#!/bin/sh . ../version.all PLATFORM=$1 SALAMANDER=no MAKEFILE_GRIFFIN=no # PSP if [ $PLATFORM = "unix" ] ; then platform=unix SALAMANDER=no EXT=a mkdir -p ../pkg/${platform}/ # For statically linked cores, we need to configure once cd .. LDFLAGS=-L. ./configure --disable-dynamic cd dist-scripts elif [ $PLATFORM = "ps2" ] ; then platform=ps2 SALAMANDER=yes EXT=a OPTS=release mkdir -p ../pkg/${platform}/cores/ elif [ $PLATFORM = "psp1" ] ; then platform=psp1 SALAMANDER=yes EXT=a mkdir -p ../pkg/${platform}/cores/ make -C ../bootstrap/${platform}/kernel_functions_prx/ clean || exit 1 make -C ../bootstrap/${platform}/kernel_functions_prx/ || exit 1 cp -f ../kernel_functions.prx ../pkg/${platform}/kernel_functions.prx # Vita elif [ $PLATFORM = "vita" ] ; then platform=vita SALAMANDER=yes EXT=a mkdir -p ../pkg/vita/vpk # Nintendo Switch (libnx) elif [ $PLATFORM = "libnx" ] ; then platform=libnx EXT=a # CTR/3DS elif [ $PLATFORM = "ctr" ] ; then platform=ctr SALAMANDER=yes EXT=a mkdir -p ../pkg/${platform}/build/cia mkdir -p ../pkg/${platform}/build/3dsx mkdir -p ../pkg/${platform}/build/rom # Emscripten elif [ $PLATFORM = "emscripten" ] ; then platform=emscripten EXT=bc if [ -z "$EMSCRIPTEN" ] ; then echo "run this script with emmake. Ex: emmake $0" exit 1 fi # Wii elif [ $PLATFORM = "wii" ] ; then platform=wii MAKEFILE_GRIFFIN=yes SALAMANDER=yes EXT=a # NGC elif [ $PLATFORM = "ngc" ] ; then platform=ngc MAKEFILE_GRIFFIN=yes EXT=a # PSL1GHT elif [ $PLATFORM = "psl1ght" ] ; then platform=psl1ght SALAMANDER=yes EXT=a ps3appid=SSNE10001 # DEX PS3 elif [ $PLATFORM = "dex-ps3" ] ; then platform=ps3 SALAMANDER=yes EXT=a OPTS=DEX_BUILD=1 EXE_PATH=${CELL_SDK}/host-win32/bin MAKE_FSELF_NPDRM=${EXE_PATH}/make_fself_npdrm.exe MAKE_PACKAGE_NPDRM=${EXE_PATH}/make_package_npdrm.exe # CEX PS3 elif [ $PLATFORM = "cex-ps3" ]; then #For this script to work correctly, you must place scetool.exe and the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder. platform=ps3 SALAMANDER=yes EXT=a OPTS=CEX_BUILD=1 EXE_PATH=${CELL_SDK}/host-win32/bin SCETOOL_PATH=${PS3TOOLS_PATH}/scetool/scetool.exe SCETOOL_FLAGS_CORE="--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=APP --self-app-version=0001000000000000 --self-fw-version=0003004100000000 --encrypt" SCETOOL_FLAGS_EBOOT="--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=NPDRM --self-fw-version=0003004100000000 --np-license-type=FREE --np-content-id=UP0001-SSNE10000_00-0000000000000001 --np-app-type=EXEC --self-app-version=0001000000000000 --np-real-fname=EBOOT.BIN --encrypt" cp -rfv ${PS3TOOLS_PATH}/scetool/data . # ODE PS3 elif [ $PLATFORM = "ode-ps3" ]; then #For this script to work correctly, you must place scetool.exe and the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder. platform=ps3 SALAMANDER=yes EXT=a OPTS=ODE_BUILD=1 EXE_PATH=${CELL_SDK}/host-win32/bin GENPS3ISO_PATH=${PS3TOOLS_PATH}/ODE/genps3iso_v2.5 SCETOOL_PATH=${PS3TOOLS_PATH}/scetool/scetool.exe SCETOOL_FLAGS_ODE="--sce-type=SELF --compress-data=TRUE --self-type=APP --key-revision=04 --self-fw-version=0003004100000000 --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-cap-flags=00000000000000000000000000000000000000000000003b0000000100040000 --encrypt" elif [ $PLATFORM = "dos" ]; then platform=dos MAKEFILE_GRIFFIN=yes EXT=a SALAMANDER=yes fi # Cleanup Salamander core if it exists if [ $SALAMANDER = "yes" ]; then make -C ../ -f Makefile.