/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../drivers/apple_input.h" #include "../input_autodetect.h" #include "../input_common.h" #include "../../general.h" #ifdef HAVE_MFI #include "../../apple/common/apple_gamecontroller.h" #endif #include "../connect/joypad_connection.h" joypad_connection_t *slots; static bool apple_joypad_init(void) { slots = (joypad_connection_t*)pad_connection_init(MAX_USERS); if (!slots) return false; return true; } static bool apple_joypad_query_pad(unsigned pad) { return pad < MAX_USERS; } static void apple_joypad_destroy(void) { pad_connection_destroy(slots); } static bool apple_joypad_button(unsigned port, uint16_t joykey) { driver_t *driver = driver_get_ptr(); apple_input_data_t *apple = (apple_input_data_t*)driver->input_data; uint64_t buttons = pad_connection_get_buttons(&slots[port], port); if (!apple || joykey == NO_BTN) return false; /* Check hat. */ if (GET_HAT_DIR(joykey)) return false; /* Check the button */ if ((port < MAX_USERS) && (joykey < 32)) return ((apple->buttons[port] & (1 << joykey)) != 0) || ((buttons & (1 << joykey)) != 0); return false; } static uint64_t apple_joypad_get_buttons(unsigned port) { return pad_connection_get_buttons(&slots[port], port); } static int16_t apple_joypad_axis(unsigned port, uint32_t joyaxis) { driver_t *driver = driver_get_ptr(); apple_input_data_t *apple = (apple_input_data_t*)driver->input_data; int16_t val = 0; if (!apple || joyaxis == AXIS_NONE) return 0; if (AXIS_NEG_GET(joyaxis) < 4) { val = apple->axes[port][AXIS_NEG_GET(joyaxis)]; val += pad_connection_get_axis(&slots[port], port, AXIS_NEG_GET(joyaxis)); if (val >= 0) val = 0; } else if(AXIS_POS_GET(joyaxis) < 4) { val = apple->axes[port][AXIS_POS_GET(joyaxis)]; val += pad_connection_get_axis(&slots[port], port, AXIS_POS_GET(joyaxis)); if (val <= 0) val = 0; } return val; } static void apple_joypad_poll(void) { #ifdef HAVE_MFI apple_gamecontroller_poll_all(); #endif } static bool apple_joypad_rumble(unsigned pad, enum retro_rumble_effect effect, uint16_t strength) { return pad_connection_rumble(&slots[pad], pad, effect, strength); } static const char *apple_joypad_name(unsigned joypad) { (void)joypad; return NULL; } rarch_joypad_driver_t apple_ios_joypad = { apple_joypad_init, apple_joypad_query_pad, apple_joypad_destroy, apple_joypad_button, apple_joypad_get_buttons, apple_joypad_axis, apple_joypad_poll, apple_joypad_rumble, apple_joypad_name, "apple_ios" };