/* * wiiuse * * Written By: * Michael Laforest < para > * Email: < thepara (--AT--) g m a i l [--DOT--] com > * * Copyright 2006-2007 * * This file is part of wiiuse. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * $Header: /lvm/shared/ds/ds/cvs/devkitpro-cvsbackup/libogc/wiiuse/classic.c,v 1.7 2008-11-14 13:34:57 shagkur Exp $ * */ /** * @file * @brief Classic controller expansion device. */ /* This source as presented is a modified version of original wiiuse for use * with RetroArch, and must not be confused with the original software. */ #include #include #include #include #ifdef WIN32 #include #endif #include "definitions.h" #include "wiiuse_internal.h" #include "dynamics.h" #include "events.h" #include "classic.h" #include "io.h" static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now); /** * @brief Handle the handshake data from the classic controller. * * @param cc A pointer to a classic_ctrl_t structure. * @param data The data read in from the device. * @param len The length of the data block, in bytes. * * @return Returns 1 if handshake was successful, 0 if not. */ #define HANDSHAKE_BYTES_USED 12 int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, ubyte* data, uword len) { //int i; //int offset = 0; cc->btns = 0; cc->btns_held = 0; cc->btns_released = 0; /* decrypt data */ /* for (i = 0; i < len; ++i) data[i] = (data[i] ^ 0x17) + 0x17; */ if (data[0] == 0xFF || len < HANDSHAKE_BYTES_USED) { /* * Sometimes the data returned here is not correct. * This might happen because the wiimote is lagging * behind our initialization sequence. * To fix this just request the handshake again. * * Other times it's just the first 16 bytes are 0xFF, * but since the next 16 bytes are the same, just use * those. */ if (len < 17 || len < HANDSHAKE_BYTES_USED + 16 || data[16] == 0xFF) { /* get the calibration data again */ //WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again."); wiiuse_read_data(wm, data, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN, wiiuse_handshake_expansion); } else data += 16; } /* joystick stuff */ cc->ljs.max.x = data[0] / 4; cc->ljs.min.x = data[1] / 4; cc->ljs.center.x = data[2] / 4; cc->ljs.max.y = data[3] / 4; cc->ljs.min.y = data[4] / 4; cc->ljs.center.y = data[5] / 4; cc->rjs.max.x = data[6] / 8; cc->rjs.min.x = data[7] / 8; cc->rjs.center.x = data[8] / 8; cc->rjs.max.y = data[9] / 8; cc->rjs.min.y = data[10] / 8; cc->rjs.center.y = data[11] / 8; /* handshake done */ wm->event = WIIUSE_CLASSIC_CTRL_INSERTED; wm->exp.type = EXP_CLASSIC; #ifdef WIN32 wm->timeout = WIIMOTE_DEFAULT_TIMEOUT; #endif return 1; } /** * @brief The classic controller disconnected. * * @param cc A pointer to a classic_ctrl_t structure. */ void classic_ctrl_disconnected(struct classic_ctrl_t* cc) { memset(cc, 0, sizeof(struct classic_ctrl_t)); } /** * @brief Handle classic controller event. * * @param cc A pointer to a classic_ctrl_t structure. * @param msg The message specified in the event packet. */ void classic_ctrl_event(struct classic_ctrl_t* cc, ubyte* msg) { //int i; /* decrypt data */ /* for (i = 0; i < 6; ++i) msg[i] = (msg[i] ^ 0x17) + 0x17; */ classic_ctrl_pressed_buttons(cc, BIG_ENDIAN_SHORT(*(short*)(msg + 4))); /* left/right buttons */ cc->ls_raw = (((msg[2] & 0x60) >> 2) | ((msg[3] & 0xE0) >> 5)); cc->rs_raw = (msg[3] & 0x1F); /* * TODO - LR range hardcoded from 0x00 to 0x1F. * This is probably in the calibration somewhere. */ #ifndef GEKKO cc->r_shoulder = ((float)r / 0x1F); cc->l_shoulder = ((float)l / 0x1F); #endif /* calculate joystick orientation */ cc->ljs.pos.x = (msg[0] & 0x3F); cc->ljs.pos.y = (msg[1] & 0x3F); cc->rjs.pos.x = ((msg[0] & 0xC0) >> 3) | ((msg[1] & 0xC0) >> 5) | ((msg[2] & 0x80) >> 7); cc->rjs.pos.y = (msg[2] & 0x1F); #ifndef GEKKO calc_joystick_state(&cc->ljs, cc->ljs.pos.x, cc->ljs.pos.y); calc_joystick_state(&cc->rjs, cc->rjs.pos.x, cc->rjs.pos.y); #endif } /** * @brief Find what buttons are pressed. * * @param cc A pointer to a classic_ctrl_t structure. * @param msg The message byte specified in the event packet. */ static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now) { /* message is inverted (0 is active, 1 is inactive) */ now = ~now & CLASSIC_CTRL_BUTTON_ALL; /* preserve old btns pressed */ cc->btns_last = cc->btns; /* pressed now & were pressed, then held */ cc->btns_held = (now & cc->btns); /* were pressed or were held & not pressed now, then released */ cc->btns_released = ((cc->btns | cc->btns_held) & ~now); /* buttons pressed now */ cc->btns = now; }