59090 Commits

Author SHA1 Message Date
Autechre
ace9267c7b
Merge pull request #12960 from Jamiras/cheevos_cfg_overrides
(cheevos) don't write achievement credentials to overrides
2021-09-09 09:32:56 +02:00
Michael Burgardt
303d17e2e6 Rebase 'Add generic rumble gain to input settings' by davidgfnet 2021-09-08 19:52:32 +02:00
Jamiras
f0a3ee6003 don't write achievement credentials to overrides 2021-09-08 11:34:19 -06:00
Jamiras
8a31b732dd
disable slowmotion when enabling hardcore mode (#12958) 2021-09-08 18:57:19 +02:00
Tony
51b365b5e3
New regular widget message appearance (#12851) 2021-09-08 18:14:41 +02:00
bulzipke
8018be5c9b
Fix ram states to file when core deinit (#12956)
* Fix ram states to file when core deinit

* Fix unterminated state_path
Call CMD_EVENT_RAM_STATE_TO_FILE when CMD_EVENT_UNLOAD_CORE too
2021-09-08 18:01:07 +02:00
twinaphex
c9e587a5a7 Move more input code over to input_driver.c from retroarch.c 2021-09-07 14:55:37 +02:00
twinaphex
ccbbf45760 retroarch.c - cleanups 2021-09-07 13:55:42 +02:00
twinaphex
276b4fd72c Move more code over from retroarch.c to input_driver.c 2021-09-07 13:08:31 +02:00
twinaphex
67defbcf26 Transfer code over from retroarch.c to input_driver.c 2021-09-07 12:42:03 +02:00
twinaphex
5b1872f6be retroarch.c - some cleanups - retroarch_set_frame_limit - return
value - other cleanups
2021-09-07 12:29:44 +02:00
twinaphex
10782f9abc Cleanups - move code over to menu_driver.c 2021-09-07 11:55:12 +02:00
twinaphex
3a78b46862 Move code to input_driver.c 2021-09-07 10:17:06 +02:00
twinaphex
138afafbb3 generic_menu_entry_action - cleanup 2021-09-07 08:35:27 +02:00
twinaphex
71067d8873 Preinitialize varaibles in video_driver_translate_coord_viewport 2021-09-07 08:11:32 +02:00
twinaphex
a0856c9847 Move another function to menu_driver.c 2021-09-07 07:14:27 +02:00
twinaphex
722166cb15 Move functions from retroarch.c to input_driver.c 2021-09-07 07:11:42 +02:00
twinaphex
7c665702a8 Move input_driver_toggle_button_combo to input_driver.c 2021-09-07 06:50:18 +02:00
jdgleaver
1151504fa9
(OpenDingux Beta) Disable OpenAL + minor compilation flag optimisation (#12948) 2021-09-06 16:11:44 +02:00
tunip3
5ae7bc2ce2
use findfirst file and manually get all items in a dir to reduce errors and increase access (#12947)
Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-09-06 14:27:49 +02:00
MrHuu
07600392df
(3DS) Add bottom screen idle state (#12942) 2021-09-06 01:16:16 +02:00
MajorPainTheCactus
0ac542f1db
Fix for warning and fix for incorrect comment (#12944) 2021-09-06 01:16:01 +02:00
Autechre
36888612eb
Reduce gfx_display_rotate_z calls in menu drivers (#12937)
* (Ozone) Take out gfx_display_rotate_z out of ozone_draw_icon -
lots of matrix rotates and multiplies were happening when
just calling it once would suffice

* (MaterialUI) Reduce calls to gfx_display_rotate_z

* (XMB) Cleanup
v1.9.9
2021-09-05 03:46:52 +02:00
twinaphex
f597138827 Cleanups 2021-09-04 21:40:37 +02:00
twinaphex
623e09dc47 Fix wording 2021-09-04 21:38:33 +02:00
twinaphex
b05a0d5aed * Enable HDR for WinRT/UWP (only works on PC UWP for now, won't work on Xbox yet swapchain
issues with both D3D11/12)
* Add sublabel for Expand Gamut
*
2021-09-04 21:36:48 +02:00
MajorPainTheCactus
536d18778b
Fixed up HDR for UWP/WinRT builds (#12936)
Fixed D3D11 validation warnings
Fixed up technically incorrect labels

