/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../../driver.h" #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "../../screenshot.h" #include "xdk_ctx.h" #if defined(_XBOX1) // for Xbox 1 #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL #else // for Xbox 360 #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL #endif void gfx_ctx_set_blend(bool enable) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; if(enable) { d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); } d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, enable); } void gfx_ctx_set_swap_interval(unsigned interval, bool inited) { (void)inited; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; if (interval) d3d->d3d_render_device->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_ONE); else d3d->d3d_render_device->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_IMMEDIATE); } void gfx_ctx_check_window(bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; *quit = false; *resize = false; if (d3d->quitting) *quit = true; if (d3d->should_resize) *resize = true; } void gfx_ctx_set_resize(unsigned width, unsigned height) { } void gfx_ctx_swap_buffers(void) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; #ifdef _XBOX1 d3d->d3d_render_device->EndScene(); #endif d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL); } void gfx_ctx_clear(void) { xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data; #ifdef _XBOX1 unsigned flicker_filter = g_console.flicker_filter; bool soft_filter_enable = g_console.soft_display_filter_enable; #endif device_ptr->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0); #ifdef _XBOX1 device_ptr->d3d_render_device->BeginScene(); device_ptr->d3d_render_device->SetFlickerFilter(flicker_filter); device_ptr->d3d_render_device->SetSoftDisplayFilter(soft_filter_enable); #endif } #ifndef HAVE_GRIFFIN bool gfx_ctx_window_has_focus(void) { return true; } #endif bool gfx_ctx_menu_init(void) { return true; } void gfx_ctx_update_window_title(bool reset) { } void gfx_ctx_get_video_size(unsigned *width, unsigned *height) { (void)width; (void)height; } bool gfx_ctx_init(void) { return true; } bool gfx_ctx_set_video_mode( unsigned width, unsigned height, unsigned bits, bool fullscreen) { return true; } void gfx_ctx_destroy(void) { } void gfx_ctx_input_driver(const input_driver_t **input, void **input_data) { } void gfx_ctx_set_filtering(unsigned index, bool set_smooth) { } void gfx_ctx_set_fbo(bool enable) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; d3d->fbo_enabled = enable; } void gfx_ctx_xdk_screenshot_dump(void *data) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; HRESULT ret = S_OK; char filename[PATH_MAX]; char shotname[PATH_MAX]; screenshot_generate_filename(shotname, sizeof(shotname)); snprintf(filename, sizeof(filename), "%s\\%s", default_paths.screenshots_dir, shotname); #if defined(_XBOX1) D3DSurface *surf = NULL; d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &surf); ret = XGWriteSurfaceToFile(surf, filename); surf->Release(); #elif defined(_XBOX360) ret = 1; //false //ret = D3DXSaveTextureToFile(filename, D3DXIFF_BMP, d3d->lpTexture, NULL); #endif if(ret == S_OK) { RARCH_LOG("Screenshot saved: %s.\n", filename); msg_queue_push(g_extern.msg_queue, "Screenshot saved.", 1, 30); } } /*============================================================ MISC TODO: Refactor ============================================================ */ void gfx_ctx_set_projection(xdk_d3d_video_t *d3d, const struct gl_ortho *ortho, bool allow_rotate) { } void gfx_ctx_set_aspect_ratio(void *data, unsigned aspectratio_index) { (void)data; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; if(g_console.aspect_ratio_index == ASPECT_RATIO_AUTO) rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height); else if(g_console.aspect_ratio_index == ASPECT_RATIO_CORE) rarch_set_core_viewport(); g_settings.video.aspect_ratio = aspectratio_lut[g_console.aspect_ratio_index].value; g_settings.video.force_aspect = false; d3d->should_resize = true; } void gfx_ctx_set_overscan(void) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; if (!d3d) return; d3d->should_resize = true; } int gfx_ctx_check_resolution(unsigned resolution_id) { return 0; }