${platform}.salamander clean || exit 1 fi # Cleanup existing core if it exists if [ $PLATFORM = "ode-ps3" ]; then make -C ../ -f Makefile.${platform}.cobra clean || exit 1 elif [ $MAKEFILE_GRIFFIN = "yes" ]; then make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1 elif [ $PLATFORM = "unix" ]; then LINK=g++ make -C ../ -f Makefile clean || exit 1 else make -C ../ -f Makefile.${platform} clean || exit 1 fi # Compile Salamander core if [ $SALAMANDER = "yes" ]; then make -C ../ -f Makefile.${platform}.salamander $OPTS || exit 1 if [ $PLATFORM = "ps2" ] ; then mv -f ../raboot.elf ../pkg/${platform}/raboot.elf fi if [ $PLATFORM = "psp1" ] ; then mv -f ../EBOOT.PBP ../pkg/${platform}/EBOOT.PBP fi if [ $platform = "dos" ] ; then mkdir -p ../pkg/${platform} mv -f ../retrodos_salamander.exe ../pkg/${platform}/RETRODOS.EXE fi if [ $PLATFORM = "vita" ] ; then mkdir -p ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/livearea/contents vita-make-fself -c -s ../retroarchvita_salamander.velf ../pkg/${platform}/retroarch.vpk/vpk/eboot.bin vita-mksfoex -s TITLE_ID=RETROVITA "RetroArch" -d ATTRIBUTE2=12 ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/param.sfo cp ../pkg/${platform}/assets/ICON0.PNG ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/icon0.png cp -R ../pkg/${platform}/assets/livearea ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/ make -C ../ -f Makefile.${platform}.salamander clean || exit 1 fi if [ $PLATFORM = "ctr" ] ; then mv -f ../retroarch_3ds_salamander.cia ../pkg/${platform}/build/cia/retroarch_3ds.cia mkdir -p ../pkg/${platform}/build/3dsx/3ds/RetroArch mv -f ../retroarch_3ds_salamander.3dsx ../pkg/${platform}/build/3dsx/3ds/RetroArch/RetroArch.3dsx mv -f ../retroarch_3ds_salamander.smdh ../pkg/${platform}/build/3dsx/3ds/RetroArch/RetroArch.smdh # the .3ds port cant use salamander since you can only have one ROM on a cartridge at once make -C ../ -f Makefile.${platform}.salamander clean || exit 1 fi if [ $PLATFORM = "wii" ] ; then mv -f ../retroarch-salamander_wii.dol ../pkg/${platform}/boot.dol fi fi COUNTER=0 if [ $PLATFORM = "libnx" ]; then echo Buildbot: building static core for ${platform} mkdir -p ../pkg/${platform}/switch make -C ../ -f Makefile.${platform} HAVE_STATIC_DUMMY=1 -j3 || exit 1 mv -f ../retroarch_switch.nro ../pkg/${platform}/switch/retroarch_switch.nro make -C ../ -f Makefile.${platform} clean || exit 1 fi #for f in *_${platform}.${EXT} ; do for f in `ls -v *_${platform}.${EXT}`; do echo Buildbot: building ${name} for ${platform} name=`echo "$f" | sed "s/\(_libretro_${platform}\|\).${EXT}$//"` async=0 pthread=0 lto=0 whole_archive= big_stack= if [ $name = "nxengine" ] ; then echo "Applying whole archive linking..." whole_archive="WHOLE_ARCHIVE_LINK=1" elif [ $name = "tyrquake" ] ; then echo "Applying big stack..." lto=0 big_stack="BIG_STACK=1" elif [ $name = "mupen64plus" ] ; then async=1 elif [ $name = "dosbox" ] ; then async=0 fi echo "-- Building core: $name --" if [ $PLATFORM = "unix" ]; then cp -f "$f" ../libretro.${EXT} else cp -f "$f" ../libretro_${platform}.