void main ( float4 position : POSITION, float4 color : COLOR0, float2 texcoord : TEXCOORD0, uniform float4x4 modelViewProj, out float4 oPosition : POSITION, out float4 oColor : COLOR0, out float2 oTexCoord : TEXCOORD0 ) { oPosition = mul(position, modelViewProj); oColor = color; oTexCoord = texcoord; }