/* RetroArch - A frontend for libretro. * Copyright (C) 2020 Google * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #ifdef HAVE_MENU #include "../../menu/menu_driver.h" #endif #ifdef HAVE_GFX_WIDGETS #include "../gfx_widgets.h" #endif #include "../common/rsx_defines.h" #include "../font_driver.h" #include "../../configuration.h" #include "../../command.h" #include "../../driver.h" #include "../../retroarch.h" #include "../../runloop.h" #include "../../verbosity.h" #ifndef HAVE_THREADS #include "../../tasks/tasks_internal.h" #endif #include #define CB_SIZE 0x100000 #define HOST_SIZE (32*1024*1024) #ifdef __PSL1GHT__ #include #include #include #include #include #include #include #include #endif #define rsx_context_bind_hw_render(rsx, enable) \ if (rsx->shared_context_use) \ rsx->ctx_driver->bind_hw_render(rsx->ctx_data, enable) #define RSX_FONT_EMIT(c, vx, vy) \ font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \ font_vertex[ 2 * (6 * i + c) + 1] = (y + (delta_y - off_y - vy * height) * scale) * inv_win_height; \ font_tex_coords[ 2 * (6 * i + c) + 0] = (tex_x + vx * width) * inv_tex_size_x; \ font_tex_coords[ 2 * (6 * i + c) + 1] = (tex_y + vy * height) * inv_tex_size_y; \ font_color[ 4 * (6 * i + c) + 0] = color[0]; \ font_color[ 4 * (6 * i + c) + 1] = color[1]; \ font_color[ 4 * (6 * i + c) + 2] = color[2]; \ font_color[ 4 * (6 * i + c) + 3] = color[3] #define MAX_MSG_LEN_CHUNK 64 typedef struct { rsx_t *rsx; rsx_vertex_t *vertices; rsx_texture_t texture; rsxProgramConst *proj_matrix; rsxProgramAttrib *pos_index; rsxProgramAttrib *uv_index; rsxProgramAttrib *col_index; rsxProgramAttrib *tex_unit; rsxVertexProgram* vpo; rsxFragmentProgram* fpo; void *vp_ucode; void *fp_ucode; const font_renderer_driver_t *font_driver; void *font_data; struct font_atlas *atlas; video_font_raster_block_t *block; u32 tex_width; u32 tex_height; u32 fp_offset; u32 pos_offset; u32 uv_offset; u32 col_offset; } rsx_font_t; static const float rsx_vertexes[8] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const float rsx_tex_coords[8] = { 0, 1, 1, 1, 0, 0, 1, 0 }; /* * FORWARD DECLARATIONS */ static void rsx_set_viewport(void *data, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate); /* * DISPLAY DRIVER */ static const float *gfx_display_rsx_get_default_vertices(void) { return &rsx_vertexes[0]; } static const float *gfx_display_rsx_get_default_tex_coords(void) { return &rsx_tex_coords[0]; } static void *gfx_display_rsx_get_default_mvp(void *data) { rsx_t *rsx = (rsx_t*)data; if (!rsx) return NULL; return &rsx->mvp_no_rot; } static void gfx_display_rsx_draw(gfx_display_ctx_draw_t *draw, void *data, unsigned video_width, unsigned video_height) { unsigned i; rsx_viewport_t vp; int end_vert_idx; rsx_vertex_t *vertices = NULL; rsx_texture_t *texture = NULL; const float *vertex = NULL; const float *tex_coord = NULL; const float *color = NULL; rsx_t *rsx = (rsx_t*)data; if (!rsx || !draw) return; texture = (rsx_texture_t *)draw->texture; vertex = draw->coords->vertex; tex_coord = draw->coords->tex_coord; color = draw->coords->color; if (!vertex) vertex = &rsx_vertexes[0]; if (!tex_coord) tex_coord = &rsx_tex_coords[0]; if (!draw->coords->lut_tex_coord) draw->coords->lut_tex_coord = &rsx_tex_coords[0]; if (!draw->texture) return; vp.x = fabs(draw->x); vp.y = fabs(rsx->height - draw->y - draw->height); vp.w = MIN(draw->width, rsx->width); vp.h = MIN(draw->height, rsx->height); vp.min = 0.0f; vp.max = 1.0f; vp.scale[0] = vp.w * 0.5f; vp.scale[1] = vp.h * -0.5f; vp.scale[2] = (vp.max - vp.min) * 0.5f; vp.scale[3] = 0.0f; vp.offset[0] = vp.x + vp.w * 0.5f; vp.offset[1] = vp.y + vp.h * 0.5f; vp.offset[2] = (vp.max + vp.min) * 0.5f; vp.offset[3] = 0.0f; rsxSetViewport(rsx->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset); rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE); rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, &texture->tex); rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, 0, texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX); rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, texture->wrap_s, texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0); #if RSX_MAX_TEXTURE_VERTICES > 0 /* Using preallocated texture vertices uses better memory managment but may cause more flickering */ end_vert_idx = rsx->texture_vert_idx + draw->coords->vertices; if (end_vert_idx > RSX_MAX_TEXTURE_VERTICES) { rsx->texture_vert_idx = 0; end_vert_idx = rsx->texture_vert_idx + draw->coords->vertices; } vertices = &rsx->texture_vertices[rsx->texture_vert_idx]; #else /* Smoother gfx at the cost of unmanaged rsx memory */ rsx->texture_vert_idx = 0; end_vert_idx = draw->coords->vertices; vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * draw->coords->vertices); #endif for (i = rsx->texture_vert_idx; i < end_vert_idx; i++) { vertices[i].x = *vertex++; vertices[i].y = *vertex++; vertices[i].u = *tex_coord++; vertices[i].v = *tex_coord++; vertices[i].r = *color++; vertices[i].g = *color++; vertices[i].b = *color++; vertices[i].a = *color++; } rsxAddressToOffset(&vertices[rsx->texture_vert_idx].x, &rsx->pos_offset[RSX_SHADER_STOCK_BLEND]); rsxAddressToOffset(&vertices[rsx->texture_vert_idx].u, &rsx->uv_offset[RSX_SHADER_STOCK_BLEND]); rsxAddressToOffset(&vertices[rsx->texture_vert_idx].r, &rsx->col_offset[RSX_SHADER_STOCK_BLEND]); rsx->texture_vert_idx = end_vert_idx; rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->pos_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->uv_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->col_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]); rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->proj_matrix[RSX_SHADER_STOCK_BLEND], (float *)&rsx->mvp_no_rot); rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_STOCK_BLEND], rsx->fp_offset[RSX_SHADER_STOCK_BLEND], GCM_LOCATION_RSX); rsxClearSurface(rsx->context, GCM_CLEAR_Z); rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, draw->coords->vertices); } static void gfx_display_rsx_scissor_begin(void *data, unsigned video_width, unsigned video_height, int x, int y, unsigned width, unsigned height) { rsx_t *rsx = (rsx_t *)data; rsxSetScissor(rsx->context, x, video_height - y - height, width, height); } static void gfx_display_rsx_scissor_end( void *data, unsigned video_width, unsigned video_height) { rsx_t *rsx = (rsx_t *)data; rsxSetScissor(rsx->context, 0, 0, video_width, video_height); } static void gfx_display_rsx_blend_begin(void *data) { rsx_t *rsx = (rsx_t *)data; rsxSetBlendEnable(rsx->context, GCM_TRUE); rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA); rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD); #if 0 rsxSetBlendEnableMrt(rsx->context, GCM_TRUE, GCM_TRUE, GCM_TRUE); rsxSetDepthFunc(rsx->context, GCM_LESS); rsxSetDepthTestEnable(rsx->context, GCM_FALSE); rsxSetAlphaFunc(rsx->context, GCM_ALWAYS, 0); rsxSetAlphaTestEnable(rsx->context, GCM_TRUE); #endif } static void gfx_display_rsx_blend_end(void *data) { rsx_t *rsx = (rsx_t *)data; rsxSetBlendEnable(rsx->context, GCM_FALSE); #if 0 rsxSetBlendEnableMrt(rsx->context, GCM_FALSE, GCM_FALSE, GCM_FALSE); #endif } gfx_display_ctx_driver_t gfx_display_ctx_rsx = { gfx_display_rsx_draw, NULL, /* draw_pipeline */ gfx_display_rsx_blend_begin, gfx_display_rsx_blend_end, gfx_display_rsx_get_default_mvp, gfx_display_rsx_get_default_vertices, gfx_display_rsx_get_default_tex_coords, FONT_DRIVER_RENDER_RSX, GFX_VIDEO_DRIVER_RSX, "rsx", true, gfx_display_rsx_scissor_begin, gfx_display_rsx_scissor_end }; /* * FONT DRIVER */ static void rsx_font_free(void *data, bool is_threaded) { rsx_font_t *font = (rsx_font_t*)data; if (!font) return; if (font->font_driver && font->font_data) font->font_driver->free(font->font_data); if (is_threaded) { if ( font->rsx && font->rsx->ctx_driver && font->rsx->ctx_driver->make_current) font->rsx->ctx_driver->make_current(true); } rsxClearSurface(font->rsx->context, GCM_CLEAR_Z); gcmSetWaitFlip(font->rsx->context); #if 0 /* TODO fix crash on loading core */ if (font->texture.data) rsxFree(font->texture.data); if (font->vertices) rsxFree(font->vertices); #endif free(font); } static bool rsx_font_upload_atlas(rsx_t *rsx, rsx_font_t *font) { u8 *texbuffer = (u8 *)font->texture.data; const u8 *atlas_data = (u8 *)font->atlas->buffer; memcpy(texbuffer, atlas_data, font->atlas->height * font->atlas->width); font->texture.tex.format = GCM_TEXTURE_FORMAT_B8 | GCM_TEXTURE_FORMAT_LIN; font->texture.tex.mipmap = 1; font->texture.tex.dimension = GCM_TEXTURE_DIMS_2D; font->texture.tex.cubemap = GCM_FALSE; font->texture.tex.remap = ( (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_G_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_R_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_A_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_B_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_G_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_R_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_A_SHIFT)); font->texture.tex.width = font->tex_width; font->texture.tex.height = font->tex_height; font->texture.tex.depth = 1; font->texture.tex.pitch = font->tex_width; font->texture.tex.location = GCM_LOCATION_RSX; font->texture.tex.offset = font->texture.offset; font->texture.wrap_s = GCM_TEXTURE_CLAMP_TO_EDGE; font->texture.wrap_t = GCM_TEXTURE_CLAMP_TO_EDGE; font->texture.min_filter = GCM_TEXTURE_LINEAR; font->texture.mag_filter = GCM_TEXTURE_LINEAR; rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE); rsxLoadTexture(rsx->context, font->tex_unit->index, &font->texture.tex); rsxTextureControl(rsx->context, font->tex_unit->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); rsxTextureFilter(rsx->context, font->tex_unit->index, 0, font->texture.min_filter, font->texture.mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX); rsxTextureWrapMode(rsx->context, font->tex_unit->index, font->texture.wrap_s, font->texture.wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0); return true; } static void *rsx_font_init(void *data, const char *font_path, float font_size, bool is_threaded) { rsx_font_t *font = (rsx_font_t*)calloc(1, sizeof(*font)); if (!font) return NULL; font->rsx = (rsx_t *)data; if (!font_renderer_create_default( &font->font_driver, &font->font_data, font_path, font_size)) { free(font); return NULL; } if (is_threaded) if ( font->rsx && font->rsx->ctx_driver && font->rsx->ctx_driver->make_current) font->rsx->ctx_driver->make_current(false); font->atlas = font->font_driver->get_atlas(font->font_data); font->vpo = font->rsx->vpo[RSX_SHADER_STOCK_BLEND]; font->fpo = font->rsx->fpo[RSX_SHADER_STOCK_BLEND]; font->fp_ucode = font->rsx->fp_ucode[RSX_SHADER_STOCK_BLEND]; font->vp_ucode = font->rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]; font->fp_offset = font->rsx->fp_offset[RSX_SHADER_STOCK_BLEND]; font->proj_matrix = font->rsx->proj_matrix[RSX_SHADER_STOCK_BLEND]; font->pos_index = font->rsx->pos_index[RSX_SHADER_STOCK_BLEND]; font->uv_index = font->rsx->uv_index[RSX_SHADER_STOCK_BLEND]; font->col_index = font->rsx->col_index[RSX_SHADER_STOCK_BLEND]; font->tex_unit = font->rsx->tex_unit[RSX_SHADER_STOCK_BLEND]; font->vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_FONT_VERTICES); font->rsx->font_vert_idx = 0; font->tex_width = font->atlas->width; font->tex_height = font->atlas->height; font->texture.data = (u32*)rsxMemalign(128, (font->tex_height * font->tex_width)); rsxAddressToOffset(font->texture.data, &font->texture.offset); if (!font->texture.data) goto error; if (!rsx_font_upload_atlas(font->rsx, font)) goto error; font->atlas->dirty = false; rsxTextureControl(font->rsx->context, font->tex_unit->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); return font; error: rsx_font_free(font, is_threaded); return NULL; } static int rsx_font_get_message_width(void *data, const char *msg, size_t msg_len, float scale) { const struct font_glyph* glyph_q = NULL; rsx_font_t *font = (rsx_font_t*)data; const char* msg_end = msg + msg_len; int delta_x = 0; if ( !font || !font->font_driver || !font->font_data ) return 0; glyph_q = font->font_driver->get_glyph(font->font_data, '?'); while (msg < msg_end) { const struct font_glyph *glyph; unsigned code = utf8_walk(&msg); /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph( font->font_data, code))) if (!(glyph = glyph_q)) continue; delta_x += glyph->advance_x; } return delta_x * scale; } static void rsx_font_draw_vertices( rsx_t *rsx, rsx_font_t *font, const video_coords_t *coords) { int i, end_vert_idx; rsx_vertex_t *vertices = NULL; const float *vertex = coords->vertex; const float *tex_coord = coords->tex_coord; const float *color = coords->color; if (font->atlas->dirty) { rsx_font_upload_atlas(rsx, font); font->atlas->dirty = false; } end_vert_idx = rsx->font_vert_idx + coords->vertices; if (end_vert_idx > RSX_MAX_FONT_VERTICES) { rsx->font_vert_idx = 0; end_vert_idx = rsx->font_vert_idx + coords->vertices; } vertices = &font->vertices[rsx->font_vert_idx]; for (i = rsx->font_vert_idx; i < end_vert_idx; i++) { vertices[i].x = *vertex++; vertices[i].y = *vertex++; vertices[i].u = *tex_coord++; vertices[i].v = *tex_coord++; vertices[i].r = *color++; vertices[i].g = *color++; vertices[i].b = *color++; vertices[i].a = *color++; } rsxAddressToOffset(&vertices[rsx->font_vert_idx].x, &font->pos_offset); rsxAddressToOffset(&vertices[rsx->font_vert_idx].u, &font->uv_offset); rsxAddressToOffset(&vertices[rsx->font_vert_idx].r, &font->col_offset); rsx->font_vert_idx = end_vert_idx; rsxBindVertexArrayAttrib(rsx->context, font->pos_index->index, 0, font->pos_offset, sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, font->uv_index->index, 0, font->uv_offset, sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, font->col_index->index, 0, font->col_offset, sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxLoadVertexProgram(rsx->context, font->vpo, font->vp_ucode); rsxSetVertexProgramParameter(rsx->context, font->vpo, font->proj_matrix, (float *)&rsx->mvp_no_rot); rsxLoadFragmentProgramLocation(rsx->context, font->fpo, font->fp_offset, GCM_LOCATION_RSX); rsxClearSurface(rsx->context, GCM_CLEAR_Z); rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLES, 0, coords->vertices); } static void rsx_font_render_line(rsx_t *rsx, rsx_font_t *font, const struct font_glyph* glyph_q, const char *msg, size_t msg_len, float scale, const float color[4], float pos_x, float pos_y, int pre_x, float inv_tex_size_x, float inv_tex_size_y, float inv_win_width, float inv_win_height, unsigned text_align) { int i; struct video_coords coords; float font_tex_coords[2 * 6 * MAX_MSG_LEN_CHUNK]; float font_vertex [2 * 6 * MAX_MSG_LEN_CHUNK]; float font_color [4 * 6 * MAX_MSG_LEN_CHUNK]; const char* msg_end = msg + msg_len; int x = pre_x; int y = roundf(pos_y * rsx->vp.height); int delta_x = 0; int delta_y = 0; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= rsx_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= rsx_font_get_message_width(font, msg, msg_len, scale) / 2.0; break; } while (msg < msg_end) { i = 0; while ((i < MAX_MSG_LEN_CHUNK) && (msg < msg_end)) { const struct font_glyph *glyph; int off_x, off_y, tex_x, tex_y, width, height; unsigned code = utf8_walk(&msg); /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph( font->font_data, code))) if (!