/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #import "RetroArch_Apple.h" #include "../../general.h" // Define compatibility symbols and categories #ifdef IOS #ifdef HAVE_CAMERA #include #include #include #include #include #include #endif #define APP_HAS_FOCUS ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive) #define GLContextClass EAGLContext #define GLAPIType GFX_CTX_OPENGL_ES_API #define GLFrameworkID CFSTR("com.apple.opengles") #define RAScreen UIScreen @interface EAGLContext (OSXCompat) @end @implementation EAGLContext (OSXCompat) + (void)clearCurrentContext { [EAGLContext setCurrentContext:nil]; } - (void)makeCurrentContext { [EAGLContext setCurrentContext:self]; } @end #elif defined(OSX) #define APP_HAS_FOCUS ([NSApp isActive]) #define GLContextClass NSOpenGLContext #define GLAPIType GFX_CTX_OPENGL_API #define GLFrameworkID CFSTR("com.apple.opengl") #define RAScreen NSScreen #define g_view g_instance // < RAGameView is a container on iOS; on OSX these are both the same object @interface NSScreen (IOSCompat) @end @implementation NSScreen (IOSCompat) - (CGRect)bounds { CGRect cgrect = (CGRect)NSRectToCGRect(self.frame); return CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect)); } - (float) scale { return 1.0f; } @end #endif #ifdef IOS #include #include "../iOS/views.h" #define ALMOST_INVISIBLE (.021f) static GLKView *g_view; static UIView *g_pause_indicator_view; #elif defined(OSX) static bool g_has_went_fullscreen; static NSOpenGLPixelFormat* g_format; #endif static bool g_initialized; static RAGameView* g_instance; static GLContextClass* g_context; static int g_fast_forward_skips; static bool g_is_syncing = true; @implementation RAGameView + (RAGameView*)get { if (!g_instance) g_instance = [RAGameView new]; return g_instance; } #ifdef OSX - (id)init { self = [super init]; [self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; return self; } - (void)setFrame:(NSRect)frameRect { [super setFrame:frameRect]; if (g_view && g_context) [g_context update]; } - (void)display { [g_context flushBuffer]; } // Stop the annoying sound when pressing a key - (BOOL)acceptsFirstResponder { return YES; } - (BOOL)isFlipped { return YES; } - (void)keyDown:(NSEvent*)theEvent { } #elif defined(IOS) // < iOS Pause menu and lifecycle - (id)init { UINib *xib; self = [super init]; xib = (UINib*)[UINib nibWithNibName:BOXSTRING("PauseIndicatorView") bundle:nil]; g_pause_indicator_view = [[xib instantiateWithOwner:[RetroArch_iOS get] options:nil] lastObject]; g_view = [GLKView new]; g_view.multipleTouchEnabled = YES; g_view.enableSetNeedsDisplay = NO; [g_view addSubview:g_pause_indicator_view]; self.view = g_view; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(showPauseIndicator) name:UIApplicationWillEnterForegroundNotification object:nil]; return self; } // Pause Menus - (void)viewDidAppear:(BOOL)animated { [self showPauseIndicator]; } - (void)showPauseIndicator { g_pause_indicator_view.alpha = 1.0f; [NSObject cancelPreviousPerformRequestsWithTarget:g_instance]; [g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f]; } - (void)viewWillLayoutSubviews { float tenpctw, tenpcth, width, height; UIInterfaceOrientation orientation = self.interfaceOrientation; CGRect screenSize = [[UIScreen mainScreen] bounds]; width = ((int)orientation < 3) ? CGRectGetWidth(screenSize) : CGRectGetHeight(screenSize); height = ((int)orientation < 3) ? CGRectGetHeight(screenSize) : CGRectGetWidth(screenSize); tenpctw = width / 10.0f; tenpcth = height / 10.0f; g_pause_indicator_view.frame = CGRectMake(tenpctw * 4.0f, 0.0f, tenpctw * 2.0f, tenpcth); [g_pause_indicator_view viewWithTag:1].frame = CGRectMake(0, 0, tenpctw * 2.0f, tenpcth); } - (void)hidePauseButton { [UIView animateWithDuration:0.2 animations:^{ g_pause_indicator_view.alpha = ALMOST_INVISIBLE; } completion:^(BOOL finished) { } ]; } // NOTE: This version only runs on iOS6 - (NSUInteger)supportedInterfaceOrientations { return apple_frontend_settings.orientation_flags; } // NOTE: This version runs on iOS2-iOS5, but not iOS6 - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortrait); case UIInterfaceOrientationPortraitUpsideDown: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortraitUpsideDown); case UIInterfaceOrientationLandscapeLeft: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeLeft); case UIInterfaceOrientationLandscapeRight: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeRight); } return YES; } #ifdef HAVE_CAMERA static AVCaptureSession *_session; static NSString *_sessionPreset; CVOpenGLESTextureCacheRef textureCache; GLuint outputTexture; static bool newFrame = false; void event_process_camera_frame(void* pixelBufferPtr) { CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixelBufferPtr; size_t width, height; CVReturn ret; width = CVPixelBufferGetWidth(pixelBuffer); height = CVPixelBufferGetHeight(pixelBuffer); CVPixelBufferLockBaseAddress(pixelBuffer, 0); CVOpenGLESTextureRef renderTexture; //TODO - rewrite all this // create a texture from our render target. // textureCache will be what you previously made with CVOpenGLESTextureCacheCreate ret = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault, textureCache, pixelBuffer, NULL, GL_TEXTURE_2D, GL_RGBA, (GLsizei)width, (GLsizei)height, GL_BGRA, GL_UNSIGNED_BYTE, 0, &renderTexture); if (!renderTexture || ret) { RARCH_ERR("ioscamera: CVOpenGLESTextureCacheCreateTextureFromImage failed.