/* RetroArch - A frontend for libretro. * Copyright (C) 2020 Google * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #ifdef HAVE_MENU #include "../../menu/menu_driver.h" #endif #ifdef HAVE_GFX_WIDGETS #include "../gfx_widgets.h" #endif #include "../common/rsx_common.h" #include "../font_driver.h" #include "../../configuration.h" #include "../../command.h" #include "../../driver.h" #include "../../retroarch.h" #include "../../verbosity.h" #ifndef HAVE_THREADS #include "../../tasks/tasks_internal.h" #endif #include #include #include #include #define CB_SIZE 0x100000 #define HOST_SIZE (32*1024*1024) #include #include #include #include #include #include #include #include #include #include #include #define rsx_context_bind_hw_render(rsx, enable) \ if (rsx->shared_context_use) \ rsx->ctx_driver->bind_hw_render(rsx->ctx_data, enable) static void rsx_set_viewport(void *data, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate); static void rsx_load_texture_data(rsx_t* rsx, rsx_texture_t *texture, const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, bool menu, enum texture_filter_type filter_type); static const gfx_ctx_driver_t* rsx_get_context(rsx_t* rsx) { const gfx_ctx_driver_t* gfx_ctx = NULL; void* ctx_data = NULL; settings_t* settings = config_get_ptr(); struct retro_hw_render_callback* hwr = video_driver_get_hw_context(); bool video_shared_context = settings->bools.video_shared_context; enum gfx_ctx_api api = GFX_CTX_RSX_API; rsx->shared_context_use = video_shared_context && hwr->context_type != RETRO_HW_CONTEXT_NONE; if ((libretro_get_shared_context()) && (hwr->context_type != RETRO_HW_CONTEXT_NONE)) rsx->shared_context_use = true; gfx_ctx = video_context_driver_init_first(rsx, settings->arrays.video_context_driver, api, 1, 0, rsx->shared_context_use, &ctx_data); if (ctx_data) rsx->ctx_data = ctx_data; return gfx_ctx; } #ifndef HAVE_THREADS static bool rsx_tasks_finder(retro_task_t *task,void *userdata) { return task; } task_finder_data_t rsx_tasks_finder_data = {rsx_tasks_finder, NULL}; #endif static int rsx_make_buffer(rsxBuffer * buffer, u16 width, u16 height, int id) { int depth = sizeof(u32); int pitch = depth * width; int size = depth * width * height; buffer->ptr = (uint32_t*)rsxMemalign (64, size); if (!buffer->ptr) goto error; if (rsxAddressToOffset (buffer->ptr, &buffer->offset) != 0) goto error; /* Register the display buffer with the RSX */ if (gcmSetDisplayBuffer (id, buffer->offset, pitch, width, height) != 0) goto error; buffer->width = width; buffer->height = height; buffer->id = id; return TRUE; error: if (buffer->ptr) rsxFree (buffer->ptr); return FALSE; } static int rsx_flip(gcmContextData *context, s32 buffer) { if (gcmSetFlip(context, buffer) == 0) { rsxFlushBuffer (context); /* Prevent the RSX from continuing until the flip has finished. */ gcmSetWaitFlip (context); return TRUE; } return FALSE; } #define GCM_LABEL_INDEX 255 static void rsx_wait_rsx_idle(gcmContextData *context); static void rsx_wait_flip(void) { while (gcmGetFlipStatus() != 0) usleep (200); /* Sleep, to not stress the cpu. */ gcmResetFlipStatus(); } static gcmContextData *rsx_init_screen(rsx_t* gcm) { /* Context to keep track of the RSX buffer. */ gcmContextData *context = NULL; static gcmContextData *saved_context = NULL; videoState state; videoConfiguration vconfig; videoResolution res; /* Screen Resolution */ if (!saved_context) { /* Allocate a 1Mb buffer, alligned to a 1Mb boundary * to be our shared IO memory with the RSX. */ void *host_addr = memalign (1024*1024, HOST_SIZE); if (!host_addr) goto error; /* Initialise Reality, which sets up the * command buffer and shared I/O memory */ #ifdef NV40TCL_RENDER_ENABLE /* There was an api breakage on 2020-07-10, let's * workaround this by using one of the new defines */ rsxInit (&context, CB_SIZE, HOST_SIZE, host_addr); #else context = rsxInit (CB_SIZE, HOST_SIZE, host_addr); #endif if (!context) goto error; saved_context = context; } else context = saved_context; /* Get the state of the display */ if (videoGetState (0, 0, &state) != 0) goto error; /* Make sure display is enabled */ if (state.state != 0) goto error; /* Get the current resolution */ if (videoGetResolution (state.displayMode.resolution, &res) != 0) goto error; /* Configure the buffer format to xRGB */ memset (&vconfig, 0, sizeof(videoConfiguration)); vconfig.resolution = state.displayMode.resolution; vconfig.format = VIDEO_BUFFER_FORMAT_XRGB; vconfig.pitch = res.width * sizeof(u32); vconfig.aspect = state.displayMode.aspect; gcm->width = res.width; gcm->height = res.height; rsx_wait_rsx_idle(context); if (videoConfigure (0, &vconfig, NULL, 0) != 0) goto error; if (videoGetState (0, 0, &state) != 0) goto error; gcmSetFlipMode (GCM_FLIP_VSYNC); /* Wait for VSYNC to flip */ gcm->depth_pitch = res.width * sizeof(u32); gcm->depth_buffer = (u32 *) rsxMemalign (64, (res.height * gcm->depth_pitch)); //Beware, if was (res.height * gcm->depth_pitch)*2 rsxAddressToOffset (gcm->depth_buffer, &gcm->depth_offset); gcmResetFlipStatus(); return context; error: #if 0 if (context) rsxFinish (context, 0); if (gcm->host_addr) free (gcm->host_addr); #endif return NULL; } static void waitFinish(gcmContextData *context, u32 sLabelVal) { rsxSetWriteBackendLabel (context, GCM_LABEL_INDEX, sLabelVal); rsxFlushBuffer (context); while (*(vu32 *) gcmGetLabelAddress (GCM_LABEL_INDEX) != sLabelVal) usleep(30); sLabelVal++; } static void rsx_wait_rsx_idle(gcmContextData *context) { u32 sLabelVal = 1; rsxSetWriteBackendLabel (context, GCM_LABEL_INDEX, sLabelVal); rsxSetWaitLabel (context, GCM_LABEL_INDEX, sLabelVal); sLabelVal++; waitFinish(context, sLabelVal); } static void rsx_init_render_target(rsx_t *rsx, rsxBuffer * buffer, int id) { memset(&rsx->surface[id], 0, sizeof(gcmSurface)); rsx->surface[id].colorFormat = GCM_SURFACE_X8R8G8B8; rsx->surface[id].colorTarget = GCM_SURFACE_TARGET_0; rsx->surface[id].colorLocation[0] = GCM_LOCATION_RSX; rsx->surface[id].colorOffset[0] = buffer->offset; rsx->surface[id].colorPitch[0] = rsx->width * 4; for(u32 i=1; i < GCM_MAX_MRT_COUNT; i++) { rsx->surface[id].colorLocation[i] = GCM_LOCATION_RSX; rsx->surface[id].colorOffset[i] = buffer->offset; rsx->surface[id].colorPitch[i] = 64; } rsx->surface[id].depthFormat = GCM_SURFACE_ZETA_Z24S8; rsx->surface[id].depthLocation = GCM_LOCATION_RSX; rsx->surface[id].depthOffset = rsx->depth_offset; rsx->surface[id].depthPitch = rsx->width * 4; rsx->surface[id].type = GCM_SURFACE_TYPE_LINEAR; rsx->surface[id].antiAlias = GCM_SURFACE_CENTER_1; rsx->surface[id].width = rsx->width; rsx->surface[id].height = rsx->height; rsx->surface[id].x = 0; rsx->surface[id].y = 0; } static void rsx_init_vertices(rsx_t *rsx) { rsx->vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * 4); rsx->vertices[0].x = 0.0f; rsx->vertices[0].y = 0.0f; rsx->vertices[0].z = 0.0f; rsx->vertices[0].u = 0.0f; rsx->vertices[0].v = 1.0f; rsx->vertices[0].r = 1.0f; rsx->vertices[0].g = 1.0f; rsx->vertices[0].b = 1.0f; rsx->vertices[0].a = 1.0f; rsx->vertices[1].x = 1.0f; rsx->vertices[1].y = 0.0f; rsx->vertices[1].z = 0.0f; rsx->vertices[1].u = 1.0f; rsx->vertices[1].v = 1.0f; rsx->vertices[1].r = 1.0f; rsx->vertices[1].g = 1.0f; rsx->vertices[1].b = 1.0f; rsx->vertices[1].a = 1.0f; rsx->vertices[2].x = 0.0f; rsx->vertices[2].y = 1.0f; rsx->vertices[2].z = 