(glyph = glyph_q)) continue; off_x = glyph->draw_offset_x; off_y = glyph->draw_offset_y; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; width = glyph->width; height = glyph->height; RSX_FONT_EMIT(0, 0, 1); /* Bottom-left */ RSX_FONT_EMIT(1, 1, 1); /* Bottom-right */ RSX_FONT_EMIT(2, 0, 0); /* Top-left */ RSX_FONT_EMIT(3, 1, 0); /* Top-right */ RSX_FONT_EMIT(4, 0, 0); /* Top-left */ RSX_FONT_EMIT(5, 1, 1); /* Bottom-right */ i++; delta_x += glyph->advance_x; delta_y -= glyph->advance_y; } coords.tex_coord = font_tex_coords; coords.vertex = font_vertex; coords.color = font_color; coords.vertices = i * 6; coords.lut_tex_coord = font_tex_coords; if (font->block) video_coord_array_append( &font->block->carr, &coords, coords.vertices); else rsx_font_draw_vertices(rsx, font, &coords); } } static void rsx_font_render_message(rsx_t *rsx, rsx_font_t *font, const char *msg, float scale, const float color[4], float pos_x, float pos_y, unsigned text_align) { float line_height; struct font_line_metrics *line_metrics = NULL; const struct font_glyph* glyph_q = font->font_driver->get_glyph(font->font_data, '?'); int lines = 0; int x = roundf(pos_x * rsx->vp.width); float inv_tex_size_x = 1.0f / font->tex_width; float inv_tex_size_y = 1.0f / font->tex_height; float inv_win_width = 1.0f / rsx->vp.width; float inv_win_height = 1.0f / rsx->vp.height; font->font_driver->get_line_metrics(font->font_data, &line_metrics); line_height = line_metrics->height * scale / rsx->vp.height; for (;;) { const char *delim = strchr(msg, '\n'); size_t msg_len = delim ? (delim - msg) : strlen(msg); /* Draw the line */ rsx_font_render_line(rsx, font, glyph_q, msg, msg_len, scale, color, pos_x, pos_y - (float)lines*line_height, x, inv_tex_size_x, inv_tex_size_y, inv_win_width, inv_win_height, text_align); if (!delim) break; msg += msg_len + 1; lines++; } } static void rsx_font_setup_viewport( rsx_t *rsx, rsx_font_t *font, unsigned width, unsigned height, bool full_screen) { rsx_set_viewport(rsx, width, height, full_screen, false); rsxSetBlendEnable(rsx->context, GCM_TRUE); rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA); rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD); rsxLoadTexture(rsx->context, font->tex_unit->index, &font->texture.tex); rsxTextureControl(rsx->context, font->tex_unit->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); } static void rsx_font_render_msg( void *userdata, void *data, const char *msg, const struct font_params *params) { float color[4]; int drop_x, drop_y; unsigned width, height; float x, y, scale, drop_mod, drop_alpha; enum text_alignment text_align = TEXT_ALIGN_LEFT; bool full_screen = false; rsx_font_t *font = (rsx_font_t*)data; settings_t *settings = config_get_ptr(); float video_msg_pos_x = settings->floats.video_msg_pos_x; float video_msg_pos_y = settings->floats.video_msg_pos_y; float video_msg_color_r = settings->floats.video_msg_color_r; float video_msg_color_g = settings->floats.video_msg_color_g; float video_msg_color_b = settings->floats.video_msg_color_b; rsx_t *rsx = (rsx_t*)userdata; if (!font || string_is_empty(msg) || !rsx) return; width = rsx->width; height = rsx->height; if (params) { x = params->x; y = params->y; scale = params->scale; full_screen = params->full_screen; text_align = params->text_align; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; drop_alpha = params->drop_alpha; color[0] = FONT_COLOR_GET_RED(params->color) / 255.0f; color[1] = FONT_COLOR_GET_GREEN(params->color) / 255.0f; color[2] = FONT_COLOR_GET_BLUE(params->color) / 255.0f; color[3] = FONT_COLOR_GET_ALPHA(params->color) / 255.0f; /* If alpha is 0.0f, turn it into default 1.0f */ if (color[3] <= 0.0f) color[3] = 1.0f; } else { x = video_msg_pos_x; y = video_msg_pos_y; scale = 1.0f; full_screen = true; text_align = TEXT_ALIGN_LEFT; color[0] = video_msg_color_r; color[1] = video_msg_color_g; color[2] = video_msg_color_b; color[3] = 1.0f; drop_x = -2; drop_y = -2; drop_mod = 0.3f; drop_alpha = 1.0f; } if (font->block) font->block->fullscreen = full_screen; else rsx_font_setup_viewport(rsx, font, width, height, full_screen); if ( !string_is_empty(msg) && font->font_data && font->font_driver) { if (drop_x || drop_y) { float color_dark[4]; color_dark[0] = color[0] * drop_mod; color_dark[1] = color[1] * drop_mod; color_dark[2] = color[2] * drop_mod; color_dark[3] = color[3] * drop_alpha; rsx_font_render_message(rsx, font, msg, scale, color_dark, x + scale * drop_x / rsx->vp.width, y + scale * drop_y / rsx->vp.height, text_align); } rsx_font_render_message(rsx, font, msg, scale, color, x, y, text_align); } if (!font->block) { /* Restore viewport */ rsxTextureControl(rsx->context, font->tex_unit->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); rsxSetBlendEnable(rsx->context, GCM_FALSE); rsx_set_viewport(rsx, width, height, false, true); } rsx->font_vert_idx = 0; } static const struct font_glyph *rsx_font_get_glyph( void *data, uint32_t code) { rsx_font_t *font = (rsx_font_t*)data; if (font && font->font_driver) return font->font_driver->get_glyph((void*)font->font_driver, code); return NULL; } static void rsx_font_flush_block(unsigned width, unsigned height, void *data) { rsx_font_t *font = (rsx_font_t*)data; video_font_raster_block_t *block = font ? font->block : NULL; rsx_t *rsx = font ? font->rsx : NULL; if (!font || !block || !block->carr.coords.vertices || !rsx) return; rsx_font_setup_viewport(rsx, font, width, height, block->fullscreen); rsx_font_draw_vertices (rsx, font, (video_coords_t*)&block->carr.coords); /* Restore viewport */ rsxTextureControl(rsx->context, font->tex_unit->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); rsxSetBlendEnable(rsx->context, GCM_FALSE); rsx_set_viewport(rsx, width, height, block->fullscreen, true); font->rsx->font_vert_idx = 0; } static void rsx_font_bind_block(void *data, void *userdata) { rsx_font_t *font = (rsx_font_t*)data; video_font_raster_block_t *block = (video_font_raster_block_t*)userdata; if (font) font->block = block; } static bool rsx_font_get_line_metrics(void* data, struct font_line_metrics **metrics) { rsx_font_t *font = (rsx_font_t*)data; if (font && font->font_driver && font->font_data) { font->font_driver->get_line_metrics(font->font_data, metrics); return true; } return false; } font_renderer_t rsx_font = { rsx_font_init, rsx_font_free, rsx_font_render_msg, "rsx", rsx_font_get_glyph, rsx_font_bind_block, rsx_font_flush_block, rsx_font_get_message_width, rsx_font_get_line_metrics }; /* * VIDEO DRIVER */ static void rsx_load_texture_data(rsx_t* rsx, rsx_texture_t *texture, const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, bool menu, enum texture_filter_type filter_type) { u8 *texbuffer; u32 mag_filter, min_filter; const u8 *data = (u8*)frame; if (!texture->data) { texture->data = (u32*)rsxMemalign(128, texture->height * pitch); rsxAddressToOffset(texture->data, &texture->offset); } texbuffer = (u8*)texture->data; memcpy(texbuffer, data, height * pitch); texture->tex.format = (rgb32 ? GCM_TEXTURE_FORMAT_A8R8G8B8 : (menu) ? GCM_TEXTURE_FORMAT_A4R4G4B4 : GCM_TEXTURE_FORMAT_R5G6B5) | GCM_TEXTURE_FORMAT_LIN; texture->tex.mipmap = 1; texture->tex.dimension = GCM_TEXTURE_DIMS_2D; texture->tex.cubemap = GCM_FALSE; texture->tex.remap = ((GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_G_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_R_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_A_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_B_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_G << GCM_TEXTURE_REMAP_COLOR_G_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_R << GCM_TEXTURE_REMAP_COLOR_R_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_A << GCM_TEXTURE_REMAP_COLOR_A_SHIFT)); texture->tex.width = width; texture->tex.height = height; texture->tex.depth = 1; texture->tex.location = GCM_LOCATION_RSX; texture->tex.pitch = pitch; texture->tex.offset = texture->offset; switch (filter_type) { case TEXTURE_FILTER_MIPMAP_NEAREST: case TEXTURE_FILTER_NEAREST: min_filter = GCM_TEXTURE_NEAREST; mag_filter = GCM_TEXTURE_NEAREST; break; case TEXTURE_FILTER_MIPMAP_LINEAR: case TEXTURE_FILTER_LINEAR: default: min_filter = GCM_TEXTURE_LINEAR; mag_filter = GCM_TEXTURE_LINEAR; break; } texture->min_filter = min_filter; texture->mag_filter = mag_filter; texture->wrap_s = GCM_TEXTURE_CLAMP_TO_EDGE; texture->wrap_t = GCM_TEXTURE_CLAMP_TO_EDGE; } static void rsx_set_projection(rsx_t *rsx, struct video_ortho *ortho, bool allow_rotate) { static math_matrix_4x4 rot = { { 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 1.0f } }; float radians, cosine, sine; /* Calculate projection. */ matrix_4x4_ortho(rsx->mvp_no_rot, ortho->left, ortho->right, ortho->bottom, ortho->top, ortho->znear, ortho->zfar); if (!allow_rotate) { rsx->mvp = rsx->mvp_no_rot; return; } radians = M_PI * rsx->rotation / 180.0f; cosine = cosf(radians); sine = sinf(radians); MAT_ELEM_4X4(rot, 0, 0) = cosine; MAT_ELEM_4X4(rot, 0, 1) = -sine; MAT_ELEM_4X4(rot, 1, 0) = sine; MAT_ELEM_4X4(rot, 1, 1) = cosine; matrix_4x4_multiply(rsx->mvp, rot, rsx->mvp_no_rot); } static void rsx_set_viewport(void *data, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate) { int i; rsx_viewport_t vp; int x = 0; int y = 0; float device_aspect = (float)viewport_width / viewport_height; struct video_ortho ortho = {0, 1, 0, 1, -1, 1}; settings_t *settings = config_get_ptr(); rsx_t *rsx = (rsx_t*)data; bool video_scale_integer = settings->bools.video_scale_integer; unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; if (video_scale_integer && !force_full) { video_viewport_get_scaled_integer(&rsx->vp, viewport_width, viewport_height, video_driver_get_aspect_ratio(), rsx->keep_aspect); viewport_width = rsx->vp.width; viewport_height = rsx->vp.height; } else if (rsx->keep_aspect && !force_full) { float desired_aspect = video_driver_get_aspect_ratio(); #if defined(HAVE_MENU) if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { video_viewport_t *custom_vp = &settings->video_viewport_custom; /* RSX/libgcm has top-left origin viewport. */ x = custom_vp->x; y = custom_vp->y; viewport_width = custom_vp->width; viewport_height = custom_vp->height; } else #endif { float delta; if (fabsf(device_aspect - desired_aspect) < 0.0001f) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; x = (int)roundf(viewport_width * (0.5f - delta)); viewport_width = (unsigned)roundf(2.0f * viewport_width * delta); } else { delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; y = (int)roundf(viewport_height * (0.5f - delta)); viewport_height = (unsigned)roundf(2.0f * viewport_height * delta); } } rsx->vp.x = x; rsx->vp.y = y; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } else { rsx->vp.x = 0; rsx->vp.y = 0; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } vp.min = 0.0f; vp.max = 1.0f; vp.x = rsx->vp.x; vp.y = rsx->height - rsx->vp.y - rsx->vp.height; vp.w = rsx->vp.width; vp.h = rsx->vp.height; vp.scale[0] = vp.w * 0.5f; vp.scale[1] = vp.h * -0.5f; vp.scale[2] = (vp.max - vp.min) * 0.5f; vp.scale[3] = 0.0f; vp.offset[0] = vp.x + vp.w * 0.5f; vp.offset[1] = vp.y + vp.h * 0.5f; vp.offset[2] = (vp.max + vp.min) * 0.5f; vp.offset[3] = 0.0f; rsxSetViewport(rsx->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset); for (i = 0; i < 8; i++) rsxSetViewportClip(rsx->context, i, rsx->width, rsx->height); rsxSetScissor(rsx->context, vp.x, vp.y, vp.w, vp.h); rsx_set_projection(rsx, &ortho, allow_rotate); /* Set last backbuffer viewport. */ if (!force_full) { rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } } static const gfx_ctx_driver_t* rsx_get_context(rsx_t* rsx) { const gfx_ctx_driver_t* gfx_ctx = NULL; void* ctx_data = NULL; settings_t* settings = config_get_ptr(); struct retro_hw_render_callback* hwr = video_driver_get_hw_context(); bool video_shared_context = settings->bools.video_shared_context; enum gfx_ctx_api api = GFX_CTX_RSX_API; rsx->shared_context_use = (video_shared_context && (hwr->context_type != RETRO_HW_CONTEXT_NONE)); if ((runloop_get_flags() & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT) && (hwr->context_type != RETRO_HW_CONTEXT_NONE)) rsx->shared_context_use = true; gfx_ctx = video_context_driver_init_first(rsx, settings->arrays.video_context_driver, api, 1, 0, rsx->shared_context_use, &ctx_data); if (ctx_data) rsx->ctx_data = ctx_data; return gfx_ctx; } #ifndef HAVE_THREADS static bool rsx_tasks_finder(retro_task_t *task,void *userdata) { return task; } task_finder_data_t rsx_tasks_finder_data = {rsx_tasks_finder, NULL}; #endif static int rsx_make_buffer(rsxBuffer * buffer, u16 width, u16 height, int id) { int depth = sizeof(u32); int pitch = depth * width; int size = depth * width * height; if (!(buffer->ptr = (uint32_t*)rsxMemalign (64, size))) goto error; if (rsxAddressToOffset(buffer->ptr, &buffer->offset) != 0) goto error; /* Register the display buffer with the RSX */ if (gcmSetDisplayBuffer(id, buffer->offset, pitch, width, height) != 0) goto error; buffer->width = width; buffer->height = height; buffer->id = id; return 1; error: if (buffer->ptr) rsxFree (buffer->ptr); return 0; } static int rsx_flip(gcmContextData *context, s32 buffer) { if (gcmSetFlip(context, buffer) == 0) { rsxFlushBuffer (context); /* Prevent the RSX from continuing until the flip has finished. */ gcmSetWaitFlip (context); return 1; } return 0; } #define GCM_LABEL_INDEX 255 static void rsx_wait_finish(gcmContextData *context, u32 sLabelVal) { rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal); rsxFlushBuffer(context); while(*(vu32 *)gcmGetLabelAddress(GCM_LABEL_INDEX) != sLabelVal) usleep(30); sLabelVal++; } static void rsx_wait_rsx_idle(gcmContextData *context) { u32 sLabelVal = 1; rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal); rsxSetWaitLabel(context, GCM_LABEL_INDEX, sLabelVal); sLabelVal++; rsx_wait_finish(context, sLabelVal); } static void rsx_wait_flip(void) { while(gcmGetFlipStatus() != 0) usleep(200); /* Sleep, to not stress the cpu. */ gcmResetFlipStatus(); } static gcmContextData *rsx_init_screen(rsx_t* gcm) { videoState state; videoConfiguration vconfig; videoResolution res; /* Screen Resolution */ /* Context to keep track of the RSX buffer. */ gcmContextData *context = NULL; static gcmContextData *saved_context = NULL; if (!saved_context) { /* Allocate a 1MB buffer, alligned to a 1MB boundary * to be our shared I/O memory with the RSX. */ void *host_addr = memalign(1024*1024, HOST_SIZE); if (!host_addr) goto error; /* Initialise Reality, which sets up the * command buffer and shared I/O memory */ #ifdef NV40TCL_RENDER_ENABLE /* There was an API breakage on 2020-07-10, let's * workaround this by using one of the new defines */ rsxInit(&context, CB_SIZE, HOST_SIZE, host_addr); #else context = rsxInit(CB_SIZE, HOST_SIZE, host_addr); #endif if (!context) goto error; saved_context = context; } else context = saved_context; /* Get the state of the display */ if (videoGetState(0, 0, &state) != 0) goto error; /* Make sure display is enabled */ if (state.state != 0) goto error; /* Get the current resolution */ if (videoGetResolution(state.displayMode.resolution, &res) != 0) goto error; /* Configure the buffer format to xRGB */ memset(&vconfig, 0, sizeof(videoConfiguration)); vconfig.resolution = state.displayMode.resolution; vconfig.format = VIDEO_BUFFER_FORMAT_XRGB; vconfig.pitch = res.width * sizeof(u32); vconfig.aspect = state.displayMode.aspect; gcm->width = res.width; gcm->height = res.height; rsx_wait_rsx_idle(context); if (videoConfigure(0, &vconfig, NULL, 0) != 0) goto error; if (videoGetState(0, 0, &state) != 0) goto error; gcmSetFlipMode(GCM_FLIP_VSYNC); /* Wait for VSYNC to flip */ gcm->depth_pitch = res.width * sizeof(u32); gcm->depth_buffer = (u32 *)rsxMemalign(64, (res.height * gcm->depth_pitch)); /* Beware, if was (res.height * gcm->depth_pitch) * 2 */ rsxAddressToOffset(gcm->depth_buffer, &gcm->depth_offset); gcmResetFlipStatus(); return context; error: #if 0 if (context) rsxFinish(context, 0); if (gcm->host_addr) free(gcm->host_addr); #endif return NULL; } static void rsx_init_render_target(rsx_t *rsx, rsxBuffer * buffer, int id) { u32 i; memset(&rsx->surface[id], 0, sizeof(gcmSurface)); rsx->surface[id].colorFormat = GCM_SURFACE_X8R8G8B8; rsx->surface[id].colorTarget = GCM_SURFACE_TARGET_0; rsx->surface[id].colorLocation[0] = GCM_LOCATION_RSX; rsx->surface[id].colorOffset[0] = buffer->offset; rsx->surface[id].colorPitch[0] = rsx->width * 4; for (i = 1; i < GCM_MAX_MRT_COUNT; i++) { rsx->surface[id].colorLocation[i] = GCM_LOCATION_RSX; rsx->surface[id].colorOffset[i] = buffer->offset; rsx->surface[id].colorPitch[i] = 64; } rsx->surface[id].depthFormat = GCM_SURFACE_ZETA_Z24S8; rsx->surface[id].depthLocation = GCM_LOCATION_RSX; rsx->surface[id].depthOffset = rsx->depth_offset; rsx->surface[id].depthPitch = rsx->width * 4; rsx->surface[id].type = GCM_SURFACE_TYPE_LINEAR; rsx->surface[id].antiAlias = GCM_SURFACE_CENTER_1; rsx->surface[id].width = rsx->width; rsx->surface[id].height = rsx->height; rsx->surface[id].x = 0; rsx->surface[id].y = 0; } static void rsx_init_vertices(rsx_t *rsx) { rsx->vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_VERTICES); /* vertices for menu and core */ rsx->vert_idx = 0; rsx->vertices[0].x = 0.0f; rsx->vertices[0].y = 0.0f; rsx->vertices[0].u = 0.0f; rsx->vertices[0].v = 1.0f; rsx->vertices[0].r = 1.0f; rsx->vertices[0].g = 1.0f; rsx->vertices[0].b = 1.0f; rsx->vertices[0].a = 1.0f; rsx->vertices[1].x = 1.0f; rsx->vertices[1].y = 0.0f; rsx->vertices[1].u = 1.0f; rsx->vertices[1].v = 1.0f; rsx->vertices[1].r = 1.0f; rsx->vertices[1].g = 1.0f; rsx->vertices[1].b = 1.0f; rsx->vertices[1].a = 1.0f; rsx->vertices[2].x = 0.0f; rsx->vertices[2].y = 1.0f; rsx->vertices[2].u = 0.0f; rsx->vertices[2].v = 0.0f; rsx->vertices[2].r = 1.0f; rsx->vertices[2].g = 1.0f; rsx->vertices[2].b = 1.0f; rsx->vertices[2].a = 1.0f; rsx->vertices[3].x = 1.0f; rsx->vertices[3].y = 1.0f; rsx->vertices[3].u = 1.0f; rsx->vertices[3].v = 0.0f; rsx->vertices[3].r = 1.0f; rsx->vertices[3].g = 1.0f; rsx->vertices[3].b = 1.0f; rsx->vertices[3].a = 1.0f; #if RSX_MAX_TEXTURE_VERTICES > 0 /* Using preallocated texture vertices */ rsx->texture_vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_TEXTURE_VERTICES); rsx->texture_vert_idx = 0; #endif } static void rsx_init_shader(rsx_t *rsx) { u32 fpsize = 0; u32 vpsize = 0; rsx->vp_ucode[RSX_SHADER_MENU] = NULL; rsx->fp_ucode[RSX_SHADER_MENU] = NULL; rsx->vpo[RSX_SHADER_MENU] = (rsxVertexProgram*)modern_opaque_vpo; rsx->fpo[RSX_SHADER_MENU] = (rsxFragmentProgram*)modern_opaque_fpo; rsxVertexProgramGetUCode( rsx->vpo[RSX_SHADER_MENU], &rsx->vp_ucode[RSX_SHADER_MENU], &vpsize); rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_MENU], &rsx->fp_ucode[RSX_SHADER_MENU], &fpsize); rsx->fp_buffer[RSX_SHADER_MENU] = (u32*)rsxMemalign(64, fpsize); if (!rsx->fp_buffer[RSX_SHADER_MENU]) { RARCH_ERR("failed to allocate fp_buffer\n"); return; } memcpy(rsx->fp_buffer[RSX_SHADER_MENU], rsx->fp_ucode[RSX_SHADER_MENU], fpsize); rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_MENU], &rsx->fp_offset[RSX_SHADER_MENU]); rsx->proj_matrix[RSX_SHADER_MENU] = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_MENU], "modelViewProj"); rsx->pos_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "position"); rsx->col_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "color"); rsx->uv_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "texcoord"); rsx->tex_unit[RSX_SHADER_MENU] = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_MENU], "texture"); rsx->vp_ucode[RSX_SHADER_STOCK_BLEND] = NULL; rsx->fp_ucode[RSX_SHADER_STOCK_BLEND] = NULL; rsx->vpo[RSX_SHADER_STOCK_BLEND] = (rsxVertexProgram *)modern_alpha_blend_vpo; rsx->fpo[RSX_SHADER_STOCK_BLEND] = (rsxFragmentProgram *)modern_alpha_blend_fpo; rsxVertexProgramGetUCode(rsx->vpo[RSX_SHADER_STOCK_BLEND], &rsx->vp_ucode[RSX_SHADER_STOCK_BLEND], &vpsize); rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_STOCK_BLEND], &rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], &fpsize); rsx->fp_buffer[RSX_SHADER_STOCK_BLEND] = (u32 *)rsxMemalign(64, fpsize); if (!rsx->fp_buffer[RSX_SHADER_STOCK_BLEND]) { RARCH_ERR("failed to allocate fp_buffer\n"); return; } memcpy(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], fpsize); rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], &rsx->fp_offset[RSX_SHADER_STOCK_BLEND]); rsx->proj_matrix[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_STOCK_BLEND], "modelViewProj"); rsx->pos_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "position"); rsx->col_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "color"); rsx->uv_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "texcoord"); rsx->tex_unit[RSX_SHADER_STOCK_BLEND] = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_STOCK_BLEND], "texture"); rsx->bgcolor[RSX_SHADER_STOCK_BLEND] = rsxFragmentProgramGetConst(rsx->fpo[RSX_SHADER_STOCK_BLEND], "bgcolor"); } static void* rsx_init(const video_info_t* video, input_driver_t** input, void** input_data) { int i; const gfx_ctx_driver_t* ctx_driver = NULL; rsx_t* rsx = (rsx_t*)malloc(sizeof(rsx_t)); if (!rsx) return NULL; memset(rsx, 0, sizeof(rsx_t)); rsx->context = rsx_init_screen(rsx); if (!(ctx_driver = rsx_get_context(rsx))) { free(rsx); return NULL; } video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver); rsx->ctx_driver = ctx_driver; rsx->video_info = *video; for (i = 0; i < RSX_MAX_BUFFERS; i++) { rsx_make_buffer(&rsx->buffers[i], rsx->width, rsx->height, i); rsx_init_render_target(rsx, &rsx->buffers[i], i); } #if defined(HAVE_MENU_BUFFER) for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++) { rsx_make_buffer(&rsx->menuBuffers[i], rsx->width, rsx->height, i+RSX_MAX_BUFFERS); rsx_init_render_target(rsx, &rsx->menuBuffers[i], i+RSX_MAX_BUFFERS); } #endif for (i = 0; i < RSX_MAX_TEXTURES; i++) { rsx->texture[i].data = NULL; rsx->texture[i].height = rsx->height; rsx->texture[i].width = rsx->width; } rsx->menu_texture.data = NULL; rsx->menu_texture.height = rsx->height; rsx->menu_texture.width = rsx->width; rsx_init_shader(rsx); rsx_init_vertices(rsx); rsx_flip(rsx->context, RSX_MAX_BUFFERS - 1); rsx->vp.x = 0; rsx->vp.y = 0; rsx->vp.width = rsx->width; rsx->vp.height = rsx->height; rsx->vp.full_width = rsx->width; rsx->vp.full_height = rsx->height; rsx->rgb32 = video->rgb32; video_driver_set_size(rsx->vp.width, rsx->vp.height); rsx_set_viewport(rsx, rsx->vp.width, rsx->vp.height, false, true); if (input && input_data) { void *ps3input = input_driver_init_wrap(&input_ps3, ps3_joypad.ident); *input = ps3input ? &input_ps3 : NULL; *input_data = ps3input; } rsx_context_bind_hw_render(rsx, true); if (video->font_enable) { font_driver_init_osd(rsx, video, false, video->is_threaded, FONT_DRIVER_RENDER_RSX); rsx->msg_rendering_enabled = true; } return rsx; } static void rsx_update_viewport(rsx_t* rsx) { int x = 0; int y = 0; unsigned viewport_width = rsx->width; unsigned viewport_height = rsx->height; float device_aspect = ((float)viewport_width) / viewport_height; settings_t *settings = config_get_ptr(); bool video_scale_integer = settings->bools.video_scale_integer; unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; if (video_scale_integer) { video_viewport_get_scaled_integer(&rsx->vp, viewport_width, viewport_height, video_driver_get_aspect_ratio(), rsx->keep_aspect); viewport_width = rsx->vp.width; viewport_height = rsx->vp.height; } else if (rsx->keep_aspect) { float desired_aspect = video_driver_get_aspect_ratio(); #if defined(HAVE_MENU) if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { video_viewport_t *custom_vp = &settings->video_viewport_custom; /* RSX/libgcm has top-left origin viewport. */ x = custom_vp->x; y = custom_vp->y; viewport_width = custom_vp->width; viewport_height = custom_vp->height; } else #endif { float delta; if ((fabsf(device_aspect - desired_aspect) < 0.0001f)) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; x = (int)roundf(viewport_width * (0.5f - delta)); viewport_width = (unsigned)roundf(2.0f * viewport_width * delta); } else { delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; y = (int)roundf(viewport_height * (0.5f - delta)); viewport_height = (unsigned)roundf(2.0f * viewport_height * delta); } } rsx->vp.x = x; rsx->vp.y = y; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } else { rsx->vp.x = 0; rsx->vp.y = 0; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } rsx->should_resize = false; } static unsigned rsx_wrap_type_to_enum(enum gfx_wrap_type type) { switch (type) { case RARCH_WRAP_BORDER: case RARCH_WRAP_EDGE: return GCM_TEXTURE_CLAMP_TO_EDGE; case RARCH_WRAP_REPEAT: return GCM_TEXTURE_REPEAT; case RARCH_WRAP_MIRRORED_REPEAT: return GCM_TEXTURE_MIRRORED_REPEAT; default: break; } return 0; } static uintptr_t rsx_load_texture(void *video_data, void *data, bool threaded, enum texture_filter_type filter_type) { rsx_t *rsx = (rsx_t *)video_data; struct texture_image *image = (struct texture_image*)data; rsx_texture_t *texture = (rsx_texture_t *)malloc(sizeof(rsx_texture_t)); texture->width = image->width; texture->height = image->height; texture->data = (u32*)rsxMemalign(128, (image->height * image->width*4)); rsxAddressToOffset(texture->data, &texture->offset); rsx_load_texture_data(rsx, texture, image->pixels, image->width, image->height, image->width*4, true, false, filter_type); return (uintptr_t)texture;; } static void rsx_unload_texture(void *data, bool threaded, uintptr_t handle) { rsx_texture_t *texture = (rsx_texture_t *)handle; if (texture) { #if 0 /* TODO fix crash on loading core */ if (texture->data) rsxFree(texture->data); #endif free(texture); } } #if 0 /* TODO/FIXME - commenting this code out for now until it gets used */ static void rsx_fill_black(uint32_t *dst, uint32_t *dst_end, size_t sz) { if (sz > dst_end - dst) sz = dst_end - dst; memset(dst, 0, sz * 4); } static void rsx_blit_buffer( rsxBuffer *buffer, const void *frame, unsigned width, unsigned height, unsigned pitch, int rgb32, bool do_scaling) { int i; uint32_t *dst; uint32_t *dst_end; int pre_clean; int scale = 1, xofs = 0, yofs = 0; if (width > buffer->width) width = buffer->width; if (height > buffer->height) height = buffer->height; if (do_scaling) { scale = buffer->width / width; if (scale > buffer->height / height) scale = buffer->height / height; if (scale >= 10) scale = 10; if (scale >= 1) { xofs = (buffer->width - width * scale) / 2; yofs = (buffer->height - height * scale) / 2; } else scale = 1; } /* TODO/FIXME: let RSX do the copy */ pre_clean = xofs + buffer->width * yofs; dst = buffer->ptr; dst_end = buffer->ptr + buffer->width * buffer->height; memset(dst, 0, pre_clean * 4); dst += pre_clean; if (scale == 1) { if (rgb32) { const uint8_t *src = frame; for (i = 0; i < height; i++) { memcpy(dst, src, width * 4); rsx_fill_black(dst + width, dst_end, buffer->width - width); dst += buffer->width; src += pitch; } } else { const uint16_t *src = frame; for (i = 0; i < height; i++) { int j; for (j = 0; j < width; j++, src++, dst++) { u16 rgb565 = *src; u8 r = ((rgb565 >> 8) & 0xf8); u8 g = ((rgb565 >> 3) & 0xfc); u8 b = ((rgb565 << 3) & 0xfc); *dst = (r<<16) | (g<<8) | b; } rsx_fill_black(dst, dst_end, buffer->width - width); dst += buffer->width - width; src += pitch / 2 - width; } } } else { if (rgb32) { const uint32_t *src = frame; for (i = 0; i < height; i++) { int j, l; for (j = 0; j < width; j++, src++) { int k; u32 c = *src; for (k = 0; k < scale; k++, dst++) for (l = 0; l < scale; l++) dst[l * buffer->width] = c; } for (l = 0; l < scale; l++) rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale); dst += buffer->width * scale - width * scale; src += pitch / 4 - width; } } else { const uint16_t *src = frame; for (i = 0; i < height; i++) { int j, l; for (j = 0; j < width; j++, src++) { int k; u16 rgb565 = *src; u8 r = ((rgb565 >> 8) & 0xf8); u8 g = ((rgb565 >> 3) & 0xfc); u8 b = ((rgb565 << 3) & 0xfc); u32 c = (r<<16) | (g<<8) | b; for (k = 0; k < scale; k++, dst++) for (l = 0; l < scale; l++) dst[l * buffer->width] = c; } for (l = 0; l < scale; l++) rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale); dst += buffer->width * scale - width * scale; src += pitch / 2 - width; } } } if (dst < dst_end) memset(dst, 0, 4 * (dst_end - dst)); } #endif static void rsx_set_texture(rsx_t* rsx, rsx_texture_t *texture) { rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE); rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, &texture->tex); rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, 0, texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX); rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, texture->wrap_s, texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0); } static void rsx_set_menu_texture(rsx_t* rsx, rsx_texture_t *texture) { rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE); rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, &texture->tex); rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, 0, texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX); rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, texture->wrap_s, texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0); } static void rsx_clear_surface(rsx_t* rsx) { rsxSetColorMask(rsx->context, GCM_COLOR_MASK_R | GCM_COLOR_MASK_G | GCM_COLOR_MASK_B | GCM_COLOR_MASK_A); rsxSetColorMaskMrt(rsx->context, 0); rsxSetUserClipPlaneControl(rsx->context, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE); rsxSetClearColor(rsx->context, 0); rsxSetClearDepthStencil(rsx->context, 0xffffff00); rsxClearSurface(rsx->context, GCM_CLEAR_R | GCM_CLEAR_G | GCM_CLEAR_B | GCM_CLEAR_A | GCM_CLEAR_S | GCM_CLEAR_Z); rsxSetZMinMaxControl(rsx->context, 0, 1, 1); } static void rsx_draw_vertices(rsx_t* rsx) { rsx_vertex_t *vertices = NULL; int end_vert_idx = rsx->vert_idx + 4; if (end_vert_idx > RSX_MAX_VERTICES) { rsx->vert_idx = 0; end_vert_idx = rsx->vert_idx + 4; } vertices = &rsx->vertices[rsx->vert_idx]; vertices[rsx->vert_idx+0].x = 0.0f; vertices[rsx->vert_idx+0].y = 0.0f; vertices[rsx->vert_idx+0].u = 0.0f; vertices[rsx->vert_idx+0].v = 1.0f; vertices[rsx->vert_idx+0].r = 1.0f; vertices[rsx->vert_idx+0].g = 1.0f; vertices[rsx->vert_idx+0].b = 1.0f; vertices[rsx->vert_idx+0].a = 1.0f; vertices[rsx->vert_idx+1].x = 1.0f; vertices[rsx->vert_idx+1].y = 0.0f; vertices[rsx->vert_idx+1].u = 1.0f; vertices[rsx->vert_idx+1].v = 1.0f; vertices[rsx->vert_idx+1].r = 1.0f; vertices[rsx->vert_idx+1].g = 1.0f; vertices[rsx->vert_idx+1].b = 1.0f; vertices[rsx->vert_idx+1].a = 1.0f; vertices[rsx->vert_idx+2].x = 0.0f; vertices[rsx->vert_idx+2].y = 1.0f; vertices[rsx->vert_idx+2].u = 0.0f; vertices[rsx->vert_idx+2].v = 0.0f; vertices[rsx->vert_idx+2].r = 1.0f; vertices[rsx->vert_idx+2].g = 1.0f; vertices[rsx->vert_idx+2].b = 1.0f; vertices[rsx->vert_idx+2].a = 1.0f; vertices[rsx->vert_idx+3].x = 1.0f; vertices[rsx->vert_idx+3].y = 1.0f; vertices[rsx->vert_idx+3].u = 1.0f; vertices[rsx->vert_idx+3].v = 0.0f; vertices[rsx->vert_idx+3].r = 1.0f; vertices[rsx->vert_idx+3].g = 1.0f; vertices[rsx->vert_idx+3].b = 1.0f; vertices[rsx->vert_idx+3].a = 