopBegin; UINT32 LoopLength; UINT32 LoopCount; void *pContext; } XAUDIO2_BUFFER; #undef INTERFACE #define INTERFACE IXAudio2VoiceCallback DECLARE_INTERFACE(IXAudio2VoiceCallback) { STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE; STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE; STDMETHOD_(void, OnStreamEnd) (THIS) PURE; STDMETHOD_(void, OnBufferStart) (THIS_ void *pBufferContext) PURE; STDMETHOD_(void, OnBufferEnd) (THIS_ void *pBufferContext) PURE; STDMETHOD_(void, OnLoopEnd) (THIS_ void *pBufferContext) PURE; STDMETHOD_(void, OnVoiceError) (THIS_ void *pBufferContext, HRESULT Error) PURE; }; #undef INTERFACE #define INTERFACE IXAudio2Voice DECLARE_INTERFACE(IXAudio2Voice) { #define Declare_IXAudio2Voice_Methods() \ STDMETHOD_(void, GetVoiceDetails) (THIS_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \ STDMETHOD(SetOutputVoices) (THIS_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \ STDMETHOD(SetEffectChain) (THIS_ const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \ STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, BOOL* pEnabled) PURE; \ STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \ const void *pParameters, \ UINT32 ParametersByteSize, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, void *pParameters, \ UINT32 ParametersByteSize) PURE; \ STDMETHOD(SetFilterParameters) (THIS_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetFilterParameters) (THIS_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \ STDMETHOD_(void, SetOutputFilterParameters) (THIS_ IXAudio2Voice *voice, const XAUDIO2_FILTER_PARAMETERS* param, \ UINT32 op X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetOutputFilterParameters) (THIS_ IXAudio2Voice *voice, XAUDIO2_FILTER_PARAMETERS* param) PURE; \ STDMETHOD(SetVolume) (THIS_ float Volume, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetVolume) (THIS_ float* pVolume) PURE; \ STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, const float* pVolumes, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, float* pVolumes) PURE; \ STDMETHOD(SetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \ UINT32 SourceChannels, UINT32 DestinationChannels, \ const float* pLevelMatrix, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \ UINT32 SourceChannels, UINT32 DestinationChannels, \ float* pLevelMatrix) PURE; \ STDMETHOD_(void, DestroyVoice) (THIS) PURE Declare_IXAudio2Voice_Methods(); }; #undef INTERFACE #define INTERFACE IXAudio2MasteringVoice DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice) { Declare_IXAudio2Voice_Methods(); }; #undef INTERFACE #define INTERFACE IXAudio2SourceVoice DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice) { Declare_IXAudio2Voice_Methods(); STDMETHOD(Start) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; STDMETHOD(Stop) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; STDMETHOD(SubmitSourceBuffer) (THIS_ const XAUDIO2_BUFFER* pBuffer, const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE; STDMETHOD(FlushSourceBuffers) (THIS) PURE; STDMETHOD(Discontinuity) (THIS) PURE; STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; STDMETHOD_(void, GetState) (THIS_ XAUDIO2_VOICE_STATE* pVoiceState) PURE; STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; STDMETHOD_(void, GetFrequencyRatio) (THIS_ float* pRatio) PURE; }; #undef INTERFACE #define INTERFACE IXAudio2 DECLARE_INTERFACE_(IXAudio2, IUnknown) { STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvInterface) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; STDMETHOD(GetDeviceCount) (THIS_ UINT32* pCount) PURE; STDMETHOD(GetDeviceDetails) (THIS_ UINT32 Index, XAUDIO2_DEVICE_DETAILS* pDeviceDetails) PURE; STDMETHOD(Initialize) (THIS_ UINT32 Flags X2DEFAULT(0), XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) PURE; STDMETHOD(RegisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE; STDMETHOD_(void, UnregisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE; STDMETHOD(CreateSourceVoice) (THIS_ IXAudio2SourceVoice** ppSourceVoice, const WAVEFORMATEX* pSourceFormat, UINT32 Flags