${EXT} fi echo NAME: $name echo ASYNC: $async echo LTO: $lto # Do cleanup if this is a big stack core if [ "$big_stack" = "BIG_STACK=1" ] ; then if [ $MAKEFILE_GRIFFIN = "yes" ]; then make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1 elif [ $PLATFORM = "emscripten" ]; then make -C ../ -f Makefile.emscripten PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 clean || exit 1 elif [ $PLATFORM = "unix" ]; then make -C ../ -f Makefile LINK=g++ LTO=$lto -j7 clean || exit 1 else make -C ../ -f Makefile.${platform} clean || exit 1 fi fi # Compile core if [ $MAKEFILE_GRIFFIN = "yes" ]; then make -C ../ -f Makefile.griffin $OPTS platform=${platform} $whole_archive $big_stack -j3 || exit 1 elif [ $PLATFORM = "emscripten" ]; then echo "BUILD COMMAND: make -C ../ -f Makefile.emscripten PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 TARGET=${name}_libretro.js" make -C ../ -f Makefile.emscripten $OPTS PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 TARGET=${name}_libretro.js || exit 1 elif [ $PLATFORM = "unix" ]; then make -C ../ -f Makefile LINK=g++ $whole_archive $big_stack -j3 || exit 1 elif [ $PLATFORM = "ctr" ]; then make -C ../ -f Makefile.${platform} $OPTS LIBRETRO=$name $whole_archive $big_stack -j3 || exit 1 elif [ $PLATFORM = "libnx" ]; then make -C ../ -f Makefile.${platform} $OPTS APP_TITLE="$name" LIBRETRO=$name $whole_archive $big_stack -j3 || exit 1 elif [ $PLATFORM = "ps2" ]; then # TODO PS2 should be able to compile in parallel make -C ../ -f Makefile.${platform} $OPTS || exit 1 else make -C ../ -f Makefile.${platform} $OPTS $whole_archive $big_stack -j3 || exit 1 fi # Move executable files if [ $platform = "psl1ght" ] ; then mv -fv ../retroarch_psl1ght.self ../pkg/psl1ght/pkg/USRDIR/cores/"${name}_libretro_${platform}.SELF" if [ -d ../../dist/info ]; then mkdir -p ../pkg/psl1ght/pkg/USRDIR/cores/info cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/psl1ght/pkg/USRDIR/cores/info/"${name}_libretro.info" fi elif [ $platform = "ps3" ] ; then if [ $PLATFORM = "ode-ps3" ] ; then mv -fv ../CORE.SELF ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/"${name}_libretro_${platform}.SELF" if [ -d ../../dist/info ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/info cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/info/"${name}_libretro.info" fi else mv -fv ../CORE.SELF ../pkg/${platform}/SSNE10000/USRDIR/cores/"${name}_libretro_${platform}.SELF" if [ -d ../../dist/info ]; then mkdir -p ../pkg/${platform}/SSNE10000/USRDIR/cores/info cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/${platform}/SSNE10000/USRDIR/cores/info/"${name}_libretro.info" fi fi elif [ $PLATFORM = "ps2" ] ; then mv -f ../retroarchps2.elf ../pkg/${platform}/cores/${name}_libretro_${platform}.elf elif [ $PLATFORM = "psp1" ] ; then mv -f ../EBOOT.PBP ../pkg/${platform}/cores/${name}_libretro.PBP elif [ $PLATFORM = "vita" ] ; then COUNTER=$((COUNTER + 1)) COUNTER_ID=`printf "%05d" ${COUNTER}` cp ../retroarch_${platform}.self ../pkg/${platform}/retroarch.vpk/vpk/${name}_libretro.self if [ -d ../../dist/info ]; then mkdir -p ../pkg/${platform}/retroarch.vpk/vpk/info cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/${platform}/retroarch.vpk/vpk/info/"${name}_libretro.info" fi elif [ $PLATFORM = "ctr" ] ; then mv -f ../retroarch_3ds.cia ../pkg/${platform}/build/cia/${name}_libretro.cia mv -f ../retroarch_3ds.3dsx ../pkg/${platform}/build/3dsx/${name}_libretro.3dsx mv -f ../retroarch_3ds.3ds ../pkg/${platform}/build/rom/${name}_libretro.3ds elif [ $PLATFORM = "libnx" ] ; then mkdir -p ../pkg/${platform}/retroarch/cores/ mv -f ../retroarch_switch.nro ../pkg/${platform}/retroarch/cores/${name}_libretro_${platform}.nro elif [ $PLATFORM = "unix" ] ; then mv -f ../retroarch ../pkg/${platform}/${name}_libretro.elf elif [ $PLATFORM = "ngc" ] ; then mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol elif [ $PLATFORM = "wii" ] ; then mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol elif [ $PLATFORM = "dos" ] ; then mkdir -p ../pkg/${platform}/cores mv -f ../retrodos.exe ../pkg/${platform}/cores/${name}.exe elif [ $PLATFORM = "emscripten" ] ; then mkdir -p ../pkg/emscripten/ mv -f ../${name}_libretro.js ../pkg/emscripten/${name}_libretro.js mv -f ../${name}_libretro.wasm ../pkg/emscripten/${name}_libretro.wasm if [ $pthread != 0 ] ; then mv -f ../pthread-main.js ../pkg/emscripten/pthread-main.js fi fi # Do manual executable step if [ $PLATFORM = "dex-ps3" ] ; then $MAKE_FSELF_NPDRM -c ../retroarch_${platform}.elf ../CORE.SELF elif [ $PLATFORM = "cex-ps3" ] ; then $SCETOOL_PATH $SCETOOL_FLAGS_CORE ../retroarch_${platform}.elf ../CORE.SELF elif [ $PLATFORM = "ode-ps3" ] ; then $SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch_${platform}.elf ../CORE.SELF fi # Remove executable files if [ $platform = "psl1ght" ] ; then rm -f ../retroarch_${platform}.elf ../retroarch_${platform}.self ../CORE.SELF elif [ $platform = "ps3" ] ; then rm -f ../retroarch_${platform}.elf ../retroarch_${platform}.self ../CORE.SELF elif [ $PLATFORM = "ps2" ] ; then rm -f ../retroarchps2.elf rm -f ../retroarchps2-debug.elf elif [ $PLATFORM = "psp1" ] ; then rm -f ../retroarchpsp.elf elif [ $PLATFORM = "vita" ] ; then rm -f ../retroarch_${platform}.velf ../retroarch_${platform}.elf ../eboot.bin elif [ $PLATFORM = "ctr" ] ; then rm -f ../retroarch_3ds.elf rm -f ../retroarch_3ds.bnr rm -f ../retroarch_3ds.icn elif [ $PLATFORM = "libnx" ] ; then rm -f ../retroarch_switch.elf rm -f ../retroarch_switch.nacp rm -f ../retroarch_switch.nso elif [ $PLATFORM = "unix" ] ; then rm -f ../retroarch elif [ $PLATFORM = "ngc" ] ; then rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map elif [ $PLATFORM = "wii" ] ; then rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map elif [ $platform = "emscripten" ] ; then rm -f ../${name}_libretro.js fi # Do cleanup if this is a big stack core if [ "$big_stack" = "BIG_STACK=1" ] ; then if [ $MAKEFILE_GRIFFIN = "yes" ]; then make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1 elif [ $PLATFORM = "emscripten" ]; then make -C ../ -f Makefile.emscripten PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 clean || exit 1 elif [ $PLATFORM = "unix" ]; then make -C ../ -f Makefile LTO=$lto -j7 clean || exit 1 else make -C ../ -f Makefile.