1.0f; rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_MENU]); rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_MENU]); rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_MENU]); rsx->vert_idx = end_vert_idx; rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_MENU]->index, 0, rsx->pos_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_MENU]->index, 0, rsx->uv_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_MENU]->index, 0, rsx->col_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->vp_ucode[RSX_SHADER_MENU]); rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->proj_matrix[RSX_SHADER_MENU], (float *)&rsx->mvp); rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_MENU], rsx->fp_offset[RSX_SHADER_MENU], GCM_LOCATION_RSX); rsxClearSurface(rsx->context, GCM_CLEAR_Z); rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4); } #if defined(HAVE_MENU) static void rsx_draw_menu_vertices(rsx_t* rsx) { rsx_vertex_t *vertices = NULL; int end_vert_idx = rsx->vert_idx + 4; if (end_vert_idx > RSX_MAX_VERTICES) { rsx->vert_idx = 0; end_vert_idx = rsx->vert_idx + 4; } vertices = &rsx->vertices[rsx->vert_idx]; vertices[rsx->vert_idx+0].x = 0.0f; vertices[rsx->vert_idx+0].y = 0.0f; vertices[rsx->vert_idx+0].u = 0.0f; vertices[rsx->vert_idx+0].v = 1.0f; vertices[rsx->vert_idx+0].r = 1.0f; vertices[rsx->vert_idx+0].g = 1.0f; vertices[rsx->vert_idx+0].b = 1.0f; vertices[rsx->vert_idx+0].a = rsx->menu_texture_alpha; vertices[rsx->vert_idx+1].x = 1.0f; vertices[rsx->vert_idx+1].y = 0.0f; vertices[rsx->vert_idx+1].u = 1.0f; vertices[rsx->vert_idx+1].v = 1.0f; vertices[rsx->vert_idx+1].r = 1.0f; vertices[rsx->vert_idx+1].g = 1.0f; vertices[rsx->vert_idx+1].b = 1.0f; vertices[rsx->vert_idx+1].a = rsx->menu_texture_alpha; vertices[rsx->vert_idx+2].x = 0.0f; vertices[rsx->vert_idx+2].y = 1.0f; vertices[rsx->vert_idx+2].u = 0.0f; vertices[rsx->vert_idx+2].v = 0.0f; vertices[rsx->vert_idx+2].r = 1.0f; vertices[rsx->vert_idx+2].g = 1.0f; vertices[rsx->vert_idx+2].b = 1.0f; vertices[rsx->vert_idx+2].a = rsx->menu_texture_alpha; vertices[rsx->vert_idx+3].x = 1.0f; vertices[rsx->vert_idx+3].y = 1.0f; vertices[rsx->vert_idx+3].u = 1.0f; vertices[rsx->vert_idx+3].v = 0.0f; vertices[rsx->vert_idx+3].r = 1.0f; vertices[rsx->vert_idx+3].g = 1.0f; vertices[rsx->vert_idx+3].b = 1.0f; vertices[rsx->vert_idx+3].a = rsx->menu_texture_alpha; rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_STOCK_BLEND]); rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_STOCK_BLEND]); rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_STOCK_BLEND]); rsx->vert_idx = end_vert_idx; rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->pos_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->uv_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->col_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]); rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->proj_matrix[RSX_SHADER_STOCK_BLEND], (float *)&rsx->mvp_no_rot); rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_STOCK_BLEND], rsx->fp_offset[RSX_SHADER_STOCK_BLEND], GCM_LOCATION_RSX); rsxSetBlendEnable(rsx->context, GCM_TRUE); rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA); rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD); rsxClearSurface(rsx->context, GCM_CLEAR_Z); rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4); rsxSetBlendEnable(rsx->context, GCM_FALSE); } #endif #ifdef HAVE_OVERLAY static void rsx_draw_overlay_vertices(rsx_t* rsx, unsigned image) { rsx_vertex_t *vertices = &rsx->overlay[image].vertices[0]; rsxAddressToOffset(&vertices[0].x, &rsx->pos_offset[RSX_SHADER_STOCK_BLEND]); rsxAddressToOffset(&vertices[0].u, &rsx->uv_offset[RSX_SHADER_STOCK_BLEND]); rsxAddressToOffset(&vertices[0].r, &rsx->col_offset[RSX_SHADER_STOCK_BLEND]); rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->pos_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->uv_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->col_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]); rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->proj_matrix[RSX_SHADER_STOCK_BLEND], (float *)&rsx->mvp_no_rot); rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_STOCK_BLEND], rsx->fp_offset[RSX_SHADER_STOCK_BLEND], GCM_LOCATION_RSX); rsxSetBlendEnable(rsx->context, GCM_TRUE); rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA); rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD); rsxClearSurface(rsx->context, GCM_CLEAR_Z); rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4); rsxSetBlendEnable(rsx->context, GCM_FALSE); } static void rsx_overlay_vertex_geom(void *data, unsigned image, float x, float y, float w, float h) { rsx_t *rsx = (rsx_t *)data; rsx_overlay_t *o = NULL; if (rsx) o = (rsx_overlay_t *)&rsx->overlay[image]; if (!o) return; /* Flipped, so we preserve top-down semantics. */ y = 1.0f - y; h = -h; o->vertices[0].x = x; o->vertices[0].y = y; o->vertices[1].x = x + w; o->vertices[1].y = y; o->vertices[2].x = x; o->vertices[2].y = y + h; o->vertices[3].x = x + w; o->vertices[3].y = y + h; } static void rsx_overlay_tex_geom(void *data, unsigned image, float x, float y, float w, float h) { rsx_t *rsx = (rsx_t *)data; rsx_overlay_t *o = NULL; if (rsx) o = (rsx_overlay_t *)&rsx->overlay[image]; if (!o) return; o->vertices[0].u = x; o->vertices[0].v = y; o->vertices[1].u = x + w; o->vertices[1].v = y; o->vertices[2].u = x; o->vertices[2].v = y + h; o->vertices[3].u = x + w; o->vertices[3].v = y + h; } static void rsx_free_overlay(rsx_t *rsx) { unsigned i; for (i = 0; i < rsx->overlays; i++) { if (rsx->overlay[i].texture.data) rsxFree(rsx->overlay[i].texture.data); if (rsx->overlay[i].vertices) rsxFree(rsx->overlay[i].vertices); } free(rsx->overlay); rsx->overlay = NULL; rsx->overlays = 0; } static bool rsx_overlay_load(void *data, const void *image_data, unsigned num_images) { unsigned i, j; rsx_t *rsx = (rsx_t *)data; const struct texture_image *images = (const struct texture_image *)image_data; rsx_free_overlay(rsx); rsx->overlay = (rsx_overlay_t *)calloc(num_images, sizeof(rsx_overlay_t)); if (!rsx->overlay) return false; rsx->overlays = num_images; for (i = 0; i < num_images; i++) { rsx_overlay_t *o = (rsx_overlay_t *)&rsx->overlay[i]; o->vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_VERTICES); /* Default. Stretch to whole screen. */ rsx_overlay_tex_geom(rsx, i, 0, 0, 1, 1); rsx_overlay_vertex_geom(rsx, i, 0, 0, 1, 1); for (j = 0; j < RSX_MAX_VERTICES; j++) { o->vertices[j].r = 1.0f; o->vertices[j].g = 1.0f; o->vertices[j].b = 1.0f; o->vertices[j].a = 1.0f; } o->texture.data = NULL; o->texture.height = images[i].height; o->texture.width = images[i].width; rsx_load_texture_data(rsx, &o->texture, images[i].pixels, images[i].width, images[i].height, images[i].width*4, true, false, TEXTURE_FILTER_LINEAR); } return true; } static void rsx_overlay_enable(void *data, bool state) { rsx_t *rsx = (rsx_t *)data; rsx->overlay_enable = state; } static void rsx_overlay_full_screen(void *data, bool enable) { rsx_t *rsx = (rsx_t *)data; rsx->overlay_full_screen = enable; } static void rsx_overlay_set_alpha(void *data, unsigned image, float mod) { rsx_t *rsx = (rsx_t *)data; if (rsx) { rsx->overlay[image].vertices[0].a = mod; rsx->overlay[image].vertices[1].a = mod; rsx->overlay[image].vertices[2].a = mod; rsx->overlay[image].vertices[3].a = mod; } } static void rsx_render_overlay(void *data) { unsigned i; rsx_t *rsx = (rsx_t *)data; rsx_set_viewport(rsx, rsx->width, rsx->height, true, true); for (i = 0; i < rsx->overlays; i++) { rsx_set_texture(rsx, &rsx->overlay[i].texture); rsx_draw_overlay_vertices(rsx, i); } } static const video_overlay_interface_t rsx_overlay_interface = { rsx_overlay_enable, rsx_overlay_load, rsx_overlay_tex_geom, rsx_overlay_vertex_geom, rsx_overlay_full_screen, rsx_overlay_set_alpha, }; static