/* Copyright (C) 2018-2019 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (uwp_async.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "uwp_main.h" #include "uwp_func.h" #ifdef __cplusplus #ifdef __cplusplus_winrt namespace { /* Dear Microsoft * I really appreciate all the effort you took to not provide any * synchronous file APIs and block all attempts to synchronously * wait for the results of async tasks for "smooth user experience", * but I'm not going to run and rewrite all RetroArch cores for * async I/O. I hope you like this hack I made instead. */ template T RunAsync(std::function()> func) { volatile bool finished = false; Platform::Exception^ exception = nullptr; T result; func().then([&finished, &exception, &result](concurrency::task t) { try { result = t.get(); } catch (Platform::Exception ^ exception_) { exception = exception_; } finished = true; }); /* Don't stall the UI thread - prevents a deadlock */ Windows::UI::Core::CoreWindow^ corewindow = Windows::UI::Core::CoreWindow::GetForCurrentThread(); while (!finished) { if (corewindow) { corewindow->Dispatcher->ProcessEvents(Windows::UI::Core::CoreProcessEventsOption::ProcessAllIfPresent); } } if (exception != nullptr) throw exception; return result; } template T RunAsyncAndCatchErrors(std::function()> func, T valueOnError) { try { return RunAsync(func); } catch (Platform::Exception ^ e) { return valueOnError; } } } #endif #endif