0.0f; rsx->vertices[2].u = 0.0f; rsx->vertices[2].v = 0.0f; rsx->vertices[2].r = 1.0f; rsx->vertices[2].g = 1.0f; rsx->vertices[2].b = 1.0f; rsx->vertices[2].a = 1.0f; rsx->vertices[3].x = 1.0f; rsx->vertices[3].y = 1.0f; rsx->vertices[3].z = 0.0f; rsx->vertices[3].u = 1.0f; rsx->vertices[3].v = 0.0f; rsx->vertices[3].r = 1.0f; rsx->vertices[3].g = 1.0f; rsx->vertices[3].b = 1.0f; rsx->vertices[3].a = 1.0f; rsxAddressToOffset(&rsx->vertices[0].x, &rsx->pos_offset); rsxAddressToOffset(&rsx->vertices[0].u, &rsx->uv_offset); rsxAddressToOffset(&rsx->vertices[0].r, &rsx->col_offset); } static void rsx_init_shader(rsx_t *rsx) { u32 fpsize = 0; u32 vpsize = 0; rsx->vp_ucode = NULL; rsx->fp_ucode = NULL; rsx->vpo = (rsxVertexProgram *)vpshader_basic_vpo; rsx->fpo = (rsxFragmentProgram *)fpshader_basic_fpo; rsxVertexProgramGetUCode(rsx->vpo, &rsx->vp_ucode, &vpsize); rsxFragmentProgramGetUCode(rsx->fpo, &rsx->fp_ucode, &fpsize); rsx->fp_buffer = (u32 *)rsxMemalign(64, fpsize); if (!rsx->fp_buffer) { RARCH_LOG("failed to allocate fp_buffer\n"); return; } memcpy(rsx->fp_buffer, rsx->fp_ucode, fpsize); rsxAddressToOffset(rsx->fp_buffer ,&rsx->fp_offset); rsx->proj_matrix = rsxVertexProgramGetConst(rsx->vpo, "modelViewProj"); rsx->pos_index = rsxVertexProgramGetAttrib(rsx->vpo, "position"); rsx->col_index = rsxVertexProgramGetAttrib(rsx->vpo, "color"); rsx->uv_index = rsxVertexProgramGetAttrib(rsx->vpo, "texcoord"); rsx->tex_unit = rsxFragmentProgramGetAttrib(rsx->fpo, "texture"); } static void* rsx_init(const video_info_t* video, input_driver_t** input, void** input_data) { int i; rsx_t* rsx = malloc(sizeof(rsx_t)); if (!rsx) return NULL; memset(rsx, 0, sizeof(rsx_t)); rsx->texture.data = NULL; rsx->menu_texture.data = NULL; rsx->context = rsx_init_screen(rsx); const gfx_ctx_driver_t* ctx_driver = rsx_get_context(rsx); if (!ctx_driver) return NULL; video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver); rsx->ctx_driver = ctx_driver; rsx->video_info = *video; for (i = 0; i < MAX_BUFFERS; i++) { rsx_make_buffer(&rsx->buffers[i], rsx->width, rsx->height, i); rsx_init_render_target(rsx, &rsx->buffers[i], i); } #if defined(HAVE_MENU_BUFFER) for (i = 0; i < MAX_MENU_BUFFERS; i++) { rsx_make_buffer(&rsx->menuBuffers[i], rsx->width, rsx->height, i+MAX_BUFFERS); rsx_init_render_target(rsx, &rsx->menuBuffers[i], i+MAX_BUFFERS); } #endif rsx->texture.height = rsx->height; rsx->texture.width = rsx->width; rsx->menu_texture.height = rsx->height; rsx->menu_texture.width = rsx->width; rsx_init_shader(rsx); rsx_init_vertices(rsx); rsx_flip(rsx->context, MAX_BUFFERS - 1); rsx->vp.x = 0; rsx->vp.y = 0; rsx->vp.width = rsx->width; rsx->vp.height = rsx->height; rsx->vp.full_width = rsx->width; rsx->vp.full_height = rsx->height; rsx->rgb32 = video->rgb32; video_driver_set_size(rsx->vp.width, rsx->vp.height); rsx_set_viewport(rsx, rsx->vp.width, rsx->vp.height, false, true); if (input && input_data) { void *ps3input = input_driver_init_wrap(&input_ps3, ps3_joypad.ident); *input = ps3input ? &input_ps3 : NULL; *input_data = ps3input; } rsx_context_bind_hw_render(rsx, true); if (video->font_enable) { font_driver_init_osd(rsx, video, false, video->is_threaded, FONT_DRIVER_RENDER_RSX); rsx->msg_rendering_enabled = true; } return rsx; } static void rsx_set_projection(rsx_t *rsx, struct video_ortho *ortho, bool allow_rotate) { math_matrix_4x4 rot; /* Calculate projection. */ matrix_4x4_ortho(rsx->mvp_no_rot, ortho->left, ortho->right, ortho->bottom, ortho->top, ortho->znear, ortho->zfar); if (!allow_rotate) { rsx->mvp = rsx->mvp_no_rot; return; } matrix_4x4_rotate_z(rot, M_PI * rsx->rotation / 