/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef __SSNES_SDL_INPUT_H #define __SSNES_SDL_INPUT_H #include "SDL.h" #include "general.h" typedef struct sdl_input { SDL_Joystick *joysticks[MAX_PLAYERS]; unsigned num_axes[MAX_PLAYERS]; unsigned num_buttons[MAX_PLAYERS]; unsigned num_hats[MAX_PLAYERS]; unsigned num_joysticks; // A video driver could pre-init with the SDL driver and have it handle resizing events... bool *quitting; bool *should_resize; unsigned *new_width; unsigned *new_height; int16_t mouse_x, mouse_y; int16_t mouse_l, mouse_r, mouse_m; } sdl_input_t; #endif