${platform} clean || exit 1 fi fi done # Additional build step if [ $platform = "ps3" ] || [ $platform = "psl1ght" ] ; then if [ $PLATFORM = "ode-ps3" ] ; then echo Deploy : Assets... if [ -d ../media/assets ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/assets cp -r ../media/assets/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/assets fi echo Deploy : Databases... if [ -d ../media/libretrodb/rdb ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/rdb cp -r ../media/libretrodb/rdb/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/rdb fi if [ -d ../media/libretrodb/cursors ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/cursors cp -r ../media/libretrodb/cursors/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/cursors fi echo Deploy : Overlays... if [ -d ../media/overlays ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/overlays cp -r ../media/overlays/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/overlays fi echo Deploy : Shaders... if [ -d ../media/shaders_cg ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/shaders_cg cp -r ../media/shaders_cg/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/shaders_cg fi else ps3pkgdir=pkg/ps3/SSNE10000 if [ $platform = psl1ght ]; then ps3pkgdir=pkg/psl1ght/pkg fi echo Deploy : Assets... if [ -d ../media/assets ]; then mkdir -p ../${ps3pkgdir}/USRDIR/cores/assets cp -r ../media/assets/* ../${ps3pkgdir}/USRDIR/cores/assets fi echo Deploy : Databases... if [ -d ../media/libretrodb/rdb ]; then mkdir -p ../${ps3pkgdir}/USRDIR/cores/database/rdb cp -r ../media/libretrodb/rdb/* ../${ps3pkgdir}/USRDIR/cores/database/rdb fi if [ -d ../media/libretrodb/cursors ]; then mkdir -p ../${ps3pkgdir}/USRDIR/cores/database/cursors cp -r ../media/libretrodb/cursors/* ../${ps3pkgdir}/USRDIR/cores/database/cursors fi echo Deploy : Overlays... if [ -d ../media/overlays ]; then mkdir -p ../${ps3pkgdir}/USRDIR/cores/overlays cp -r ../media/overlays/* ../${ps3pkgdir}/USRDIR/cores/overlays fi echo Deploy : Shaders... if [ -d ../media/shaders_cg ]; then mkdir -p ../${ps3pkgdir}/USRDIR/cores/shaders_cg cp -r ../media/shaders_cg/* ../${ps3pkgdir}/USRDIR/cores/shaders_cg fi fi fi # Packaging if [ $PLATFORM = "dex-ps3" ] ; then rsync -av ../pkg/${platform}/SSNE10000/USRDIR/cores/*.SELF ../pkg/${platform}/${PLATFORM}/ $MAKE_FSELF_NPDRM -c ../retroarch-salamander_${platform}.elf ../pkg/${platform}/SSNE10000/USRDIR/EBOOT.BIN rm -rf ../retroarch-salamander_${platform}.elf $MAKE_PACKAGE_NPDRM ../pkg/${platform}_dex/package.conf ../pkg/${platform}/SSNE10000 mv UP0001-SSNE10000_00-0000000000000001.pkg ../pkg/${platform}/RetroArch.PS3.DEX.PS3.pkg elif [ $PLATFORM = "cex-ps3" ] ; then rsync -av ../pkg/${platform}/SSNE10000/USRDIR/cores/*.SELF ../pkg/${platform}/${PLATFORM}/ $SCETOOL_PATH $SCETOOL_FLAGS_EBOOT ../retroarch-salamander_${platform}.elf ../pkg/${platform}/SSNE10000/USRDIR/EBOOT.BIN rm -rf ../retroarch-salamander_${platform}.elf (cd ../tools/ps3/ps3py && python2 setup.py build) find ../tools/ps3/ps3py/build -name '*.dll' -exec cp {} ../tools/ps3/ps3py \; ../tools/ps3/ps3py/pkg.py --contentid UP0001-SSNE10000_00-0000000000000001 ../pkg/${platform}/SSNE10000/ ../pkg/${platform}/RetroArch.PS3.CEX.PS3.pkg elif [ $PLATFORM = "psl1ght" ] ; then ${PS3DEV}/bin/pkg.py --contentid UP0001-SSNE10001_00-0000000000000001 ../pkg/psl1ght/pkg/ ../pkg/psl1ght/RetroArch.PSL1GHT.pkg elif [ $PLATFORM = "ode-ps3" ] ; then rsync -av ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/*.SELF ../pkg/${platform}/${PLATFORM}/ $SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch-salamander_${platform}.elf ../pkg/${platform}_iso/PS3_GAME/USRDIR/EBOOT.BIN rm -rf ../retroarch-salamander_${platform}.elf $GENPS3ISO_PATH ../pkg/${platform}_iso ../pkg/${platform}/RetroArch.PS3.ODE.PS3.iso fi