/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef _XBOX #include #endif #define MAX_PADS 4 #include "../driver.h" #include "../general.h" #include "../libretro.h" #include "xdk_xinput_input.h" static uint64_t state[MAX_PADS]; unsigned pads_connected; #ifdef _XBOX1 HANDLE gamepads[MAX_PADS]; DWORD dwDeviceMask; bool bInserted[MAX_PADS]; bool bRemoved[MAX_PADS]; #endif const struct platform_bind platform_keys[] = { { XINPUT1_GAMEPAD_B, "B button" }, { XINPUT1_GAMEPAD_A, "A button" }, { XINPUT1_GAMEPAD_Y, "Y button" }, { XINPUT1_GAMEPAD_X, "X button" }, { XINPUT1_GAMEPAD_DPAD_UP, "D-Pad Up" }, { XINPUT1_GAMEPAD_DPAD_DOWN, "D-Pad Down" }, { XINPUT1_GAMEPAD_DPAD_LEFT, "D-Pad Left" }, { XINPUT1_GAMEPAD_DPAD_RIGHT, "D-Pad Right" }, { XINPUT1_GAMEPAD_BACK, "Back button" }, { XINPUT1_GAMEPAD_START, "Start button" }, #if defined(_XBOX1) { XINPUT1_GAMEPAD_WHITE, "White button" }, #elif defined(_XBOX360) { XINPUT1_GAMEPAD_WHITE, "Right shoulder" }, #endif { XINPUT1_GAMEPAD_LEFT_TRIGGER, "Left Trigger" }, { XINPUT1_GAMEPAD_LEFT_THUMB, "Left Thumb" }, #if defined(_XBOX1) { XINPUT1_GAMEPAD_BLACK, "Black button" }, #elif defined(_XBOX360) { XINPUT1_GAMEPAD_BLACK, "Left shoulder" }, #endif { XINPUT1_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" }, { XINPUT1_GAMEPAD_RIGHT_THUMB, "Right Thumb" }, { XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" }, { XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" }, { XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick Up" }, { XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" }, { XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" }, { XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" }, { XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" }, { XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" }, { XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" }, { XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" }, { XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick Up" }, { XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" }, { XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" }, { XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" }, { XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" }, { XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" }, }; const unsigned int platform_keys_size = sizeof(platform_keys); static void xinput_input_poll(void *data) { (void)data; pads_connected = 0; #if defined(_XBOX1) unsigned int dwInsertions, dwRemovals; XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast(&dwInsertions), reinterpret_cast(&dwRemovals)); for (unsigned i = 0; i < MAX_PADS; i++) { XINPUT_CAPABILITIES caps[MAX_PADS]; (void)caps; state[i] = 0; // handle removed devices bRemoved[i] = (dwRemovals & (1< DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_UP_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_DOWN_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_LEFT_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_UP_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_DOWN_MASK : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? XINPUT1_GAMEPAD_START : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? XINPUT1_GAMEPAD_BACK : 0); state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? XINPUT1_GAMEPAD_LEFT_TRIGGER : 0); state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? XINPUT1_GAMEPAD_RIGHT_TRIGGER : 0); state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? XINPUT1_GAMEPAD_WHITE : 0); state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? XINPUT1_GAMEPAD_BLACK : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? XINPUT1_GAMEPAD_LEFT_THUMB : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? XINPUT1_GAMEPAD_RIGHT_THUMB : 0); } } } #elif defined(_XBOX360) for (unsigned i = 0; i < MAX_PADS; i++) { XINPUT_STATE state_tmp; unsigned long retval; { retval = XInputGetState(i, &state_tmp); pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1; state[i] = 0; state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? XINPUT1_GAMEPAD_B : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? XINPUT1_GAMEPAD_A : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? XINPUT1_GAMEPAD_Y : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? XINPUT1_GAMEPAD_X : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? XINPUT1_GAMEPAD_DPAD_LEFT : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? XINPUT1_GAMEPAD_DPAD_RIGHT : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? XINPUT1_GAMEPAD_DPAD_UP : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? XINPUT1_GAMEPAD_DPAD_DOWN : 0); state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_LEFT_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_UP_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_DOWN_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_LEFT_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_UP_MASK : 0); state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_DOWN_MASK : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? XINPUT1_GAMEPAD_START : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? XINPUT1_GAMEPAD_BACK : 0); state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? XINPUT1_GAMEPAD_LEFT_TRIGGER : 0); state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128) ? XINPUT1_GAMEPAD_RIGHT_TRIGGER : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? XINPUT1_GAMEPAD_WHITE : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? XINPUT1_GAMEPAD_BLACK : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? XINPUT1_GAMEPAD_LEFT_THUMB : 0); state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? XINPUT1_GAMEPAD_RIGHT_THUMB : 0); } } #endif } static int16_t xinput_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { (void)data; unsigned player = port; uint64_t button = binds[player][id].joykey; return (state[player] & button) ? 