/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _DISP_SHARED_H #define _DISP_SHARED_H #include #include "../menu_setting.h" #include "../menu_display.h" #include "../menu_entries_cbs.h" #ifdef HAVE_OPENGL #include "../../gfx/drivers/gl_common.h" static INLINE void menu_gl_draw_frame( const shader_backend_t *shader, struct gl_coords *coords, math_matrix_4x4 *mat, bool blend, GLuint texture ) { driver_t *driver = driver_get_ptr(); glBindTexture(GL_TEXTURE_2D, texture); shader->set_coords(coords); shader->set_mvp(driver->video_data, mat); if (blend) glEnable(GL_BLEND); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if (blend) glDisable(GL_BLEND); } static INLINE void gl_menu_frame_background( menu_handle_t *menu, settings_t *settings, gl_t *gl, GLuint texture, float handle_alpha, float alpha, bool force_transparency) { struct gl_coords coords; static const GLfloat vertex[] = { 0, 0, 1, 0, 0, 1, 1, 1, }; global_t *global = global_get_ptr(); static const GLfloat tex_coord[] = { 0, 1, 1, 1, 0, 0, 1, 0, }; GLfloat color[] = { 1.0f, 1.0f, 1.0f, handle_alpha, 1.0f, 1.0f, 1.0f, handle_alpha, 1.0f, 1.0f, 1.0f, handle_alpha, 1.0f, 1.0f, 1.0f, handle_alpha, }; if (alpha > handle_alpha) alpha = handle_alpha; GLfloat black_color[] = { 0.0f, 0.0f, 0.0f, alpha, 0.0f, 0.0f, 0.0f, alpha, 0.0f, 0.0f, 0.0f, alpha, 0.0f, 0.0f, 0.0f, alpha, }; coords.vertices = 4; coords.vertex = vertex; coords.tex_coord = tex_coord; coords.lut_tex_coord = tex_coord; coords.color = black_color; menu_display_set_viewport(); if ((settings->menu.pause_libretro || !global->main_is_init || global->libretro_dummy) && !force_transparency && texture) coords.color = color; menu_gl_draw_frame(gl->shader, &coords, &gl->mvp_no_rot, true, texture); gl->coords.color = gl->white_color_ptr; } #endif static INLINE void disp_timedate_set_label(char *label, size_t label_size, unsigned time_mode) { time_t time_; time(&time_); switch (time_mode) { case 0: /* Date and time */ strftime(label, label_size, "%Y-%m-%d %H:%M:%S", localtime(&time_)); break; case 1: /* Date */ strftime(label, label_size, "%Y-%m-%d", localtime(&time_)); break; case 2: /* Time */ strftime(label, label_size, "%H:%M:%S", localtime(&time_)); break; case 3: /* Time (hours-minutes) */ strftime(label, label_size, "%H:%M", localtime(&time_)); break; } } #endif