Co-authored-by: Autechre <libretro@gmail.com>
2021-09-04 21:13:24 +02:00
twinaphex
28d1788e1e (HDR) Add sublabels 2021-09-04 19:59:16 +02:00
Víctor "IlDucci
017f9f8939
Fetch translations from Crowdin 04-Sep-2021 (#12934) 2021-09-04 17:43:20 +02:00
Víctor "IlDucci
916ebb98e7
Fixing a couple of minor typos related to the HDR PR. (#12935) 2021-09-04 17:43:11 +02:00
twinaphex
85c0607696 Add to CHANGES.md 2021-09-04 10:32:43 +02:00
twinaphex
43838dc4ea Bump version 2021-09-04 10:30:46 +02:00
twinaphex
f905012376 Simplify float_to_s16/s16_to_float functions for ARM NEON ASM codepath 2021-09-04 00:39:49 +02:00
twinaphex
6d1c0e96a3 Simplify sinc NEON code 2021-09-04 00:35:45 +02:00
Autechre
9a5f4602cc
Add intrinsic NEON versions for float_to_s16/s16_to_float (#12933)
* Add intrinsic NEON versions for float_to_s16/s16_to_float courtesy
of davidgfnet

* Define -DDONT_WANT_ARM_OPTIMIZATIONS for resampler sinc - this should
default to intrinsic versions

* Default to ARM NEON intrinsic codepath and make the ASM codepaths
optional by defining HAVE_ARM_NEON_ASM_OPTIMIZATIONS

* (Pkg/apple/Android) Take out ASM files being compiled in
2021-09-04 00:25:21 +02:00
twinaphex
19f4504943 Prevent collision with quasi88 in statically linked cores 2021-09-03 21:29:38 +02:00
bulzipke
8adc24ecbc
(3DS) Add bottom screen menu (#12470)
* (3DS) Add bottom screen menu
 -> User can save/load state on botom screen with thumbnail.
 -> Call a save_state_to_file() when RAM state has data to write a disk.
 -> If the bottom screen needs updating, swap the bottom framebuffers.

Add: SAVE/LODE STATE TO RAM
 -> This is useful for devices with slow I/O
 -> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data

* Rewrite path_get_state to retroarch_get_current_savestate_path

* Fix unterminated state_path
2021-09-03 18:14:03 +02:00
Autechre
51dcad6cb3
Merge pull request #12932 from jdgleaver/cheat-search
Add enhanced search functionality to the 'Cheats' menu
2021-09-03 17:03:58 +02:00
Autechre
204834f88e
Merge pull request #12927 from 3rd-fork/master
code clean up and simplification of uwp vfs driver
2021-09-03 17:03:34 +02:00
Autechre
e39784189e
Merge pull request #12772 from DisasterMo/core_option_translation
New example_translation core options sample
2021-09-03 16:59:42 +02:00
Autechre
87b40b7c57
Merge pull request #12930 from bslenul/master
Update menu toggle combo list in retroarch.cfg
2021-09-03 16:49:13 +02:00
Autechre
588c1305c8
Merge pull request #12931 from jdgleaver/runahead-cheats
Fix cheats when using second instance runahead
2021-09-03 16:48:30 +02:00
jdgleaver
508b0c2ee2 Add enhanced search functionality to the 'Cheats' menu 2021-09-03 14:58:33 +01:00
jdgleaver
743aea1810 Fix cheats when using second instance runahead 2021-09-03 11:27:12 +01:00
bslenul
76f114a9fe Update menu toggle combo list 2021-09-03 12:10:05 +02:00
twinaphex
274638b89e (D3D11) Look at D3D11 feature level - if we are 11.0 or above,
we use Shader Model 5.0 instead of the default SM 4.0 - this fixes
FSR on D3D11 which requires SM5.0
2021-09-03 07:51:44 +02:00
twinaphex
b900555494 (D3D11) Add logging after device creation so we can see which
feature level it used
2021-09-03 07:15:53 +02:00
twinaphex
a0e4d64c3b menu_bind_state struct definitions need to be moved over to menu_input.h 2021-09-03 06:48:06 +02:00
twinaphex
93dbd746db (Android) Buildfix 2021-09-03 06:31:40 +02:00
Autechre
7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00