1 : 0; } static void xinput_input_free_input(void *data) { (void)data; } static void xinput_set_default_keybind_lut(unsigned device, unsigned port) { (void)device; (void)port; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[XDK_DEVICE_ID_JOYPAD_A].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[XDK_DEVICE_ID_JOYPAD_X].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[XDK_DEVICE_ID_JOYPAD_BACK].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[XDK_DEVICE_ID_JOYPAD_START].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[XDK_DEVICE_ID_JOYPAD_B].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[XDK_DEVICE_ID_JOYPAD_Y].joykey; #if defined(_XBOX1) rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey; #elif defined(_XBOX360) rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey; #endif rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[XDK_DEVICE_ID_LSTICK_THUMB].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[XDK_DEVICE_ID_RSTICK_THUMB].joykey; } static void xinput_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id) { (void)device; switch(map_dpad_enum) { case DPAD_EMULATION_NONE: g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_NONE; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey; break; case DPAD_EMULATION_LSTICK: g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_LSTICK; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_UP_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_DOWN_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_LEFT_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_RIGHT_DPAD].joykey; break; case DPAD_EMULATION_RSTICK: g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_RSTICK; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_UP_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_DOWN_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_LEFT_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_RIGHT_DPAD].joykey; break; } } static void* xinput_input_init(void) { #ifdef _XBOX1 XInitDevices(0, NULL); dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD); //Check the device status switch(XGetDeviceEnumerationStatus()) { case XDEVICE_ENUMERATION_IDLE: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n"); break; case XDEVICE_ENUMERATION_BUSY: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n"); break; } while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {} #endif return (void*)-1; } #define STUB_DEVICE 0 static void xinput_input_post_init(void) { for(unsigned i = 0; i < MAX_PADS; i++) xinput_input_set_analog_dpad_mapping(STUB_DEVICE, g_settings.input.dpad_emulation[i], i); } static bool xinput_input_key_pressed(void *data, int key) { (void)data; bool retval = false; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; switch(key) { case RARCH_FAST_FORWARD_HOLD_KEY: return ((state[0] & XINPUT1_GAMEPAD_RSTICK_DOWN_MASK) && !(state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); case RARCH_LOAD_STATE_KEY: return ((state[0] & XINPUT1_GAMEPAD_RSTICK_UP_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); case RARCH_SAVE_STATE_KEY: return ((state[0] & XINPUT1_GAMEPAD_RSTICK_DOWN_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); case RARCH_STATE_SLOT_PLUS: return ((state[0] & XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); case RARCH_STATE_SLOT_MINUS: return ((state[0] & XINPUT1_GAMEPAD_RSTICK_LEFT_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); case RARCH_FRAMEADVANCE: if(g_console.frame_advance_enable) { g_console.menu_enable = true; g_console.ingame_menu_enable = true; g_console.mode_switch = MODE_MENU; } return false; case RARCH_REWIND: return ((state[0] & XINPUT1_GAMEPAD_RSTICK_UP_MASK) && !(state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); case RARCH_QUIT_KEY: if(IS_TIMER_EXPIRED(d3d)) { uint32_t left_thumb_pressed = (state[0] & (1 << RETRO_DEVICE_ID_JOYPAD_L3)); uint32_t right_thumb_pressed = (state[0] & (1 << RETRO_DEVICE_ID_JOYPAD_R3)); g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED(d3d); g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed; if(g_console.menu_enable || (g_console.ingame_menu_enable && !g_console.menu_enable)) { g_console.mode_switch = MODE_MENU; SET_TIMER_EXPIRATION(d3d, 30); retval = g_console.menu_enable; } retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable; } } return retval; } const input_driver_t input_xinput = { xinput_input_init, xinput_input_poll, xinput_input_state, xinput_input_key_pressed, xinput_input_free_input, xinput_set_default_keybind_lut, xinput_input_set_analog_dpad_mapping, xinput_input_post_init, MAX_PADS, "xinput" };