/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2018 - Ali Bouhlel * Copyright (C) 2016-2019 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define CINTERFACE #define COBJMACROS #include #include "d3d_common.h" #include "d3d12_common.h" #include "dxgi_common.h" #include "d3dcompiler_common.h" #include "../verbosity.h" #include "../../configuration.h" #ifdef HAVE_DYNAMIC #include #endif #include #include #include #ifdef __MINGW32__ #if __GNUC__ < 12 /* clang-format off */ #ifdef __cplusplus #define DEFINE_GUIDW(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) EXTERN_C const GUID DECLSPEC_SELECTANY name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } #else #define DEFINE_GUIDW(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID DECLSPEC_SELECTANY name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } #endif DEFINE_GUIDW(IID_ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45); DEFINE_GUIDW(IID_ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14); DEFINE_GUIDW(IID_ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad); DEFINE_GUIDW(IID_ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24); DEFINE_GUIDW(IID_ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76); DEFINE_GUIDW(IID_ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51); DEFINE_GUIDW(IID_ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55); DEFINE_GUIDW(IID_ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed); DEFINE_GUIDW(IID_ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7); DEFINE_GUIDW(IID_ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8); DEFINE_GUIDW(IID_ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57); DEFINE_GUIDW(IID_ID3D12RootSignatureDeserializer, 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46); DEFINE_GUIDW(IID_ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6); DEFINE_GUIDW(IID_ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3); DEFINE_GUIDW(IID_ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4); DEFINE_GUIDW(IID_ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1); DEFINE_GUIDW(IID_ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5); DEFINE_GUIDW(IID_ID3D12PipelineLibrary, 0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f); DEFINE_GUIDW(IID_ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e); #ifdef DEBUG DEFINE_GUIDW(IID_ID3D12Debug, 0x344488b7, 0x6846, 0x474b, 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0); DEFINE_GUIDW(IID_ID3D12Debug1, 0xaffaa4ca, 0x63fe, 0x4d8e, 0xb8, 0xad, 0x15, 0x90, 0x00, 0xaf, 0x43, 0x04); DEFINE_GUIDW(IID_ID3D12DebugDevice1, 0xa9b71770, 0xd099, 0x4a65, 0xa6, 0x98, 0x3d, 0xee, 0x10, 0x02, 0x0f, 0x88); DEFINE_GUIDW(IID_ID3D12DebugDevice, 0x3febd6dd, 0x4973, 0x4787, 0x81, 0x94, 0xe4, 0x5f, 0x9e, 0x28, 0x92, 0x3e); DEFINE_GUIDW(IID_ID3D12DebugCommandQueue, 0x09e0bf36, 0x54ac, 0x484f, 0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3a); DEFINE_GUIDW(IID_ID3D12DebugCommandList1, 0x102ca951, 0x311b, 0x4b01, 0xb1, 0x1f, 0xec, 0xb8, 0x3e, 0x06, 0x1b, 0x37); DEFINE_GUIDW(IID_ID3D12DebugCommandList, 0x09e0bf36, 0x54ac, 0x484f, 0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3f); #endif /* clang-format on */ #endif #endif #if defined(HAVE_DYNAMIC) && !defined(__WINRT__) static dylib_t d3d12_dll; HRESULT WINAPI D3D12CreateDevice( IUnknown* pAdapter, D3D_FEATURE_LEVEL MinimumFeatureLevel, REFIID riid, void** ppDevice) { static PFN_D3D12_CREATE_DEVICE fp; if (!d3d12_dll) if (!(d3d12_dll = dylib_load("d3d12.dll"))) return TYPE_E_CANTLOADLIBRARY; if (!fp) if (!