<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{27FF7CE1-4059-4AA1-8062-FD529560FA54}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>RetroArchmsvc2010</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>NotSet</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>NotSet</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>NotSet</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>NotSet</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> <IncludePath>$(DXSDK_DIR)Include;$(CG_INC_PATH);$(IncludePath)</IncludePath> <LibraryPath>$(DXSDK_DIR)Lib\x86;$(CG_LIB_PATH);$(LibraryPath)</LibraryPath> <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules /> <CodeAnalysisRuleAssemblies /> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> <IncludePath>$(DXSDK_DIR)Include;$(CG_INC_PATH);$(IncludePath)</IncludePath> <LibraryPath>$(DXSDK_DIR)Lib\x64;$(CG_LIB64_PATH);$(LibraryPath)</LibraryPath> <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules /> <CodeAnalysisRuleAssemblies /> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> <IncludePath>$(DXSDK_DIR)Include;$(CG_INC_PATH);$(IncludePath)</IncludePath> <LibraryPath>$(DXSDK_DIR)Lib\x86;$(CG_LIB_PATH);$(LibraryPath)</LibraryPath> <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules /> <CodeAnalysisRuleAssemblies /> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> <IncludePath>$(DXSDK_DIR)Include;$(CG_INC_PATH);$(IncludePath)</IncludePath> <LibraryPath>$(DXSDK_DIR)Lib\x64;$(CG_LIB64_PATH);$(LibraryPath)</LibraryPath> <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules /> <CodeAnalysisRuleAssemblies /> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;HAVE_CC_RESAMPLER;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_COMPRESSION;HAVE_7ZIP</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\rzlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <CompileAs>CompileAsCpp</CompileAs> <FloatingPointModel>Fast</FloatingPointModel> <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(CG_LIB_PATH)</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\rzlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <CompileAs>CompileAsCpp</CompileAs> <FloatingPointModel>Fast</FloatingPointModel> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(CG_LIB64_PATH)</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader> </PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;HAVE_CC_RESAMPLER;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_COMPRESSION;HAVE_7ZIP</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\rzlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <CompileAs>CompileAsCpp</CompileAs> <FloatingPointModel>Fast</FloatingPointModel> <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(CG_LIB_PATH)</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader> </PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_MINIZ;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(MSBuildProjectDirectory)\..\..\deps\rzlib;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <CompileAs>CompileAsCpp</CompileAs> <FloatingPointModel>Fast</FloatingPointModel> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(CG_LIB64_PATH)</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\audio\resamplers\cc_resampler.c" /> <ClCompile Include="..\..\audio\dsound.c"> </ClCompile> <ClCompile Include="..\..\audio\dsp_filter.c" /> <ClCompile Include="..