void rsx_get_overlay_interface(void *data, const video_overlay_interface_t **iface) {*iface = &rsx_overlay_interface;} #endif static void rsx_update_screen(rsx_t* gcm) { rsxBuffer *buffer = NULL; #if defined(HAVE_MENU_BUFFER) if (gcm->menu_frame_enable) { buffer = &gcm->menuBuffers[gcm->menuBuffer]; gcm->menuBuffer = (gcm->menuBuffer + 1) % RSX_MAX_MENU_BUFFERS; gcm->nextBuffer = RSX_MAX_BUFFERS + gcm->menuBuffer; } else #endif { buffer = &gcm->buffers[gcm->currentBuffer]; gcm->currentBuffer = (gcm->currentBuffer + 1) % RSX_MAX_BUFFERS; gcm->nextBuffer = gcm->currentBuffer; } rsx_flip(gcm->context, buffer->id); if (gcm->vsync) rsx_wait_flip(); rsxSetSurface(gcm->context, &gcm->surface[gcm->nextBuffer]); #ifdef HAVE_SYSUTILS cellSysutilCheckCallback(); #endif } static bool rsx_frame(void* data, const void* frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char* msg, video_frame_info_t *video_info) { rsx_viewport_t vp; rsx_t *gcm = (rsx_t*)data; #ifdef HAVE_MENU bool statistics_show = video_info->statistics_show; struct font_params *osd_params = (struct font_params*) &video_info->osd_stat_params; bool menu_is_alive = video_info->menu_is_alive; #endif #ifdef HAVE_GFX_WIDGETS bool widgets_active = video_info->widgets_active; #endif bool draw = false; if (gcm->should_resize) rsx_update_viewport(gcm); vp.min = 0.0f; vp.max = 1.0f; vp.x = gcm->vp.x; vp.y = gcm->height - gcm->vp.y - gcm->vp.height; vp.w = gcm->vp.width; vp.h = gcm->vp.height; vp.scale[0] = vp.w * 0.5f; vp.scale[1] = vp.h * -0.5f; vp.scale[2] = (vp.max - vp.min) * 0.5f; vp.scale[3] = 0.0f; vp.offset[0] = vp.x + vp.w * 0.5f; vp.offset[1] = vp.y + vp.h * 0.5f; vp.offset[2] = (vp.max + vp.min) * 0.5f; vp.offset[3] = 0.0f; rsxSetViewport(gcm->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset); if (frame && width && height) { gcm->tex_index = ((gcm->tex_index + 1) % RSX_MAX_TEXTURES); rsx_load_texture_data(gcm, &gcm->texture[gcm->tex_index], frame, width, height, pitch, gcm->rgb32, false, gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST); /* TODO/FIXME - pipeline ID being used here is RSX_SHADER_MENU, * shouldn't this be RSX_SHADER_STOCK_BLEND instead? */ rsx_set_texture(gcm, &gcm->texture[gcm->tex_index]); rsx_draw_vertices(gcm); draw = true; } #ifdef HAVE_MENU if (gcm->menu_frame_enable && menu_is_alive) { menu_driver_frame(menu_is_alive, video_info); if (gcm->menu_texture.data) { /* TODO/FIXME - pipeline ID being used here * is RSX_SHADER_STOCK_BLEND, shouldn't * this be RSX_SHADER_MENU instead? */ rsx_set_menu_texture(gcm, &gcm->menu_texture); rsx_draw_menu_vertices(gcm); draw = true; } }; if (statistics_show) if (osd_params) font_driver_render_msg(gcm, video_info->stat_text, osd_params, NULL); #endif #ifdef HAVE_OVERLAY if (gcm->overlay_enable) rsx_render_overlay(gcm); #endif #ifdef HAVE_GFX_WIDGETS if (widgets_active) gfx_widgets_frame(video_info); #endif if (msg) font_driver_render_msg(gcm, msg, NULL, NULL); #if 0 /* TODO: translucid menu */ #endif if (draw) { /* Only update when we draw to prevent flickering when core frame duping is enabled */ rsx_update_screen(gcm); rsx_clear_surface(gcm); } gcm->vert_idx = 0; gcm->texture_vert_idx = 0; gcm->font_vert_idx = 0; return true; } static void rsx_set_nonblock_state(void* data, bool toggle, bool a, unsigned b) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->vsync = !toggle; } static bool rsx_alive(void* data) { return true; } static bool rsx_focus(void* data) { return true; } static bool rsx_suppress_screensaver(void* data, bool enable) { return false; } static void rsx_free(void* data) { rsx_t* gcm = (rsx_t*)data; if (!gcm) return; rsxClearSurface(gcm->context, GCM_CLEAR_Z); gcmSetWaitFlip(gcm->context); #if 0 /* TODO fix crash on loading core */ if (gcm->vertices) rsxFree(gcm->vertices); if (gcm->texture_vertices) rsxFree(gcm->texture_vertices); for (i = 0; i < RSX_MAX_TEXTURES; i++) { if (gcm->texture[i].data) rsxFree(gcm->texture[i].data); } if (gcm->menu_texture.data) rsxFree(gcm->menu_texture.data); for (i = 0; i < RSX_MAX_BUFFERS; i++) rsxFree(gcm->buffers[i].ptr); #if defined(HAVE_MENU_BUFFER) for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++) rsxFree(gcm->menuBuffers[i].ptr); #endif if (gcm->depth_buffer) rsxFree(gcm->depth_buffer); if (gcm->fp_buffer) rsxFree(gcm->fp_buffer); rsxFinish(gcm->context, 1); free(gcm->host_addr); #endif free (gcm); } static void rsx_set_texture_frame(void* data, const void* frame, bool rgb32, unsigned width, unsigned height, float alpha) { rsx_t* gcm = (rsx_t*)data; gcm->menu_texture_alpha = alpha; gcm->menu_width = width; gcm->menu_height = height; rsx_load_texture_data(gcm, &gcm->menu_texture, frame, width, height, width * (rgb32 ? 4 : 2), rgb32, true, gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST); } static void rsx_set_texture_enable(void* data, bool state, bool full_screen) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->menu_frame_enable = state; } static void rsx_set_rotation(void* data, unsigned rotation) { rsx_t* gcm = (rsx_t*)data; struct video_ortho ortho = {0, 1, 0, 1, -1, 1}; if (!gcm) return; gcm->rotation = 90 * rotation; gcm->should_resize = true; rsx_set_projection(gcm, &ortho, true); } static void rsx_set_filtering(void* data, unsigned index, bool smooth, bool ctx_scaling) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->smooth = smooth; } static void rsx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx) { rsx_t* gcm = (rsx_t*)data; if (!gcm) return; gcm->keep_aspect = true; gcm->should_resize = true; } static void rsx_apply_state_changes(void* data) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->should_resize = true; } static void rsx_viewport_info(void* data, struct video_viewport* vp) { rsx_t* gcm = (rsx_t*)data; if (gcm) *vp = gcm->vp; } #if 0 /* TODO/FIXME - does this function have to be hooked up as a function callback * or can it be removed? */ static void rsx_set_osd_msg(void *data, video_frame_info_t *video_info, const char *msg, const struct font_params *params, void *font) { rsx_t* gcm = (rsx_t*)data; if (gcm && gcm->msg_rendering_enabled) font_driver_render_msg(data, msg, params, font); } #endif static uint32_t rsx_get_flags(void *data) { return 0; } static const video_poke_interface_t rsx_poke_interface = { rsx_get_flags, rsx_load_texture, rsx_unload_texture, NULL, /* set_video_mode */ NULL, /* get_refresh_rate */ rsx_set_filtering, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ NULL, /* get_current_framebuffer */ NULL, /* get_proc_address */ rsx_set_aspect_ratio, rsx_apply_state_changes, rsx_set_texture_frame, rsx_set_texture_enable, font_driver_render_msg, NULL, /* show_mouse */ NULL, /* grab_mouse_toggle */ NULL, /* get_current_shader */ NULL, /* get_current_software_framebuffer */ NULL, /* get_hw_render_interface */ NULL, /* set_hdr_max_nits */ NULL, /* set_hdr_paper_white_nits */ NULL, /* set_hdr_contrast */ NULL /* set_hdr_expand_gamut */ }; static void rsx_get_poke_interface(void* data, const video_poke_interface_t** iface) { *iface = &rsx_poke_interface; } static bool rsx_set_shader(void* data, enum rarch_shader_type type, const char* path) { return false; } #ifdef HAVE_GFX_WIDGETS static bool rsx_widgets_enabled(void *data) { return true; } #endif video_driver_t video_gcm = { rsx_init, rsx_frame, rsx_set_nonblock_state, rsx_alive, rsx_focus, rsx_suppress_screensaver, NULL, /* has_windowed */ rsx_set_shader, rsx_free, "rsx", rsx_set_viewport, rsx_set_rotation, rsx_viewport_info, NULL, /* read_viewport */ NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY rsx_get_overlay_interface, #endif rsx_get_poke_interface, rsx_wrap_type_to_enum, #ifdef HAVE_GFX_WIDGETS rsx_widgets_enabled #endif };