(fp = (PFN_D3D12_CREATE_DEVICE)dylib_proc(d3d12_dll, "D3D12CreateDevice"))) return TYPE_E_DLLFUNCTIONNOTFOUND; return fp(pAdapter, MinimumFeatureLevel, riid, ppDevice); } HRESULT WINAPI D3D12GetDebugInterface(REFIID riid, void** ppvDebug) { static PFN_D3D12_GET_DEBUG_INTERFACE fp; if (!d3d12_dll) if (!(d3d12_dll = dylib_load("d3d12.dll"))) return TYPE_E_CANTLOADLIBRARY; if (!fp) if (!(fp = (PFN_D3D12_GET_DEBUG_INTERFACE)dylib_proc(d3d12_dll, "D3D12GetDebugInterface"))) return TYPE_E_DLLFUNCTIONNOTFOUND; return fp(riid, ppvDebug); } HRESULT WINAPI D3D12SerializeRootSignature( const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, D3D_ROOT_SIGNATURE_VERSION Version, ID3DBlob** ppBlob, ID3DBlob** ppErrorBlob) { static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE fp; if (!d3d12_dll) if (!(d3d12_dll = dylib_load("d3d12.dll"))) return TYPE_E_CANTLOADLIBRARY; if (!fp) if (!(fp = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)dylib_proc(d3d12_dll, "D3D12SerializeRootSignature"))) return TYPE_E_DLLFUNCTIONNOTFOUND; return fp(pRootSignature, Version, ppBlob, ppErrorBlob); } HRESULT WINAPI D3D12SerializeVersionedRootSignature( const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, ID3DBlob** ppBlob, ID3DBlob** ppErrorBlob) { static PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE fp; if (!d3d12_dll) if (!(d3d12_dll = dylib_load("d3d12.dll"))) return TYPE_E_CANTLOADLIBRARY; if (!fp) if (!(fp = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)dylib_proc( d3d12_dll, "D3D12SerializeRootSignature"))) return TYPE_E_DLLFUNCTIONNOTFOUND; return fp(pRootSignature, ppBlob, ppErrorBlob); } #endif static void d3d12_descriptor_heap_slot_free(d3d12_descriptor_heap_t* heap, D3D12_CPU_DESCRIPTOR_HANDLE handle) { unsigned i = (handle.ptr - heap->cpu.ptr) / heap->stride; assert(i >= 0 && i < heap->desc.NumDescriptors); assert(heap->map[i]); heap->map[i] = false; if (heap->start > (int)i) heap->start = i; } D3D12_GPU_VIRTUAL_ADDRESS d3d12_create_buffer(D3D12Device device, UINT size_in_bytes, D3D12Resource* buffer) { D3D12_HEAP_PROPERTIES heap_props = { D3D12_HEAP_TYPE_UPLOAD, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }; D3D12_RESOURCE_DESC resource_desc = { D3D12_RESOURCE_DIMENSION_BUFFER }; resource_desc.Width = size_in_bytes; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.SampleDesc.Count = 1; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; D3D12CreateCommittedResource( device, (D3D12_HEAP_PROPERTIES*)&heap_props, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, buffer); return D3D12GetGPUVirtualAddress(*buffer); } void d3d12_release_texture(d3d12_texture_t* texture) { if (!texture->handle) return; if (texture->srv_heap && texture->desc.MipLevels <= countof(texture->cpu_descriptor)) { int i; for (i = 0; i < texture->desc.MipLevels; i++) { if (texture->cpu_descriptor[i].ptr) d3d12_descriptor_heap_slot_free(texture->srv_heap, texture->cpu_descriptor[i]); texture->cpu_descriptor[i].ptr = 0; } } Release(texture->handle); Release(texture->upload_buffer); } D3D12_CPU_DESCRIPTOR_HANDLE d3d12_descriptor_heap_slot_alloc(d3d12_descriptor_heap_t* heap) { int i; D3D12_CPU_DESCRIPTOR_HANDLE handle; handle.ptr = 0; for (i = heap->start; i < (int)heap->desc.NumDescriptors; i++) { if (!heap->map[i]) { heap->map[i] = true; handle.ptr = heap->cpu.ptr + i * heap->stride; heap->start = i + 1; return handle; } } /* if you get here try increasing NumDescriptors for this heap */ assert(0); return handle; } static