\..\audio\resamplers\resampler.c" /> <ClCompile Include="..\..\audio\resamplers\sinc.c" /> <ClCompile Include="..\..\audio\resamplers\nearest.c" /> <ClCompile Include="..\..\audio\thread_wrapper.c" /> <ClCompile Include="..\..\audio\utils.c"> </ClCompile> <ClCompile Include="..\..\audio\xaudio-c\xaudio-c.cpp" /> <ClCompile Include="..\..\audio\xaudio.c"> </ClCompile> <ClCompile Include="..\..\autosave.c"> </ClCompile> <ClCompile Include="..\..\cheats.c" /> <ClCompile Include="..\..\compat\rxml\rxml.c" /> <ClCompile Include="..\..\core_options.c" /> <ClCompile Include="..\..\decompress\7zip_support.c" /> <ClCompile Include="..\..\decompress\zip_support.c" /> <ClCompile Include="..\..\deps\7zip\7zAlloc.c" /> <ClCompile Include="..\..\deps\7zip\7zBuf.c" /> <ClCompile Include="..\..\deps\7zip\7zBuf2.c" /> <ClCompile Include="..\..\deps\7zip\7zCrc.c" /> <ClCompile Include="..\..\deps\7zip\7zCrcOpt.c" /> <ClCompile Include="..\..\deps\7zip\7zDec.c" /> <ClCompile Include="..\..\deps\7zip\7zFile.c" /> <ClCompile Include="..\..\deps\7zip\7zIn.c" /> <ClCompile Include="..\..\deps\7zip\7zStream.c" /> <ClCompile Include="..\..\deps\7zip\Bcj2.c" /> <ClCompile Include="..\..\deps\7zip\Bra.c" /> <ClCompile Include="..\..\deps\7zip\Bra86.c" /> <ClCompile Include="..\..\deps\7zip\CpuArch.c" /> <ClCompile Include="..\..\deps\7zip\Lzma2Dec.c" /> <ClCompile Include="..\..\deps\7zip\LzmaDec.c" /> <ClCompile Include="..\..\deps\rzlib\adler32.c" /> <ClCompile Include="..\..\deps\rzlib\compress.c" /> <ClCompile Include="..\..\deps\rzlib\crc32.c" /> <ClCompile Include="..\..\deps\rzlib\deflate.c" /> <ClCompile Include="..\..\deps\rzlib\gzclose.c" /> <ClCompile Include="..\..\deps\rzlib\gzlib.c" /> <ClCompile Include="..\..\deps\rzlib\gzread.c" /> <ClCompile Include="..\..\deps\rzlib\gzwrite.c" /> <ClCompile Include="..\..\deps\rzlib\inffast.c" /> <ClCompile Include="..\..\deps\rzlib\inflate.c" /> <ClCompile Include="..\..\deps\rzlib\inftrees.c" /> <ClCompile Include="..\..\deps\rzlib\ioapi.c" /> <ClCompile Include="..\..\deps\rzlib\trees.c" /> <ClCompile Include="..\..\deps\rzlib\uncompr.c" /> <ClCompile Include="..\..\deps\rzlib\unzip.c" /> <ClCompile Include="..\..\deps\rzlib\zutil.c" /> <ClCompile Include="..\..\file_extract.c" /> <ClCompile Include="..\..\gfx\d3d9\d3d_wrapper.cpp" /> <ClCompile Include="..\..\playlist.c" /> <ClCompile Include="..\..\file_list.c" /> <ClCompile Include="..\..\frontend\menu\backend\menu_common_backend.c" /> <ClCompile Include="..\..\frontend\menu\disp\rgui.c" /> <ClCompile Include="..\..\frontend\menu\menu_common.c" /> <ClCompile Include="..\..\frontend\menu\menu_input_line_cb.c" /> <ClCompile Include="..\..\frontend\menu\menu_action.c" /> <ClCompile Include="..\..\frontend\menu\menu_entries.c" /> <ClCompile Include="..\..\frontend\menu\menu_navigation.c" /> <ClCompile Include="..\..\core_info.c" /> <ClCompile Include="..\..\frontend\platform\platform_null.c" /> <ClCompile Include="..\..\gfx\d3d9\d3d.cpp" /> <ClCompile Include="..\..\gfx\context\d3d_ctx.cpp" /> <ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" /> <ClCompile Include="..\..\gfx\filter.c" /> <ClCompile Include="..\..\gfx\fonts\bitmapfont.c" /> <ClCompile Include="..\..\gfx\fonts\d3d_font.c" /> <ClCompile Include="..\..\gfx\fonts\d3d_w32_font.cpp" /> <ClCompile Include="..\..\gfx\fonts\fonts.c" /> <ClCompile Include="..\..\gfx\fonts\gl_font.c" /> <ClCompile Include="..