X2DEFAULT(0), float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO), IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL), const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL), const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; STDMETHOD(CreateSubmixVoice) (THIS_ IXAudio2SubmixVoice** ppSubmixVoice, UINT32 InputChannels, UINT32 InputSampleRate, UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0), const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL), const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; STDMETHOD(CreateMasteringVoice) (THIS_ IXAudio2MasteringVoice** ppMasteringVoice, UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS), UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE), UINT32 Flags X2DEFAULT(0), UINT32 DeviceIndex X2DEFAULT(0), const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; STDMETHOD(StartEngine) (THIS) PURE; STDMETHOD_(void, StopEngine) (THIS) PURE; STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE; STDMETHOD_(void, GetPerformanceData) (THIS_ XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE; STDMETHOD_(void, SetDebugConfiguration) (THIS_ const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration, void *pReserved X2DEFAULT(NULL)) PURE; }; #if defined(__cplusplus) && !defined(CINTERFACE) /* C++ hooks */ #define IXAudio2_Initialize(handle,a,b) handle->Initialize(a, b) #define IXAudio2SourceVoice_SubmitSourceBuffer(handle, a, b) handle->SubmitSourceBuffer(a, b) #define IXAudio2SourceVoice_Stop(handle, a, b) handle->Stop(a, b) #define IXAudio2SourceVoice_DestroyVoice(handle) handle->DestroyVoice() #define IXAudio2MasteringVoice_DestroyVoice(handle) handle->DestroyVoice() #define IXAudio2_Release(handle) handle->Release() #define IXAudio2_CreateSourceVoice(handle, a, b, c, d, e, f, g) handle->CreateSourceVoice(a, b, c, d, e, f, g) #define IXAudio2_CreateMasteringVoice(handle, a, b, c, d, e, f) handle->CreateMasteringVoice(a, b, c, d, e, f) #define IXAudio2SourceVoice_Start(handle, a, b) handle->Start(a, b) #else /* C hooks */ #define IXAudio2_Initialize(handle,a,b) (handle)->lpVtbl->Initialize(handle, a, b) #define IXAudio2_Release(handle) (handle)->lpVtbl->Release(handle) #define IXAudio2_CreateSourceVoice(handle,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) (handle)->lpVtbl->CreateSourceVoice(handle, ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) #define IXAudio2_CreateMasteringVoice(handle,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain) (handle)->lpVtbl->CreateMasteringVoice(handle, ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain) #define IXAudio2_GetDeviceCount(handle, puCount) (handle)->lpVtbl->GetDeviceCount(handle, puCount) #define IXAudio2_GetDeviceDetails(handle, Index,pDeviceDetails) (handle)->lpVtbl->GetDeviceDetails(handle, Index, pDeviceDetails) #define IXAudio2SourceVoice_Start(handle, Flags, OperationSet) (handle)->lpVtbl->Start(handle, Flags, OperationSet) #define IXAudio2SourceVoice_Stop(handle, Flags, OperationSet) (handle)->lpVtbl->Stop(handle, Flags, OperationSet) #define IXAudio2SourceVoice_SubmitSourceBuffer(handle, pBuffer, pBufferWMA) (handle)->lpVtbl->SubmitSourceBuffer(handle, pBuffer, pBufferWMA) #define IXAudio2SourceVoice_DestroyVoice(handle) (handle)->lpVtbl->DestroyVoice(handle) #define IXAudio2MasteringVoice_DestroyVoice(handle) (handle)->lpVtbl->DestroyVoice(handle) #endif #ifdef _XBOX STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0), XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)); #else static INLINE HRESULT XAudio2Create(IXAudio2 **ppXAudio2, UINT32 flags, XAUDIO2_PROCESSOR proc) { IXAudio2 *pXAudio2 = NULL; #ifdef __cplusplus HRESULT hr = CoCreateInstance(CLSID_XAudio2, NULL, CLSCTX_INPROC_SERVER, IID_IXAudio2, (void**)&pXAudio2); #else HRESULT hr = CoCreateInstance(&CLSID_XAudio2, NULL, CLSCTX_INPROC_SERVER, &IID_IXAudio2, (void**)&pXAudio2); #endif if (SUCCEEDED(hr)) { hr = IXAudio2_Initialize(pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR); if (SUCCEEDED(hr)) *ppXAudio2 = pXAudio2; else IXAudio2_Release(pXAudio2); } return hr; } #endif /* Undo the #pragma pack(push, 1) directive at the top of this file */ #pragma pack(pop) #endif