/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef RSX_COMMON_H__
#define RSX_COMMON_H__
#include
#include
#include
#include
#include
#include
#include
#include "../../driver.h"
#include "../../retroarch.h"
#include "../video_coord_array.h"
#define MAX_BUFFERS 2
#define MAX_MENU_BUFFERS 2
/* Shader objects */
extern const u8 vpshader_basic_vpo_end[];
extern const u8 vpshader_basic_vpo[];
extern const u32 vpshader_basic_vpo_size;
extern const u8 fpshader_basic_fpo_end[];
extern const u8 fpshader_basic_fpo[];
extern const u32 fpshader_basic_fpo_size;
typedef struct
{
float x, y;
float w, h;
float min, max;
float scale[4];
float offset[4];
} rsx_viewport_t;
typedef struct
{
float x, y, z;
float nx, ny, nz;
float u, v;
float r, g, b, a;
} rsx_vertex_t;
typedef struct
{
gcmTexture tex;
u32 *data;
u32 offset;
u32 wrap_s;
u32 wrap_t;
u32 min_filter;
u32 mag_filter;
u32 width;
u32 height;
} rsx_texture_t;
typedef struct
{
int height;
int width;
int id;
uint32_t *ptr;
/* Internal stuff */
uint32_t offset;
} rsxBuffer;
typedef struct {
video_viewport_t vp;
rsxBuffer buffers[MAX_BUFFERS];
#if defined(HAVE_MENU_BUFFER)
rsxBuffer menuBuffers[MAX_MENU_BUFFERS];
int menuBuffer;
#endif
int currentBuffer, nextBuffer;
gcmContextData* context;
u16 width;
u16 height;
u16 menu_width;
u16 menu_height;
bool menu_frame_enable;
bool rgb32;
bool vsync;
u32 depth_pitch;
u32 depth_offset;
u32* depth_buffer;
#if defined(HAVE_MENU_BUFFER)
gcmSurface surface[MAX_BUFFERS+MAX_MENU_BUFFERS];
#else
gcmSurface surface[MAX_BUFFERS];
#endif
rsx_texture_t texture;
rsx_texture_t menu_texture;
rsx_vertex_t *vertices;
u32 pos_offset;
u32 uv_offset;
u32 col_offset;
rsxProgramConst *proj_matrix;
rsxProgramAttrib* pos_index;
rsxProgramAttrib* col_index;
rsxProgramAttrib* uv_index;
rsxProgramAttrib* tex_unit;
void *vp_ucode;
void *fp_ucode;
rsxVertexProgram *vpo;
rsxFragmentProgram *fpo;
u32 *fp_buffer;
u32 fp_offset;
math_matrix_4x4 mvp, mvp_no_rot;
float menu_texture_alpha;
bool smooth;
unsigned rotation;
bool keep_aspect;
bool should_resize;
bool msg_rendering_enabled;
const shader_backend_t* shader;
void* shader_data;
void* renderchain_data;
void* ctx_data;
const gfx_ctx_driver_t* ctx_driver;
bool shared_context_use;
video_info_t video_info;
struct video_tex_info tex_info; /* unsigned int alignment */
struct video_tex_info prev_info[GFX_MAX_TEXTURES]; /* unsigned alignment */
struct video_fbo_rect fbo_rect[GFX_MAX_SHADERS]; /* unsigned alignment */
} rsx_t;
#endif