\..\gfx\fonts\gl_raster_font.c" /> <ClCompile Include="..\..\gfx\glsym\glsym_gl.c" /> <ClCompile Include="..\..\gfx\glsym\rglgen.c"> <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs> <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs> </ClCompile> <ClCompile Include="..\..\gfx\image\image_rpng.c" /> <ClCompile Include="..\..\gfx\rpng\rpng.c" /> <ClCompile Include="..\..\gfx\shader_cg.c" /> <ClCompile Include="..\..\gfx\shader_glsl.c" /> <ClCompile Include="..\..\gfx\shader_parse.c" /> <ClCompile Include="..\..\gfx\video_thread_wrapper.c" /> <ClCompile Include="..\..\input\keyboard_line.c" /> <ClCompile Include="..\..\input\overlay.c" /> <ClCompile Include="..\..\performance.c"> </ClCompile> <ClCompile Include="..\..\command.c"> </ClCompile> <ClCompile Include="..\..\compat\compat.c"> </ClCompile> <ClCompile Include="..\..\conf\config_file.c"> </ClCompile> <ClCompile Include="..\..\driver.c"> </ClCompile> <ClCompile Include="..\..\dynamic.c"> </ClCompile> <ClCompile Include="..\..\dynamic_dummy.c"> </ClCompile> <ClCompile Include="..\..\fifo_buffer.c"> </ClCompile> <ClCompile Include="..\..\file.c"> </ClCompile> <ClCompile Include="..\..\file_path.c"> </ClCompile> <ClCompile Include="..\..\gfx\context\wgl_ctx.c"> </ClCompile> <ClCompile Include="..\..\gfx\context\win32_common.c"> </ClCompile> <ClCompile Include="..\..\gfx\gfx_common.c"> </ClCompile> <ClCompile Include="..\..\gfx\gfx_context.c"> </ClCompile> <ClCompile Include="..\..\gfx\gl.c"> </ClCompile> <ClCompile Include="..\..\gfx\math\matrix.c"> </ClCompile> <ClCompile Include="..\..\gfx\math\matrix_3x3.c"> </ClCompile> <ClCompile Include="..\..\gfx\scaler\scaler_filter.c"> </ClCompile> <ClCompile Include="..\..\gfx\scaler\pixconv.c"> </ClCompile> <ClCompile Include="..\..\gfx\scaler\scaler.c"> </ClCompile> <ClCompile Include="..\..\gfx\shader_common.c"> </ClCompile> <ClCompile Include="..\..\gfx\scaler\scaler_int.c"> </ClCompile> <ClCompile Include="..\..\gfx\state_tracker.c"> </ClCompile> <ClCompile Include="..\..\hash.c"> </ClCompile> <ClCompile Include="..\..\input\dinput.c"> </ClCompile> <ClCompile Include="..\..\input\osk\nullosk.c"> </ClCompile> <ClCompile Include="..\..\input\winxinput_joypad.c"> </ClCompile> <ClCompile Include="..\..\input\input_common.c"> </ClCompile> <ClCompile Include="..\..\input\autoconf\builtin_win.c"> </ClCompile> <ClCompile Include="..\..\message_queue.c"> </ClCompile> <ClCompile Include="..\..\movie.c"> </ClCompile> <ClCompile Include="..\..\netplay.c"> </ClCompile> <ClCompile Include="..\..\patch.c"> </ClCompile> <ClCompile Include="..\..\frontend\frontend.c"> </ClCompile> <ClCompile Include="..\..\frontend\frontend_context.c"> </ClCompile> <ClCompile Include="..\..\record\ffemu.c" /> <ClCompile Include="..\..\retroarch.c"> </ClCompile> <ClCompile Include="..\..\location\nulllocation.c"> </ClCompile> <ClCompile Include="..\..\camera\nullcamera.c"> </ClCompile> <ClCompile Include="..\..\gfx\nullgfx.c"> </ClCompile> <ClCompile Include="..\..\audio\nullaudio.c"> </ClCompile> <ClCompile Include="..\..\input\nullinput.c"> </ClCompile> <ClCompile Include="..\..\rewind.c"> </ClCompile> <ClCompile Include="..\..\screenshot.c"> </ClCompile> <ClCompile Include="..\..\settings.c"> </ClCompile> <ClCompile Include="..\..\settings_data.c" /> <ClCompile Include="..\..\thread.c"> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\audio\dsp_filter.h" /> <ClInclude Include="..