Stuart Carnie
99f497de85
feat(Metal): Add support for screen shots
2018-09-02 17:55:02 -07:00
Stuart Carnie
9d22aacaa7
refactor: Add vertex buffer struct to ShaderTypes and remove global
2018-09-02 17:53:18 -07:00
Stuart Carnie
802697fdec
fix(Metal): Use textures for pixel conversion
2018-09-01 11:58:37 -07:00
Stuart Carnie
577d81071e
fix(Metal): Cleanup shader logging messages
2018-09-01 11:58:37 -07:00
Stuart Carnie
0291c41afa
fix(Metal): Fix blank screen after full screen toggle; window focus
2018-07-14 11:18:21 -07:00
Stuart Carnie
167ad3b57d
fix(Metal): Various Metal fixes
...
* OSD message background
* clear glui background
* add Metal to configuration
* added optional config to compile Metal build without OpenGL
* fixed fill_pathname_join_delim; if out_path and dir are same, don't
strlcpy, as the results are undefined.
2018-07-12 21:33:18 -07:00
Stuart Carnie
a19ea2ed07
feat(Metal): Add support for overlays
2018-07-04 13:12:40 -07:00
Stuart Carnie
844e5e15d0
fix(Metal): fix XRGBA rendering; no nil texture; undefined stuff bad
2018-07-04 08:50:46 -07:00
Stuart Carnie
30d2192338
fix(Metal): Fix release build crash for misaligned read
2018-07-04 00:16:14 -07:00
Stuart Carnie
44ca1062b0
formatting
2018-07-03 22:32:12 -07:00
Stuart Carnie
a0900ec433
feat(Metal): full xmb pipeline support
...
Menu TODOs:
* understand why ribbon does not look the same as GL
* add clear support to `MenuDisplay` for glui
2018-07-03 22:32:12 -07:00
Stuart Carnie
4a101734a1
More cleanup
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* use single render command encoder for display for better performance
* Context handles all rendering and presentation
2018-07-03 22:32:12 -07:00
Stuart Carnie
1c5d94aca1
Improve performance; don't care about previous state ofcolor attachment
...
Color attachment is being completely overwritten.
2018-07-03 22:32:12 -07:00
Stuart Carnie
5e1f991e32
feat(Metal): initial xmb and glui menu support
...
TODOs
* menu shader pipeline effects
* refactor / optimize graphics rendering
2018-07-03 22:32:12 -07:00
Stuart Carnie
367c15f488
feat(Metal): font rendering
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* FPS and other OSD messages render correctly
* add autoreleasepool around entire render loop to avoid memory leaks
2018-06-23 23:54:23 -07:00
Stuart Carnie
eacd52f009
fix(Metal): improve shader stability
...
* use MTKView, which handles layer and scaling changes automatically
between displays
2018-06-23 13:33:27 -07:00
Twinaphex
467aa30131
Cleanups
2018-06-21 07:26:05 +02:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
...
* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00