///// // API header for external SSNES video and input plugins. // // #ifndef __SSNES_VIDEO_DRIVER_H #define __SSNES_VIDEO_DRIVER_H #ifdef __cplusplus extern "C" { #endif #ifdef _WIN32 #ifdef SSNES_DLL_IMPORT #define SSNES_API_EXPORT __declspec(dllimport) #else #define SSNES_API_EXPORT __declspec(dllexport) #endif #define SSNES_API_CALLTYPE __cdecl #else #define SSNES_API_EXPORT #define SSNES_API_CALLTYPE #endif #define SSNES_GRAPHICS_API_VERSION 1 // Since we don't want to rely on C++ or C99 for a proper boolean type, // and make sure return semantics are perfectly clear ... ;) #ifndef SSNES_OK #define SSNES_OK 1 #endif #ifndef SSNES_ERROR #define SSNES_ERROR 0 #endif #ifndef SSNES_TRUE #define SSNES_TRUE 1 #endif #ifndef SSNES_FALSE #define SSNES_FALSE 0 #endif #define SSNES_COLOR_FORMAT_XRGB1555 0 #define SSNES_COLOR_FORMAT_ARGB8888 1 typedef struct ssnes_video_info { // Width of window. // If fullscreen mode is requested, // a width of 0 means the resolution of the desktop should be used. unsigned width; // Height of window. // If fullscreen mode is requested, // a height of 0 means the resolutiof the desktop should be used. unsigned height; // If true, start the window in fullscreen mode. int fullscreen; // If true, VSync should be enabled. int vsync; // If true, the output image should have the aspect ratio // as set in aspect_ratio. int force_aspect; // Aspect ratio. Only takes effect if force_aspect is enabled. float aspect_ratio; // Requests that the image is smoothed, // using bilinear filtering or otherwise. // If this cannot be implemented efficiently, this can be disregarded. // If smooth is false, nearest-neighbor scaling is requested. int smooth; // input_scale defines the maximum size of the picture that will // ever be used with the frame callback. // The maximum resolution is a multiple of 256x256 size, // so an input scale of 2 // means you should allocate a texture or of 512x512. // It is normally set to 2 due to the possibility of // pseudo-hires on the SNES. // CPU filters or otherwise might increase this value. unsigned input_scale; // Defines the coloring format used of the input frame. // XRGB1555 format is 16-bit and has byte ordering: 0RRRRRGGGGGBBBBB, // in native endian. // ARGB8888 is AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB, native endian. // Alpha channel should be disregarded. int color_format; // If non-NULL, requests the use of an XML shader. // Can be disregarded. const char *xml_shader; // If non-NULL, requests the use of a Cg shader. // Can be disregarded. // If both are non-NULL, // Cg or XML could be used at the discretion of the plugin. const char *cg_shader; // Requestes that a certain // TTF font is used for rendering messages to the screen. // Can be disregarded. const char *ttf_font; unsigned ttf_font_size; unsigned ttf_font_color; // Font color, in format ARGB8888. Alpha should be disregarded. // A title that should be displayed in the title bar of the window. const char *title_hint; } ssnes_video_info_t; // Some convenience macros. // Extract which axes to test for in negative or positive direction. // May be equal to SSNES_NO_AXIS, which means testing should not occur. #define SSNES_AXIS_NEG_GET(x) (((unsigned)(x) >> 16) & 0xFFFFU) #define SSNES_AXIS_POS_GET(x) ((unsigned)(x) & 0xFFFFU) // I hope no joypad will ever have this many buttons or axes ... ;) // If joykey is this value, do not check that button. #define SSNES_NO_AXIS (0xFFFFFFFFU) #define SSNES_NO_BTN ((unsigned short)0xFFFFU) // Masks to test on joykey which hat direction is to be tested for. #define SSNES_HAT_UP_MASK (1 << 15) #define SSNES_HAT_DOWN_MASK (1 << 14) #define SSNES_HAT_LEFT_MASK (1 << 13) #define SSNES_HAT_RIGHT_MASK (1 << 12) #define SSNES_HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat) #define SSNES_HAT_MASK (SSNES_HAT_UP_MASK | SSNES_HAT_DOWN_MASK | \ SSNES_HAT_LEFT_MASK | SSNES_HAT_RIGHT_MASK) // Test this on the joykey. If true, we want to test for a joypad hat // rather than a button. #define SSNES_GET_HAT_DIR(x) (x & SSNES_HAT_MASK) // Gets the joypad hat to be tested for. // Only valid when SSNES_GET_HAT_DIR() returns true. #define SSNES_GET_HAT(x) (x & (~SSNES_HAT_MASK)) // key, joykey and joyaxis are all checked at the same time. // If any one of these are pressed, return 1 in state callback. struct ssnes_keybind { // If analog_x is true, we request an analog device to be polled // rather than normal keys. // The returned value should be the delta of // last frame and current frame in the X-axis. int analog_x; // If analog_y is true, we request an analog device to be polled // rather than normal keys. // The returned value should be the delta of // last frame and current frame in the Y-axis. int analog_y; // Keyboard key. The key values use the SDL 1.2 keysyms, // which probably need to be transformed to the native format. // The actual keysyms SSNES uses are found in input/keysym.h. unsigned short key; // Joypad key. Joypad POV (hats) are embedded into this key as well. unsigned short joykey; // Joypad axis. Negative and positive axes are embedded into this variable. unsigned joyaxis; }; typedef struct ssnes_input_driver { // Inits input driver. // Joypad index denotes which joypads are desired for the various players. // Should an entry be negative, // do not open joypad for that player. // Threshold states the minimum offset that a joypad axis // has to be held for it to be registered. // The range of this is [0, 1], // where 0 means any displacement will register, // and 1 means the axis has to be pressed all the way to register. void *(*init)(const int joypad_index[5], float axis_threshold); // Polls input. Called once every frame. void (*poll)(void *data); // Queries input state for a certain key on a certain player. // Players are 1 - 5. // For digital inputs, pressed key is 1, not pressed key is 0. // Analog values have same range as a signed 16-bit integer. int (*input_state)(void *data, const struct ssnes_keybind *bind, unsigned player); // Frees the input struct. void (*free)(void *data); // Human readable indentification string. const char *ident; } ssnes_input_driver_t; typedef struct ssnes_video_driver { // Inits the video driver. Returns an opaque handle pointer to the driver. // Returns NULL on error. // // Should the video driver request that a certain input driver is used, // it is possible to set the driver to *input. // If no certain driver is desired, set *input to NULL. void *(*init)(const ssnes_video_info_t *video, const ssnes_input_driver_t **input); // Updates frame on the screen. // Frame can be either XRGB1555 or ARGB32 format // depending on rgb32 setting in ssnes_video_info_t. // Pitch is the distance in bytes between two scanlines in memory. // // When msg is non-NULL, // it's a message that should be displayed to the user. int (*frame)(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg); // Requests nonblocking operation. // True = VSync is turned off. // False = VSync is turned on. void (*set_nonblock_state)(void *data, int toggle); // This must return false when the user exits the emulator. int (*alive)(void *data); // Does the window have focus? int (*focus)(void *data); // Frees the video driver. void (*free)(void *data); // A human-readable identification of the video driver. const char *ident; // Needs to be defined to SSNES_GRAPHICS_API_VERSION. // This is used to detect API/ABI mismatches. int api_version; } ssnes_video_driver_t; // Called by SSNES on startup to get a driver handle. // This is NOT dynamically allocated. SSNES_API_EXPORT const ssnes_video_driver_t* SSNES_API_CALLTYPE ssnes_video_init(void); #ifdef __cplusplus } #endif #endif