/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../d3d/d3d.h" #include "../font_driver.h" #include "../../general.h" #include "../include/d3d9/d3dx9core.h" typedef struct { d3d_video_t *d3d; LPD3DXFONT font; uint32_t color; } d3dfonts_t; static void *d3dfonts_w32_init_font(void *video_data, const char *font_path, float font_size) { uint32_t r, g, b; d3dfonts_t *d3dfonts = NULL; settings_t *settings = config_get_ptr(); D3DXFONT_DESC desc = { (int)(font_size), 0, 400, 0, false, DEFAULT_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_PITCH, "Verdana" /* Hardcode FTL */ }; d3dfonts = (d3dfonts_t*)calloc(1, sizeof(*d3dfonts)); if (!d3dfonts) return NULL; (void)font_path; r = (settings->video.msg_color_r * 255); g = (settings->video.msg_color_g * 255); b = (settings->video.msg_color_b * 255); r &= 0xff; g &= 0xff; b &= 0xff; d3dfonts->d3d = (d3d_video_t*)video_data; d3dfonts->color = D3DCOLOR_XRGB(r, g, b); if (SUCCEEDED(D3DXCreateFontIndirect( d3dfonts->d3d->dev, &desc, &d3dfonts->font))) return d3dfonts; free(d3dfonts); return NULL; } static void d3dfonts_w32_free_font(void *data) { d3dfonts_t *d3dfonts = (d3dfonts_t*)data; if (!d3dfonts) return; if (d3dfonts->font) d3dfonts->font->Release(); d3dfonts->font = NULL; free(d3dfonts); d3dfonts = NULL; } static void d3dfonts_w32_render_msg(void *data, const char *msg, const void *userdata) { const struct font_params *params = (const struct font_params*)userdata; d3dfonts_t *d3dfonts = (d3dfonts_t*)data; if (!d3dfonts || !d3dfonts->d3d) return; if (!msg) return; if (!(SUCCEEDED(d3dfonts->d3d->dev->BeginScene()))) return; d3dfonts->font->DrawTextA(NULL, msg, -1, &d3dfonts->d3d->font_rect_shifted, DT_LEFT, ((d3dfonts->color >> 2) & 0x3f3f3f) | 0xff000000); d3dfonts->font->DrawTextA(NULL, msg, -1, &d3dfonts->d3d->font_rect, DT_LEFT, d3dfonts->color | 0xff000000); d3dfonts->d3d->dev->EndScene(); } font_renderer_t d3d_win32_font = { d3dfonts_w32_init_font, d3dfonts_w32_free_font, d3dfonts_w32_render_msg, "d3dxfont", NULL, /* get_glyph */ NULL, /* bind_block */ NULL, /* flush */ NULL /* get_message_width */ };