180.0f); matrix_4x4_multiply(rsx->mvp, rot, rsx->mvp_no_rot); } static void rsx_set_viewport(void *data, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate) { int x = 0; int y = 0; float device_aspect = (float)viewport_width / viewport_height; struct video_ortho ortho = {0, 1, 0, 1, -1, 1}; settings_t *settings = config_get_ptr(); rsx_t *rsx = (rsx_t*)data; bool video_scale_integer = settings->bools.video_scale_integer; unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; rsx_viewport_t vp; if (video_scale_integer && !force_full) { video_viewport_get_scaled_integer(&rsx->vp, viewport_width, viewport_height, video_driver_get_aspect_ratio(), rsx->keep_aspect); viewport_width = rsx->vp.width; viewport_height = rsx->vp.height; } else if (rsx->keep_aspect && !force_full) { float desired_aspect = video_driver_get_aspect_ratio(); #if defined(HAVE_MENU) if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { const struct video_viewport *custom = video_viewport_get_custom(); x = custom->x; y = custom->y; viewport_width = custom->width; viewport_height = custom->height; } else #endif { float delta; if (fabsf(device_aspect - desired_aspect) < 0.0001f) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; x = (int)roundf(viewport_width * (0.5f - delta)); viewport_width = (unsigned)roundf(2.0f * viewport_width * delta); } else { delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; y = (int)roundf(viewport_height * (0.5f - delta)); viewport_height = (unsigned)roundf(2.0f * viewport_height * delta); } } rsx->vp.x = x; rsx->vp.y = y; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } else { rsx->vp.x = 0; rsx->vp.y = 0; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } vp.min = 0.0f; vp.max = 1.0f; vp.x = rsx->vp.x; vp.y = rsx->height - rsx->vp.y - rsx->vp.height; vp.w = rsx->vp.width; vp.h = rsx->vp.height; vp.scale[0] = vp.w*0.5f; vp.scale[1] = vp.h*-0.5f; vp.scale[2] = (vp.max - vp.min)*0.5f; vp.scale[3] = 0.0f; vp.offset[0] = vp.x + vp.w*0.5f; vp.offset[1] = vp.y + vp.h*0.5f; vp.offset[2] = (vp.max + vp.min)*0.5f; vp.offset[3] = 0.0f; rsxSetViewport(rsx->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset); for(int i = 0; i < 8; i++) rsxSetViewportClip(rsx->context, i, rsx->width, rsx->height); rsxSetScissor(rsx->context, vp.x, vp.y, vp.w, vp.h); rsx_set_projection(rsx, &ortho, allow_rotate); /* Set last backbuffer viewport. */ if (!force_full) { rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } #if 0 RARCH_LOG("Setting viewport @ %ux%u\n", viewport_width, viewport_height); #endif } static unsigned rsx_wrap_type_to_enum(enum gfx_wrap_type type) { switch (type) { case RARCH_WRAP_BORDER: case RARCH_WRAP_EDGE: return GCM_TEXTURE_CLAMP_TO_EDGE; case RARCH_WRAP_REPEAT: return GCM_TEXTURE_REPEAT; case RARCH_WRAP_MIRRORED_REPEAT: return GCM_TEXTURE_MIRRORED_REPEAT; default: break; } return 0; } static uintptr_t rsx_load_texture(void *video_data, void *data, bool threaded, enum texture_filter_type filter_type) { rsx_t *rsx = (rsx_t *)video_data; struct texture_image *image = (struct texture_image*)data; rsx_texture_t *texture = (rsx_texture_t *)malloc(sizeof(rsx_texture_t)); texture->width = image->width; texture->height = image->height; texture->data = (u32*)rsxMemalign(128, (image->height * image->width*4)); rsxAddressToOffset(texture->data, &texture->offset); rsx_load_texture_data(rsx, texture, image->pixels, image->width, image->height, image->width*4, true, false, filter_type); return (uintptr_t)texture;; } static void rsx_unload_texture(void *data, bool threaded, uintptr_t handle) { rsx_t *rsx = (rsx_t *)data; rsx_texture_t *texture = (rsx_texture_t *)handle; if (texture) { if(texture->data) rsxFree(texture->data); free(texture); } } static