Rationale copied from #2026:
This DBus issue solves a real problem for users, and while I understand
some people may not want the DBus dependency (but in that case, why have
the lib on your system at all?) and agree it should be disablable, I
think it should be enabled by default.
One could argue other people doesn't want `xdg-screensaver` for various
reasons, but that doesn't mean it should be disabled by default.
I don't think we can really say one method is better over the other,
there are arguments for and against both, so I believe doing both by
default is a reasonable compromise.
Rather than counting on the complexicon of used_real calculations, set
used_real when... real is used. (Problem: If the core doesn't read input
at all, used_real won't be set; todo: test with handhelds.) Minor
resilience fixes.
working":
(1) Fixups to the stall logic to make sure it always receives frames
while stalling :)
(2) Disused the used_real field. It was misconfigured and would
frequently claim to be using real data when real data hadn't been
used... this means more replays for now, but used_real will be readded.
(TODO)
(3) Stall duration is now related to sync frames, and thus configurable.
(4) Delta frames were having the good ol' initialization problem, as
frame==0 was indistinguishable from unused. Quickfixed by adding a
"used" field, but maybe there's a better way.
(5) If serialization fails, switch immediately to blocking mode
(stall_frames = 0). Blocking mode barely works, but if serialization
fails, no mode will work!
(6) I'm not sure which bug my replaying-from-previous-frame was trying
to fix, but the correct behavior is to replay from the last frame we had
vital information, not the frame prior. Notionally this should just be
an efficiency thing, but unsigned arithmetic at 0 made this a "just
ignore all input from now on" thing.
for this, and in particular, it now sometimes stalls in a way that makes
it very difficult to actually input anything (whoops :) ). Simply
setting the sync frames higher avoids that. With supported cores, this
is incredibly risilient, but when it fails, it mostly fails to freezing,
which is less than ideal.
TODO: Stall frames should be configurable. All the UDP code is still
there but commented out, should be gutted. The original fast-forward
code is now commented out, but really both fast-forward and stalling
should be options; the only complication is that it needs to send
simulated self-input for fast-forward.