/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../video_driver.h" #include "../../driver.h" #include "../../verbosity.h" #include #include #include #include #define GS_SCREEN_WIDTH 640; #define GS_SCREEN_HEIGHT 448; #define GS_BLACK GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00) // turn black GS Screen #define GS_WHITE GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00) // turn white GS Screen #define GS_TEXCOL GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00) typedef struct ps2_video { GSGLOBAL *gsGlobal; GSTEXTURE *menuTexture; GSTEXTURE *coreTexture; bool menuVisible; } ps2_video_t; // PRIVATE METHODS static void initGSGlobal(ps2_video_t *ps2) { ps2->gsGlobal = gsKit_init_global() ps2->gsGlobal->PSM = GS_PSM_CT16; // ps2->gsGlobal->PSMZ = GS_PSMZ_16S; ps2->gsGlobal->DoubleBuffering = GS_SETTING_OFF; ps2->gsGlobal->ZBuffering = GS_SETTING_OFF; ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_ON; /* Enable alpha blending for primitives. */ dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); // Initialize the DMAC dmaKit_chan_init(DMA_CHANNEL_GIF); gsKit_init_screen(ps2->gsGlobal); // gsKit_mode_switch(ps2->gsGlobal, GS_PERSISTENT); gsKit_mode_switch(ps2->gsGlobal, GS_ONESHOT); gsKit_clear(ps2->gsGlobal, GS_WHITE); } static u32 textureSize(GSTEXTURE *texture) { return gsKit_texture_size(texture->Width, texture->Height, texture->PSM); } static size_t gskitTextureSize(GSTEXTURE *texture) { return gsKit_texture_size_ee(texture->Width, texture->Height, texture->PSM); } static void initTexture(GSTEXTURE *texture) { texture = malloc(sizeof *texture); } static void deinitTexturePTR(void *texture_ptr) { if(texture_ptr!=NULL){ free(texture_ptr); texture_ptr=NULL; } } static void deinitTexture(GSTEXTURE *texture) { deinitTexturePTR(texture->Mem); deinitTexturePTR(texture->Clut); } static void ConvertColors32(u32 *buffer, u32 dimensions) { u32 i; u32 x32; for (i = 0; i < dimensions; i++) { x32 = buffer[i]; buffer[i] = ((x32 >> 16) & 0xFF) | ((x32 << 16) & 0xFF0000) | (x32 & 0xFF00FF00); } } static void *ps2_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data) { void *ps2input = NULL; *input_data = NULL; (void)video; ps2_video_t *ps2 = (ps2_video_t*)calloc(1, sizeof(ps2_video_t)); if (!ps2) return NULL; initGSGlobal(ps2); ps2->menuTexture = malloc(sizeof *ps2->menuTexture); ps2->coreTexture = malloc(sizeof *ps2->coreTexture); if (input && input_data) { settings_t *settings = config_get_ptr(); ps2input = input_ps2.init(settings->arrays.input_joypad_driver); *input = ps2input ? &input_ps2 : NULL; *input_data = ps2input; } return ps2; } static bool ps2_gfx_frame(void *data, const void *frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) { #ifdef DISPLAY_FPS uint32_t diff; static uint64_t currentTick,lastTick; static int frames; static float fps = 0.0; #endif ps2_video_t *ps2 = (ps2_video_t*)data; if (!width || !height) return false; gsKit_vram_clear(ps2->gsGlobal); if (frame) { int PSM = GS_PSM_CT32; if ( !ps2->coreTexture->Mem || ps2->coreTexture->Width != width || ps2->coreTexture->Height != height || ps2->coreTexture->PSM != PSM ) { ps2->coreTexture->Width = width; ps2->coreTexture->Height = height; ps2->coreTexture->PSM = PSM; ps2->coreTexture->Filter = GS_FILTER_NEAREST; free(ps2->coreTexture->Mem); ps2->coreTexture->Mem = memalign(128, gskitTextureSize(ps2->coreTexture)); } ConvertColors32(frame, width * height); memcpy(ps2->coreTexture->Mem, frame, width * height * 4); } if (frame) { ps2->coreTexture->Vram=gsKit_vram_alloc(ps2->gsGlobal, textureSize(ps2->coreTexture) , GSKIT_ALLOC_USERBUFFER); if(ps2->coreTexture->Vram == GSKIT_ALLOC_ERROR) { printf("VRAM Allocation Failed. Will not upload texture.\n"); } } if (ps2->menuVisible) { ps2->menuTexture->Vram=gsKit_vram_alloc(ps2->gsGlobal, textureSize(ps2->menuTexture) , GSKIT_ALLOC_USERBUFFER); if(ps2->menuTexture->Vram == GSKIT_ALLOC_ERROR) { printf("VRAM Allocation Failed. Will not upload texture.