void rsx_fill_black(uint32_t *dst, uint32_t *dst_end, size_t sz) { if (sz > dst_end - dst) sz = dst_end - dst; memset (dst, 0, sz * 4); } static void rsx_blit_buffer( rsxBuffer *buffer, const void *frame, unsigned width, unsigned height, unsigned pitch, int rgb32, bool do_scaling) { int i; uint32_t *dst; uint32_t *dst_end; int pre_clean; int scale = 1, xofs = 0, yofs = 0; if (width > buffer->width) width = buffer->width; if (height > buffer->height) height = buffer->height; if (do_scaling) { scale = buffer->width / width; if (scale > buffer->height / height) scale = buffer->height / height; if (scale >= 10) scale = 10; if (scale >= 1) { xofs = (buffer->width - width * scale) / 2; yofs = (buffer->height - height * scale) / 2; } else scale = 1; } /* TODO/FIXME: let RSX do the copy */ pre_clean = xofs + buffer->width * yofs; dst = buffer->ptr; dst_end = buffer->ptr + buffer->width * buffer->height; memset(dst, 0, pre_clean * 4); dst += pre_clean; if (scale == 1) { if (rgb32) { const uint8_t *src = frame; for (i = 0; i < height; i++) { memcpy(dst, src, width * 4); rsx_fill_black(dst + width, dst_end, buffer->width - width); dst += buffer->width; src += pitch; } } else { const uint16_t *src = frame; for (i = 0; i < height; i++) { for (int j = 0; j < width; j++, src++, dst++) { u16 rgb565 = *src; u8 r = ((rgb565 >> 8) & 0xf8); u8 g = ((rgb565 >> 3) & 0xfc); u8 b = ((rgb565 << 3) & 0xfc); *dst = (r<<16) | (g<<8) | b; } rsx_fill_black(dst, dst_end, buffer->width - width); dst += buffer->width - width; src += pitch / 2 - width; } } } else { if (rgb32) { const uint32_t *src = frame; for (i = 0; i < height; i++) { for (int j = 0; j < width; j++, src++) { u32 c = *src; for (int k = 0; k < scale; k++, dst++) for (int l = 0; l < scale; l++) dst[l * buffer->width] = c; } for (int l = 0; l < scale; l++) rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale); dst += buffer->width * scale - width * scale; src += pitch / 4 - width; } } else { const uint16_t *src = frame; for (i = 0; i < height; i++) { for (int j = 0; j < width; j++, src++) { u16 rgb565 = *src; u8 r = ((rgb565 >> 8) & 0xf8); u8 g = ((rgb565 >> 3) & 0xfc); u8 b = ((rgb565 << 3) & 0xfc); u32 c = (r<<16) | (g<<8) | b; for (int k = 0; k < scale; k++, dst++) for (int l = 0; l < scale; l++) dst[l * buffer->width] = c; } for (int l = 0; l < scale; l++) rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale); dst += buffer->width * scale - width * scale; src += pitch / 2 - width; } } } if (dst < dst_end) memset(dst, 0, 4 * (dst_end - dst)); } static void rsx_load_texture_data(rsx_t* rsx, rsx_texture_t *texture, const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, bool menu, enum texture_filter_type filter_type) { u32 mag_filter, min_filter; if (!texture->data) { texture->data = (u32 *)rsxMemalign(128, texture->height * pitch); rsxAddressToOffset(texture->data, &texture->offset); } u8 *texbuffer = (u8 *)texture->data; const u8 *data = (u8 *)frame; memcpy(texbuffer, data, height * pitch); texture->tex.format = (rgb32 ? GCM_TEXTURE_FORMAT_A8R8G8B8 : menu ? GCM_TEXTURE_FORMAT_A4R4G4B4 : GCM_TEXTURE_FORMAT_R5G6B5) | GCM_TEXTURE_FORMAT_LIN; texture->tex.mipmap = 1; texture->tex.dimension = GCM_TEXTURE_DIMS_2D; texture->tex.cubemap = GCM_FALSE; texture->tex.remap = ((GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_G_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_R_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_A_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_B_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_G << GCM_TEXTURE_REMAP_COLOR_G_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_R << GCM_TEXTURE_REMAP_COLOR_R_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_A << GCM_TEXTURE_REMAP_COLOR_A_SHIFT)); texture->tex.width = width; texture->tex.height = height; texture->tex.depth = 1; texture->tex.location = GCM_LOCATION_RSX; texture->tex.pitch = pitch; texture->tex.offset = texture->offset; switch (filter_type) { case TEXTURE_FILTER_MIPMAP_NEAREST: case TEXTURE_FILTER_NEAREST: min_filter = GCM_TEXTURE_NEAREST; mag_filter = GCM_TEXTURE_NEAREST; break; case TEXTURE_FILTER_MIPMAP_LINEAR: case TEXTURE_FILTER_LINEAR: default: min_filter = GCM_TEXTURE_LINEAR; mag_filter = GCM_TEXTURE_LINEAR; break; } texture->min_filter = min_filter; texture->mag_filter = mag_filter; texture->wrap_s = GCM_TEXTURE_CLAMP_TO_EDGE; texture->wrap_t = GCM_TEXTURE_CLAMP_TO_EDGE; } static void rsx_set_texture(rsx_t* rsx, rsx_texture_t *texture) { rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE); rsxLoadTexture(rsx->context, rsx->tex_unit->index, &texture->tex); rsxTextureControl(rsx->context, rsx->tex_unit->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); rsxTextureFilter(rsx->context, rsx->tex_unit->index, 0, texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX); rsxTextureWrapMode(rsx->context, rsx->tex_unit->index, texture->wrap_s, texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0); } static void rsx_clear_surface(rsx_t* rsx) { rsxSetColorMask(rsx->context, GCM_COLOR_MASK_R | GCM_COLOR_MASK_G | GCM_COLOR_MASK_B | GCM_COLOR_MASK_A); rsxSetColorMaskMrt(rsx->context, 0); rsxSetUserClipPlaneControl(rsx->context, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE); rsxSetClearColor(rsx->context, 0); rsxSetClearDepthStencil(rsx->context, 0xffffff00); rsxClearSurface(rsx->context, GCM_CLEAR_R | GCM_CLEAR_G | GCM_CLEAR_B | GCM_CLEAR_A | GCM_CLEAR_S | GCM_CLEAR_Z); rsxSetZControl(rsx->context, 0, 1, 1); } static void rsx_draw_vertices(rsx_t* rsx) { if (rsx->should_resize) rsx_set_viewport(rsx, rsx->width, rsx->height, false, true); rsx->vertices[0].r = 1.0f; rsx->vertices[0].g = 1.0f; rsx->vertices[0].b = 1.0f; rsx->vertices[0].a = 1.0f; rsx->vertices[1].r = 1.0f; rsx->vertices[1].g = 1.0f; rsx->vertices[1].b = 1.0f; rsx->vertices[1].a = 1.0f; rsx->vertices[2].r = 1.0f; rsx->vertices[2].g = 1.0f; rsx->vertices[2].b = 1.0f; rsx->vertices[2].a = 1.0f; rsx->vertices[3].r = 1.0f; rsx->vertices[3].g = 1.0f; rsx->vertices[3].b = 1.0f; rsx->vertices[3].a = 1.0f; rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index->index, 0, rsx->pos_offset, sizeof(rsx_vertex_t), 3, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index->index, 0, rsx->uv_offset, sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->col_index->index, 0, rsx->col_offset, sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxLoadVertexProgram(rsx->context, rsx->vpo, rsx->vp_ucode); rsxSetVertexProgramParameter(rsx->context, rsx->vpo, rsx->proj_matrix, (float *)&rsx->mvp_no_rot); rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo, rsx->fp_offset, GCM_LOCATION_RSX); rsxClearSurface(rsx->context, GCM_CLEAR_Z); rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4); } #if defined(HAVE_MENU) static void rsx_draw_menu_vertices(rsx_t* rsx) { if (rsx->should_resize) rsx_set_viewport(rsx, rsx->width, rsx->height, false, true); rsx->vertices[0].r = 1.0f; rsx->vertices[0].g = 1.0f; rsx->vertices[0].b = 1.0f; rsx->vertices[0].a = rsx->menu_texture_alpha; rsx->vertices[1].r = 1.0f; rsx->vertices[1].g = 1.0f; rsx->vertices[1].b = 1.0f; rsx->vertices[1].a = rsx->menu_texture_alpha; rsx->vertices[2].r = 1.0f; rsx->vertices[2].g = 1.0f; rsx->vertices[2].b = 1.0f; rsx->vertices[2].a = rsx->menu_texture_alpha; rsx->vertices[3].r = 1.0f; rsx->vertices[3].g = 1.0f; rsx->vertices[3].b = 1.0f; rsx->vertices[3].a = rsx->menu_texture_alpha; rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index->index, 0, rsx->pos_offset, sizeof(rsx_vertex_t), 3, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index->index, 0, rsx->uv_offset, sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->col_index->index, 0, rsx->col_offset, sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxLoadVertexProgram(rsx->context, rsx->vpo, rsx->vp_ucode); rsxSetVertexProgramParameter(rsx->context, rsx->vpo, rsx->proj_matrix, (float *)&rsx->mvp_no_rot); rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo, rsx->fp_offset, GCM_LOCATION_RSX); rsxSetBlendEnable(rsx->context, GCM_TRUE); rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA); rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD); rsxClearSurface(rsx->context, GCM_CLEAR_Z); rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4); rsxSetBlendEnable(rsx->context, GCM_FALSE); } #endif static void rsx_update_screen(rsx_t* gcm) { rsxBuffer *buffer; #if defined(HAVE_MENU_BUFFER) if (gcm->menu_frame_enable) { buffer = &gcm->menuBuffers[gcm->menuBuffer]; gcm->menuBuffer = (gcm->menuBuffer+1)%MAX_MENU_BUFFERS; gcm->nextBuffer = MAX_BUFFERS + gcm->menuBuffer; } else { buffer = &gcm->buffers[gcm->currentBuffer]; gcm->currentBuffer = (gcm->currentBuffer+1)%MAX_BUFFERS; gcm->nextBuffer = gcm->currentBuffer; } #else buffer = &gcm->buffers[gcm->currentBuffer]; gcm->currentBuffer = (gcm->currentBuffer+1)%MAX_BUFFERS; gcm->nextBuffer = gcm->currentBuffer; #endif rsx_flip(gcm->context, buffer->id); if (gcm->vsync) rsx_wait_flip(); rsxSetSurface(gcm->context, &gcm->surface[gcm->nextBuffer]); #ifdef HAVE_SYSUTILS cellSysutilCheckCallback(); #endif } static bool rsx_frame(void* data, const void* frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char* msg, video_frame_info_t *video_info) { rsx_t* gcm = (rsx_t*)data; #ifdef HAVE_MENU bool statistics_show = video_info->statistics_show; struct font_params *osd_params = (struct font_params*) &video_info->osd_stat_params; bool menu_is_alive = video_info->menu_is_alive; #endif #ifdef HAVE_GFX_WIDGETS bool widgets_active = video_info->widgets_active; #endif if(frame && width && height) { rsx_load_texture_data(gcm, &gcm->texture, frame, width, height, pitch, gcm->rgb32, false, gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST); rsx_set_texture(gcm, &gcm->texture); rsx_draw_vertices(gcm); } #ifdef HAVE_MENU if (gcm->menu_frame_enable && menu_is_alive) { menu_driver_frame(menu_is_alive, video_info); if (gcm->menu_texture.data) { rsx_set_texture(gcm, &gcm->menu_texture); rsx_draw_menu_vertices(gcm); } }; if (statistics_show) if (osd_params) font_driver_render_msg(gcm, video_info->stat_text, osd_params, NULL); #endif #ifdef HAVE_GFX_WIDGETS if (widgets_active) gfx_widgets_frame(video_info); #endif if (msg) font_driver_render_msg(gcm, msg, NULL, NULL); #if 0 /* TODO: translucid menu */ #endif rsx_update_screen(gcm); rsx_clear_surface(gcm); return true; } static void rsx_set_nonblock_state(void* data, bool toggle, bool a, unsigned b) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->vsync = !toggle; } static bool rsx_alive(void* data) { (void)data; return true; } static bool rsx_focus(void* data) { (void)data; return true; } static bool rsx_suppress_screensaver(void* data, bool enable) { (void)data; (void)enable; return false; } static void rsx_free(void* data) { int i; rsx_t* gcm = (rsx_t*)data; if (!gcm) return; rsxClearSurface(gcm->context, GCM_CLEAR_Z); gcmSetWaitFlip(gcm->context); for (i = 0; i < MAX_BUFFERS; i++) rsxFree(gcm->buffers[i].ptr); #if defined(HAVE_MENU_BUFFER) for (i = 0; i < MAX_MENU_BUFFERS; i++) rsxFree(gcm->menuBuffers[i].ptr); #endif if (gcm->vertices) rsxFree(gcm->vertices); if (gcm->texture.data) rsxFree(gcm->texture.data); if (gcm->menu_texture.data) rsxFree(gcm->menu_texture.data); if (gcm->depth_buffer) rsxFree(gcm->depth_buffer); if (gcm->fp_buffer) rsxFree(gcm->fp_buffer); #if 0 rsxFinish(gcm->context, 1); free(gcm->host_addr); #endif free (gcm); } static void rsx_set_texture_frame(void* data, const void* frame, bool rgb32, unsigned width, unsigned height, float alpha) { rsx_t* gcm = (rsx_t*)data; gcm->menu_texture_alpha = alpha; gcm->menu_width = width; gcm->menu_height = height; rsx_load_texture_data(gcm, &gcm->menu_texture, frame, width, height, width * (rgb32 ? 4 : 2), rgb32, true, gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST); } static void rsx_set_texture_enable(void* data, bool state, bool full_screen) { rsx_t* gcm = (rsx_t*)data; if (!gcm) return; gcm->menu_frame_enable = state; } static void rsx_set_rotation(void* data, unsigned rotation) { rsx_t* gcm = (rsx_t*)data; struct video_ortho ortho = {0, 1, 0, 1, -1, 1}; if (!gcm) return; gcm->rotation = 90 * rotation; gcm->should_resize = true; rsx_set_projection(gcm, &ortho, true); } static void rsx_set_filtering(void* data, unsigned index, bool smooth) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->smooth = smooth; } static void rsx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx) { rsx_t* gcm = (rsx_t*)data; if(!gcm) return; gcm->keep_aspect = true; gcm->should_resize = true; } static void rsx_apply_state_changes(void* data) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->should_resize = true; } static void rsx_viewport_info(void* data, struct video_viewport* vp) { rsx_t* gcm = (rsx_t*)data; if (gcm) *vp = gcm->vp; } static void rsx_set_osd_msg(void *data, video_frame_info_t *video_info, const char *msg, const void *params, void *font) { rsx_t* gcm = (rsx_t*)data; if (gcm && gcm->msg_rendering_enabled) font_driver_render_msg(data, msg, params, font); } static uint32_t rsx_get_flags(void *data) { uint32_t flags = 0; return flags; } static const video_poke_interface_t rsx_poke_interface = { rsx_get_flags, rsx_load_texture, rsx_unload_texture, NULL, NULL, rsx_set_filtering, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ NULL, /* get_current_framebuffer */ NULL, rsx_set_aspect_ratio, rsx_apply_state_changes, rsx_set_texture_frame, rsx_set_texture_enable, font_driver_render_msg, NULL, /* show_mouse */ NULL, /* grab_mouse_toggle */ NULL, /* get_current_shader */ NULL, /* get_current_software_framebuffer */ NULL, /* get_hw_render_interface */ NULL, /* set_hdr_max_nits */ NULL, /* set_hdr_paper_white_nits */ NULL, /* set_hdr_contrast */ NULL /* set_hdr_expand_gamut */ }; static void rsx_get_poke_interface(void* data, const video_poke_interface_t** iface) { (void)data; *iface = &rsx_poke_interface; } static bool rsx_set_shader(void* data, enum rarch_shader_type type, const char* path) { (void)data; (void)type; (void)path; return false; } #ifdef HAVE_GFX_WIDGETS static bool rsx_widgets_enabled(void *data) { (void)data; return true; } #endif video_driver_t video_gcm = { rsx_init, rsx_frame, rsx_set_nonblock_state, rsx_alive, rsx_focus, rsx_suppress_screensaver, NULL, /* has_windowed */ rsx_set_shader, rsx_free, "rsx", rsx_set_viewport, rsx_set_rotation, rsx_viewport_info, NULL, /* read_viewport */ NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY NULL, #endif #ifdef HAVE_VIDEO_LAYOUT NULL, #endif rsx_get_poke_interface, rsx_wrap_type_to_enum, #ifdef HAVE_GFX_WIDGETS rsx_widgets_enabled #endif };