/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef SHADER_PARSE_H #define SHADER_PARSE_H #include "boolean.h" #include "../conf/config_file.h" #include "state_tracker.h" #include "../general.h" #define GFX_MAX_SHADERS 16 #define GFX_MAX_TEXTURES 8 #define GFX_MAX_VARIABLES 64 enum gfx_scale_type { RARCH_SCALE_INPUT = 0, RARCH_SCALE_ABSOLUTE, RARCH_SCALE_VIEWPORT }; enum gfx_filter_type { RARCH_FILTER_UNSPEC = 0, RARCH_FILTER_LINEAR, RARCH_FILTER_NEAREST, }; struct gfx_fbo_scale { bool valid; enum gfx_scale_type type_x; enum gfx_scale_type type_y; float scale_x; float scale_y; unsigned abs_x; unsigned abs_y; bool fp_fbo; }; struct gfx_shader_pass { union { char cg[PATH_MAX]; struct { char vertex[PATH_MAX]; char fragment[PATH_MAX]; } glsl; } source; struct gfx_fbo_scale fbo; enum gfx_filter_type filter; unsigned frame_count_mod; }; struct gfx_shader_lut { char id[64]; char path[PATH_MAX]; enum gfx_filter_type filter; }; // This is pretty big, shouldn't be put on the stack. // Avoid lots of allocation for convenience. struct gfx_shader { unsigned passes; struct gfx_shader_pass pass[GFX_MAX_SHADERS]; unsigned luts; struct gfx_shader_lut lut[GFX_MAX_TEXTURES]; unsigned variables; struct state_tracker_uniform_info variable[GFX_MAX_VARIABLES]; char script_path[PATH_MAX]; char script_class[512]; }; bool gfx_shader_read_conf_cgp(config_file_t *conf, struct gfx_shader *shader); void gfx_shader_write_conf_cgp(config_file_t *conf, const struct gfx_shader *shader); #endif