/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include #include "ps3_input.h" #include "ps3_video_psgl.h" #include "../driver.h" #include "../input/input_luts.h" #include "../libsnes.hpp" #include "../general.h" #include "shared.h" static uint64_t state[MAX_PADS]; static void ps3_input_poll(void *data) { (void)data; for (unsigned i = 0; i < MAX_PADS; i++) state[i] = cell_pad_input_poll_device(i); } static int16_t ps3_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id) { (void)data; unsigned pads_connected, player; uint64_t button; player = 0; pads_connected = cell_pad_input_pads_connected(); if (device != SNES_DEVICE_JOYPAD) return 0; if (port == SNES_PORT_2) { if(pads_connected < 2) return 0; player = 1; if(device == SNES_DEVICE_MULTITAP) player += index; } button = binds[player][id].joykey; return CTRL_MASK(state[player], button) ? 1 : 0; } static void ps3_free_input(void *data) { (void)data; } static void* ps3_input_initialize(void) { return (void*)-1; } void ps3_input_init(void) { cell_pad_input_init(); for(unsigned i = 0; i < MAX_PADS; i++) ps3_input_map_dpad_to_stick(g_settings.input.dpad_emulation[i], i); } void ps3_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id) { switch(map_dpad_enum) { case DPAD_EMULATION_NONE: g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_UP].joykey = platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_UP]; g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_DOWN]; g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_LEFT]; g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_RIGHT]; break; case DPAD_EMULATION_LSTICK: g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_UP].joykey = platform_keybind_lut[PS3_DEVICE_ID_LSTICK_UP_DPAD]; g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keybind_lut[PS3_DEVICE_ID_LSTICK_DOWN_DPAD]; g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keybind_lut[PS3_DEVICE_ID_LSTICK_LEFT_DPAD]; g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keybind_lut[PS3_DEVICE_ID_LSTICK_RIGHT_DPAD]; break; case DPAD_EMULATION_RSTICK: g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_UP].joykey = platform_keybind_lut[PS3_DEVICE_ID_RSTICK_UP_DPAD]; g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keybind_lut[PS3_DEVICE_ID_RSTICK_DOWN_DPAD]; g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keybind_lut[PS3_DEVICE_ID_RSTICK_LEFT_DPAD]; g_settings.input.binds[controller_id][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keybind_lut[PS3_DEVICE_ID_RSTICK_RIGHT_DPAD]; break; } } static bool ps3_key_pressed(void *data, int key) { (void)data; switch (key) { case SSNES_FAST_FORWARD_HOLD_KEY: return CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(~state[0]); case SSNES_LOAD_STATE_KEY: return (CTRL_RSTICK_UP(state[0]) && CTRL_R2(state[0])); case SSNES_SAVE_STATE_KEY: return (CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(state[0])); case SSNES_STATE_SLOT_PLUS: return (CTRL_RSTICK_RIGHT(state[0]) && CTRL_R2(state[0])); case SSNES_STATE_SLOT_MINUS: return (CTRL_RSTICK_LEFT(state[0]) && CTRL_R2(state[0])); case SSNES_FRAMEADVANCE: if(g_console.frame_advance_enable) { g_console.menu_enable = true; g_console.ingame_menu_enable = true; g_console.mode_switch = MODE_MENU; } return false; case SSNES_REWIND: return CTRL_RSTICK_UP(state[0]) && CTRL_R2(~state[0]); case SSNES_QUIT_KEY: if(IS_TIMER_EXPIRED(g_console.timer_expiration_frame_count)) { uint32_t r3_pressed = CTRL_R3(state[0]); uint32_t l3_pressed = CTRL_L3(state[0]); bool retval = false; g_console.menu_enable = (r3_pressed && l3_pressed && IS_TIMER_EXPIRED(g_console.timer_expiration_frame_count)); g_console.ingame_menu_enable = r3_pressed && !l3_pressed; if(g_console.menu_enable || (g_console.ingame_menu_enable && !g_console.menu_enable)) { g_console.mode_switch = MODE_MENU; SET_TIMER_EXPIRATION(g_console.control_timer_expiration_frame_count, 30); retval = g_console.menu_enable; } retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable; return retval; } default: return false; } } const input_driver_t input_ps3 = { .init = ps3_input_initialize, .poll = ps3_input_poll, .input_state = ps3_input_state, .key_pressed = ps3_key_pressed, .free = ps3_free_input, .ident = "ps3", };