\n"); } } if (frame) { gsKit_texture_upload(ps2->gsGlobal, ps2->coreTexture); } if (ps2->menuVisible) { gsKit_texture_upload(ps2->gsGlobal, ps2->menuTexture); } if (frame) { gsKit_prim_sprite_texture( ps2->gsGlobal, ps2->coreTexture, 0.0f, 0.0f, // Y1 0.0f, // U1 0.0f, // V1 ps2->gsGlobal->Width, // X2 ps2->gsGlobal->Height, // Y2 ps2->coreTexture->Width, // U2 ps2->coreTexture->Height, // V2 2, GS_WHITE); } if (ps2->menuVisible) { gsKit_prim_sprite_texture( ps2->gsGlobal, ps2->menuTexture, 0.0f, 0.0f, // Y1 0.0f, // U1 0.0f, // V1 ps2->gsGlobal->Width, // X2 ps2->gsGlobal->Height, // Y2 ps2->menuTexture->Width, // U2 ps2->menuTexture->Height, // V2 2, GS_WHITE); } gsKit_sync_flip(ps2->gsGlobal); gsKit_queue_exec(ps2->gsGlobal); return true; } static void ps2_gfx_set_nonblock_state(void *data, bool toggle) { (void)data; (void)toggle; } static bool ps2_gfx_alive(void *data) { (void)data; return true; } static bool ps2_gfx_focus(void *data) { (void)data; return true; } static bool ps2_gfx_suppress_screensaver(void *data, bool enable) { (void)data; (void)enable; return false; } static bool ps2_gfx_has_windowed(void *data) { (void)data; return true; } static void ps2_gfx_free(void *data) { ps2_video_t *ps2 = (ps2_video_t*)data; gsKit_clear(ps2->gsGlobal, GS_WHITE); deinitTexture(ps2->menuTexture); deinitTexture(ps2->coreTexture); gsKit_vram_clear(ps2->gsGlobal); gsKit_deinit_global(ps2->gsGlobal); free(data); } static bool ps2_gfx_set_shader(void *data, enum rarch_shader_type type, const char *path) { (void)data; (void)type; (void)path; return false; } static void ps2_gfx_set_rotation(void *data, unsigned rotation) { (void)data; (void)rotation; } static void ps2_gfx_viewport_info(void *data, struct video_viewport *vp) { (void)data; (void)vp; } static bool ps2_gfx_read_viewport(void *data, uint8_t *buffer, bool is_idle) { (void)data; (void)buffer; return true; } static void ps2_set_filtering(void *data, unsigned index, bool smooth) { ps2_video_t *ps2 = (ps2_video_t*)data; } static void ps2_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) { ps2_video_t *ps2 = (ps2_video_t*)data; } static void ps2_apply_state_changes(void *data) { ps2_video_t *ps2 = (ps2_video_t*)data; } static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { ps2_video_t *ps2 = (ps2_video_t*)data; #ifdef DEBUG /* ps2->menuTexture.Mem buffer size is (640 * 448)*2 Bytes */ // retro_assert((width*height) < (480 * 448)); #endif int PSM = rgb32 ? GS_PSM_CT32 : GS_PSM_CT16; printf("ps2_set_texture_frame, width:%i, height:%i, rgb32:%i, alpha:%f\n", width, height, rgb32, alpha); if ( !ps2->menuTexture->Mem || ps2->menuTexture->Width != width || ps2->menuTexture->Height != height || ps2->menuTexture->PSM != PSM ) { ps2->menuTexture->Width = width; ps2->menuTexture->Height = height; ps2->menuTexture->PSM = PSM; ps2->menuTexture->Filter = GS_FILTER_NEAREST; free(ps2->menuTexture->Mem); ps2->menuTexture->Mem = memalign(128, gskitTextureSize(ps2->menuTexture)); } memcpy(ps2->menuTexture->Mem, frame, width * height * (rgb32 ? 4 : 2)); } static void ps2_set_texture_enable(void *data, bool enable, bool full_screen) { (void) full_screen; ps2_video_t *ps2 = (ps2_video_t*)data; ps2->menuVisible = enable; } static const video_poke_interface_t ps2_poke_interface = { NULL, /* get_flags */ NULL, /* set_coords */ NULL, /* set_mvp */ NULL, NULL, NULL, NULL, /* get_refresh_rate */ ps2_set_filtering, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ NULL, /* get_current_framebuffer */ NULL, /* get_proc_address */ ps2_set_aspect_ratio, ps2_apply_state_changes, ps2_set_texture_frame, ps2_set_texture_enable, NULL, /* set_osd_msg */ NULL, /* show_mouse */ NULL, /* grab_mouse_toggle */ NULL, /* get_current_shader */ NULL, /* get_current_software_framebuffer */ NULL /* get_hw_render_interface */ }; static void ps2_gfx_get_poke_interface(void *data, const video_poke_interface_t **iface) { (void)data; *iface = &ps2_poke_interface; } video_driver_t video_ps2 = { ps2_gfx_init, ps2_gfx_frame, ps2_gfx_set_nonblock_state, ps2_gfx_alive, ps2_gfx_focus, ps2_gfx_suppress_screensaver, ps2_gfx_has_windowed, ps2_gfx_set_shader, ps2_gfx_free, "ps2", NULL, /* set_viewport */ ps2_gfx_set_rotation, ps2_gfx_viewport_info, ps2_gfx_read_viewport, NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY NULL, /* overlay_interface */ #endif ps2_gfx_get_poke_interface, };