/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include "joypad_connection.h" #include "../input_defines.h" struct hidpad_ps4_hori_mini_data { struct pad_connection* connection; uint32_t slot; uint32_t buttons; uint8_t data[512]; }; static void* hidpad_ps4_hori_mini_init(void *data, uint32_t slot, hid_driver_t *driver) { struct pad_connection *connection = (struct pad_connection*)data; struct hidpad_ps4_hori_mini_data *device = (struct hidpad_ps4_hori_mini_data*) calloc(1, sizeof(struct hidpad_ps4_hori_mini_data)); if (!device) return NULL; if (!connection) { free(device); return NULL; } device->connection = connection; device->slot = slot; return device; } static void hidpad_ps4_hori_mini_deinit(void *data) { struct hidpad_ps4_hori_mini_data *device = (struct hidpad_ps4_hori_mini_data*)data; if (device) free(device); } static void hidpad_ps4_hori_mini_get_buttons( void *data, input_bits_t *state) { struct hidpad_ps4_hori_mini_data *device = (struct hidpad_ps4_hori_mini_data*)data; if ( device ) { /* copy 32 bits : needed for PS button? */ BITS_COPY32_PTR(state, device->buttons); } else BIT256_CLEAR_ALL_PTR(state); } static int16_t hidpad_ps4_hori_mini_get_axis(void *data, unsigned axis) { int val; struct hidpad_ps4_hori_mini_data *device = (struct hidpad_ps4_hori_mini_data*)data; if (!device || axis >= 4) return 0; val = (device->data[1 + axis] << 8) - 0x8000; if (abs(val) > 0x1000) return val; return 0; } static void hidpad_ps4_hori_mini_packet_handler(void *data, uint8_t *packet, uint16_t size) { uint8_t dpad = 0; uint32_t i, pressed_keys; static const uint32_t button_mapping[15] = { RETRO_DEVICE_ID_JOYPAD_Y, RETRO_DEVICE_ID_JOYPAD_B, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_X, RETRO_DEVICE_ID_JOYPAD_L, RETRO_DEVICE_ID_JOYPAD_R, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_DEVICE_ID_JOYPAD_START, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_DEVICE_ID_JOYPAD_R3, 16, 17, 18 }; struct hidpad_ps4_hori_mini_data *device = (struct hidpad_ps4_hori_mini_data*)data; if (!device) return; memcpy(device->data, packet, size); device->buttons = 0; dpad = device->data[5] & 0xF; switch(dpad) { case 0: device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_UP); break; case 1: device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_UP); device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT); break; case 2: device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT); break; case 3: device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT); device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_DOWN); break; case 4: device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_DOWN); break; case 5: device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_DOWN); device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_LEFT); break; case 6: device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_LEFT); break; case 7: device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_LEFT); device->buttons |= (1 << RETRO_DEVICE_ID_JOYPAD_UP); break; } pressed_keys = ((device->data[5] & 0xF0) >> 4) | (device->data[6] << 4) | (device->data[7] << 12); for (i = 0; i < 15; i++) { device->buttons |= (pressed_keys & (1 << i)) ? (1 << button_mapping[i]) : 0; } } static void hidpad_ps4_hori_mini_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength) { (void)data; (void)effect; (void)strength; } const char * hidpad_ps4_hori_mini_get_name(void *data) { (void)data; /* For now we return a single static name */ return "HORI mini wired PS4"; } static int32_t hidpad_ps4_hori_mini_button(void *data, uint16_t joykey) { struct hidpad_ps4_hori_mini_data *pad = (struct hidpad_ps4_hori_mini_data*)data; if (!pad || joykey > 31) return 0; return pad->buttons & (1 << joykey); } pad_connection_interface_t pad_connection_ps4_hori_mini = { hidpad_ps4_hori_mini_init, hidpad_ps4_hori_mini_deinit, hidpad_ps4_hori_mini_packet_handler, hidpad_ps4_hori_mini_set_rumble, hidpad_ps4_hori_mini_get_buttons, hidpad_ps4_hori_mini_get_axis, hidpad_ps4_hori_mini_get_name, hidpad_ps4_hori_mini_button, /* button */ false };