Themaister
ee3b000425
Reapply for BB.
2013-10-08 12:28:38 +02:00
Themaister
f46f26c42a
Revert "(Show FPS) Fix issue with DRM EGL context showing corrupted"
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This reverts commit 10baf8456d7e7a2ad44cc5924f7e10e3584ba82d.
2013-10-08 12:27:25 +02:00
twinaphex
10baf8456d
(Show FPS) Fix issue with DRM EGL context showing corrupted
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string - check if buf_fps is not null before pushing string to message
queue - do this for all context files from now on
2013-10-08 03:14:34 +02:00
twinaphex
c2b55b9974
(XDK) Fix message queue
2013-10-07 23:57:55 +02:00
twinaphex
a18c04ef94
(XDK) Build fix
2013-10-07 23:48:43 +02:00
twinaphex
271e193048
(XDK) Simplify update_window_title
2013-10-07 23:39:45 +02:00
Themaister
84c84814cf
Fix possible crash with uninitialized buf_fps.
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If fps count == 0, buf_fps would not be written to.
Also, make writing into buf_fps optional. Drop always_write variable as
it doesn't serve a purpose anymore.
2013-10-07 21:54:29 +02:00
twinaphex
a98f0336df
Implement FPS show message option (Debug Info Text) for most
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graphics contexts using message queue
2013-10-07 20:22:08 +02:00
twinaphex
c0c6ecc6cb
Rewrite gfx_get_fps - now outputs proper string for FPS output
2013-10-07 20:17:07 +02:00
twinaphex
80079e297b
(GLX) Hook up preliminary onscreen FPS (enabled by setting "Debug
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Info Messages" in RGUI to ON
2013-10-07 17:11:48 +02:00
Themaister
8e5a0b4a38
Remove the stub Win32 GUI.
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It is only confusing and doesn't add anything atm.
If we want to go for WIMP-based GUI, it will be using a multi-platform toolkit anyways.
2013-09-27 16:39:22 +02:00
meancoot
97c94a6ea7
(OSX/iOS) Refactor RAGameView.m to be more straightforward.
2013-09-13 16:22:04 -04:00
Hans-Kristian Arntzen
7d90ff4011
Merge pull request #303 from libretro/emscripten
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Emscripten/Javascript port
2013-09-11 01:01:29 -07:00
ToadKing
a09dda3a9d
[EMSCRIPTEN] add custom input driver, removes SDL dependency + adds mouse support
2013-09-10 20:21:48 -04:00
meancoot
20001489ac
(OSX) Update gfx_context:
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Now resizes window when asked
Displays proper title in window
No longen prints Cocoa warning at start up
Now supports the pause_nonactive feature
2013-09-05 14:38:40 -04:00
meancoot
cb55a1d45a
(Apple) Reorganize source tree
2013-09-05 01:24:27 -04:00
Themaister
b2bf3c12de
Add swap_interval support.
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Again, mostly useful for 120Hz monitors, and/or playing content which is
a fraction of monitor refresh rate.
2013-09-01 13:20:10 +02:00
Themaister
45cfc584f9
Allow disabling building Win32 "GUI".
2013-08-31 11:43:14 +02:00
meancoot
6372e755c4
(OSX) Add proper full screen tracking
2013-08-27 11:37:21 -04:00
ToadKing
c30d0287d1
[EMSCRIPTEN] buildfix, implement detecting canvas size changes
2013-08-25 15:39:50 -04:00
ToadKing
87844cc486
Merge branch 'master' of https://github.com/libretro/RetroArch into emscripten
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Conflicts:
gfx/gl.c
2013-08-25 15:37:16 -04:00
Themaister
67f4f1b3ed
[WGL] Fix window size calculation.
2013-08-23 17:32:57 +02:00
Themaister
1c4c943604
[Pi] Build fixes.
2013-08-22 22:12:16 +02:00
ToadKing
f4ff5f3ea3
[EMSCRIPTEN] less workarounds due to fixes in emscripten, enable more optimizations
2013-08-18 02:50:10 -04:00
meancoot
a4dfd35ab7
(Apple) Improvements:
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Add core gl context support on OSX
Add support for multiple game pads on OSX
Remove block on analog input for Player 2-4's game pads
2013-08-16 13:25:35 -04:00
Themaister
4d8e9df03d
Add forced debug context support to WGL.
2013-08-14 14:13:28 +02:00
Themaister
3b1e65ba08
Add GL_DEBUG ifdef which forces full GL debugging.
2013-08-14 14:13:28 +02:00
Themaister
c5e7de7391
Add get_proc_address to OSX/iOS.
2013-08-11 14:10:10 +02:00
Themaister
eb95798016
Style fixups.
2013-08-11 00:57:24 +02:00
Themaister
a9df0a230d
Fix CXX_BUILD.
2013-08-11 00:57:24 +02:00
Themaister
335c32d95d
Support creating debug contexts.
2013-08-11 00:56:53 +02:00
Themaister
94b57197aa
Purge cruft.
2013-08-11 00:55:05 +02:00
Themaister
9ab274a51a
Use glXSwapIntervalEXT when available instead.
2013-08-11 00:53:46 +02:00
Themaister
913ad7753a
Merge fixes.
2013-08-11 00:53:46 +02:00
Themaister
feebb78f75
Support cached contexts on Win32.
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Only tested on Wine, but works.
2013-08-11 00:53:46 +02:00
Themaister
e18af77412
Add path to cache GL context on reinit.
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If successful, can avoid libretro GL reset context callback being
called.
2013-08-11 00:53:19 +02:00
Themaister
b090f5ab36
Implement WGL core context.
2013-08-11 00:51:05 +02:00
Themaister
b9fce188ea
Initial work on core GL context support.
2013-08-11 00:50:04 +02:00
ToadKing
ff3de25636
fix error on video re-init, other cleanup
2013-07-18 23:58:35 -04:00
ToadKing
ace8ead2db
Merge branch 'master' into emscripten
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Conflicts:
config.def.h
gfx/gfx_context.c
2013-07-17 22:58:14 -04:00
ToadKing
49398698b5
initial emscripten port (no audio/files, input broken)
2013-07-17 20:26:01 -04:00
Themaister
c54af19076
Purge SDL/GL context.
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Conflicts:
gfx/context/sdl_ctx.c
2013-07-18 01:48:23 +02:00
twinaphex
a5e4b5e7f8
(APPLE) Take out SDL/GL context parts for OSX
2013-07-16 23:17:55 +02:00
twinaphex
119ee6d538
(XDK1) Fix build
2013-07-16 00:47:09 +02:00
meancoot
a0d22d7c44
(Apple) Build fixes (hope I didn't break anything else with that merge)
2013-07-07 16:24:28 -04:00
meancoot
b924302464
Merge branch 'master' of https://github.com/libretro/RetroArch
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Conflicts:
griffin/griffin.c
2013-07-07 16:20:08 -04:00
meancoot
3d9d672a38
(Apple) On OSX, a call to apple_run_core will actaully run the game
2013-07-07 13:05:05 -04:00
meancoot
99ba3ccea3
(Apple) Start setting up the OSX code
2013-07-06 23:54:47 -04:00
OV2
b9cbcd0b81
win32: add simple menu to opengl context
2013-07-07 02:22:11 +02:00
meancoot
a852da4e88
Start spliting ios port into dual OS X and iOS ports
2013-07-06 18:24:25 -04:00