\..\audio\resamplers\resampler.h" /> <ClInclude Include="..\..\audio\thread_wrapper.h" /> <ClInclude Include="..\..\audio\utils.h" /> <ClInclude Include="..\..\autosave.h" /> <ClInclude Include="..\..\cheats.h" /> <ClInclude Include="..\..\command.h" /> <ClInclude Include="..\..\compat\rxml\rxml.h" /> <ClInclude Include="..\..\core_info.h" /> <ClInclude Include="..\..\core_options.h" /> <ClInclude Include="..\..\driver.h" /> <ClInclude Include="..\..\dynamic.h" /> <ClInclude Include="..\..\dynamic_dummy.h" /> <ClInclude Include="..\..\fifo_buffer.h" /> <ClInclude Include="..\..\file.h" /> <ClInclude Include="..\..\file_extract.h" /> <ClInclude Include="..\..\file_list.h" /> <ClInclude Include="..\..\file_path.h" /> <ClInclude Include="..\..\frontend\frontend.h" /> <ClInclude Include="..\..\frontend\frontend_context.h" /> <ClInclude Include="..\..\frontend\menu\backend\menu_common_backend.h" /> <ClInclude Include="..\..\frontend\menu\disp\shared.h" /> <ClInclude Include="..\..\frontend\menu\menu_common.h" /> <ClInclude Include="..\..\frontend\menu\menu_entries.h" /> <ClInclude Include="..\..\frontend\menu\menu_input_line_cb.h" /> <ClInclude Include="..\..\frontend\menu\menu_navigation.h" /> <ClInclude Include="..\..\gfx\context\win32_common.h" /> <ClInclude Include="..\..\gfx\d3d9\d3d.hpp" /> <ClInclude Include="..\..\gfx\d3d9\render_chain.hpp" /> <ClInclude Include="..\..\gfx\filter.h" /> <ClInclude Include="..\..\gfx\fonts\d3d_font.h" /> <ClInclude Include="..\..\gfx\fonts\fonts.h" /> <ClInclude Include="..\..\gfx\fonts\gl_font.h" /> <ClInclude Include="..\..\gfx\gfx_common.h" /> <ClInclude Include="..\..\gfx\gfx_context.h" /> <ClInclude Include="..\..\gfx\glsym\glsym_gl.h" /> <ClInclude Include="..\..\gfx\glsym\rglgen.h" /> <ClInclude Include="..\..\gfx\gl_common.h" /> <ClInclude Include="..\..\gfx\image\image.h" /> <ClInclude Include="..\..\gfx\math\matrix.h" /> <ClInclude Include="..\..\gfx\math\matrix_3x3.h" /> <ClInclude Include="..\..\gfx\rpng\rpng.h" /> <ClInclude Include="..\..\gfx\scaler\pixconv.h" /> <ClInclude Include="..\..\gfx\scaler\scaler.h" /> <ClInclude Include="..\..\gfx\scaler\scaler_common.h" /> <ClInclude Include="..\..\gfx\scaler\scaler_int.h" /> <ClInclude Include="..\..\gfx\shader_cg.h" /> <ClInclude Include="..\..\gfx\shader_common.h" /> <ClInclude Include="..\..\gfx\shader_glsl.h" /> <ClInclude Include="..\..\gfx\shader_parse.h" /> <ClInclude Include="..\..\gfx\state_tracker.h" /> <ClInclude Include="..\..\hash.h" /> <ClInclude Include="..\..\input\autoconf\builtin.h" /> <ClInclude Include="..\..\input\input_common.h" /> <ClInclude Include="..\..\input\keyboard_line.h" /> <ClInclude Include="..\..\input\overlay.h" /> <ClInclude Include="..\..\message_queue.h" /> <ClInclude Include="..\..\movie.h" /> <ClInclude Include="..\..\netplay.h" /> <ClInclude Include="..\..\patch.h" /> <ClInclude Include="..\..\performance.h" /> <ClInclude Include="..\..\playlist.h" /> <ClInclude Include="..\..\record\ffemu.h" /> <ClInclude Include="..\..\retroarch_logger.h" /> <ClInclude Include="..\..\rewind.h" /> <ClInclude Include="..\..\screenshot.h" /> <ClInclude Include="..\..\settings_data.h" /> <ClInclude Include="..\..\thread.h" /> <ClInclude Include="resource.h" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="..\..\media\rarch.rc" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>