/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include #include #include #include "xdk360_video.h" #include "menu.h" #include "shared.h" #include "../general.h" CSSNES app; HXUIOBJ hMainScene; uint32_t menu_is_running; /* Register custom classes */ HRESULT CSSNES::RegisterXuiClasses (void) { CSSNESMain::Register(); CSSNESSettings::Register(); return S_OK; } /* Unregister custom classes */ HRESULT CSSNES::UnregisterXuiClasses (void) { CSSNESMain::Unregister(); CSSNESSettings::Unregister(); return S_OK; } HRESULT CSSNESSettings::OnInit(XUIMessageInit * pInitData, BOOL& bHandled) { GetChildById(L"XuiBtnRewind", &m_rewind); return S_OK; } HRESULT CSSNESMain::OnInit(XUIMessageInit * pInitData, BOOL& bHandled) { GetChildById(L"XuiBtnRomBrowser", &m_filebrowser); GetChildById(L"XuiBtnSettings", &m_settings); GetChildById(L"XuiBtnQuit", &m_quit); GetChildById(L"XuiTxtTitle", &m_title); GetChildById(L"XuiTxtCoreText", &m_core); const char * core_text = snes_library_id(); char package_version[32]; sprintf(package_version, "SSNES %s", PACKAGE_VERSION); DWORD dwNum = MultiByteToWideChar(CP_ACP, 0, core_text, -1, NULL, 0); DWORD dwNum_package = MultiByteToWideChar(CP_ACP, 0, package_version, -1, NULL, 0); wchar_t * core_text_utf = new wchar_t[dwNum]; wchar_t * package_version_utf = new wchar_t[dwNum_package]; MultiByteToWideChar(CP_ACP, 0, core_text, -1, core_text_utf, dwNum); MultiByteToWideChar(CP_ACP, 0, package_version, -1, package_version_utf, dwNum_package); m_core.SetText(core_text_utf); m_title.SetText(package_version_utf); delete []core_text_utf; delete []package_version_utf; return S_OK; } HRESULT CSSNESSettings::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled ) { bHandled = TRUE; return S_OK; } HRESULT CSSNESMain::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled ) { HRESULT hr; if ( hObjPressed == m_filebrowser ) { menu_is_running = false; mode_switch = MODE_EMULATION; init_ssnes = 1; } else if ( hObjPressed == m_settings ) { HXUIOBJ hSSNESSettings; hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_settings.xur", NULL, &hSSNESSettings); if (FAILED(hr)) { SSNES_ERR("Failed to load scene.\n"); } NavigateForward(hSSNESSettings); } else if ( hObjPressed == m_quit ) { menu_is_running = false; mode_switch = MODE_EXIT; init_ssnes = 0; } bHandled = TRUE; return S_OK; } int menu_init (void) { HRESULT hr; xdk360_video_t *vid = (xdk360_video_t*)g_d3d; hr = app.InitShared(vid->xdk360_render_device, &vid->d3dpp, XuiPNGTextureLoader); if (FAILED(hr)) { SSNES_ERR("Failed initializing XUI application.\n"); return 1; } /* Register font */ hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/ssnes.ttf" ); if (FAILED(hr)) { SSNES_ERR("Failed to register default typeface.\n"); return 1; } hr = app.LoadSkin( L"file://game:/media/ssnes_scene_skin.xur"); if (FAILED(hr)) { SSNES_ERR("Failed to load skin.\n"); return 1; } hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_main.xur", NULL, &hMainScene); if (FAILED(hr)) { SSNES_ERR("Failed to create scene 'ssnes_main.xur'.\n"); return 1; } XuiSceneNavigateFirst(app.GetRootObj(), hMainScene, XUSER_INDEX_FOCUS); return 0; } void menu_loop(void) { menu_is_running = true; HRESULT hr; xdk360_video_t *vid = (xdk360_video_t*)g_d3d; do { vid->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 32, 32, 64), 1.0, 0); app.RunFrame(); /* Update XUI */ hr = app.Render(); /* Render XUI */ hr = XuiTimersRun(); /* Update XUI timers */ /* Present the frame */ vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL); }while(menu_is_running); }