\n"); return; } outputTexture = CVOpenGLESTextureGetName(renderTexture); glBindTexture(GL_TEXTURE_2D, outputTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CVPixelBufferUnlockBaseAddress(pixelBuffer, 0); [[NSNotificationCenter defaultCenter] postNotificationName:@"NewCameraTextureReady" object:nil]; newFrame = true; glBindTexture(GL_TEXTURE_2D, 0); CVOpenGLESTextureCacheFlush(textureCache, 0); CFRelease(renderTexture); CFRelease(pixelBuffer); pixelBuffer = 0; } - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // TODO: Don't post if event queue is full CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)CVPixelBufferRetain(CMSampleBufferGetImageBuffer(sampleBuffer)); event_process_camera_frame(pixelBuffer); } - (void) onCameraInit { CVReturn ret; int width, height; NSError *error; AVCaptureVideoDataOutput * dataOutput; AVCaptureDeviceInput *input; AVCaptureDevice *videoDevice; //FIXME - dehardcode this width = 640; height = 480; #if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API ret = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, g_context, NULL, &textureCache); #else ret = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, (__bridge void *)g_context, NULL, &textureCache); #endif //-- Setup Capture Session. _session = [[AVCaptureSession alloc] init]; [_session beginConfiguration]; // TODO: dehardcode this based on device capabilities _sessionPreset = AVCaptureSessionPreset640x480; //-- Set preset session size. [_session setSessionPreset:_sessionPreset]; //-- Creata a video device and input from that Device. Add the input to the capture session. videoDevice = (AVCaptureDevice*)[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; if (videoDevice == nil) assert(0); //-- Add the device to the session. input = (AVCaptureDeviceInput*)[AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error]; if (error) { RARCH_ERR("video device input %s\n", error.localizedDescription.UTF8String); assert(0); } [_session addInput:input]; //-- Create the output for the capture session. dataOutput = (AVCaptureVideoDataOutput*)[[AVCaptureVideoDataOutput alloc] init]; [dataOutput setAlwaysDiscardsLateVideoFrames:NO]; // Probably want to set this to NO when recording [dataOutput setVideoSettings:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey]]; // Set dispatch to be on the main thread so OpenGL can do things with the data [dataOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; [_session addOutput:dataOutput]; [_session commitConfiguration]; } - (void) onCameraStart { [_session startRunning]; } - (void) onCameraStop { [_session stopRunning]; } - (void) onCameraFree { CVOpenGLESTextureCacheFlush(textureCache, 0); CFRelease(textureCache); } #endif #endif #ifdef HAVE_LOCATION #include static CLLocationManager *locationManager; static bool locationChanged; static CLLocationDegrees currentLatitude; static CLLocationDegrees currentLongitude; static CLLocationAccuracy currentHorizontalAccuracy; static CLLocationAccuracy currentVerticalAccuracy; - (bool)onLocationHasChanged { bool hasChanged = locationChanged; if (hasChanged) locationChanged = false; return hasChanged; } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { locationChanged = true; currentLatitude = newLocation.coordinate.latitude; currentLongitude = newLocation.coordinate.longitude; currentHorizontalAccuracy = newLocation.horizontalAccuracy; currentVerticalAccuracy = newLocation.verticalAccuracy; RARCH_LOG("didUpdateToLocation - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude); } - (void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations { CLLocation *location; locationChanged = true; location = (CLLocation*)[locations objectAtIndex:([locations count] - 1)]; currentLatitude = [location coordinate].latitude; currentLongitude = [location coordinate].longitude; currentHorizontalAccuracy = location.horizontalAccuracy; currentVerticalAccuracy = location.verticalAccuracy; RARCH_LOG("didUpdateLocations - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude); } - (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { RARCH_LOG("didFailWithError - %s\n", [[error localizedDescription] UTF8String]); } - (void)locationManagerDidPauseLocationUpdates:(CLLocationManager *)manager { RARCH_LOG("didPauseLocationUpdates\n"); } - (void)locationManagerDidResumeLocationUpdates:(CLLocationManager *)manager { RARCH_LOG("didResumeLocationUpdates\n"); } - (void)onLocationInit { // Create the location manager if this object does not // already have one. if (locationManager == nil) locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; locationManager.distanceFilter = kCLDistanceFilterNone; [locationManager startUpdatingLocation]; } #endif @end static RAScreen* get_chosen_screen(void) { #if defined(OSX) && !defined(MAC_OS_X_VERSION_10_6) return [NSScreen mainScreen]; #else NSArray *screens; if (g_settings.video.monitor_index >= RAScreen.screens.count) { RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n"); return RAScreen.mainScreen; } screens = (NSArray*)RAScreen.screens; return (RAScreen*)[screens objectAtIndex:g_settings.video.monitor_index]; #endif } #ifdef IOS void apple_bind_game_view_fbo(void) { if (g_context) [g_view bindDrawable]; } #ifdef HAVE_CAMERA #include "apple_camera_ios.c.inl" #endif #endif #ifdef HAVE_LOCATION #include "apple_location.c.inl" #endif #include "apple_gfx_context.c.inl"