DXGI_FORMAT d3d12_get_closest_match(D3D12Device device, D3D12_FEATURE_DATA_FORMAT_SUPPORT* desired) { DXGI_FORMAT default_list[] = { desired->Format, DXGI_FORMAT_UNKNOWN }; DXGI_FORMAT* format = dxgi_get_format_fallback_list(desired->Format); if (!format) format = default_list; while (*format != DXGI_FORMAT_UNKNOWN) { D3D12_FEATURE_DATA_FORMAT_SUPPORT format_support = { *format }; if (SUCCEEDED(D3D12CheckFeatureSupport( device, D3D12_FEATURE_FORMAT_SUPPORT, &format_support, sizeof(format_support))) && ((format_support.Support1 & desired->Support1) == desired->Support1) && ((format_support.Support2 & desired->Support2) == desired->Support2)) break; format++; } assert(*format); return *format; } void d3d12_init_texture(D3D12Device device, d3d12_texture_t* texture) { int i; if (!texture->desc.MipLevels) texture->desc.MipLevels = 1; if (!(texture->desc.Width >> (texture->desc.MipLevels - 1)) && !(texture->desc.Height >> (texture->desc.MipLevels - 1))) { unsigned width = texture->desc.Width >> 5; unsigned height = texture->desc.Height >> 5; texture->desc.MipLevels = 1; while (width && height) { width >>= 1; height >>= 1; texture->desc.MipLevels++; } } { D3D12_FEATURE_DATA_FORMAT_SUPPORT format_support = { texture->desc.Format, D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE }; D3D12_HEAP_PROPERTIES heap_props = { D3D12_HEAP_TYPE_DEFAULT, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }; if (texture->desc.MipLevels > 1) { texture->desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; format_support.Support1 |= D3D12_FORMAT_SUPPORT1_MIP; format_support.Support2 |= D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE; } if (texture->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) format_support.Support1 |= D3D12_FORMAT_SUPPORT1_RENDER_TARGET; texture->desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; texture->desc.DepthOrArraySize = 1; texture->desc.SampleDesc.Count = 1; texture->desc.Format = d3d12_get_closest_match(device, &format_support); D3D12CreateCommittedResource( device, &heap_props, D3D12_HEAP_FLAG_NONE, &texture->desc, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL, &texture->handle); } assert(texture->srv_heap); { D3D12_SHADER_RESOURCE_VIEW_DESC desc = { texture->desc.Format }; desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; desc.Texture2D.MipLevels = texture->desc.MipLevels; texture->cpu_descriptor[0] = d3d12_descriptor_heap_slot_alloc(texture->srv_heap); D3D12CreateShaderResourceView(device, texture->handle, &desc, texture->cpu_descriptor[0]); texture->gpu_descriptor[0].ptr = texture->cpu_descriptor[0].ptr - texture->srv_heap->cpu.ptr + texture->srv_heap->gpu.ptr; } for (i = 1; i < texture->desc.MipLevels; i++) { D3D12_UNORDERED_ACCESS_VIEW_DESC desc = { texture->desc.Format }; desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D; desc.Texture2D.MipSlice = i; texture->cpu_descriptor[i] = d3d12_descriptor_heap_slot_alloc(texture->srv_heap); D3D12CreateUnorderedAccessView( device, texture->handle, NULL, &desc, texture->cpu_descriptor[i]); texture->gpu_descriptor[i].ptr = texture->cpu_descriptor[i].ptr - texture->srv_heap->cpu.ptr + texture->srv_heap->gpu.ptr; } if (texture->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) { assert(texture->rt_view.ptr); D3D12CreateRenderTargetView(device, texture->handle, NULL, texture->rt_view); } else { D3D12_HEAP_PROPERTIES heap_props = { D3D12_HEAP_TYPE_UPLOAD, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }; D3D12_RESOURCE_DESC buffer_desc = { D3D12_RESOURCE_DIMENSION_BUFFER }; D3D12GetCopyableFootprints( device, &texture->desc, 0, 1, 0, &texture->layout, &texture->num_rows, &texture->row_size_in_bytes, &texture->total_bytes); buffer_desc.Width = texture->total_bytes; buffer_desc.Height = 1; buffer_desc.DepthOrArraySize = 1; buffer_desc.MipLevels = 1; buffer_desc.SampleDesc.Count = 1; buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; D3D12CreateCommittedResource( device, &heap_props, D3D12_HEAP_FLAG_NONE, &buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &texture->upload_buffer); } texture->size_data.x = texture->desc.Width; texture->size_data.y = texture->desc.Height; texture->size_data.z = 1.0f / texture->desc.Width; texture->size_data.w = 1.0f / texture->desc.Height; } void d3d12_update_texture( int width, int height, int pitch, DXGI_FORMAT format, const void* data, d3d12_texture_t* texture) { uint8_t *dst; D3D12_RANGE read_range; if (!texture || !texture->upload_buffer) return; read_range.Begin = 0; read_range.End = 0; D3D12Map(texture->upload_buffer, 0, &read_range, (void**)&dst); dxgi_copy( width, height, format, pitch, data, texture->desc.Format, texture->layout.Footprint.RowPitch, dst + texture->layout.Offset); D3D12Unmap(texture->upload_buffer, 0, NULL); texture->dirty = true; } void d3d12_upload_texture(D3D12GraphicsCommandList cmd, d3d12_texture_t* texture, void *userdata) { D3D12_TEXTURE_COPY_LOCATION src, dst; src.pResource = texture->upload_buffer; src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; src.PlacedFootprint = texture->layout; dst.pResource = texture->handle; dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; dst.SubresourceIndex = 0; d3d12_resource_transition( cmd, texture->handle, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST); D3D12CopyTextureRegion(cmd, &dst, 0, 0, 0, &src, NULL); d3d12_resource_transition( cmd, texture->handle, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); if (texture->desc.MipLevels > 1) { unsigned i; d3d12_video_t* d3d12 = (d3d12_video_t*)userdata; D3D12SetComputeRootSignature(cmd, d3d12->desc.cs_rootSignature); D3D12SetPipelineState(cmd, d3d12->mipmapgen_pipe); D3D12SetComputeRootDescriptorTable(cmd, CS_ROOT_ID_TEXTURE_T, texture->gpu_descriptor[0]); for (i = 1; i < texture->desc.MipLevels; i++) { unsigned width = texture->desc.Width >> i; unsigned height = texture->desc.Height >> i; struct { uint32_t src_level; float texel_size[2]; } cbuffer = { i - 1, { 1.0f / width, 1.0f / height } }; { D3D12_RESOURCE_BARRIER barrier = { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION }; barrier.Transition.pResource = texture->handle; barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_UNORDERED_ACCESS; barrier.Transition.Subresource = i; D3D12ResourceBarrier(cmd, 1, &barrier); } D3D12SetComputeRootDescriptorTable(cmd, CS_ROOT_ID_UAV_T, texture->gpu_descriptor[i]); D3D12SetComputeRoot32BitConstants( cmd, CS_ROOT_ID_CONSTANTS, sizeof(cbuffer) / sizeof(uint32_t), &cbuffer, 0); D3D12Dispatch(cmd, (width + 0x7) >> 3, (height + 0x7) >> 3, 1); { D3D12_RESOURCE_BARRIER barrier = { D3D12_RESOURCE_BARRIER_TYPE_UAV }; barrier.UAV.pResource = texture->handle; D3D12ResourceBarrier(cmd, 1, &barrier); } { D3D12_RESOURCE_BARRIER barrier = { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION }; barrier.Transition.pResource = texture->handle; barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; barrier.Transition.Subresource = i; D3D12ResourceBarrier(cmd, 1, &barrier); } } } texture->dirty = false; }