// // Use this file to import your target's public headers that you would like to expose to Swift. // #ifndef HAVE_COCOATOUCH #define HAVE_COCOATOUCH #endif #ifndef HAVE_IOS_CUSTOMKEYBOARD #define HAVE_IOS_CUSTOMKEYBOARD #endif #ifndef HAVE_IOS_SWIFT #define HAVE_IOS_SWIFT #endif #ifndef HAVE_IOS_TOUCHMOUSE #define HAVE_IOS_TOUCHMOUSE #endif #include "libretro-common/include/libretro.h" #import "../ui/drivers/cocoa/cocoa_common.h" #include "../../input/drivers_keyboard/keyboard_event_apple.h" #include "../../input/input_keymaps.h"