810 Commits

Author SHA1 Message Date
twinaphex
91b1889873 (X11) Mouse input is no longer registered when we are on the
titlebar of the window or we are no longer inside the window
2016-10-03 06:50:00 +02:00
Logan McNaughton
4f002f2316 Specify EGL_DEPTH_SIZE for emscripten
Some drivers require it to provide a depth buffer.
2016-09-24 19:53:45 -06:00
twinaphex
83be6daa93 Try to prevent input driver from being set with Emscripten EGL context driver if HAVE_SDL2 is defined 2016-09-24 05:57:02 +02:00
twinaphex
0d49ed5877 drm_ctx.c - remove dead assignment 2016-09-22 20:56:42 +02:00
twinaphex
1b9a067bcc Move code to apple_compat.h 2016-09-14 14:10:39 +02:00
twinaphex
6d7602d47f Fix C89_BUILD 2016-09-11 16:43:28 +02:00
twinaphex
7290c7e3c2 (Emscripten) Buildfix 2016-09-11 16:39:13 +02:00
twinaphex
51b0e61712 Cleanups 2016-09-11 16:24:02 +02:00
twinaphex
7e83162c60 Remove general.h 2016-09-11 15:10:58 +02:00
twinaphex
7a36ea7d1c Silence warnings 2016-09-08 06:11:02 +02:00
twinaphex
671063aec2 Silence warnings 2016-09-06 23:17:16 +02:00
twinaphex
6f47289ba6 Start adding HAVE_CONFIG_H to gfx/drivers_context 2016-09-06 19:39:02 +02:00
Alcaro
23dc89168a are those HAVE flags not set up there or something? 2016-09-06 19:21:33 +02:00
twinaphex
acd4dd527b Header include cleanups 2016-09-05 18:31:32 +02:00
Brad Parker
0eb1777a1f remove extra semicolons 2016-09-03 10:30:21 -04:00
twinaphex
e106fd4374 Get rid of more general.h includes 2016-09-01 18:01:41 +02:00
twinaphex
b7fd9bef60 Add configuration.h 2016-09-01 17:34:24 +02:00
twinaphex
815c0eb3ee Remove header includes 2016-09-01 05:46:10 +02:00
twinaphex
12cfb3bfce Rewrite gfx_ctx_x_make_current a bit and turn it into a
static function
2016-08-31 15:24:56 +02:00
twinaphex
aa15fb3f91 Update remaining video context drivers 2016-08-31 15:02:07 +02:00
Brad Parker
2afd72252c make GLX context current when creating font textures with threaded video 2016-08-31 01:33:35 -04:00
Logan McNaughton
78337bae4b EGL_DEPTH_SIZE should be set
Same reasoning as Android.
2016-08-30 15:32:25 -06:00
Logan McNaughton
1beb9e9ffd EGL_DEPTH_SIZE should be set
EGL_DEPTH_SIZE needs to be set in order to have an FBO with a depth buffer. Some drivers aren't as strict about this but many are.
2016-08-30 15:29:17 -06:00
twinaphex
24075fd52f (osmesa_ctx.c) Cleanups 2016-08-28 18:26:53 +02:00
twinaphex
5f4ee2567c (sdl_gl_ctx.c) Cleanup 2016-08-28 18:20:31 +02:00
Alcaro
6cb656bcc9 Doublekill warning 2016-08-28 18:06:57 +02:00
Alcaro
c4d4c51a5f Kill warning 2016-08-28 17:59:43 +02:00
Brad Parker
cf4bf344a9 add configuration option to toggle showing hidden files (default on), fixes issue #2769 2016-08-27 21:48:55 -04:00
twinaphex
035d006d62 Set attrib to EGL_OPENGL_ES3_BIT_KRH if g_es3 is true 2016-08-23 00:09:33 +02:00
Brad Parker
cc582db6fb recursively scan directories for database content, fixes issue #3139 2016-08-21 00:59:41 -04:00
Logan McNaughton
47227c829b GLES3 fixes 2016-08-06 21:45:35 -06:00
Higor Eurípedes
529031270b (osmesa) Cleanup and minor fixes 2016-08-05 20:54:35 -03:00
twinaphex
a07ce85086 (OSMesa) No C++ comments 2016-08-02 02:19:06 +02:00
Higor Eurípedes
8752313961 (gfx) Add OSMesa context 2016-08-02 02:16:02 +02:00
twinaphex
6e644223a8 (D3D) Header fix pt. 3 2016-08-01 22:21:50 +02:00
twinaphex
d98fad0d98 Simplify free_drm_resources 2016-07-23 06:05:21 +02:00
twinaphex
22e35c553b (PS3) Fixes issues where content would sometimes not be able to
be loaded for some sporadic reason
2016-07-22 10:41:56 +02:00
twinaphex
6ac8b64e3d Put this around a HAVE_CG ifdef 2016-07-16 22:32:33 +02:00
Twinaphex
1586214876 (OSX) Fix text title inside window 2016-07-16 15:01:06 +02:00
amspady20
9adc8e34c0 Update xegl_ctx.c
Fixed include statment for frontend_driver.h
2016-07-08 12:30:53 -04:00
twinaphex
c66ada4e90 (FBDev) Cleanups 2016-07-08 14:43:13 +02:00
twinaphex
e1a5379886 (FBDev) Cleanups/unifications 2016-07-08 14:29:16 +02:00
twinaphex
bddd93bcaa (EGL) Don't use g_egl_quit and egl_install_sighandler 2016-07-08 12:58:06 +02:00
twinaphex
d953be6397 (Wayland) Use signal handler code from frontend driver 2016-07-08 12:52:46 +02:00
twinaphex
8d5f34eeb9 Move signal handler code to frontend driver interface 2016-07-08 02:43:55 +02:00
twinaphex
76cc6fd8ec Start implementing signal handler code once in frontend driver code 2016-07-08 02:38:33 +02:00
Alcaro
4b75304d15 You missed a spot, maister 2016-07-07 21:03:30 +02:00
Hans-Kristian Arntzen
df7870c2ea Vulkan: Don't use sighandling on Win32 in khr_display.
Lots of the embedded backends do signal-handling like this
which is kinda awkward. This should be moved to frontend runloop or
something similar.
2016-07-07 20:34:42 +02:00
Hans-Kristian Arntzen
c561d8c4e6 Install sighandler for khr_display backend. 2016-07-07 19:32:09 +02:00
Hans-Kristian Arntzen
d382e1069e Basic VK_KHR_display integration works! :) 2016-07-07 19:28:27 +02:00